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C# ServerMessage.AppendBoolean方法代码示例

本文整理汇总了C#中Cyber.Messages.ServerMessage.AppendBoolean方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendBoolean方法的具体用法?C# ServerMessage.AppendBoolean怎么用?C# ServerMessage.AppendBoolean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Cyber.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.AppendBoolean方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Compose

		internal static ServerMessage Compose(GameClient Session, Quest Quest)
		{
			int amountOfQuestsInCategory = CyberEnvironment.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(Quest.Category);
			int i = (Quest == null) ? amountOfQuestsInCategory : Quest.Number;
			int i2 = (Quest == null) ? 0 : Session.GetHabbo().GetQuestProgress(Quest.Id);
			ServerMessage serverMessage = new ServerMessage(Outgoing.QuestCompletedMessageComposer);
			serverMessage.AppendString(Quest.Category);
			serverMessage.AppendInt32(i);
			serverMessage.AppendInt32(Quest.Name.Contains("xmas2012") ? 1 : amountOfQuestsInCategory);
			serverMessage.AppendInt32((Quest == null) ? 3 : Quest.RewardType);
			serverMessage.AppendUInt((Quest == null) ? 0u : Quest.Id);
			serverMessage.AppendBoolean(Quest != null && Session.GetHabbo().CurrentQuestId == Quest.Id);
			serverMessage.AppendString((Quest == null) ? string.Empty : Quest.ActionName);
			serverMessage.AppendString((Quest == null) ? string.Empty : Quest.DataBit);
			serverMessage.AppendInt32((Quest == null) ? 0 : Quest.Reward);
			serverMessage.AppendString((Quest == null) ? string.Empty : Quest.Name);
			serverMessage.AppendInt32(i2);
			serverMessage.AppendUInt((Quest == null) ? 0u : Quest.GoalData);
			serverMessage.AppendInt32((Quest == null) ? 0 : Quest.TimeUnlock);
			serverMessage.AppendString("");
			serverMessage.AppendString("");
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			return serverMessage;
		}
开发者ID:kessiler,项目名称:habboServer,代码行数:25,代码来源:QuestCompletedComposer.cs

示例2: Searialize

		internal void Searialize(ServerMessage reply)
		{
			reply.AppendUInt(this.userID);
			reply.AppendString(this.username);
			reply.AppendString(this.motto);
			bool b = CyberEnvironment.GetGame().GetClientManager().GetClient(this.userID) != null;
			reply.AppendBoolean(b);
			reply.AppendBoolean(false);
			reply.AppendString(string.Empty);
			reply.AppendInt32(0);
			reply.AppendString(this.look);
			reply.AppendString(this.last_online);
		}
开发者ID:kessiler,项目名称:habboServer,代码行数:13,代码来源:SearchResult.cs

示例3: ComposeIndex

        internal static ServerMessage ComposeIndex(uint Rank)
        {
            var Pages = CyberEnvironment.GetGame().GetCatalog().Categories.Values.OfType<CatalogPage>();
            ServerMessage Message = new ServerMessage(Outgoing.CatalogueIndexMessageComposer);
            var SortedPages = Pages.Where(x => x.ParentId == -1 && x.MinRank <= Rank).OrderBy(x => x.OrderNum);

            Message.AppendBoolean(true);
            Message.AppendInt32(0);
            Message.AppendInt32(-1);
            Message.AppendString("root");
            Message.AppendString(string.Empty);
            Message.AppendInt32(0);
            Message.AppendInt32(SortedPages.Count());
            foreach (CatalogPage Cat in SortedPages)
            {
                Message.AppendBoolean(Cat.Visible);
                Message.AppendInt32(Cat.IconImage);
                Message.AppendInt32(Cat.PageId);
                Message.AppendString(Cat.CodeName);
                Message.AppendString(Cat.Caption);
                Message.AppendInt32(Cat.FlatOffers.Count);
                foreach (int i in Cat.FlatOffers.Keys)
                {
                    Message.AppendInt32(i);
                }

                var SortedSubPages = Pages.Where(x => x.ParentId == Cat.PageId && x.MinRank <= Rank).OrderBy(x => x.Caption);
                Message.AppendInt32(SortedSubPages.Count());

                foreach (CatalogPage SubCat in SortedSubPages)
                {
                    Message.AppendBoolean(SubCat.Visible);
                    Message.AppendInt32(SubCat.IconImage);
                    Message.AppendInt32(SubCat.PageId);
                    Message.AppendString(SubCat.CodeName);
                    Message.AppendString(SubCat.Caption);
                    Message.AppendInt32(SubCat.FlatOffers.Count);
                    foreach (int i2 in SubCat.FlatOffers.Keys)
                    {
                        Message.AppendInt32(i2);
                    }
                    Message.AppendInt32(0);
                }
            }
            Message.AppendBoolean(false);
            Message.AppendString("NORMAL");

            return Message;
        }
开发者ID:kessiler,项目名称:habboServer,代码行数:49,代码来源:CatalogPacket.cs

示例4: SerializeQuest

		internal static void SerializeQuest(ServerMessage Message, GameClient Session, Quest Quest, string Category)
		{
			if (Message == null || Session == null)
			{
				return;
			}
			int amountOfQuestsInCategory = CyberEnvironment.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(Category);
			checked
			{
				int num = (Quest == null) ? amountOfQuestsInCategory : (Quest.Number - 1);
				int num2 = (Quest == null) ? 0 : Session.GetHabbo().GetQuestProgress(Quest.Id);
				if (Quest != null && Quest.IsCompleted(num2))
				{
					num++;
				}
				Message.AppendString(Category);
				Message.AppendInt32((Quest == null) ? 0 : (Quest.Category.Contains("xmas2012") ? 0 : num));
				Message.AppendInt32((Quest == null) ? 0 : (Quest.Category.Contains("xmas2012") ? 0 : amountOfQuestsInCategory));
				Message.AppendInt32((Quest == null) ? 3 : Quest.RewardType);
				Message.AppendUInt((Quest == null) ? 0u : Quest.Id);
				Message.AppendBoolean(Quest != null && Session.GetHabbo().CurrentQuestId == Quest.Id);
				Message.AppendString((Quest == null) ? string.Empty : Quest.ActionName);
				Message.AppendString((Quest == null) ? string.Empty : Quest.DataBit);
				Message.AppendInt32((Quest == null) ? 0 : Quest.Reward);
				Message.AppendString((Quest == null) ? string.Empty : Quest.Name);
				Message.AppendInt32(num2);
				Message.AppendUInt((Quest == null) ? 0u : Quest.GoalData);
				Message.AppendInt32((Quest == null) ? 0 : Quest.TimeUnlock);
				Message.AppendString("");
				Message.AppendString("");
				Message.AppendBoolean(true);
			}
		}
开发者ID:kessiler,项目名称:habboServer,代码行数:33,代码来源:QuestListComposer.cs

示例5: SerializeTool

		internal ServerMessage SerializeTool()
		{
			ServerMessage serverMessage = new ServerMessage(Outgoing.LoadModerationToolMessageComposer);
			serverMessage.AppendInt32(this.Tickets.Count);
			foreach (SupportTicket current in this.Tickets)
			{
				current.Serialize(serverMessage);
			}
			serverMessage.AppendInt32(this.UserMessagePresets.Count);
			foreach (string current2 in this.UserMessagePresets)
			{
				serverMessage.AppendString(current2);
			}
			IEnumerable<ModerationTemplate> enumerable = 
				from x in this.ModerationTemplates.Values
				where x.Category == -1
				select x;
			serverMessage.AppendInt32(enumerable.Count<ModerationTemplate>());
			using (IEnumerator<ModerationTemplate> enumerator3 = enumerable.GetEnumerator())
			{
				while (enumerator3.MoveNext())
				{
					ModerationTemplate Template = enumerator3.Current;
					IEnumerable<ModerationTemplate> enumerable2 = 
						from x in this.ModerationTemplates.Values
						where (long)x.Category == (long)((ulong)Template.Id)
						select x;
					serverMessage.AppendString(Template.Caption);
					serverMessage.AppendBoolean(true);
					serverMessage.AppendInt32(enumerable2.Count<ModerationTemplate>());
					foreach (ModerationTemplate current3 in enumerable2)
					{
						serverMessage.AppendString(current3.Caption);
						serverMessage.AppendString(current3.BanMessage);
						serverMessage.AppendInt32((int)current3.BanHours);
						serverMessage.AppendInt32(CyberEnvironment.BoolToInteger(current3.AvatarBan));
						serverMessage.AppendInt32(CyberEnvironment.BoolToInteger(current3.Mute));
						serverMessage.AppendInt32(CyberEnvironment.BoolToInteger(current3.TradeLock));
						serverMessage.AppendString(current3.WarningMessage);
					}
				}
			}
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendInt32(this.RoomMessagePresets.Count);
			foreach (string current4 in this.RoomMessagePresets)
			{
				serverMessage.AppendString(current4);
			}
			return serverMessage;
		}
开发者ID:kessiler,项目名称:habboServer,代码行数:56,代码来源:ModerationTool.cs

示例6: Compose

        internal static ServerMessage Compose(GameClient Session, List<Achievement> Achievements)
        {
            ServerMessage serverMessage = new ServerMessage(Outgoing.AchievementListMessageComposer);
            serverMessage.AppendInt32(Achievements.Count);
            foreach (Achievement achievement in Achievements)
            {
                UserAchievement achievementData = Session.GetHabbo().GetAchievementData(achievement.GroupName);
                int i = achievementData != null ? checked(achievementData.Level + 1) : 1;
                int count = achievement.Levels.Count;
                if (i > count)
                {
                    i = count;
                }
                AchievementLevel achievementLevel = achievement.Levels[i];
                AchievementLevel oldLevel = (achievement.Levels.ContainsKey(i - 1)) ? achievement.Levels[i - 1] : achievementLevel;

                serverMessage.AppendUInt(achievement.Id);
                serverMessage.AppendInt32(i);
                serverMessage.AppendString(achievement.GroupName + i);
                serverMessage.AppendInt32(oldLevel.Requirement); // Requisito Anterior
                serverMessage.AppendInt32(achievementLevel.Requirement); // Requisito Nuevo
                serverMessage.AppendInt32(achievementLevel.RewardPoints);
                serverMessage.AppendInt32(0);
                serverMessage.AppendInt32(achievementData != null ? achievementData.Progress : 0); // Progreso Total
                if (achievementData == null)
                {
                    serverMessage.AppendBoolean(false);
                }
                else if (achievementData.Level >= count)
                {
                    serverMessage.AppendBoolean(true);
                }
                else
                {
                    serverMessage.AppendBoolean(false); // Terminado
                }
                serverMessage.AppendString(achievement.Category);
                serverMessage.AppendString(string.Empty);
                serverMessage.AppendInt32(count); // Número de niveles
                serverMessage.AppendInt32(0);
            }
            serverMessage.AppendString("");
            return serverMessage;
        }
开发者ID:kessiler,项目名称:habboServer,代码行数:44,代码来源:AchievementListComposer.cs

示例7: Compose

		internal static ServerMessage Compose(GameClient Session, List<Quest> Quests, bool Send)
		{
			Dictionary<string, int> dictionary = new Dictionary<string, int>();
			Dictionary<string, Quest> dictionary2 = new Dictionary<string, Quest>();
			foreach (Quest current in Quests)
			{
				if (!current.Category.Contains("xmas2012"))
				{
					if (!dictionary.ContainsKey(current.Category))
					{
						dictionary.Add(current.Category, 1);
						dictionary2.Add(current.Category, null);
					}
					if (current.Number >= dictionary[current.Category])
					{
						int questProgress = Session.GetHabbo().GetQuestProgress(current.Id);
						if (Session.GetHabbo().CurrentQuestId != current.Id && (long)questProgress >= (long)((ulong)current.GoalData))
						{
							dictionary[current.Category] = checked(current.Number + 1);
						}
					}
				}
			}
			foreach (Quest current2 in Quests)
			{
				foreach (KeyValuePair<string, int> current3 in dictionary)
				{
					if (!current2.Category.Contains("xmas2012") && current2.Category == current3.Key && current2.Number == current3.Value)
					{
						dictionary2[current3.Key] = current2;
						break;
					}
				}
			}
			ServerMessage serverMessage = new ServerMessage(Outgoing.QuestListMessageComposer);
			serverMessage.AppendInt32(dictionary2.Count);
			foreach (KeyValuePair<string, Quest> current4 in dictionary2)
			{
				if (current4.Value != null)
				{
					QuestListComposer.SerializeQuest(serverMessage, Session, current4.Value, current4.Key);
				}
			}
			foreach (KeyValuePair<string, Quest> current5 in dictionary2)
			{
				if (current5.Value == null)
				{
					QuestListComposer.SerializeQuest(serverMessage, Session, current5.Value, current5.Key);
				}
			}
			serverMessage.AppendBoolean(Send);
			return serverMessage;
		}
开发者ID:kessiler,项目名称:habboServer,代码行数:53,代码来源:QuestListComposer.cs

示例8: SerializeWall

		internal void SerializeWall(ServerMessage Message, bool Inventory)
		{
			Message.AppendUInt(this.Id);
			Message.AppendString(this.mBaseItem.Type.ToString().ToUpper());
			Message.AppendUInt(this.Id);
			Message.AppendInt32(this.GetBaseItem().SpriteId);

			if (this.GetBaseItem().Name.Contains("a2"))
			{
				Message.AppendInt32(3);
			}
			else
			{
				if (this.GetBaseItem().Name.Contains("wallpaper"))
				{
					Message.AppendInt32(2);
				}
				else
				{
					if (this.GetBaseItem().Name.Contains("landscape"))
					{
						Message.AppendInt32(4);
					}
					else
					{
						Message.AppendInt32(1);
					}
				}
			}
			Message.AppendInt32(0);
			Message.AppendString(this.ExtraData);
			Message.AppendBoolean(this.GetBaseItem().AllowRecycle);
			Message.AppendBoolean(this.GetBaseItem().AllowTrade);
			Message.AppendBoolean(this.GetBaseItem().AllowInventoryStack);
			Message.AppendBoolean(false);
			Message.AppendInt32(-1);
			Message.AppendBoolean(true);
			Message.AppendInt32(-1);
		}
开发者ID:kessiler,项目名称:habboServer,代码行数:39,代码来源:UserItem.cs

示例9: Compose

 internal static ServerMessage Compose(Achievement Achievement, int Level, int PointReward, int PixelReward)
 {
     ServerMessage serverMessage = new ServerMessage(Outgoing.UnlockAchievementMessageComposer);
     serverMessage.AppendUInt(Achievement.Id);
     serverMessage.AppendInt32(Level);
     serverMessage.AppendInt32(144);
     serverMessage.AppendString(Achievement.GroupName + Level);
     serverMessage.AppendInt32(PointReward);
     serverMessage.AppendInt32(PixelReward);
     serverMessage.AppendInt32(0);
     serverMessage.AppendInt32(10);
     serverMessage.AppendInt32(21);
     serverMessage.AppendString(Level > 1 ? Achievement.GroupName + checked(Level - 1) : string.Empty);
     serverMessage.AppendString(Achievement.Category);
     serverMessage.AppendBoolean(true);
     return serverMessage;
 }
开发者ID:kessiler,项目名称:habboServer,代码行数:17,代码来源:AchievementUnlockedComposer.cs

示例10: Compose

 internal static ServerMessage Compose(Achievement Achievement, int TargetLevel, AchievementLevel TargetLevelData, int TotalLevels, UserAchievement UserData)
 {
     ServerMessage serverMessage = new ServerMessage(Outgoing.AchievementProgressMessageComposer);
     serverMessage.AppendUInt(Achievement.Id);
     serverMessage.AppendInt32(TargetLevel);
     serverMessage.AppendString(Achievement.GroupName + TargetLevel);
     serverMessage.AppendInt32(TargetLevelData.Requirement);
     serverMessage.AppendInt32(TargetLevelData.Requirement);
     serverMessage.AppendInt32(TargetLevelData.RewardPixels);
     serverMessage.AppendInt32(0);
     serverMessage.AppendInt32(UserData != null ? UserData.Progress : 0);
     serverMessage.AppendBoolean(UserData != null && UserData.Level >= TotalLevels);
     serverMessage.AppendString(Achievement.Category);
     serverMessage.AppendString(string.Empty);
     serverMessage.AppendInt32(TotalLevels);
     serverMessage.AppendInt32(0);
     return serverMessage;
 }
开发者ID:kessiler,项目名称:habboServer,代码行数:18,代码来源:AchievementProgressComposer.cs

示例11: RemoveAllFurniture

		internal List<RoomItem> RemoveAllFurniture(GameClient Session)
		{
			List<RoomItem> list = new List<RoomItem>();
			RoomItem[] array = this.mFloorItems.Values.ToArray<RoomItem>();
			for (int i = 0; i < array.Length; i++)
			{
				RoomItem roomItem = array[i];
				roomItem.Interactor.OnRemove(Session, roomItem);
				ServerMessage serverMessage = new ServerMessage(Outgoing.PickUpFloorItemMessageComposer);
				serverMessage.AppendString(roomItem.Id + string.Empty);
				serverMessage.AppendBoolean(false);
				serverMessage.AppendInt32(0);
				serverMessage.AppendUInt(roomItem.UserID);
				this.room.SendMessage(serverMessage);
				list.Add(roomItem);
			}
			RoomItem[] array2 = this.mWallItems.Values.ToArray<RoomItem>();
			for (int j = 0; j < array2.Length; j++)
			{
				RoomItem roomItem2 = array2[j];
				roomItem2.Interactor.OnRemove(Session, roomItem2);
				ServerMessage serverMessage2 = new ServerMessage(Outgoing.PickUpWallItemMessageComposer);
				serverMessage2.AppendString(roomItem2.Id + string.Empty);
				serverMessage2.AppendUInt(roomItem2.UserID);
				this.room.SendMessage(serverMessage2);
				list.Add(roomItem2);
			}
			this.mWallItems.Clear();
			this.mFloorItems.Clear();
			this.mRemovedItems.Clear();
			this.mMovedItems.Clear();
			this.mAddedItems.Clear();
			this.mRollers.QueueDelegate(new onCycleDoneDelegate(this.ClearRollers));
			using (IQueryAdapter queryreactor = CyberEnvironment.GetDatabaseManager().getQueryReactor())
			{
				queryreactor.runFastQuery("UPDATE items SET room_id='0' WHERE room_id = " + this.room.RoomId);
			}
			this.room.GetGameMap().GenerateMaps(true);
            this.room.GetGameMap().lazyWalkablePoints();
			this.room.GetRoomUserManager().UpdateUserStatusses();
			return list;
		}
开发者ID:kessiler,项目名称:habboServer,代码行数:42,代码来源:RoomItemHandling.cs

示例12: SerializeRoomTool

		internal static ServerMessage SerializeRoomTool(RoomData Data)
		{
			Room room = CyberEnvironment.GetGame().GetRoomManager().GetRoom(Data.Id);
			ServerMessage serverMessage = new ServerMessage(Outgoing.ModerationRoomToolMessageComposer);
			serverMessage.AppendUInt(Data.Id);
			serverMessage.AppendInt32(Data.UsersNow);
			if (room != null)
			{
				serverMessage.AppendBoolean(room.GetRoomUserManager().GetRoomUserByHabbo(Data.Owner) != null);
			}
			else
			{
				serverMessage.AppendBoolean(false);
			}
			serverMessage.AppendInt32(room.OwnerId);
			serverMessage.AppendString(Data.Owner);
			serverMessage.AppendBoolean(room != null);
			serverMessage.AppendString(Data.Name);
			serverMessage.AppendString(Data.Description);
			serverMessage.AppendInt32(Data.TagCount);
			foreach (string current in Data.Tags)
			{
				serverMessage.AppendString(current);
			}
			serverMessage.AppendBoolean(false);
			return serverMessage;
		}
开发者ID:kessiler,项目名称:habboServer,代码行数:27,代码来源:ModerationTool.cs

示例13: AddSaddle


//.........这里部分代码省略.........
						{
							if (num2 == 15)
							{
								num3 = 69;
							}
							else
							{
								if (num2 == 16)
								{
									num3 = 73;
								}
							}
						}
					}
					pet.PetData.Race = num3.ToString();
					using (IQueryAdapter queryreactor2 = CyberEnvironment.GetDatabaseManager().getQueryReactor())
					{
						queryreactor2.runFastQuery(string.Concat(new object[]
						{
							"UPDATE bots_petdata SET race = '",
							pet.PetData.Race,
							"' WHERE id = ",
							pet.PetData.PetId
						}));
						queryreactor2.runFastQuery("DELETE FROM items WHERE id=" + item.Id + " LIMIT 1");
						goto IL_40C;
					}
				}
				if (item.GetBaseItem().Name.Contains("horse_hairstyle"))
				{
					string s3 = item.GetBaseItem().Name.Split(new char[]
					{
						'_'
					})[2];
					int num4 = 100;
					num4 += int.Parse(s3);
					pet.PetData.PetHair = num4;
					using (IQueryAdapter queryreactor3 = CyberEnvironment.GetDatabaseManager().getQueryReactor())
					{
						queryreactor3.runFastQuery(string.Concat(new object[]
						{
							"UPDATE bots_petdata SET pethair = '",
							pet.PetData.PetHair,
							"' WHERE id = ",
							pet.PetData.PetId
						}));
						queryreactor3.runFastQuery("DELETE FROM items WHERE id=" + item.Id + " LIMIT 1");
						goto IL_40C;
					}
				}
				if (item.GetBaseItem().Name.Contains("saddle"))
				{
					pet.PetData.HaveSaddle = true;
					using (IQueryAdapter queryreactor4 = CyberEnvironment.GetDatabaseManager().getQueryReactor())
					{
						queryreactor4.runFastQuery("UPDATE bots_petdata SET have_saddle = 1 WHERE id = " + pet.PetData.PetId);
						queryreactor4.runFastQuery("DELETE FROM items WHERE id=" + item.Id + " LIMIT 1");
					}
				}
				IL_40C:
				ServerMessage serverMessage = new ServerMessage(Outgoing.SetRoomUserMessageComposer);
				serverMessage.AppendInt32(1);
				pet.Serialize(serverMessage, false);
				room.SendMessage(serverMessage);
				ServerMessage serverMessage2 = new ServerMessage(Outgoing.SerializePetMessageComposer);
				serverMessage2.AppendInt32(pet.PetData.VirtualId);
				serverMessage2.AppendUInt(pet.PetData.PetId);
				serverMessage2.AppendUInt(pet.PetData.Type);
				serverMessage2.AppendInt32(int.Parse(pet.PetData.Race));
				serverMessage2.AppendString(pet.PetData.Color.ToLower());
				if (pet.PetData.HaveSaddle)
				{
					serverMessage2.AppendInt32(2);
					serverMessage2.AppendInt32(3);
					serverMessage2.AppendInt32(4);
					serverMessage2.AppendInt32(9);
					serverMessage2.AppendInt32(0);
					serverMessage2.AppendInt32(3);
					serverMessage2.AppendInt32(pet.PetData.PetHair);
					serverMessage2.AppendInt32(pet.PetData.HairDye);
					serverMessage2.AppendInt32(3);
					serverMessage2.AppendInt32(pet.PetData.PetHair);
					serverMessage2.AppendInt32(pet.PetData.HairDye);
				}
				else
				{
					serverMessage2.AppendInt32(1);
					serverMessage2.AppendInt32(2);
					serverMessage2.AppendInt32(2);
					serverMessage2.AppendInt32(pet.PetData.PetHair);
					serverMessage2.AppendInt32(pet.PetData.HairDye);
					serverMessage2.AppendInt32(3);
					serverMessage2.AppendInt32(pet.PetData.PetHair);
					serverMessage2.AppendInt32(pet.PetData.HairDye);
				}
				serverMessage2.AppendBoolean(pet.PetData.HaveSaddle);
				serverMessage2.AppendBoolean(pet.RidingHorse);
				room.SendMessage(serverMessage2);
			}
		}
开发者ID:kessiler,项目名称:habboServer,代码行数:101,代码来源:GameClientMessageHandler.cs

示例14: tryLogin

		internal bool tryLogin(string AuthTicket)
		{
			try
			{
				string ip = this.GetConnection().getIp();
				byte b = 0;
				UserData userData = UserDataFactory.GetUserData(AuthTicket, ip, out b);
				bool result;
				if (b == 1)
				{
					result = false;
					return result;
				}
				if (b == 2)
				{
					result = false;
					return result;
				}
				CyberEnvironment.GetGame().GetClientManager().RegisterClient(this, userData.userID, userData.user.Username);
				this.Habbo = userData.user;
				userData.user.LoadData(userData);
				string banReason = CyberEnvironment.GetGame().GetBanManager().GetBanReason(userData.user.Username, ip, this.MachineId);
				if (!string.IsNullOrEmpty(banReason) || userData.user.Username == null)
				{
					this.SendNotifWithScroll(banReason);
					using (IQueryAdapter queryreactor = CyberEnvironment.GetDatabaseManager().getQueryReactor())
					{
						queryreactor.setQuery("SELECT ip_last FROM users WHERE id=" + this.GetHabbo().Id + " LIMIT 1");
						string @string = queryreactor.getString();
						queryreactor.setQuery("SELECT COUNT(0) FROM bans_access WHERE user_id=" + this.Habbo.Id + " LIMIT 1");
						int integer = queryreactor.getInteger();
						if (integer > 0)
						{
							queryreactor.runFastQuery(string.Concat(new object[]
							{
								"UPDATE bans_access SET attempts = attempts + 1, ip='",
								@string,
								"' WHERE user_id=",
								this.GetHabbo().Id,
								" LIMIT 1"
							}));
						}
						else
						{
							queryreactor.runFastQuery(string.Concat(new object[]
							{
								"INSERT INTO bans_access (user_id, ip) VALUES (",
								this.GetHabbo().Id,
								", '",
								@string,
								"')"
							}));
						}
					}
					result = false;
					return result;
				}
				userData.user.Init(this, userData);
				QueuedServerMessage queuedServerMessage = new QueuedServerMessage(this.Connection);
				ServerMessage serverMessage = new ServerMessage(Outgoing.UniqueMachineIDMessageComposer);
				serverMessage.AppendString(this.MachineId);
				queuedServerMessage.appendResponse(serverMessage);
				queuedServerMessage.appendResponse(new ServerMessage(Outgoing.AuthenticationOKMessageComposer));
				if (this.Habbo != null)
				{
					ServerMessage serverMessage2 = new ServerMessage(Outgoing.HomeRoomMessageComposer);
					serverMessage2.AppendUInt(this.Habbo.HomeRoom);
					serverMessage2.AppendUInt(this.Habbo.HomeRoom);
					queuedServerMessage.appendResponse(serverMessage2);
				}
				ServerMessage serverMessage3 = new ServerMessage(Outgoing.MinimailCountMessageComposer);
				serverMessage3.AppendInt32(this.Habbo.MinimailUnreadMessages);
				queuedServerMessage.appendResponse(serverMessage3);

				ServerMessage serverMessage4 = new ServerMessage(Outgoing.FavouriteRoomsMessageComposer);
				serverMessage4.AppendInt32(30);
				serverMessage4.AppendInt32(userData.user.FavoriteRooms.Count);
				object[] array = userData.user.FavoriteRooms.ToArray();
				for (int i = 0; i < array.Length; i++)
				{
					uint i2 = (uint)array[i];
					serverMessage4.AppendUInt(i2);
				}
				queuedServerMessage.appendResponse(serverMessage4);
				

                ServerMessage rightsMessage = new ServerMessage(Outgoing.UserClubRightsMessageComposer);
                rightsMessage.AppendInt32(userData.user.GetSubscriptionManager().HasSubscription ? 2 : 0);
                rightsMessage.AppendUInt(userData.user.Rank);
                rightsMessage.AppendInt32(0);


                queuedServerMessage.appendResponse(rightsMessage);
				ServerMessage serverMessage5 = new ServerMessage(Outgoing.EnableNotificationsMessageComposer);
				serverMessage5.AppendBoolean(true);
				serverMessage5.AppendBoolean(false);
				queuedServerMessage.appendResponse(serverMessage5);
				ServerMessage serverMessage6 = new ServerMessage(Outgoing.EnableTradingMessageComposer);
				serverMessage6.AppendBoolean(true);
				queuedServerMessage.appendResponse(serverMessage6);
//.........这里部分代码省略.........
开发者ID:kessiler,项目名称:habboServer,代码行数:101,代码来源:GameClient.cs

示例15: SerializeClub

		internal void SerializeClub()
		{
			GameClient client = this.GetClient();
			ServerMessage serverMessage = new ServerMessage();
			serverMessage.Init(Outgoing.SubscriptionStatusMessageComposer);
			serverMessage.AppendString("club_habbo");
			if (client.GetHabbo().GetSubscriptionManager().HasSubscription)
			{
				double num = (double)client.GetHabbo().GetSubscriptionManager().GetSubscription().ExpireTime;
				double num2 = num - (double)CyberEnvironment.GetUnixTimestamp();
				checked
				{
					int num3 = (int)Math.Ceiling(num2 / 86400.0);
					int i = (int)Math.Ceiling(unchecked((double)CyberEnvironment.GetUnixTimestamp() - (double)client.GetHabbo().GetSubscriptionManager().GetSubscription().ActivateTime) / 86400.0);
					int num4 = num3 / 31;
					if (num4 >= 1)
					{
						num4--;
					}
					serverMessage.AppendInt32(num3 - num4 * 31);
					serverMessage.AppendInt32(1);
					serverMessage.AppendInt32(num4);
					serverMessage.AppendInt32(1);
					serverMessage.AppendBoolean(true);
					serverMessage.AppendBoolean(true);
					serverMessage.AppendInt32(i);
					serverMessage.AppendInt32(i);
					serverMessage.AppendInt32(10);
				}
			}
			else
			{
				serverMessage.AppendInt32(0);
				serverMessage.AppendInt32(0);
				serverMessage.AppendInt32(0);
				serverMessage.AppendInt32(0);
				serverMessage.AppendBoolean(false);
				serverMessage.AppendBoolean(false);
				serverMessage.AppendInt32(0);
				serverMessage.AppendInt32(0);
				serverMessage.AppendInt32(0);
			}
			client.SendMessage(serverMessage);
			ServerMessage serverMessage2 = new ServerMessage(Outgoing.UserClubRightsMessageComposer);
			serverMessage2.AppendInt32(this.GetSubscriptionManager().HasSubscription ? 2 : 0);
			serverMessage2.AppendUInt(this.Rank);
			serverMessage2.AppendInt32(0);
			client.SendMessage(serverMessage2);
		}
开发者ID:kessiler,项目名称:habboServer,代码行数:49,代码来源:Habbo.cs


注:本文中的Cyber.Messages.ServerMessage.AppendBoolean方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。