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C# InventoryItem.GetName方法代码示例

本文整理汇总了C#中DOL.Database.InventoryItem.GetName方法的典型用法代码示例。如果您正苦于以下问题:C# InventoryItem.GetName方法的具体用法?C# InventoryItem.GetName怎么用?C# InventoryItem.GetName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DOL.Database.InventoryItem的用法示例。


在下文中一共展示了InventoryItem.GetName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnPlayerAppraise

		/// <summary>
		/// Called to appraise the value of an item
		/// </summary>
		/// <param name="player">The player whose item needs appraising</param>
		/// <param name="item">The item to be appraised</param>
		/// <param name="silent"></param>
		/// <returns>The price this merchant will pay for the offered items</returns>
		public virtual long OnPlayerAppraise(GamePlayer player, InventoryItem item, bool silent)
		{
			if (item == null)
				return 0;

			int itemCount = Math.Max(1, item.Count);
			int packSize = Math.Max(1, item.PackSize);
			
			long val = item.Price * itemCount / packSize * ServerProperties.Properties.ITEM_SELL_RATIO / 100;

			if (!item.IsDropable)
			{
				val = 0;
			}

			if (!silent)
			{
				string message;
				if (val == 0)
				{
					message = LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.IsntInterested", GetName(0, true), item.GetName(0, false));
				}
				else
				{
					message = LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerAppraise.Offers", GetName(0, true), Money.GetString(val), item.GetName(0, false));
				}
				player.Out.SendMessage(message, eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
			}
			return val;
		}
开发者ID:boscorillium,项目名称:dol,代码行数:37,代码来源:GameMerchant.cs

示例2: OnPlayerSell

		/// <summary>
		/// Called when a player sells something
		/// </summary>
		/// <param name="player">Player making the sale</param>
		/// <param name="item">The InventoryItem to be sold</param>
		/// <returns>true if selling is allowed, false if it should be prevented</returns>
		public virtual void OnPlayerSell(GamePlayer player, InventoryItem item)
		{
			if(item==null || player==null) return;
			if (!item.IsDropable)
			{
				player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.CantBeSold"), eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
				return;
			}

			if (!this.IsWithinRadius(player, GS.ServerProperties.Properties.WORLD_PICKUP_DISTANCE)) // tested
			{
				player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.TooFarAway", GetName(0, true)), eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
				return;
			}

			long itemValue = OnPlayerAppraise(player, item, true);

			if (itemValue == 0)
			{
				player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.IsntInterested", GetName(0, true), item.GetName(0, false)), eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
				return;
			}

			if (player.Inventory.RemoveItem(item))
			{
				string message = LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.GivesYou", GetName(0, true), Money.GetString(itemValue), item.GetName(0, false));
				player.AddMoney(itemValue, message, eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
				InventoryLogging.LogInventoryAction(player, this, eInventoryActionType.Merchant, item.Template, item.Count);
				InventoryLogging.LogInventoryAction(this, player, eInventoryActionType.Merchant, itemValue);
				return;
			}
			else
				player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.CantBeSold"), eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
		}
开发者ID:boscorillium,项目名称:dol,代码行数:40,代码来源:GameMerchant.cs


注:本文中的DOL.Database.InventoryItem.GetName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。