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C# GameSpellEffect.Start方法代码示例

本文整理汇总了C#中DOL.GS.Effects.GameSpellEffect.Start方法的典型用法代码示例。如果您正苦于以下问题:C# GameSpellEffect.Start方法的具体用法?C# GameSpellEffect.Start怎么用?C# GameSpellEffect.Start使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DOL.GS.Effects.GameSpellEffect的用法示例。


在下文中一共展示了GameSpellEffect.Start方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ApplyEffectOnTarget

		/// <summary>
		/// Apply effect on target or do spell action if non duration spell
		/// </summary>
		/// <param name="target">target that gets the effect</param>
		/// <param name="effectiveness">factor from 0..1 (0%-100%)</param>
		public override void ApplyEffectOnTarget(GameLiving target, double effectiveness)
		{
			GamePlayer player = Caster as GamePlayer;
			if (player == null)
			{
				return;
			}

			INpcTemplate template = NpcTemplateMgr.GetTemplate(Spell.LifeDrainReturn);
			if (template == null)
			{
				if (log.IsWarnEnabled)
					log.WarnFormat("NPC template {0} not found! Spell: {1}", Spell.LifeDrainReturn, Spell.ToString());
				MessageToCaster("NPC template " + Spell.LifeDrainReturn + " not found!", eChatType.CT_System);
				return;
			}

			Point2D summonloc;
			beffect = CreateSpellEffect(target, effectiveness);
			{
				summonloc = target.GetPointFromHeading( target.Heading, 64 );

				BrittleBrain controlledBrain = new BrittleBrain(player);
				controlledBrain.IsMainPet = false;
				summoned = new GameNPC(template);
				summoned.SetOwnBrain(controlledBrain);
				summoned.X = summonloc.X;
				summoned.Y = summonloc.Y;
				summoned.Z = target.Z;
				summoned.CurrentRegion = target.CurrentRegion;
				summoned.Heading = (ushort)((target.Heading + 2048) % 4096);
				summoned.Realm = target.Realm;
				summoned.CurrentSpeed = 0;
				summoned.Level = 1;
				summoned.Size = 10;
				summoned.AddToWorld();
				controlledBrain.AggressionState = eAggressionState.Passive;
				GameEventMgr.AddHandler(summoned, GameLivingEvent.Dying, new DOLEventHandler(GuardDie));
				beffect.Start(Caster);
			}
		}
开发者ID:andyhebear,项目名称:DOLSharp,代码行数:46,代码来源:Convoker.cs


注:本文中的DOL.GS.Effects.GameSpellEffect.Start方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。