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C# GameState.GetSupplyPile方法代码示例

本文整理汇总了C#中Dominion.GameState.GetSupplyPile方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.GetSupplyPile方法的具体用法?C# GameState.GetSupplyPile怎么用?C# GameState.GetSupplyPile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.GameState的用法示例。


在下文中一共展示了GameState.GetSupplyPile方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CountOfPileLessthanEqual

        private static bool CountOfPileLessthanEqual(Card cardType, GameState gameState, int count)
        {
            if (gameState.GetSupplyPile(cardType) == null)
                return true;

            return CountOfPile(cardType, gameState) <= count;
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:7,代码来源:MountebankHoard.cs

示例2: RequestPlayerGainCardFromSupply

        internal Card RequestPlayerGainCardFromSupply(GameState gameState, PlayerState playerGainingCard, CardPredicate acceptableCard, string description, bool isOptional = false, DeckPlacement defaultLocation = DeckPlacement.Discard)
        {
            PileOfCards exampleCard = gameState.supplyPiles.Where(cardPile => !cardPile.IsEmpty && acceptableCard(cardPile.TopCard())).FirstOrDefault();
            bool hasCardOfCost = exampleCard != null;
            if (!hasCardOfCost)
            {
                return null;
            }

            CardPredicate cardPredicate = card => gameState.GetSupplyPile(card) != null && acceptableCard(card);
            // how do you know which player you are gaining for?
            Card cardType = this.actions.GetCardFromSupplyToGain(gameState, cardPredicate, isOptional);
            if (cardType == null)
            {
                if (isOptional)
                {
                    return null;
                }
                throw new Exception("Must gain a card where " + description);
            }

            Card gainedCard = gameState.PlayerGainCardFromSupply(cardType, playerGainingCard, defaultLocation);
            if (gainedCard == null)
            {
                throw new Exception("Card specified can not be gained");
            }

            if (!acceptableCard(gainedCard))
            {
                throw new Exception("Card does not meet constraint: " + description);
            }

            return gainedCard;
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:34,代码来源:PlayerState.cs

示例3: RequestPlayerChooseCardFromSupplyToPlay

        internal Card RequestPlayerChooseCardFromSupplyToPlay(GameState gameState, CardPredicate acceptableCard)
        {
            if (!gameState.supplyPiles.Where(pile => acceptableCard(pile.ProtoTypeCard)).Any())
                return null;

            Card cardType = this.actions.GetCardFromSupplyToPlay(gameState, delegate(Card c)
            {
                if (!acceptableCard(c))
                    return false;

                PileOfCards pile = gameState.GetSupplyPile(c);
                if (pile == null || pile.Count == 0)
                {
                    return false;
                }

                return true;
            });

            if (!acceptableCard(cardType))
            {
                throw new Exception("Card did not meet constraint");
            }

            PileOfCards foundPile = gameState.GetSupplyPile(cardType);
            if (foundPile == null || foundPile.Count == 0)
            {
                throw new Exception("Must choose pile from supply");
            }

            return cardType;
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:32,代码来源:PlayerState.cs


注:本文中的Dominion.GameState.GetSupplyPile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。