本文整理汇总了C#中Dominion.GameState.GetSupplyPile方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.GetSupplyPile方法的具体用法?C# GameState.GetSupplyPile怎么用?C# GameState.GetSupplyPile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.GameState
的用法示例。
在下文中一共展示了GameState.GetSupplyPile方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CountOfPileLessthanEqual
private static bool CountOfPileLessthanEqual(Card cardType, GameState gameState, int count)
{
if (gameState.GetSupplyPile(cardType) == null)
return true;
return CountOfPile(cardType, gameState) <= count;
}
示例2: RequestPlayerGainCardFromSupply
internal Card RequestPlayerGainCardFromSupply(GameState gameState, PlayerState playerGainingCard, CardPredicate acceptableCard, string description, bool isOptional = false, DeckPlacement defaultLocation = DeckPlacement.Discard)
{
PileOfCards exampleCard = gameState.supplyPiles.Where(cardPile => !cardPile.IsEmpty && acceptableCard(cardPile.TopCard())).FirstOrDefault();
bool hasCardOfCost = exampleCard != null;
if (!hasCardOfCost)
{
return null;
}
CardPredicate cardPredicate = card => gameState.GetSupplyPile(card) != null && acceptableCard(card);
// how do you know which player you are gaining for?
Card cardType = this.actions.GetCardFromSupplyToGain(gameState, cardPredicate, isOptional);
if (cardType == null)
{
if (isOptional)
{
return null;
}
throw new Exception("Must gain a card where " + description);
}
Card gainedCard = gameState.PlayerGainCardFromSupply(cardType, playerGainingCard, defaultLocation);
if (gainedCard == null)
{
throw new Exception("Card specified can not be gained");
}
if (!acceptableCard(gainedCard))
{
throw new Exception("Card does not meet constraint: " + description);
}
return gainedCard;
}
示例3: RequestPlayerChooseCardFromSupplyToPlay
internal Card RequestPlayerChooseCardFromSupplyToPlay(GameState gameState, CardPredicate acceptableCard)
{
if (!gameState.supplyPiles.Where(pile => acceptableCard(pile.ProtoTypeCard)).Any())
return null;
Card cardType = this.actions.GetCardFromSupplyToPlay(gameState, delegate(Card c)
{
if (!acceptableCard(c))
return false;
PileOfCards pile = gameState.GetSupplyPile(c);
if (pile == null || pile.Count == 0)
{
return false;
}
return true;
});
if (!acceptableCard(cardType))
{
throw new Exception("Card did not meet constraint");
}
PileOfCards foundPile = gameState.GetSupplyPile(cardType);
if (foundPile == null || foundPile.Count == 0)
{
throw new Exception("Must choose pile from supply");
}
return cardType;
}