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C# ValidationContext.GetNextChildMc方法代码示例

本文整理汇总了C#中DocumentFormat.OpenXml.Validation.ValidationContext.GetNextChildMc方法的典型用法代码示例。如果您正苦于以下问题:C# ValidationContext.GetNextChildMc方法的具体用法?C# ValidationContext.GetNextChildMc怎么用?C# ValidationContext.GetNextChildMc使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DocumentFormat.OpenXml.Validation.ValidationContext的用法示例。


在下文中一共展示了ValidationContext.GetNextChildMc方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TryMatch

        /// <summary>
        /// Try match this element.
        /// </summary>
        /// <param name="particleMatchInfo"></param>
        /// <param name="validationContext">The context information for validation.</param>
        public void TryMatch(ParticleMatchInfo particleMatchInfo, ValidationContext validationContext)
        {
            Debug.Assert(particleMatchInfo != null);
            Debug.Assert(particleMatchInfo.StartElement != null);
            Debug.Assert(!(particleMatchInfo.StartElement is OpenXmlMiscNode));

            if (this.ParticleConstraint.MaxOccurs == 1)
            {
                this.TryMatchOnce(particleMatchInfo, validationContext);
            }
            else
            {
                // try to match multiple times.
             
                ParticleMatchInfo nextParticleMatchInfo;
                int matchCount = 0;
                var next = particleMatchInfo.StartElement;

                while (next != null && this.ParticleConstraint.MaxOccursGreaterThan(matchCount))
                {
                    nextParticleMatchInfo = new ParticleMatchInfo(next);
                    this.TryMatchOnce(nextParticleMatchInfo, validationContext);

                    if (nextParticleMatchInfo.Match == ParticleMatch.Nomatch)
                    {
                        break;
                    }
                    else if (nextParticleMatchInfo.Match == ParticleMatch.Matched)
                    {
                        matchCount++;
                        particleMatchInfo.LastMatchedElement = nextParticleMatchInfo.LastMatchedElement;
                        next = validationContext.GetNextChildMc(particleMatchInfo.LastMatchedElement);
                    }
                    else
                    {
                        // never go here
                        Debug.Assert( nextParticleMatchInfo.Match != ParticleMatch.Partial );
                    }
                }

                if (matchCount == 0)
                {
                    particleMatchInfo.Match = ParticleMatch.Nomatch;
                }
                else if (matchCount >= this.ParticleConstraint.MinOccurs)
                {
                    // matched ok
                    particleMatchInfo.Match = ParticleMatch.Matched;
                }
                else
                {
                    // minOccurs failed, incomplete children.
                    particleMatchInfo.Match = ParticleMatch.Partial;
                }
            }

            return;
        }
开发者ID:eriawan,项目名称:Open-XML-SDK,代码行数:63,代码来源:AnyParticleValidator.cs

示例2: TryMatch

        /// <summary>
        /// Try match this element.
        /// </summary>
        /// <param name="particleMatchInfo"></param>
        /// <param name="validationContext"></param>
        public void TryMatch(ParticleMatchInfo particleMatchInfo, ValidationContext validationContext)
        {
            Debug.Assert(particleMatchInfo != null);
            Debug.Assert(particleMatchInfo.StartElement != null);

            if (this.ElementId != particleMatchInfo.StartElement.ElementTypeId)
            {
                particleMatchInfo.Match = ParticleMatch.Nomatch;
            }
            else if (this.MaxOccurs == 1)
            {
                // matched element once.
                particleMatchInfo.Match = ParticleMatch.Matched;
                particleMatchInfo.LastMatchedElement = particleMatchInfo.StartElement;
            }
            else
            {
                // try to match multiple elements.
                var element = particleMatchInfo.StartElement;
                int count = 0;

                while (element != null &&
                    this.MaxOccursGreaterThan(count) &&
                    element.ElementTypeId == this.ElementId)
                {
                    count++;
                    particleMatchInfo.LastMatchedElement = element;
                    element = validationContext.GetNextChildMc(element);
                }

                if (count >= this.MinOccurs)
                {
                    particleMatchInfo.Match = ParticleMatch.Matched;
                }
                else
                {
                    particleMatchInfo.Match = ParticleMatch.Partial;
                    if (validationContext.CollectExpectedChildren)
                    {
                        if (particleMatchInfo.ExpectedChildren == null)
                        {
                            particleMatchInfo.InitExpectedChildren();
                        }
                        particleMatchInfo.ExpectedChildren.Add(this.ElementId);
                    }
                }
            }
            return;
        }
开发者ID:RicardoLo,项目名称:Open-XML-SDK,代码行数:54,代码来源:ParticleConstraint.cs

示例3: TryMatchOnce

        /// <summary>
        /// Try match the particle once.
        /// </summary>
        /// <param name="particleMatchInfo"></param>
        /// <param name="validationContext">The context information for validation.</param>
        public override void TryMatchOnce(ParticleMatchInfo particleMatchInfo, ValidationContext validationContext)
        {
            Debug.Assert(!(particleMatchInfo.StartElement is OpenXmlMiscNode));
            
            var next = particleMatchInfo.StartElement;

            particleMatchInfo.LastMatchedElement = null;
            particleMatchInfo.Match = ParticleMatch.Nomatch;

            ParticleConstraint childConstraint;
            int constraintIndex = 0;
            int constraintTotal = this.ParticleConstraint.ChildrenParticles.Length;

            while (constraintIndex < constraintTotal && next != null)
            {
                childConstraint = this.ParticleConstraint.ChildrenParticles[constraintIndex];

                // Use Reset() instead of new() to avoid heavy memory alloction and GC.
                _childMatchInfo.Reset(next);

                childConstraint.ParticleValidator.TryMatch(_childMatchInfo, validationContext);

                // if the _childMatchInfo.StartElement is changed, it means this method of this object is called more than once on the stack.
                Debug.Assert(_childMatchInfo.StartElement == next);

                switch (_childMatchInfo.Match)
                {
                    case ParticleMatch.Nomatch:
                        if ( childConstraint.ParticleValidator.GetRequiredElements(null))
                        {
                            if (validationContext.CollectExpectedChildren)
                            {
                                if (particleMatchInfo.ExpectedChildren == null)
                                {
                                    particleMatchInfo.SetExpectedChildren(childConstraint.ParticleValidator.GetRequiredElements());
                                }
                                else
                                {
                                    // reuse same object, avoid object alloction.
                                    particleMatchInfo.ExpectedChildren.Clear();
                                    childConstraint.ParticleValidator.GetRequiredElements(particleMatchInfo.ExpectedChildren);
                                }
                            }

                            // incomplete children.
                            if (next == particleMatchInfo.StartElement)
                            {
                                // the first child is not the correct one.
                                particleMatchInfo.Match = ParticleMatch.Nomatch;
                                particleMatchInfo.LastMatchedElement = null;
                                return;
                            }
                            else
                            {
                                // partial match, incomplete children.
                                particleMatchInfo.Match = ParticleMatch.Partial;
                                return;
                            }
                        }
                        else
                        {
                            // continue trying match next child constraint.
                            constraintIndex++;
                            continue;
                        }


                    case ParticleMatch.Matched:
                        particleMatchInfo.LastMatchedElement = _childMatchInfo.LastMatchedElement;
                        next = validationContext.GetNextChildMc(particleMatchInfo.LastMatchedElement);
                        // continue trying match next child constraint.
                        constraintIndex++;
                        break;

                    case ParticleMatch.Partial:
                        // partial match, incomplete children.
                        particleMatchInfo.Match = ParticleMatch.Partial;
                        particleMatchInfo.LastMatchedElement = _childMatchInfo.LastMatchedElement;
                        if (validationContext.CollectExpectedChildren)
                        {
                            particleMatchInfo.SetExpectedChildren(_childMatchInfo.ExpectedChildren);
                        }
                        return;
                }
            }

            if (constraintIndex == constraintTotal)
            {
                if (particleMatchInfo.LastMatchedElement != null)
                {
                    particleMatchInfo.Match = ParticleMatch.Matched;
                }
                else
                {
                    particleMatchInfo.Match = ParticleMatch.Nomatch;
//.........这里部分代码省略.........
开发者ID:RicardoLo,项目名称:Open-XML-SDK,代码行数:101,代码来源:SequenceParticleValidator.cs

示例4: TryMatchOnce

        /// <summary>
        /// Try match the particle once.
        /// </summary>
        /// <param name="particleMatchInfo"></param>
        /// <param name="validationContext">The context information for validation.</param>
        /// <remarks>
        /// xsd:all can only contain xsd:element children and maxOccurs of each children can only be 1
        /// </remarks>
        public override void TryMatchOnce(ParticleMatchInfo particleMatchInfo, ValidationContext validationContext)
        {
            Debug.Assert(!(particleMatchInfo.StartElement is OpenXmlMiscNode));
            
            var next = particleMatchInfo.StartElement;

            particleMatchInfo.LastMatchedElement = null;
            particleMatchInfo.Match = ParticleMatch.Nomatch;


            foreach (var childParticle in this.ParticleConstraint.ChildrenParticles)
            {
                this._childrenParticles[childParticle.ElementId] = false;
            }

            bool visited;

            while (next != null)
            {
                if (this._childrenParticles.TryGetValue(next.ElementTypeId, out visited))
                {
                    if (visited)
                    {
                        // error, maxOccurs > 1
                        break;
                    }
                    else
                    {
                        this._childrenParticles[next.ElementTypeId] = true;
                    }
                }
                else
                {
                    // error, other child not allowed
                    break;
                }

                particleMatchInfo.LastMatchedElement = next;

                next = validationContext.GetNextChildMc(next);
            }

            if (particleMatchInfo.ExpectedChildren == null)
            {
                particleMatchInfo.InitExpectedChildren();
            }

            if (particleMatchInfo.LastMatchedElement == null)
            {
                Debug.Assert(next == particleMatchInfo.StartElement);
                particleMatchInfo.Match = ParticleMatch.Nomatch;

                foreach (var childParticle in this.ParticleConstraint.ChildrenParticles)
                {
                    Debug.Assert(childParticle is ElementParticle);

                    particleMatchInfo.ExpectedChildren.Add(childParticle.ElementId);
                }

                return;
            }
            else
            {
                particleMatchInfo.Match = ParticleMatch.Matched;

                // check if matched 
                foreach (var childParticle in this.ParticleConstraint.ChildrenParticles)
                {
                    Debug.Assert(childParticle is ElementParticle);
                    if (!this._childrenParticles[childParticle.ElementId] && childParticle.MinOccurs == 1)
                    {
                        // one of the required children are missed.
                        particleMatchInfo.Match = ParticleMatch.Partial;
                    }
                }

                // find expected child elements.
                foreach (var childParticle in this.ParticleConstraint.ChildrenParticles)
                {
                    if (!this._childrenParticles[childParticle.ElementId])
                    {
                        particleMatchInfo.ExpectedChildren.Add(childParticle.ElementId);
                    }
                }
                return;
            }

        }
开发者ID:ErykJaroszewicz,项目名称:Open-XML-SDK,代码行数:96,代码来源:AllParticleValidator.cs

示例5: EmitInvalidElementError

        protected override void EmitInvalidElementError(ValidationContext validationContext,
                                               ParticleMatchInfo particleMatchInfo)
        {
            var element = validationContext.Element;
            OpenXmlElement child;

            if (particleMatchInfo.LastMatchedElement == null)
            {
                child = validationContext.GetFirstChildMc();
            }
            else
            {
                child = validationContext.GetNextChildMc(particleMatchInfo.LastMatchedElement);
            }

            string expectedChildren;
            ValidationErrorInfo errorInfo;

            switch (particleMatchInfo.Match)
            {
                case ParticleMatch.Nomatch:
                    expectedChildren = GetExpectedChildrenMessage(validationContext.Element, this.GetExpectedElements());
                    errorInfo = validationContext.ComposeSchemaValidationError(element, child, "Sch_InvalidElementContentExpectingComplex", child.XmlQualifiedName.ToString(), expectedChildren);
                    validationContext.EmitError(errorInfo);
                    break;

                case ParticleMatch.Partial:
                case ParticleMatch.Matched:
                    if (this._childrenParticles.ContainsKey(child.ElementTypeId))
                    {
                        // more than one occurs of a child.
                        errorInfo = validationContext.ComposeSchemaValidationError(element, child, "Sch_AllElement", child.XmlQualifiedName.ToString());
                        validationContext.EmitError(errorInfo);
                    }
                    else
                    {
                        expectedChildren = GetExpectedChildrenMessage(validationContext.Element, particleMatchInfo.ExpectedChildren);
                        errorInfo = validationContext.ComposeSchemaValidationError(element, child, "Sch_InvalidElementContentExpectingComplex", child.XmlQualifiedName.ToString(), expectedChildren);
                        validationContext.EmitError(errorInfo);
                    }
                    break;
            }
        }
开发者ID:ErykJaroszewicz,项目名称:Open-XML-SDK,代码行数:43,代码来源:AllParticleValidator.cs

示例6: EmitInvalidElementError

        protected virtual void EmitInvalidElementError(ValidationContext validationContext,
                                                       ParticleMatchInfo particleMatchInfo)
        {
            OpenXmlElement child;

            // re-validate the element, collect the expected children information 
            if (particleMatchInfo.Match != ParticleMatch.Nomatch)
            {
#if DEBUG
                var oldParticleMatchInfo = particleMatchInfo;
                particleMatchInfo = new ParticleMatchInfo();
#endif
                child = validationContext.GetFirstChildMc();
                validationContext.CollectExpectedChildren = true;
                particleMatchInfo.Reset(child);
                particleMatchInfo.InitExpectedChildren();
                this.TryMatch(particleMatchInfo, validationContext);
                validationContext.CollectExpectedChildren = false;

#if DEBUG
                Debug.Assert(particleMatchInfo.Match == oldParticleMatchInfo.Match);
                Debug.Assert(particleMatchInfo.LastMatchedElement == oldParticleMatchInfo.LastMatchedElement);
#endif
            }

            var element = validationContext.Element;
            if (particleMatchInfo.LastMatchedElement == null)
            {
                child = validationContext.GetFirstChildMc();
            }
            else
            {
                child = validationContext.GetNextChildMc(particleMatchInfo.LastMatchedElement);
            }

            ValidationErrorInfo errorInfo;
            string expectedChildren = null;

            switch (particleMatchInfo.Match)
            {
                case ParticleMatch.Nomatch:
                    expectedChildren = GetExpectedChildrenMessage(validationContext.Element, this.GetExpectedElements());
                    break;

                case ParticleMatch.Partial:
                    // error: the child can not be matched, it is invalid
                    if (child == null)
                    {
                        // missing child
                        errorInfo = validationContext.ComposeSchemaValidationError(element, null, "Sch_IncompleteContentExpectingComplex", GetExpectedChildrenMessage(element, particleMatchInfo.ExpectedChildren));
                        validationContext.EmitError(errorInfo);

                        return;
                    }
                    else
                    {
                        expectedChildren = GetExpectedChildrenMessage(validationContext.Element, particleMatchInfo.ExpectedChildren);
                    }
                    break;

                case ParticleMatch.Matched:
                    if (this.ParticleConstraint.CanOccursMoreThanOne)
                    {
                        expectedChildren = GetExpectedChildrenMessage(validationContext.Element, this.GetExpectedElements());
                    }
                    else
                    {
                        expectedChildren = GetExpectedChildrenMessage(validationContext.Element, particleMatchInfo.ExpectedChildren);
                    }
                    break;
            }

            if (validationContext.Element.CanContainsChild(child))
            {
                // The child can be contained in the parent, but not follow the schema.
                errorInfo = validationContext.ComposeSchemaValidationError(element, child, "Sch_UnexpectedElementContentExpectingComplex", child.XmlQualifiedName.ToString(), expectedChildren);
            }
            else
            {
                //Fix bug #448264, specifal case: same element name, but wrong type. Only occurs when validating memory DOM.
                var validElement = element.TryCreateValidChild(validationContext.FileFormat, child.NamespaceUri, child.LocalName);
                if (validElement == null)
                {
                    errorInfo = validationContext.ComposeSchemaValidationError(element, child, "Sch_InvalidElementContentExpectingComplex", child.XmlQualifiedName.ToString(), expectedChildren);
                }
                else
                {
                    // parent can contains a different type of element with same name
                    errorInfo = validationContext.ComposeSchemaValidationError(element, child, "Sch_InvalidElementContentWrongType", child.XmlQualifiedName.ToString(), child.GetType().Name);
                }
            }
            validationContext.EmitError(errorInfo);
        }
开发者ID:ErykJaroszewicz,项目名称:Open-XML-SDK,代码行数:93,代码来源:ParticleValidator.cs

示例7: TryMatch

        /// <summary>
        /// Try match the particle.
        /// </summary>
        /// <param name="particleMatchInfo"></param>
        /// <param name="validationContext">The context information for validation.</param>
        public override void TryMatch(ParticleMatchInfo particleMatchInfo, ValidationContext validationContext)
        {
            if (this.ParticleConstraint.MaxOccurs == 1)
            {
                this.TryMatchOnce(particleMatchInfo, validationContext);
            }
            else
            {
                int matchCount = 0;
                var next = particleMatchInfo.StartElement;

                while (next != null && this.ParticleConstraint.MaxOccursGreaterThan(matchCount))
                {
                    // Use Reset() instead of new() to avoid heavy memory alloction and GC.
                    _childMatchInfo.Reset(next);
                    this.TryMatchOnce(_childMatchInfo, validationContext);

                    // if the _childMatchInfo.StartElement is changed, it means this method of this object is called more than once on the stack.
                    Debug.Assert(_childMatchInfo.StartElement == next);

                    if (_childMatchInfo.Match == ParticleMatch.Nomatch)
                    {
                        break;
                    }
                    else if (_childMatchInfo.Match == ParticleMatch.Matched)
                    {
                        matchCount++;
                        particleMatchInfo.LastMatchedElement = _childMatchInfo.LastMatchedElement;
                        next = validationContext.GetNextChildMc(particleMatchInfo.LastMatchedElement);
                    }
                    else
                    {
                        // return error
                        particleMatchInfo.Match = ParticleMatch.Partial;
                        particleMatchInfo.LastMatchedElement = _childMatchInfo.LastMatchedElement;
                        if (validationContext.CollectExpectedChildren)
                        {
                            particleMatchInfo.SetExpectedChildren(_childMatchInfo.ExpectedChildren);
                        }
                        return;
                    }
                }

                if (matchCount == 0)
                {
                    particleMatchInfo.Match = ParticleMatch.Nomatch;
                    if (validationContext.CollectExpectedChildren)
                    {
                        particleMatchInfo.SetExpectedChildren(this.GetExpectedElements());
                    }
                }
                else if (matchCount >= this.ParticleConstraint.MinOccurs)
                {
                    // matched ok
                    particleMatchInfo.Match = ParticleMatch.Matched;
                }
                else
                {
                    if (this.GetRequiredElements(particleMatchInfo.ExpectedChildren))
                    {
                        // minOccurs failed, incomplete children.
                        particleMatchInfo.Match = ParticleMatch.Partial;
                    }
                    else
                    {
                        // all children elements are optional
                        particleMatchInfo.Match = ParticleMatch.Matched;
                    }
                }
            }
            return;
        }
开发者ID:ErykJaroszewicz,项目名称:Open-XML-SDK,代码行数:77,代码来源:ParticleValidator.cs

示例8: Validate

        /// <summary>
        /// Be called on root particle of complex type.
        /// </summary>
        /// <param name="validationContext"></param>
        /// <returns></returns>
        internal override void Validate(ValidationContext validationContext)
        {
            Debug.Assert(validationContext != null);

            OpenXmlCompositeElement element = validationContext.Element as OpenXmlCompositeElement;
            Debug.Assert(element != null);

            var child = validationContext.GetFirstChildMc();
            ValidationErrorInfo errorInfo;

            // no children
            if (child == null)
            {
                if (this.ParticleConstraint.MinOccurs == 0)
                {
                    // no child, ok
                    return;
                }
                else
                {
                    var requiredElements = this.GetRequiredElements();

                    if ( requiredElements.Count > 0 )
                    {
                        errorInfo = validationContext.ComposeSchemaValidationError(element, null, "Sch_IncompleteContentExpectingComplex", GetExpectedChildrenMessage(element, requiredElements));
                        validationContext.EmitError(errorInfo);
                    }
                    return;
                }
            }

            if (this._particleMatchInfo == null)
            {
                this._particleMatchInfo = new ParticleMatchInfo(child);
            }
            else
            {
                _particleMatchInfo.Reset(child);
            }


            this.TryMatch(_particleMatchInfo, validationContext);

            switch (_particleMatchInfo.Match)
            {
                case ParticleMatch.Nomatch:
                    // error: can not be matched, it is invalid
                    EmitInvalidElementError(validationContext, _particleMatchInfo);
                    return;

                case ParticleMatch.Partial:
                    EmitInvalidElementError(validationContext, _particleMatchInfo);
                    return;

                case ParticleMatch.Matched:
                    Debug.Assert(_particleMatchInfo.LastMatchedElement != null);
                    child = validationContext.GetNextChildMc(_particleMatchInfo.LastMatchedElement);
                    {
                        // Two cases now.
                        // 1. All children be matched.
                        // 2. Too many children ( > maxOccurs ).

                        if (child != null)
                        {
                            // invalid child 
                            EmitInvalidElementError(validationContext, _particleMatchInfo);
                            // TODO: how can we tell the user what is the required child? Use reflection in OpenXmlElement.
                        }
                        else
                        {
                            //Debug.Assert(result.Valid == true);
                        }
                    }
                    break;
            }

            return;
        }
开发者ID:ErykJaroszewicz,项目名称:Open-XML-SDK,代码行数:83,代码来源:ParticleValidator.cs


注:本文中的DocumentFormat.OpenXml.Validation.ValidationContext.GetNextChildMc方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。