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C# NetState.Send方法代码示例

本文整理汇总了C#中Demo.Mmose.Core.Network.NetState.Send方法的典型用法代码示例。如果您正苦于以下问题:C# NetState.Send方法的具体用法?C# NetState.Send怎么用?C# NetState.Send使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Demo.Mmose.Core.Network.NetState的用法示例。


在下文中一共展示了NetState.Send方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Auth_HandleAuthProof

        /// <summary>
        /// 登陆验证
        /// </summary>
        /// <param name="netState"></param>
        /// <param name="packetReader"></param>
        public static void Auth_HandleAuthProof( NetState netState, PacketReader packetReader )
        {
            AuthExtendData extendData = netState.GetComponent<AuthExtendData>( AuthExtendData.COMPONENT_ID );
            if ( extendData == null )
            {
                Debug.WriteLine( "Auth_PacketHandlers.Auth_AuthProof(...) - extendData == null error!" );
                return;
            }

            if ( extendData.IsLoggedIn == false )
            {
                Debug.WriteLine( "Auth_PacketHandlers.Auth_AuthProof(...) - extendData.IsLoggedIn == false error!" );
                return;
            }

            extendData.AuthProof.AuthLogonProof = AuthLogonProof.ReadAuthLogonProof( packetReader );

            extendData.SRP.PublicEphemeralValueA = extendData.AuthProof.AuthLogonProof.PublicEphemeralValueA;

            if ( extendData.SRP.IsClientProofValid( extendData.AuthProof.AuthLogonProof.ClientProof ) == false )
            {
                // Authentication failed.
                //netState.Send( new RealmList_AuthProofResultError( RealmListErrorsInfo.LOGIN_NO_ACCOUNT ) );
                netState.Send( new Auth_AuthChallengeResultError( LogineErrorInfo.LOGIN_NO_ACCOUNT ) );
                return;
            }

            // 添加到全局的Key中
            SrpHandler.AddSRP( extendData.WowAccount.AccountName, extendData.SRP );

            // we're authenticated now :)
            extendData.IsAuthenticated = true;

            netState.Send( new Auth_AuthProofResult( extendData.SRP ) );
        }
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:40,代码来源:HandleAuthProof.cs

示例2: Realm_HandleRequestSession

        /// <summary>
        /// 
        /// </summary>
        /// <param name="netState"></param>
        /// <param name="packetReader"></param>
        public static void Realm_HandleRequestSession( NetState netState, PacketReader packetReader )
        {
            RealmExtendData extendData = netState.GetComponent<RealmExtendData>( RealmExtendData.COMPONENT_ID );
            if ( extendData == null )
            {
                Debug.WriteLine( "Realm_PacketHandlers.Realm_HandleRequestSession(...) - extendData == null error!" );
                return;
            }

            if ( extendData.IsLoggedIn == false )
            {
                Debug.WriteLine( "Realm_PacketHandlers.Realm_HandleRequestSession(...) - extendData.IsLoggedIn == false error!" );
                return;
            }

            uint iSerial = packetReader.ReadUInt32();
            string strAccountName = packetReader.ReadUTF8StringSafe();

            WowAccount wowAccount = WowAccountHandler.GetAccount( strAccountName );
            if ( wowAccount == null )
            {
                netState.Send( new Realm_RequestSessionResultError( iSerial ) );
                return;
            }

            SecureRemotePassword srp = SrpHandler.GetSRP( strAccountName );
            if ( srp == null )
            {
                netState.Send( new Realm_RequestSessionResultError( iSerial ) );
                return;
            }

            netState.Send( new Realm_RequestSessionResult( iSerial, wowAccount, srp ) );
        }
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:39,代码来源:HandleRequestSession.cs

示例3: Auth_HandleAuthChallenge

        /// <summary>
        /// 登陆握手
        /// </summary>
        /// <param name="netState"></param>
        /// <param name="packetReader"></param>
        public static void Auth_HandleAuthChallenge( NetState netState, PacketReader packetReader )
        {

            AuthExtendData extendData = netState.GetComponent<AuthExtendData>( AuthExtendData.COMPONENT_ID );
            if ( extendData == null )
            {
                Debug.WriteLine( "Auth_PacketHandlers.Auth_HandleAuthChallenge(...) - extendData == null error!" );
                return;
            }

            if ( extendData.IsLoggedIn == true )
            {
                Debug.WriteLine( "Auth_PacketHandlers.Auth_HandleAuthChallenge(...) - extendData.IsLoggedIn == false error!" );
                return;
            }

            extendData.AuthChallenge.AuthLogonChallenge = AuthLogonChallenge.ReadAuthLogonChallenge( packetReader );

            // 版本验证
            if ( extendData.AuthChallenge.AuthLogonChallenge.Build > (ushort)CLIENT_VERSIONS.CLIENT_MAX || extendData.AuthChallenge.AuthLogonChallenge.Build < (ushort)CLIENT_VERSIONS.CLIENT_MIN )
            {
                netState.Send( new Auth_AuthChallengeResultError( LogineErrorInfo.LOGIN_WRONG_BUILD_NUMBER ) );
                return;
            }

            // 帐号是否存在
            WowAccount wowAccount = WowAccountHandler.GetAccount( extendData.AuthChallenge.AuthLogonChallenge.AccountName );
            if ( wowAccount == null )
            {
                netState.Send( new Auth_AuthChallengeResultError( LogineErrorInfo.LOGIN_NO_ACCOUNT ) );
                return;
            }
            extendData.WowAccount = wowAccount;

            // 帐号是否停用
            if ( wowAccount.Banned )
            {
                netState.Send( new Auth_AuthChallengeResultError( LogineErrorInfo.LOGIN_ACCOUNT_CLOSED ) );
                return;
            }

            // 帐号是否在线
            if ( wowAccount.Locked )
            {
                netState.Send( new Auth_AuthChallengeResultError( LogineErrorInfo.LOGIN_ACCOUNT_FREEZED ) );
                return;
            }

            // 成功 更新IP
            WowAccountHandler.UpdateAccountLastIP( wowAccount.AccountName, netState.NetAddress.Address.ToString() );

            // 登陆成功
            extendData.IsLoggedIn = true;

            // 获取SRP的Key
            extendData.SRP = new SecureRemotePassword( true, wowAccount.AccountName, wowAccount.Password );

            netState.Send( new Auth_AuthChallengeResult( extendData.SRP ) );
        }
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:64,代码来源:HandleAuthChallenge.cs

示例4: ZoneCluster_HandlerLoginZoneCluster

        /// <summary>
        /// 
        /// </summary>
        /// <param name="netState"></param>
        /// <param name="packetReader"></param>
        internal static void ZoneCluster_HandlerLoginZoneCluster( NetState netState, PacketReader packetReader )
        {
            ZoneCluster_ListenerExtendData extendData = netState.GetComponent<ZoneCluster_ListenerExtendData>( ZoneCluster_ListenerExtendData.COMPONENT_ID );
            if ( extendData == null )
                throw new Exception( "ZoneCluster_PacketHandlers.ZoneCluster_HandlerLoginZoneCluster(...) - extendData == null error!" );

            if ( extendData.IsLoggedIn == true )
            {
                LOGs.WriteLine( LogMessageType.MSG_ERROR, "ZoneCluster_PacketHandlers.ZoneCluster_HandlerLoginZoneCluster(...) - extendData.IsLoggedIn == true error!" );
                return;
            }

            string strZoneClusterPassword = packetReader.ReadUTF8String();
            string strZoneOrDomainPassword = packetReader.ReadUTF8String();

            if ( extendData.ConfigZoneCluster.ZoneClusterPassword == strZoneClusterPassword )
            {
                extendData.IsLoggedIn = true;

                // 检查是 Domain 服务端登陆 还是 Zone客户端登陆
                if ( extendData.ConfigZoneCluster.DomainPassword == strZoneOrDomainPassword )
                    extendData.IsDomainServer = true;
                else
                    extendData.IsZoneServer = true;

                extendData.ServerPassword = strZoneOrDomainPassword;
            }

            netState.Send( new ZoneCluster_LoginZoneClusterResult( extendData.IsLoggedIn ) );
        }
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:35,代码来源:HandlerLoginZoneCluster.cs

示例5: World_HandleRealmSplitStateRequest

        /// <summary>
        /// 
        /// </summary>
        /// <param name="netState"></param>
        /// <param name="packetReader"></param>
        internal static void World_HandleRealmSplitStateRequest( NetState netState, PacketReader packetReader )
        {
            LOGs.WriteLine( LogMessageType.MSG_HACK, "World_HandleRealmSplitStateRequest...... {0} ", packetReader.Size );

            WorldExtendData extendData = netState.GetComponent<WorldExtendData>( WorldExtendData.COMPONENT_ID );
            if ( extendData == null )
            {
                Debug.WriteLine( "World_PacketHandlers.World_HandleRealmSplitStateRequest(...) - extendData == null error!" );
                return;
            }

            if ( extendData.IsLoggedIn == false )
            {
                Debug.WriteLine( "World_PacketHandlers.World_HandleRealmSplitStateRequest(...) - extendData.IsLoggedIn == false error!" );
                return;
            }

            if ( packetReader.Size < 10 /*ProcessNet.WORLD_HEAD_SIZE + 0*/)
            {
                Debug.WriteLine( "World_PacketHandlers.World_HandleRealmSplitStateRequest(...) - extendData.Size < 10 error!" );
                return;
            }

            uint iUnknown = packetReader.ReadUInt32();

            netState.Send( new Word_RealmSplitStateRequest( iUnknown ) );
            //netState.Send( new Word_CharEnumResponse( new WowCharacterInfo[0] ) );
        }
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:33,代码来源:HandleRealmSplitStateRequest.cs

示例6: Enqueue

        /// <summary>
        /// 
        /// </summary>
        /// <param name="netState"></param>
        public static void Enqueue( NetState netState )
        {
            // 告诉玩家现在处在的位置
            netState.Send( new Word_AuthResponsePending( (uint)( m_WaitQueue.Count + 1 ) ) );

            Monitor.Enter( m_LockWaitQueue );
            {
                m_WaitQueue.Enqueue( netState );
            }
            Monitor.Exit( m_LockWaitQueue );
        }
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:15,代码来源:WaitQueueLogins.cs

示例7: World_HandleCancelTrade

        /// <summary>
        /// 
        /// </summary>
        /// <param name="netState"></param>
        /// <param name="packetReader"></param>
        internal static void World_HandleCancelTrade( NetState netState, PacketReader packetReader )
        {
            WorldExtendData extendData = netState.GetComponent<WorldExtendData>( WorldExtendData.COMPONENT_ID );
            if ( extendData == null )
            {
                Debug.WriteLine( "World_PacketHandlers.World_HandleCancelTrade(...) - extendData == null error!" );
                return;
            }

            if ( extendData.IsLoggedIn == false )
            {
                Debug.WriteLine( "World_PacketHandlers.World_HandleCancelTrade(...) - extendData.IsLoggedIn == false error!" );
                return;
            }

            netState.Send( new Word_TradeStatus( TRADE_STATUS.TRADE_STATUS_CANCELLED ) );
        }
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:22,代码来源:HandleCancelTrade.cs

示例8: Realm_HandlePing

        /// <summary>
        /// 
        /// </summary>
        /// <param name="netState"></param>
        /// <param name="packetReader"></param>
        public static void Realm_HandlePing( NetState netState, PacketReader packetReader )
        {
            RealmExtendData extendData = netState.GetComponent<RealmExtendData>( RealmExtendData.COMPONENT_ID );
            if ( extendData == null )
            {
                Debug.WriteLine( "Realm_PacketHandlers.Realm_HandlePing(...) - extendData == null error!" );
                return;
            }

            if ( extendData.IsLoggedIn == false )
            {
                Debug.WriteLine( "Realm_PacketHandlers.Realm_HandlePing(...) - extendData.IsLoggedIn == false error!" );
                return;
            }

            netState.Send( new Realm_Pong() );
        }
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:22,代码来源:HandlePing.cs

示例9: Realm_HandleRegisterRealm

        /// <summary>
        /// 
        /// </summary>
        /// <param name="netState"></param>
        /// <param name="packetReader"></param>
        public static void Realm_HandleRegisterRealm( NetState netState, PacketReader packetReader )
        {
            RealmExtendData extendData = netState.GetComponent<RealmExtendData>( RealmExtendData.COMPONENT_ID );
            if ( extendData == null )
            {
                Debug.WriteLine( "Realm_PacketHandlers.Realm_HandleRegisterRealm(...) - extendData == null error!" );
                return;
            }

            if ( extendData.IsLoggedIn == true )
            {
                Debug.WriteLine( "Realm_PacketHandlers.Realm_HandleRegisterRealm(...) - extendData.IsLoggedIn == true error!" );
                return;
            }

            Realm realm = new Realm();

            realm.Name = packetReader.ReadUTF8String();
            realm.Address = packetReader.ReadUTF8String();

            string strIcon = packetReader.ReadUTF8String();
            if ( Insensitive.Equals( strIcon, "PVP" ) )
                realm.Icon = (uint)RealmIconType.REALMTYPE_PVP;
            else if ( Insensitive.Equals( strIcon, "RP" ) )
                realm.Icon = (uint)RealmIconType.REALMTYPE_RP;
            else if ( Insensitive.Equals( strIcon, "RPPVP" ) )
                realm.Icon = (uint)RealmIconType.REALMTYPE_RPPVP;
            else
                realm.Icon = (uint)RealmIconType.REALMTYPE_NORMAL;

            realm.Colour = packetReader.ReadUInt32();
            realm.TimeZone = packetReader.ReadUInt32();
            realm.Population = packetReader.ReadFloat();

            extendData.RequestSession.Serial = RealmHandler.RealmsExclusiveSerial.GetExclusiveSerial();

            // Add to the main realm list
            RealmHandler.AddRealm( extendData.RequestSession.Serial, realm );

            extendData.IsLoggedIn = true;

            // Send back response packet.
            netState.Send( new Realm_RegisterRealmResult( extendData.RequestSession.Serial ) );
        }
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:49,代码来源:HandleRegisterRealm.cs

示例10: World_HandleChannelNumMembersQuery

        /// <summary>
        /// 
        /// </summary>
        /// <param name="netState"></param>
        /// <param name="packetReader"></param>
        internal static void World_HandleChannelNumMembersQuery( NetState netState, PacketReader packetReader )
        {
            WorldExtendData extendData = netState.GetComponent<WorldExtendData>( WorldExtendData.COMPONENT_ID );
            if ( extendData == null )
            {
                Debug.WriteLine( "World_PacketHandlers.World_HandleChannelNumMembersQuery(...) - extendData == null error!" );
                return;
            }

            if ( extendData.IsLoggedIn == false )
            {
                Debug.WriteLine( "World_PacketHandlers.World_HandleChannelNumMembersQuery(...) - extendData.IsLoggedIn == false error!" );
                return;
            }

            string strChannelName = packetReader.ReadUTF8String();

            netState.Send( new Word_ChannelNumMembersQueryResponse( strChannelName, 0, 0 ) );
        }
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:24,代码来源:HandleHandleChannelNumMembersQuery.cs

示例11: World_HandlePing

        /// <summary>
        /// 
        /// </summary>
        /// <param name="netState"></param>
        /// <param name="packetReader"></param>
        public static void World_HandlePing( NetState netState, PacketReader packetReader )
        {
            WorldExtendData extendData = netState.GetComponent<WorldExtendData>( WorldExtendData.COMPONENT_ID );
            if ( extendData == null )
            {
                Debug.WriteLine( "World_PacketHandlers.World_HandlePing(...) - extendData == null error!" );
                return;
            }

            if ( extendData.IsLoggedIn == false )
            {
                Debug.WriteLine( "World_PacketHandlers.World_HandlePing(...) - extendData.IsLoggedIn == false error!" );
                return;
            }

            uint iPing = packetReader.ReadUInt32();
            extendData.Ping.Latency = packetReader.ReadUInt32();

            netState.Send( new Word_Pong( iPing ) );
        }
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:25,代码来源:HandlePing.cs

示例12: InternalCallbackAuthenticate

        /// <summary>
        /// 
        /// </summary>
        internal static void InternalCallbackAuthenticate( NetState netState, PacketReader packetReader )
        {
            WorldExtendData worldExtendData = netState.GetComponent<WorldExtendData>( WorldExtendData.COMPONENT_ID );
            if ( worldExtendData == null )
            {
                Debug.WriteLine( "World_PacketHandlers.World_HandleAuthSession(...) - worldExtendData == null error!" );

                netState.Send( new Word_AuthResponseError( ResponseCodes.AUTH_FAILED ) );
                return;
            }

            if ( worldExtendData.IsLoggedIn == true )
            {
                Debug.WriteLine( "World_PacketHandlers.World_HandleAuthSession(...) - worldExtendData.IsLoggedIn == true error!" );

                netState.Send( new Word_AuthResponseError( ResponseCodes.AUTH_FAILED ) );
                return;
            }

            bool isNoError = packetReader.ReadBoolean();
            if ( isNoError == false )
            {
                netState.Send( new Word_AuthResponseError( ResponseCodes.AUTH_FAILED ) );
                return;
            }

            // 读取数据
            uint iAccountsGuid = packetReader.ReadUInt32();
            AccessLevel iAccessLevel = (AccessLevel)packetReader.ReadInt32();
            bool bIsTBC = packetReader.ReadBoolean();

            byte[] byteSessionKey = new byte[40];
            packetReader.ReadBuffer( ref byteSessionKey, 0, 40 );


            // 开始鉴别
            SHA1 sha1 = new SHA1CryptoServiceProvider();
            byte[] byteAccountName = worldExtendData.AuthSession.AccountName.ToArrayInByte( Encoding.ASCII );
            byte[] byteT = ( (uint)0 ).ToArrayInByte();
            byte[] byteClientSeed = ( (uint)worldExtendData.AuthSession.ClientSeed ).ToArrayInByte();
            byte[] byteSeed = ( (uint)worldExtendData.ServerSeed ).ToArrayInByte();

            byte[] tempData0 = byteAccountName.Coalition( byteT );
            byte[] tempData1 = tempData0.Coalition( byteClientSeed );
            byte[] tempData2 = tempData1.Coalition( byteSeed );
            byte[] tempData3 = tempData2.Coalition( byteSessionKey );
            byte[] byteResult = sha1.ComputeHash( tempData3 );

            // 是否成功
            bool bIsOK = Algorithms.EqualCollections( byteResult, worldExtendData.AuthSession.Digest );
            if ( bIsOK == false )
            {
                netState.Send( new Word_AuthResponseError( (uint)ResponseCodes.AUTH_UNKNOWN_ACCOUNT ) );
                return;
            }

            // 初始化 加解密的Key
            worldExtendData.WowCrypt.InitKey( byteSessionKey, 40 );

            worldExtendData.CommonData.AccountsGuid = iAccountsGuid;
            worldExtendData.CommonData.AccountName = worldExtendData.AuthSession.AccountName;
            worldExtendData.CommonData.IsTBC = bIsTBC;

            //WowPlayerInfo wowPlayerInfo = new WowPlayerInfo();

            //wowPlayerInfo.AccessLevel = iAccessLevel;
            //wowPlayerInfo.AccountName = worldExtendData.AuthSession.AccountName;
            //wowPlayerInfo.Serial = iAccountsGuid;
            //wowPlayerInfo.ClientBuild = worldExtendData.AuthSession.ClientBuild;
            //wowPlayerInfo.LastPing = DateTime.Now;
            //wowPlayerInfo.IsTBC = bIsTBC;
            //wowPlayerInfo.NetState = netState;

            //Program.BaseWorld.CharacterManager.AddCharacter( wowPlayerInfo.Serial, wowPlayerInfo );

            if ( ProcessServer.WowZoneCluster.World.CharacterManager.Count < 600 || iAccessLevel == AccessLevel.GameMaster )
            {
                worldExtendData.IsLoggedIn = true;

                netState.Send( new Word_AuthResponse( bIsTBC ) );

                if ( worldExtendData.AuthSession.AddonInfo != null )
                    netState.Send( worldExtendData.AuthSession.AddonInfo );
            }
            else
            {
                // 等待玩家的减少
                WaitQueueLogins.Enqueue( netState );
            }
        }
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:93,代码来源:HandleAuthSession.cs

示例13: World_HandleCharCreate

        /// <summary>
        /// 
        /// </summary>
        /// <param name="netState"></param>
        /// <param name="packetReader"></param>
        internal static void World_HandleCharCreate( NetState netState, PacketReader packetReader )
        {
            WorldExtendData extendData = netState.GetComponent<WorldExtendData>( WorldExtendData.COMPONENT_ID );
            if ( extendData == null )
            {
                Debug.WriteLine( "World_PacketHandlers.World_HandleCharEnum(...) - extendData == null error!" );
                return;
            }

            if ( extendData.IsLoggedIn == false )
            {
                Debug.WriteLine( "World_PacketHandlers.World_HandleCharEnum(...) - extendData.IsLoggedIn == false error!" );
                return;
            }

            string strName = packetReader.ReadUTF8StringSafe();
            byte iRace = packetReader.ReadByte();
            byte iClass = packetReader.ReadByte();
            byte iGender = packetReader.ReadByte();
            byte iSkin = packetReader.ReadByte();
            byte iFace = packetReader.ReadByte();
            byte iHairStyle = packetReader.ReadByte();
            byte iHairColor = packetReader.ReadByte();
            byte iFacialHair = packetReader.ReadByte();
            byte iOutFitId = packetReader.ReadByte();

            if ( WorldPacketHandlers.VerifyName( strName ) == false )
            {
                netState.Send( new Word_CharCreateResponseError( ResponseCodes.CHAR_CREATE_NAME_IN_USE ) );
                return;
            }

            if ( ProcessServer.WowZoneCluster.World.GlobalPlayerInfo.GetPlayerInfo( strName ) != null )
            {
                netState.Send( new Word_CharCreateResponseError( ResponseCodes.CHAR_CREATE_NAME_IN_USE ) );
                return;
            }

            WowCharacterCreateInfo wowCharacterCreateInfo = ProcessServer.WowZoneCluster.World.GlobalCreateInfo.GetCreateInfo( iRace, iClass );
            if ( wowCharacterCreateInfo == null )
            {
                netState.Send( new Word_CharCreateResponseError( ResponseCodes.CHAR_CREATE_NAME_IN_USE ) );
                return;
            }

            if ( ( iRace == WowRace.BloodElf || iRace == WowRace.Draenei ) &&
                extendData.CommonData.IsTBC == false )
            {
                netState.Send ( new Word_CharCreateResponseError ( ResponseCodes.CHAR_CREATE_NAME_IN_USE ) );
                return;
            }

            WowCharacterLevelInfo[] wowCharacterLevelInfo = ProcessServer.WowZoneCluster.World.GlobalLevelInfo.GetLevelInfo( iRace, iClass );
            if ( wowCharacterLevelInfo == null )
            {
                netState.Send( new Word_CharCreateResponseError( ResponseCodes.CHAR_CREATE_NAME_IN_USE ) );
                return;
            }

            WowCharacter wowPlayerInfo = new WowCharacter();

            wowPlayerInfo.Serial = 0;
            wowPlayerInfo.IsTBC = extendData.CommonData.IsTBC;
            wowPlayerInfo.AccountGuid = extendData.CommonData.AccountsGuid;

            wowPlayerInfo.Name = strName;
            wowPlayerInfo.Race = iRace;
            wowPlayerInfo.Class = iClass;
            wowPlayerInfo.Gender = iGender;
            wowPlayerInfo.Skin = iSkin;
            wowPlayerInfo.Face = iFace;
            wowPlayerInfo.HairStyle = iHairStyle;
            wowPlayerInfo.HairColor = iHairColor;
            wowPlayerInfo.FacialHair = iFacialHair;

            wowPlayerInfo.X = wowCharacterCreateInfo.PositionX;
            wowPlayerInfo.Y = wowCharacterCreateInfo.PositionY;
            wowPlayerInfo.Z = wowCharacterCreateInfo.PositionZ;
            wowPlayerInfo.MapId = wowCharacterCreateInfo.Map;
            wowPlayerInfo.ZoneId = wowCharacterCreateInfo.Zone;

            wowPlayerInfo.BindX = 0;
            wowPlayerInfo.BindY = 0;
            wowPlayerInfo.BindZ = 0;
            wowPlayerInfo.BindMapId = 0;
            wowPlayerInfo.BindZoneId = 0;

            ChrRacesEntry chrRacesEntry = DBCInstances.ChrRacesEntry.LookupIDEntry( iRace );
            if ( chrRacesEntry == null )
            {
                netState.Send( new Word_CharCreateResponseError( ResponseCodes.CHAR_CREATE_NAME_IN_USE ) );
                return;
            }

            if ( chrRacesEntry.m_TeamId == 7 )
//.........这里部分代码省略.........
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:101,代码来源:HandleCharCreate.cs


注:本文中的Demo.Mmose.Core.Network.NetState.Send方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。