本文整理汇总了C#中DISnet.DataStreamUtilities.DataInputStream.ReadFloat方法的典型用法代码示例。如果您正苦于以下问题:C# DataInputStream.ReadFloat方法的具体用法?C# DataInputStream.ReadFloat怎么用?C# DataInputStream.ReadFloat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DISnet.DataStreamUtilities.DataInputStream
的用法示例。
在下文中一共展示了DataInputStream.ReadFloat方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._x = dis.ReadFloat();
this._y = dis.ReadFloat();
this._z = dis.ReadFloat();
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}
示例2: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._recordType = dis.ReadUnsignedInt();
this._recordLength = dis.ReadUnsignedShort();
this._padding = dis.ReadUnsignedShort();
this._emitterNumber = dis.ReadUnsignedByte();
this._beamNumber = dis.ReadUnsignedByte();
this._stateIndicator = dis.ReadUnsignedByte();
this._padding2 = dis.ReadUnsignedInt();
this._azimuthOffset = dis.ReadFloat();
this._azimuthWidth = dis.ReadFloat();
this._azimuthPullRate = dis.ReadFloat();
this._azimuthPullAcceleration = dis.ReadFloat();
this._elevationOffset = dis.ReadFloat();
this._elevationWidth = dis.ReadFloat();
this._elevationPullRate = dis.ReadFloat();
this._elevationPullAcceleration = dis.ReadFloat();
this._padding3 = dis.ReadUnsignedInt();
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}
示例3: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._frequency = dis.ReadFloat();
this._frequencyRange = dis.ReadFloat();
this._effectiveRadiatedPower = dis.ReadFloat();
this._pulseRepetitionFrequency = dis.ReadFloat();
this._pulseWidth = dis.ReadFloat();
this._beamAzimuthCenter = dis.ReadFloat();
this._beamAzimuthSweep = dis.ReadFloat();
this._beamElevationCenter = dis.ReadFloat();
this._beamElevationSweep = dis.ReadFloat();
this._beamSweepSync = dis.ReadFloat();
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}
示例4: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._currentShaftRPMs = dis.ReadShort();
this._orderedShaftRPMs = dis.ReadShort();
this._shaftRPMRateOfChange = dis.ReadFloat();
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}
示例5: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._beamAzimuthCenter = dis.ReadFloat();
this._beamAzimuthSweep = dis.ReadFloat();
this._beamElevationCenter = dis.ReadFloat();
this._beamElevationSweep = dis.ReadFloat();
this._beamSweepSync = dis.ReadFloat();
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}
示例6: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._recordType = dis.ReadUnsignedInt();
this._recordLength = dis.ReadUnsignedShort();
this._emitterNumber = dis.ReadUnsignedByte();
this._beamNumber = dis.ReadUnsignedByte();
this._stateIndicator = dis.ReadUnsignedByte();
this._leftAzimuth = dis.ReadFloat();
this._rightAzimuth = dis.ReadFloat();
this._lowerElevation = dis.ReadFloat();
this._upperElevation = dis.ReadFloat();
this._residualPower = dis.ReadFloat();
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}
示例7: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._recordType = dis.ReadUnsignedInt();
this._recordLength = dis.ReadUnsignedShort();
this._padding = dis.ReadUnsignedShort();
this._targetSpotLocation.Unmarshal(dis);
this._targetSpotEntityLocation.Unmarshal(dis);
this._targetSpotVelocity.Unmarshal(dis);
this._targetSpotAcceleration.Unmarshal(dis);
this._targetEntityID.Unmarshal(dis);
this._targetComponentID = dis.ReadUnsignedByte();
this._SpotShape = dis.ReadUnsignedByte();
this._BeamSpotXSecSemiMajorAxis = dis.ReadFloat();
this._BeamSpotCrossSectionSemiMinorAxis = dis.ReadFloat();
this._BeamSpotCrossSectionOrientAngle = dis.ReadFloat();
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}
示例8: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._horizontalDeflectionAngle = dis.ReadFloat();
this._verticalDeflectionAngle = dis.ReadFloat();
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}
示例9: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._activeEmissionParameterIndex = dis.ReadUnsignedShort();
this._scanPattern = dis.ReadUnsignedShort();
this._beamCenterAzimuthHorizontal = dis.ReadFloat();
this._azimuthalBeamwidthHorizontal = dis.ReadFloat();
this._beamCenterDepressionElevation = dis.ReadFloat();
this._beamwidthDownElevation = dis.ReadFloat();
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}
示例10: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._explodingObject.Unmarshal(dis);
this._explosiveMaterial = dis.ReadUnsignedShort();
this._padding = dis.ReadUnsignedShort();
this._explosiveForce = dis.ReadFloat();
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}
示例11: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._beamDirection.Unmarshal(dis);
this._azimuthBeamwidth = dis.ReadFloat();
this._elevationBeamwidth = dis.ReadFloat();
this._referenceSystem = dis.ReadFloat();
this._padding1 = dis.ReadUnsignedByte();
this._padding2 = dis.ReadUnsignedShort();
this._ez = dis.ReadFloat();
this._ex = dis.ReadFloat();
this._phase = dis.ReadFloat();
this._padding3 = dis.ReadUnsignedInt();
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}
示例12: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._targetEntityID.Unmarshal(dis);
this._padding = dis.ReadUnsignedShort();
this._peakIrradiance = dis.ReadFloat();
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}
示例13: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._erp = dis.ReadFloat();
this._frequency = dis.ReadFloat();
this._pgrf = dis.ReadFloat();
this._pulseWidth = dis.ReadFloat();
this._burstLength = dis.ReadUnsignedInt();
this._applicableModes = dis.ReadUnsignedByte();
this._pad2 = dis.ReadUnsignedShort();
this._pad3 = dis.ReadUnsignedByte();
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}
示例14: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._recordType = dis.ReadUnsignedInt();
this._recordLength = dis.ReadUnsignedShort();
this._padding = dis.ReadUnsignedShort();
this._emitterNumber = dis.ReadUnsignedByte();
this._beamNumber = dis.ReadUnsignedByte();
this._stateIndicator = dis.ReadUnsignedByte();
this._padding2 = dis.ReadUnsignedByte();
this._falseTargetCount = dis.ReadFloat();
this._walkSpeed = dis.ReadFloat();
this._walkAcceleration = dis.ReadFloat();
this._maximumWalkDistance = dis.ReadFloat();
this._keepTime = dis.ReadFloat();
this._echoSpacing = dis.ReadFloat();
this._padding3 = dis.ReadUnsignedInt();
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}
示例15: Unmarshal
public virtual void Unmarshal(DataInputStream dis)
{
if (dis != null)
{
try
{
this._erp = dis.ReadFloat();
this._frequency = dis.ReadFloat();
this._pgrf = dis.ReadFloat();
this._pulseWidth = dis.ReadFloat();
this._burstLength = dis.ReadUnsignedInt();
this._applicableModes = dis.ReadUnsignedByte();
for (int idx = 0; idx < this._systemSpecificData.Length; idx++)
{
this._systemSpecificData[idx] = dis.ReadUnsignedByte();
}
}
catch (Exception e)
{
#if DEBUG
Trace.WriteLine(e);
Trace.Flush();
#endif
this.OnException(e);
}
}
}