本文整理汇总了C#中Cyber.HabboHotel.GameClients.GameClient.SendNotif方法的典型用法代码示例。如果您正苦于以下问题:C# GameClient.SendNotif方法的具体用法?C# GameClient.SendNotif怎么用?C# GameClient.SendNotif使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Cyber.HabboHotel.GameClients.GameClient
的用法示例。
在下文中一共展示了GameClient.SendNotif方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTrigger
public void OnTrigger(GameClient Session, RoomItem Item, int Request, bool HasRights)
{
RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
if (User == null)
{
return;
}
if (User.CurrentEffect == 172 || User.CurrentEffect == 5 || User.CurrentEffect == 173)
{
if (Item.ExtraData != "5")
{
if (!Item.VikingCotieBurning)
{
Item.ExtraData = "1";
Item.UpdateState();
Item.VikingCotieBurning = true;
GameClient clientByUsername = CyberEnvironment.GetGame().GetClientManager().GetClientByUsername(Item.GetRoom().Owner);
if (clientByUsername != null )
{
if (clientByUsername.GetHabbo().Username != Item.GetRoom().Owner)
{
clientByUsername.SendNotif("" + User.GetUsername() + " ha empezado a quemar una cabaña vikingo de tu Sala!");
}
}
this.mItem = Item;
Timer Timer = new Timer(5000);
Timer.Elapsed += OnElapse;
Timer.Enabled = true;
return;
}
}
else
{
Session.SendNotif("¡Lo sentimos! Esta cabaña Vikingo ya ha sido quemada y no hay marcha atrás!");
}
}
}
示例2: HandlePurchase
//.........这里部分代码省略.........
if (item.Name.Contains("YEAR"))
{
double num5 = double.Parse(array[3]);
dayLength = (num5 * 31 * 12);
}
else
{
dayLength = 31;
}
}
}
Session.GetHabbo().GetSubscriptionManager().AddSubscription(dayLength);
return;
}
}
if (item.Name == "room_ad_plus_badge")
{
return;
}
if (item.ClubOnly && !Session.GetHabbo().GetSubscriptionManager().HasSubscription)
{
ServerMessage serverMessage = new ServerMessage(Outgoing.CatalogPurchaseNotAllowedMessageComposer);
serverMessage.AppendInt32(1);
Session.SendMessage(serverMessage);
return;
}
else if (item.Name.Contains("guild_forum"))
{
uint GroupId;
if (!uint.TryParse(ExtraData, out GroupId))
{
Session.SendNotif("Your group forum couldn't be created by an unknown error. Please report it.");
return;
}
else
{
Guild Grap = CyberEnvironment.GetGame().GetGroupManager().GetGroup(GroupId);
if (Grap == null)
{
Session.SendNotif("Your group forum couldn't be created by an unknown error. Please report it");
return;
}
else if (!Grap.HasForum && Grap.CreatorId == Session.GetHabbo().Id)
{
Grap.HasForum = true;
CyberEnvironment.GetGame().GetClientManager().SendSuperNotif("Congratulations!", "You successfully purchased a Forum for your group.", "admin", Session, "event:groupforum/" + Grap.Id, "Enter my new Group Forum", false, false);
Grap.UpdateForum();
}
else if (Grap.CreatorId != Session.GetHabbo().Id && !Grap.HasForum)
{
Session.SendNotif("Uhm, looks like you're not the owner of the group. Anyway, you received a Group Forum Terminal, which would work only when the owner of the group buys a forum.");
}
}
}
bool flag = false;
foreach (uint current in item.Items.Keys)
{
if (item.GetBaseItem(current).InteractionType == InteractionType.pet1 || item.GetBaseItem(current).InteractionType == InteractionType.pet2 || item.GetBaseItem(current).InteractionType == InteractionType.pet3 || item.GetBaseItem(current).InteractionType == InteractionType.pet4 || item.GetBaseItem(current).InteractionType == InteractionType.pet5 || item.GetBaseItem(current).InteractionType == InteractionType.pet6 || item.GetBaseItem(current).InteractionType == InteractionType.pet7 || item.GetBaseItem(current).InteractionType == InteractionType.pet8 || item.GetBaseItem(current).InteractionType == InteractionType.pet9 || item.GetBaseItem(current).InteractionType == InteractionType.pet10 || item.GetBaseItem(current).InteractionType == InteractionType.pet11 || item.GetBaseItem(current).InteractionType == InteractionType.pet12 || item.GetBaseItem(current).InteractionType == InteractionType.pet13 || item.GetBaseItem(current).InteractionType == InteractionType.pet14 || item.GetBaseItem(current).InteractionType == InteractionType.pet15 || item.GetBaseItem(current).InteractionType == InteractionType.pet16 || item.GetBaseItem(current).InteractionType == InteractionType.pet17 || item.GetBaseItem(current).InteractionType == InteractionType.pet18 || item.GetBaseItem(current).InteractionType == InteractionType.pet19 || item.GetBaseItem(current).InteractionType == InteractionType.pet20 || item.GetBaseItem(current).InteractionType == InteractionType.pet21 || item.GetBaseItem(current).InteractionType == InteractionType.pet22 || item.GetBaseItem(current).InteractionType == InteractionType.pet23 || item.GetBaseItem(current).InteractionType == InteractionType.pet24 || item.GetBaseItem(current).InteractionType == InteractionType.pet25 || item.GetBaseItem(current).InteractionType == InteractionType.pet26)
{
flag = true;
}
}
if (!flag && (item.CreditsCost * num < 0 || item.DucketsCost * num < 0 || item.BelCreditsCost * num < 0 || item.LoyaltyCost * num < 0))
{
示例3: BanUser
internal static void BanUser(GameClient ModSession, uint UserId, int Length, string Message)
{
GameClient clientByUserID = CyberEnvironment.GetGame().GetClientManager().GetClientByUserID(UserId);
if (clientByUserID == null || clientByUserID.GetHabbo().Id == ModSession.GetHabbo().Id)
{
return;
}
if (clientByUserID.GetHabbo().Rank >= ModSession.GetHabbo().Rank)
{
ModSession.SendNotif("No tienes los permisos para banear");
return;
}
double lengthSeconds = (double)Length;
CyberEnvironment.GetGame().GetBanManager().BanUser(clientByUserID, ModSession.GetHabbo().Username, lengthSeconds, Message, false, false);
}
示例4: KickUser
internal static void KickUser(GameClient ModSession, uint UserId, string Message, bool Soft)
{
GameClient clientByUserID = CyberEnvironment.GetGame().GetClientManager().GetClientByUserID(UserId);
if (clientByUserID == null || clientByUserID.GetHabbo().CurrentRoomId < 1u || clientByUserID.GetHabbo().Id == ModSession.GetHabbo().Id)
{
return;
}
if (clientByUserID.GetHabbo().Rank >= ModSession.GetHabbo().Rank)
{
ModSession.SendNotif("You are not allowed to kick him/her.");
return;
}
Room room = CyberEnvironment.GetGame().GetRoomManager().GetRoom(clientByUserID.GetHabbo().CurrentRoomId);
if (room == null)
{
return;
}
room.GetRoomUserManager().RemoveUserFromRoom(clientByUserID, true, false);
clientByUserID.CurrentRoomUserID = -1;
if (!Soft)
{
clientByUserID.SendNotif(Message);
using (IQueryAdapter queryreactor = CyberEnvironment.GetDatabaseManager().getQueryReactor())
{
queryreactor.runFastQuery("UPDATE user_info SET cautions = cautions + 1 WHERE user_id = " + UserId);
}
}
}
示例5: CreateRoom
internal RoomData CreateRoom(GameClient Session, string Name, string Desc, string Model, int Category, int MaxVisitors, int TradeState)
{
if (!this.roomModels.Contains(Model))
{
Session.SendNotif("I can't create your room with that model!");
return null;
}
uint RoomId = 0;
using (IQueryAdapter dbClient = CyberEnvironment.GetDatabaseManager().getQueryReactor())
{
dbClient.setQuery("INSERT INTO rooms (roomtype,caption,description,owner,model_name,category,users_max,trade_state) VALUES ('private',@caption,@desc,@username,@model,@cat,@usmax,@tstate)");
dbClient.addParameter("caption", Name);
dbClient.addParameter("desc", Desc);
dbClient.addParameter("username", Session.GetHabbo().Username);
dbClient.addParameter("model", Model);
dbClient.addParameter("cat", Category);
dbClient.addParameter("usmax", MaxVisitors);
dbClient.addParameter("tstate", TradeState.ToString());
RoomId = (uint)dbClient.insertQuery();
}
RoomData Data = this.GenerateRoomData(RoomId);
Session.GetHabbo().UsersRooms.Add(Data);
return Data;
}
示例6: SaveWired
//.........这里部分代码省略.........
case InteractionType.conditionhowmanyusersinroom:
case InteractionType.conditionnegativehowmanyusers:
{
Request.PopWiredInt32();
int Minimum = Request.PopWiredInt32();
int Maximum = Request.PopWiredInt32();
string EI = Minimum + "," + Maximum;
WiredItem wired12 = wiredHandler.GetWired(Item);
wired12.Items = new List<RoomItem>();
wired12.OtherString = EI;
wiredHandler.ReloadWired(wired12);
break;
}
case InteractionType.conditionusernotwearingeffect:
case InteractionType.conditionuserwearingeffect:
{
Request.PopWiredInt32();
int Effect = Request.PopWiredInt32();
WiredItem wired12 = wiredHandler.GetWired(Item);
wired12.Items = new List<RoomItem>();
wired12.OtherString = Effect.ToString();
wiredHandler.ReloadWired(wired12);
break;
}
case InteractionType.conditionuserwearingbadge:
case InteractionType.conditionusernotwearingbadge:
{
Request.PopWiredInt32();
string badge = Request.PopFixedString();
WiredItem wired12 = wiredHandler.GetWired(Item);
wired12.Items = new List<RoomItem>();
wired12.OtherString = badge;
wiredHandler.ReloadWired(wired12);
break;
}
case InteractionType.conditiondaterangeactive:
{
Request.PopWiredInt32();
int startDate = Request.PopWiredInt32();
int endDate = Request.PopWiredInt32();//timestamps
WiredItem wired12 = wiredHandler.GetWired(Item);
wired12.Items = new List<RoomItem>();
wired12.OtherString = startDate + "," + endDate;
if (startDate == 0)
{
wired12.OtherString = "";
Session.SendNotif(@"Para poder guardar la fecha debes introducirlo así: <b>YYYY/MM/dd hh:mm</b> o bien <b>dd/MM/YYYY hh:mm</b><br />No especifiques fecha de término si no hay. La hora y los minutos son opcionales. Anímate a arreglarlo.<br /><br /><br />Con cariño,<br /><b>Finn</b>");
}
wiredHandler.ReloadWired(wired12);
break;
}
case InteractionType.conditionfurnishaveusers:
case InteractionType.conditiontriggeronfurni:
case InteractionType.conditionfurnihasfurni:
case InteractionType.conditionfurnitypematches:
case InteractionType.conditionfurnishavenotusers:
case InteractionType.conditiontriggerernotonfurni:
case InteractionType.conditionfurnihasnotfurni:
case InteractionType.conditionfurnitypedontmatch:
{
Request.PopWiredInt32();
Request.PopFixedString();
List<RoomItem> furniItems8 = WiredSaver.GetFurniItems(Request, room);
WiredItem wired12 = wiredHandler.GetWired(Item);
wired12.Items = furniItems8;
wiredHandler.ReloadWired(wired12);
break;
}
case InteractionType.actiongivescore:
{
Request.PopWiredInt32();
int ScoreToGive = Request.PopWiredInt32();
int MaxTimesPerGame = Request.PopWiredInt32();
string NewExtraInfo = (ScoreToGive + "," + MaxTimesPerGame);
List<RoomItem> furniItems8 = WiredSaver.GetFurniItems(Request, room);
WiredItem wired12 = wiredHandler.GetWired(Item);
wired12.Items = furniItems8;
wired12.OtherString = NewExtraInfo;
wiredHandler.ReloadWired(wired12);
break;
}
}
Session.SendMessage(new ServerMessage(Outgoing.SaveWiredMessageComposer));
}
}
示例7: CheckGroupRights
internal bool CheckGroupRights(GameClient Session)
{
try
{
if (this.Group == null)
{
bool result = false;
return result;
}
if (this.Group.AdminOnlyDeco == 0u && this.Group.Members.ContainsKey(Session.GetHabbo().Id))
{
bool result = true;
return result;
}
if (this.Group.Admins.ContainsKey(Session.GetHabbo().Id))
{
Session.SendNotif("Group Admin");
bool result = true;
return result;
}
if (Session.GetHabbo().Username == this.Owner)
{
bool result = true;
return result;
}
if (Session.GetHabbo().HasFuse("fuse_admin") || Session.GetHabbo().HasFuse("fuse_any_room_controller"))
{
bool result = true;
return result;
}
}
catch (Exception pException)
{
Logging.HandleException(pException, "Room.CheckGroupRights");
}
return false;
}