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C# Camera.GetDirectionalLightPSSMTextureIndex方法代码示例

本文整理汇总了C#中Engine.Camera.GetDirectionalLightPSSMTextureIndex方法的典型用法代码示例。如果您正苦于以下问题:C# Camera.GetDirectionalLightPSSMTextureIndex方法的具体用法?C# Camera.GetDirectionalLightPSSMTextureIndex怎么用?C# Camera.GetDirectionalLightPSSMTextureIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Engine.Camera的用法示例。


在下文中一共展示了Camera.GetDirectionalLightPSSMTextureIndex方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnSceneManagementGetObjectsForCamera

        public override void OnSceneManagementGetObjectsForCamera( Camera camera,
			List<SceneNode> outSceneNodes, List<StaticMeshObject> outStaticMeshObjects, List<RenderLight> outLights )
        {
            RenderLight shadowGenerationLight = null;
            if( camera.IsForShadowMapGeneration() )
                shadowGenerationLight = camera.GetShadowMapGenerationLight();

            if( shadowGenerationLight != null )
            {
                //shadow generation

                int directionalLightPSSMTextureIndex = 0;
                Vec3 pointLightFaceDirection = Vec3.Zero;
                if( shadowGenerationLight.Type == RenderLightType.Directional && SceneManager.Instance.IsShadowTechniquePSSM() )
                    directionalLightPSSMTextureIndex = camera.GetDirectionalLightPSSMTextureIndex();
                if( shadowGenerationLight.Type == RenderLightType.Point && SceneManager.Instance.IsShadowTechniqueShadowmapBased() )
                    pointLightFaceDirection = camera.Direction;

                GetShadowCastersForLight( SceneManager.Instance.CurrentUpdatingCamera, shadowGenerationLight,
                    directionalLightPSSMTextureIndex, pointLightFaceDirection, outSceneNodes, outStaticMeshObjects );
            }
            else
            {
                //usual camera

                GetObjectsForUsualCamera( camera, outSceneNodes, outStaticMeshObjects, outLights );
            }

            //add objects never culled by the frustum
            if( SceneManager.Instance.OverrideVisibleObjects == null && Map.Instance != null )
            {
                Map.Instance.Walk_AddObjectsWithDisabled_AllowSceneManagementCulling_Property( shadowGenerationLight != null,
                    outSceneNodes, outStaticMeshObjects, outLights );
            }
        }
开发者ID:whztt07,项目名称:SDK,代码行数:35,代码来源:RenderingLowLevelMethodsImpl.cs


注:本文中的Engine.Camera.GetDirectionalLightPSSMTextureIndex方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。