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C# Messages.ClientMessage类代码示例

本文整理汇总了C#中Essential.Messages.ClientMessage的典型用法代码示例。如果您正苦于以下问题:C# ClientMessage类的具体用法?C# ClientMessage怎么用?C# ClientMessage使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ClientMessage类属于Essential.Messages命名空间,在下文中一共展示了ClientMessage类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
            if (Session != null && Session.GetHabbo() != null)
            {
                Session.SendMessage(Essential.GetGame().GetCatalog().GetIndexMessageForRank(Session.GetHabbo().Rank));
            }
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:7,代码来源:GetCatalogIndexEvent.cs

示例2: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
            Room room = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
            if (room != null)
            {
                RoomUser roomUserByHabbo = room.GetRoomUserByHabbo(Session.GetHabbo().Id);
                if (roomUserByHabbo != null)
                {
                    roomUserByHabbo.Unidle();
                    int num = Event.PopWiredInt32();
                    /*if (num < 0 || num > 4 || (!Session.GetHabbo().GetSubscriptionManager().HasSubscription("habbo_club") && num > 1))
                    {
                        num = 0;
                    }*/
                    if (num > 0 && roomUserByHabbo.CarryItemID > 0)
                    {
                        roomUserByHabbo.CarryItem(0);
                    }
                    roomUserByHabbo.DanceId = num;
                    ServerMessage serverMessage = new ServerMessage(Outgoing.Dance);
                    serverMessage.AppendInt32(roomUserByHabbo.VirtualId);
                    serverMessage.AppendInt32(num);
                    room.SendMessage(serverMessage, null);
                    if (Session.GetHabbo().CurrentQuestId > 0 && Essential.GetGame().GetQuestManager().GetQuestAction(Session.GetHabbo().CurrentQuestId) == "DANCE")
                    {
                        Essential.GetGame().GetQuestManager().ProgressUserQuest(Session.GetHabbo().CurrentQuestId, Session);
                    }
                }
            }
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:30,代码来源:DanceMessageEvent.cs

示例3: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     if (Session.GetHabbo().GetInventoryComponent() != null)
     {
         Session.SendMessage(Session.GetHabbo().GetInventoryComponent().ComposeBotInventoryListMessage());
     }
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:7,代码来源:GetBotInventoryEvent.cs

示例4: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
         /*   ServerMessage Message = new ServerMessage(Outgoing.SoundSettings); // Updated
			Message.AppendInt32(Session.GetHabbo().Volume);
			Message.AppendBoolean(false);
			Session.SendMessage(Message);*/
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:7,代码来源:GetSoundSettingsEvent.cs

示例5: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     if (Session != null && Session.GetHabbo() != null)
     {
         Room @class = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
         if (@class != null)
         {
             RoomUser class2 = @class.GetRoomUserByHabbo(Session.GetHabbo().Id);
             if (class2 != null)
             {
                 class2.Unidle();
                 int num = Event.PopWiredInt32();
                 int num2 = Event.PopWiredInt32();
                 if (num != class2.X || num2 != class2.Y)
                 {
                     int int_ = Rotation.GetRotation(class2.X, class2.Y, num, num2);
                     class2.method_9(int_);
                     if (class2.class34_1 != null && class2.RoomUser_0 != null)
                     {
                         class2.RoomUser_0.method_9(int_);
                     }
                 }
             }
         }
     }
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:26,代码来源:LookToMessageEvent.cs

示例6: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			uint num = Event.PopWiredUInt();
            RoomData @class = Essential.GetGame().GetRoomManager().method_12(num);
			if (@class == null || Session.GetHabbo().list_1.Count >= 30 || Session.GetHabbo().list_1.Contains(num) || @class.Type == "public")
			{
			}
			else
			{
                ServerMessage Message2 = new ServerMessage(Outgoing.FavsUpdate); // Updated
				Message2.AppendUInt(num);
				Message2.AppendBoolean(true);
				Session.SendMessage(Message2);
				Session.GetHabbo().list_1.Add(num);
				using (DatabaseClient class2 = Essential.GetDatabase().GetClient())
				{
					class2.ExecuteQuery(string.Concat(new object[]
					{
						"INSERT INTO user_favorites (user_id,room_id) VALUES ('",
						Session.GetHabbo().Id,
						"','",
						num,
						"')"
					}));
				}
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:27,代码来源:AddFavouriteRoomMessageEvent.cs

示例7: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			Room @class = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
			if (@class != null && @class.method_26(Session))
			{
				string string_ = Event.PopFixedString();
                bool canletin = Event.PopWiredBoolean();
				GameClient class2 = Essential.GetGame().GetClientManager().GetClientByHabbo(string_);
				if (class2 != null && class2.GetHabbo() != null && class2.GetHabbo().bool_6 && class2.GetHabbo().uint_2 == Session.GetHabbo().CurrentRoomId)
				{
					if (canletin)
					{
						class2.GetHabbo().bool_5 = true;
                        ServerMessage Message4 = new ServerMessage(Outgoing.FlatAccessible); // Updated
                        Message4.AppendString("");
                        class2.SendMessage(Message4);
					}
					else
					{
                        ServerMessage Message5 = new ServerMessage(Outgoing.DoorBellNoPerson); // Updated
                        Message5.AppendString("");
                        class2.SendMessage(Message5);
					}
				}
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:26,代码来源:LetUserInMessageEvent.cs

示例8: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     ServerMessage message = new ServerMessage(Outgoing.SendGuildParts); //Rootkit
     message.AppendInt32(10);
     message.AppendInt32((int)(Session.GetHabbo().OwnedRooms.Count - this.GetMyRoomsGuilds(Session)));
     foreach (RoomData data in Session.GetHabbo().OwnedRooms)
     {
         if (data.GuildId == 0)
         {
             message.AppendInt32(data.Id);
             message.AppendString(data.Name);
             message.AppendBoolean(false);
         }
     }
     message.AppendInt32(5);
     message.AppendInt32(10);
     message.AppendInt32(3);
     message.AppendInt32(4);
     message.AppendInt32(0x19);
     message.AppendInt32(0x11);
     message.AppendInt32(5);
     message.AppendInt32(0x19);
     message.AppendInt32(0x11);
     message.AppendInt32(3);
     message.AppendInt32(0x1d);
     message.AppendInt32(11);
     message.AppendInt32(4);
     message.AppendInt32(0);
     message.AppendInt32(0);
     message.AppendInt32(0);
     Session.SendMessage(message);
     Session.SendMessage(Essential.GetGame().GetCatalog().groupsDataMessage);
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:33,代码来源:OpenGuildPageMessageEvent.cs

示例9: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     if (Session != null && Session.GetHabbo() != null)
     {
         Event.PopWiredInt32();
         Room @class = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
         if (@class != null && @class.CheckRights(Session, true))
         {
             RoomItem class2 = @class.method_28(Event.PopWiredUInt());
             if (class2 != null)
             {
                 string text = class2.GetBaseItem().InteractionType.ToLower();
                 if (text == null || !(text == "postit"))
                 {
                     @class.method_29(Session, class2.uint_0, false, true);
                     Session.GetHabbo().GetInventoryComponent().method_11(class2.uint_0, class2.uint_2, class2.ExtraData, false, 0, 0, class2.GuildData);
                     Session.GetHabbo().GetInventoryComponent().method_9(true);
                     if (Session.GetHabbo().CurrentQuestId > 0 && Essential.GetGame().GetQuestManager().GetQuestAction(Session.GetHabbo().CurrentQuestId) == "PICKUPITEM")
                     {
                         Essential.GetGame().GetQuestManager().ProgressUserQuest(Session.GetHabbo().CurrentQuestId, Session);
                     }
                 }
             }
         }
     }
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:26,代码来源:PickupObjectMessageEvent.cs

示例10: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			if (Session != null && Session.GetHabbo() != null)
			{
                Session.GetHabbo().GetInventoryComponent().method_13();
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:7,代码来源:RequestFurniInventoryEvent.cs

示例11: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			if (Session != null && Session.GetHabbo() != null && Session.GetHabbo().GetMessenger() != null)
			{
				Session.GetHabbo().GetMessenger().SerializeUpdates(Session);
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:7,代码来源:FriendListUpdateEvent.cs

示例12: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			if (Session.GetHabbo().HasFuse("acc_supporttool"))
			{
				uint uint_ = Event.PopWiredUInt();
                bool flag = (Event.PopWiredInt32() == 1);
                bool flag2 = (Event.PopWiredInt32() == 1);
                bool flag3 = (Event.PopWiredInt32() == 1);
				string text = "";
				if (flag)
				{
					text += "Apply Doorbell";
				}
				if (flag2)
				{
					text += " Change Name";
				}
				if (flag3)
				{
					text += " Kick Users";
				}
				Essential.GetGame().GetClientManager().StoreCommand(Session, "ModTool - Room Action", text);
		        Essential.GetGame().GetModerationTool().method_12(Session, uint_, flag3, flag, flag2);
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:25,代码来源:ModerateRoomMessageEvent.cs

示例13: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			int num = Event.PopWiredInt32();
			List<uint> list = new List<uint>();
			for (int i = 0; i < num; i++)
			{
				list.Add(Event.PopWiredUInt());
			}
			string text = Event.PopFixedString();
			
				text = Essential.DoFilter(text, true, false);
				text = ChatCommandHandler.ApplyFilter(text);
                ServerMessage Message = new ServerMessage(Outgoing.InstantInvite); // Update
				Message.AppendUInt(Session.GetHabbo().Id);
				Message.AppendStringWithBreak(text);
				foreach (uint current in list)
				{
					if (Session.GetHabbo().GetMessenger().method_9(Session.GetHabbo().Id, current))
					{
						GameClient @class = Essential.GetGame().GetClientManager().GetClient(current);
						if (@class == null)
						{
							break;
						}
						@class.SendMessage(Message);
					}
				}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:28,代码来源:SendRoomInviteMessageEvent.cs

示例14: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			Room Room = Session.GetHabbo().CurrentRoom;
            if (Room != null)
			{
				string string_ = Event.PopFixedString();
                RoomUser @class = Room.method_56(string_);
				if (@class != null)
				{
					uint uint_ = @class.GetClient().GetHabbo().Id;
					if (!Session.GetHabbo().list_2.Contains(uint_))
					{
						Session.GetHabbo().list_2.Add(uint_);
						using (DatabaseClient class2 = Essential.GetDatabase().GetClient())
						{
							class2.ExecuteQuery(string.Concat(new object[]
							{
								"INSERT INTO user_ignores(user_id, ignore_id) VALUES (",
								Session.GetHabbo().Id,
								", ",
								uint_,
								");"
							}));
						}
                        ServerMessage Message = new ServerMessage(Outgoing.UpdateIgnoreStatus); // Updated
                        Message.AppendInt32(1);
                        Message.AppendString(string_);
						Session.SendMessage(Message);
					}
				}
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:32,代码来源:IgnoreUserMessageEvent.cs

示例15: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			try
			{
				Room @class = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
                if (@class != null && @class.CheckRights(Session, true) && @class.MoodlightData != null)
				{
                    ServerMessage Message = new ServerMessage(Outgoing.DimmerData); // Updated
					Message.AppendInt32(@class.MoodlightData.Presets.Count);
					Message.AppendInt32(@class.MoodlightData.CurrentPreset);
					int num = 0;
					foreach (MoodlightPreset current in @class.MoodlightData.Presets)
					{
						num++;
						Message.AppendInt32(num);
						Message.AppendInt32(int.Parse(Essential.BooleanToString(current.BackgroundOnly)) + 1);
						Message.AppendStringWithBreak(current.ColorCode);
						Message.AppendInt32(current.ColorIntensity);
					}
					Session.SendMessage(Message);
				}
			}
			catch
			{
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:26,代码来源:RoomDimmerGetPresetsMessageEvent.cs


注:本文中的Essential.Messages.ClientMessage类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。