本文整理汇总了C#中Encog.Neural.Networks.BasicNetwork.GetLayerNeuronCount方法的典型用法代码示例。如果您正苦于以下问题:C# BasicNetwork.GetLayerNeuronCount方法的具体用法?C# BasicNetwork.GetLayerNeuronCount怎么用?C# BasicNetwork.GetLayerNeuronCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Encog.Neural.Networks.BasicNetwork
的用法示例。
在下文中一共展示了BasicNetwork.GetLayerNeuronCount方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RandomizeSynapse
/// <summary>
/// Randomize the connections between two layers.
/// </summary>
/// <param name="network">The network to randomize.</param>
/// <param name="fromLayer">The starting layer.</param>
private void RandomizeSynapse(BasicNetwork network, int fromLayer)
{
int toLayer = fromLayer + 1;
int toCount = network.GetLayerNeuronCount(toLayer);
int fromCount = network.GetLayerNeuronCount(fromLayer);
int fromCountTotalCount = network.GetLayerTotalNeuronCount(fromLayer);
IActivationFunction af = network.GetActivation(toLayer);
double low = CalculateRange(af, Double.NegativeInfinity);
double high = CalculateRange(af, Double.PositiveInfinity);
double b = 0.7d * Math.Pow(toCount, (1d / fromCount)) / (high - low);
for (int toNeuron = 0; toNeuron < toCount; toNeuron++)
{
if (fromCount != fromCountTotalCount)
{
double w = RangeRandomizer.Randomize(-b, b);
network.SetWeight(fromLayer, fromCount, toNeuron, w);
}
for (int fromNeuron = 0; fromNeuron < fromCount; fromNeuron++)
{
double w = RangeRandomizer.Randomize(0, b);
network.SetWeight(fromLayer, fromNeuron, toNeuron, w);
}
}
}
示例2: AnalyzeNetwork
//.........这里部分代码省略.........
num12 = network.GetWeight(num3, num10, num11);
goto Label_0127;
}
goto Label_00C3;
Label_0115:
values.Add(num12);
num2++;
if (0 == 0)
{
num11++;
if (((uint) num9) < 0)
{
goto Label_02BF;
}
goto Label_00FF;
}
goto Label_0184;
Label_0127:
if (!network.Structure.ConnectionLimited)
{
goto Label_014B;
}
Label_0134:
if (Math.Abs(num12) < network.Structure.ConnectionLimit)
{
num++;
if ((((uint) num8) - ((uint) num12)) >= 0)
{
goto Label_0167;
}
goto Label_000B;
}
Label_014B:
list.Add(num12);
if ((((uint) num7) & 0) == 0)
{
goto Label_0115;
}
Label_0167:
if ((((uint) num2) & 0) == 0)
{
goto Label_014B;
}
goto Label_0127;
Label_0184:
if (4 != 0)
{
goto Label_00C3;
}
goto Label_0057;
Label_01E8:
num11 = 0;
goto Label_00FF;
Label_01F2:
num8++;
Label_01F8:
if (num8 < layerNeuronCount)
{
goto Label_02BF;
}
num7++;
Label_0207:
if (num7 < num4)
{
num8 = 0;
goto Label_01F8;
}
if (((((uint) num8) | 1) != 0) && (num4 == layerTotalNeuronCount))
{
goto Label_0184;
}
num10 = num4;
goto Label_01E8;
Label_02BF:
num9 = network.GetWeight(num3, num7, num8);
if (0 == 0)
{
if (network.Structure.ConnectionLimited && (((((uint) num10) + ((uint) num)) < 0) || (Math.Abs(num9) < network.Structure.ConnectionLimit)))
{
num++;
}
list2.Add(num9);
}
values.Add(num9);
num2++;
goto Label_01F2;
Label_0317:
num4 = network.GetLayerNeuronCount(num3);
layerTotalNeuronCount = network.GetLayerTotalNeuronCount(num3);
if (((uint) num7) > uint.MaxValue)
{
goto Label_0134;
}
layerNeuronCount = network.GetLayerNeuronCount(num3 + 1);
num7 = 0;
if ((((uint) layerTotalNeuronCount) + ((uint) layerTotalNeuronCount)) >= 0)
{
}
goto Label_0207;
}
示例3: Randomize
/// <summary>
/// Randomize one level of a neural network.
/// </summary>
///
/// <param name="network">The network to randomize</param>
/// <param name="fromLayer">The from level to randomize.</param>
public override void Randomize(BasicNetwork network, int fromLayer)
{
int fromCount = network.GetLayerTotalNeuronCount(fromLayer);
int toCount = network.GetLayerNeuronCount(fromLayer + 1);
for (int fromNeuron = 0; fromNeuron < fromCount; fromNeuron++)
{
for (int toNeuron = 0; toNeuron < toCount; toNeuron++)
{
double v = CalculateValue(toCount);
network.SetWeight(fromLayer, fromNeuron, toNeuron, v);
}
}
}
示例4: FreeformNetwork
/// <summary>
/// Craete a freeform network from a basic network.
/// </summary>
/// <param name="network">The basic network to use.</param>
public FreeformNetwork(BasicNetwork network)
{
if (network.LayerCount < 2)
{
throw new FreeformNetworkError(
"The BasicNetwork must have at least two layers to be converted.");
}
// handle each layer
IFreeformLayer previousLayer = null;
for (int currentLayerIndex = 0;
currentLayerIndex < network
.LayerCount;
currentLayerIndex++)
{
// create the layer
IFreeformLayer currentLayer = _layerFactory.Factor();
// Is this the input layer?
if (_inputLayer == null)
{
_inputLayer = currentLayer;
}
// Add the neurons for this layer
for (int i = 0; i < network.GetLayerNeuronCount(currentLayerIndex); i++)
{
// obtain the summation object.
IInputSummation summation = null;
if (previousLayer != null)
{
summation = _summationFactory.Factor(network
.GetActivation(currentLayerIndex));
}
// add the new neuron
currentLayer.Add(_neuronFactory.FactorRegular(summation));
}
// Fully connect this layer to previous
if (previousLayer != null)
{
ConnectLayersFromBasic(network, currentLayerIndex - 1,
previousLayer, currentLayer);
}
// Add the bias neuron
// The bias is added after connections so it has no inputs
if (network.IsLayerBiased(currentLayerIndex))
{
IFreeformNeuron biasNeuron = _neuronFactory
.FactorRegular(null);
biasNeuron.IsBias = true;
biasNeuron.Activation = network
.GetLayerBiasActivation(currentLayerIndex);
currentLayer.Add(biasNeuron);
}
// update previous layer
previousLayer = currentLayer;
}
// finally, set the output layer.
_outputLayer = previousLayer;
}
示例5: Randomize
/// <summary>
/// Randomize one level of a neural network.
/// </summary>
///
/// <param name="network">The network to randomize</param>
/// <param name="fromLayer">The from level to randomize.</param>
public virtual void Randomize(BasicNetwork network, int fromLayer)
{
int fromCount = network.GetLayerTotalNeuronCount(fromLayer);
int toCount = network.GetLayerNeuronCount(fromLayer + 1);
for (int fromNeuron = 0; fromNeuron < fromCount; fromNeuron++)
{
for (int toNeuron = 0; toNeuron < toCount; toNeuron++)
{
double v = network.GetWeight(fromLayer, fromNeuron, toNeuron);
v = Randomize(v);
network.SetWeight(fromLayer, fromNeuron, toNeuron, v);
}
}
}
示例6: NetworkToString
/// <summary>
/// Format the network as a human readable string that lists the hidden
/// layers.
/// </summary>
///
/// <param name="network">The network to format.</param>
/// <returns>A human readable string.</returns>
public static String NetworkToString(BasicNetwork network)
{
if (network != null)
{
var result = new StringBuilder();
int num = 1;
// display only hidden layers
for (int i = 1; i < network.LayerCount - 1; i++)
{
if (result.Length > 0)
{
result.Append(",");
}
result.Append("H");
result.Append(num++);
result.Append("=");
result.Append(network.GetLayerNeuronCount(i));
}
return result.ToString();
}
else
{
return "N/A";
}
}
示例7: Randomize
/// <summary>
/// Randomize one level of a neural network.
/// </summary>
///
/// <param name="network">The network to randomize</param>
/// <param name="fromLayer">The from level to randomize.</param>
public override void Randomize(BasicNetwork network, int fromLayer)
{
int fromCount = network.GetLayerTotalNeuronCount(fromLayer);
int toCount = network.GetLayerNeuronCount(fromLayer + 1);
for (int toNeuron = 0; toNeuron < toCount; toNeuron++)
{
double n = 0.0;
for (int fromNeuron = 0; fromNeuron < fromCount; fromNeuron++)
{
double w = network.GetWeight(fromLayer, fromNeuron, toNeuron);
n += w * w;
}
n = Math.Sqrt(n);
for (int fromNeuron = 0; fromNeuron < fromCount; fromNeuron++)
{
double w = network.GetWeight(fromLayer, fromNeuron, toNeuron);
w = _beta * w / n;
network.SetWeight(fromLayer, fromNeuron, toNeuron, w);
}
}
}
示例8: Randomize
public override void Randomize(BasicNetwork network, int fromLayer)
{
int num2;
int num3;
double num4;
int num5;
double num6;
int num7;
double num8;
int layerTotalNeuronCount = network.GetLayerTotalNeuronCount(fromLayer);
goto Label_00DF;
Label_0011:
if (num3 < num2)
{
num4 = 0.0;
num5 = 0;
}
else if ((((uint) num8) - ((uint) layerTotalNeuronCount)) >= 0)
{
return;
}
while (true)
{
if (num5 >= layerTotalNeuronCount)
{
num4 = Math.Sqrt(num4);
num7 = 0;
if ((((uint) num4) + ((uint) num2)) < 0)
{
break;
}
goto Label_0065;
}
num6 = network.GetWeight(fromLayer, num5, num3);
num4 += num6 * num6;
num5++;
}
Label_0044:
if ((((uint) fromLayer) + ((uint) num6)) > uint.MaxValue)
{
goto Label_00DF;
}
num7++;
Label_0065:
if (num7 < layerTotalNeuronCount)
{
num8 = network.GetWeight(fromLayer, num7, num3);
}
else
{
num3++;
goto Label_0011;
}
Label_009C:
num8 = (this._xd7d571ecee49d1e4 * num8) / num4;
network.SetWeight(fromLayer, num7, num3, num8);
goto Label_0044;
Label_00DF:
num2 = network.GetLayerNeuronCount(fromLayer + 1);
if (((uint) num8) > uint.MaxValue)
{
goto Label_009C;
}
num3 = 0;
goto Label_0011;
}
示例9: Randomize
public override void Randomize(BasicNetwork network, int fromLayer)
{
int num4;
double num5;
int layerTotalNeuronCount = network.GetLayerTotalNeuronCount(fromLayer);
int layerNeuronCount = network.GetLayerNeuronCount(fromLayer + 1);
int fromNeuron = 0;
if (((uint) fromLayer) < 0)
{
goto Label_0012;
}
Label_000E:
if (fromNeuron < layerTotalNeuronCount)
{
num4 = 0;
goto Label_0054;
}
Label_0012:
if (((uint) num5) > uint.MaxValue)
{
goto Label_0054;
}
if ((((uint) fromNeuron) + ((uint) fromNeuron)) >= 0)
{
return;
}
Label_003C:
num5 = this.x7417261f548b2c9b(layerNeuronCount);
network.SetWeight(fromLayer, fromNeuron, num4, num5);
num4++;
Label_0054:
if (num4 < layerNeuronCount)
{
goto Label_003C;
}
fromNeuron++;
goto Label_000E;
}
示例10: Randomize
public virtual void Randomize(BasicNetwork network, int fromLayer)
{
int num4;
double num5;
int layerTotalNeuronCount = network.GetLayerTotalNeuronCount(fromLayer);
int layerNeuronCount = network.GetLayerNeuronCount(fromLayer + 1);
int fromNeuron = 0;
goto Label_002C;
Label_000D:
fromNeuron++;
if ((((uint) fromNeuron) + ((uint) fromNeuron)) > uint.MaxValue)
{
goto Label_004B;
}
if (0 != 0)
{
goto Label_003C;
}
Label_002C:
if (fromNeuron < layerTotalNeuronCount)
{
goto Label_0067;
}
return;
Label_003C:
network.SetWeight(fromLayer, fromNeuron, num4, num5);
num4++;
Label_004B:
if (num4 < layerNeuronCount)
{
num5 = network.GetWeight(fromLayer, fromNeuron, num4);
if (((uint) num5) >= 0)
{
num5 = this.Randomize(num5);
goto Label_003C;
}
goto Label_000D;
}
if ((((uint) fromLayer) + ((uint) fromLayer)) >= 0)
{
goto Label_000D;
}
Label_0067:
num4 = 0;
goto Label_004B;
}
示例11: Learn
public List<double[]> Learn(double[][] data, double[][] ideal)
{
double[][] origData = (double[][])data.Clone();
int n = data.Length;
int m = data[0].Length;
double[][] output = new double[n][];
double[][] sgmNeighbours = new double[n][];
for (var i = 0; i < n; i++)
{
double[] sgmN = new double[SegmentationData.SEGMENT_NEIGHBOURS];
Array.Copy(data[i], m - SegmentationData.SEGMENT_NEIGHBOURS, sgmN, 0, SegmentationData.SEGMENT_NEIGHBOURS);
sgmNeighbours[i] = sgmN;
data[i] = data[i].Take(m - SegmentationData.SEGMENT_NEIGHBOURS).ToArray();
output[i] = new double[m - SegmentationData.SEGMENT_NEIGHBOURS];
data[i].CopyTo(output[i], 0);
}
IMLDataSet trainingSet = new BasicMLDataSet(data, output);
int inputLayerSize = layersConfiguration[0] - SegmentationData.SEGMENT_NEIGHBOURS;
int trainingLayerSize = layersConfiguration[1];
BasicNetwork oneLayerAutoencoder = new BasicNetwork();
oneLayerAutoencoder.AddLayer(new BasicLayer(null, BIAS, inputLayerSize));
oneLayerAutoencoder.AddLayer(new BasicLayer(CurrentActivationFunction(), BIAS, trainingLayerSize));
oneLayerAutoencoder.AddLayer(new BasicLayer(CurrentActivationFunction(), false, inputLayerSize));
oneLayerAutoencoder.Structure.FinalizeStructure();
oneLayerAutoencoder.Reset();
IMLTrain train = new ResilientPropagation(oneLayerAutoencoder, trainingSet);
//IMLTrain train = new Backpropagation(oneLayerAutoencoder, trainingSet, LEARNING_RATE, MOMENTUM);
int epoch = 1;
List<double[]> errors = new List<double[]>();
double[] trainError = new double[AUTOENCODER_MAX_ITER];
do
{
train.Iteration();
ActiveForm.Text = @"Epoch #" + epoch + @" Error:" + train.Error;
Console.WriteLine(@"Epoch #" + epoch + @" Error:" + train.Error);
trainError[epoch - 1] = train.Error;
epoch++;
//errors.Add(train.Error);
} while (train.Error > EPS && epoch < AUTOENCODER_MAX_ITER);
errors.Add(trainError);
train.FinishTraining();
BasicNetwork encoder = new BasicNetwork();
encoder.AddLayer(new BasicLayer(null, BIAS, oneLayerAutoencoder.GetLayerNeuronCount(0)));
encoder.AddLayer(new BasicLayer(CurrentActivationFunction(), false, oneLayerAutoencoder.GetLayerNeuronCount(1)));
encoder.Structure.FinalizeStructure();
encoder.Reset();
//przypisanie wag do encodera
for (int i = 0; i < encoder.LayerCount - 1; i++)
for (int f = 0; f < encoder.GetLayerNeuronCount(i); f++)
for (int t = 0; t < encoder.GetLayerNeuronCount(i + 1); t++)
encoder.SetWeight(i, f, t, oneLayerAutoencoder.GetWeight(i, f, t));
//Compare2Networks(oneLayerAutoencoder, encoder);
for(int l=1; l<layersConfiguration.Count -2; l++)
{
inputLayerSize = layersConfiguration[l];
trainingLayerSize = layersConfiguration[l+1];
oneLayerAutoencoder = new BasicNetwork();
oneLayerAutoencoder.AddLayer(new BasicLayer(null, BIAS, inputLayerSize));
oneLayerAutoencoder.AddLayer(new BasicLayer(CurrentActivationFunction(), BIAS, trainingLayerSize));
oneLayerAutoencoder.AddLayer(new BasicLayer(CurrentActivationFunction(), false, inputLayerSize));
oneLayerAutoencoder.Structure.FinalizeStructure();
oneLayerAutoencoder.Reset();
//liczenie outputu z dotychczasowego encodera
double[][] input = new double[n][];
double[][] newOutput = new double[n][];
for(int ni = 0; ni <n; ni++)
{
IMLData res = encoder.Compute(new BasicMLData(data[ni]));
double[] resD = new double[res.Count];
for(int i=0; i<res.Count; i++)
resD[i] = res[i];
input[ni] = resD;
newOutput[ni] = new double[res.Count];
input[ni].CopyTo(newOutput[ni], 0);
}
BasicMLDataSet newTrainingSet = new BasicMLDataSet(input, newOutput);
train = new ResilientPropagation(oneLayerAutoencoder, newTrainingSet);
//train = new Backpropagation(oneLayerAutoencoder, newTrainingSet, LEARNING_RATE, MOMENTUM);
epoch = 1;
trainError = new double[AUTOENCODER_MAX_ITER];
do
{
train.Iteration();
ActiveForm.Text = @"Epoch #" + epoch + @" Error:" + train.Error;
Console.WriteLine(@"Epoch #" + epoch + @" Error:" + train.Error);
trainError[epoch - 1] = train.Error;
epoch++;
} while (train.Error > EPS && epoch < AUTOENCODER_MAX_ITER);
//.........这里部分代码省略.........
示例12: Compare2Networks
private void Compare2Networks(BasicNetwork n1, BasicNetwork n2)
{
string oneLay = string.Empty;
for (int i = 0; i < n1.LayerCount - 1; i++)
{
oneLay += ("Layer: " + i + ": \n");
for (int f = 0; f < n1.GetLayerNeuronCount(i); f++)
{
oneLay += ("Neuron: " + f + "\n");
for (int t = 0; t < n1.GetLayerNeuronCount(i + 1); t++)
{
oneLay += (n1.GetWeight(i, f, t) + ", ");
}
oneLay += "\n";
}
oneLay += "\n";
}
oneLay += "---------------------------------------\n\n";
for (int i = 0; i < n2.LayerCount - 1; i++)
{
oneLay += ("Layer: " + i + ": \n");
for (int f = 0; f < n2.GetLayerNeuronCount(i); f++)
{
oneLay += ("Neuron: " + f + "\n");
for (int t = 0; t < n2.GetLayerNeuronCount(i + 1); t++)
{
oneLay += (n2.GetWeight(i, f, t) + ", ");
}
oneLay += "\n";
}
oneLay += "\n";
}
MessageBox.Show(oneLay);
}
示例13: NetworkToString
public static string NetworkToString(BasicNetwork network)
{
if (network == null)
{
return "N/A";
}
StringBuilder builder = new StringBuilder();
int num = 1;
if (0 != 0)
{
goto Label_0039;
}
int l = 1;
if ((((uint) l) - ((uint) l)) > uint.MaxValue)
{
goto Label_0021;
}
Label_000C:
if (l < (network.LayerCount - 1))
{
if (builder.Length > 0)
{
builder.Append(",");
}
}
else
{
if (0 != 0)
{
goto Label_000C;
}
return builder.ToString();
}
Label_0021:
builder.Append("H");
builder.Append(num++);
Label_0039:
builder.Append("=");
builder.Append(network.GetLayerNeuronCount(l));
l++;
goto Label_000C;
}