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C# ZStream.flush_pending方法代码示例

本文整理汇总了C#中ComponentAce.Compression.Libs.zlib.ZStream.flush_pending方法的典型用法代码示例。如果您正苦于以下问题:C# ZStream.flush_pending方法的具体用法?C# ZStream.flush_pending怎么用?C# ZStream.flush_pending使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ComponentAce.Compression.Libs.zlib.ZStream的用法示例。


在下文中一共展示了ZStream.flush_pending方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: deflate

		internal int deflate(ZStream strm, int flush)
		{
			int old_flush;
			
			if (flush > Z_FINISH || flush < 0)
			{
				return Z_STREAM_ERROR;
			}
			
			if (strm.next_out == null || (strm.next_in == null && strm.avail_in != 0) || (status == FINISH_STATE && flush != Z_FINISH))
			{
				strm.msg = z_errmsg[Z_NEED_DICT - (Z_STREAM_ERROR)];
				return Z_STREAM_ERROR;
			}
			if (strm.avail_out == 0)
			{
				strm.msg = z_errmsg[Z_NEED_DICT - (Z_BUF_ERROR)];
				return Z_BUF_ERROR;
			}
			
			this.strm = strm; // just in case
			old_flush = last_flush;
			last_flush = flush;
			
			// Write the zlib header
			if (status == INIT_STATE)
			{
				int header = (Z_DEFLATED + ((w_bits - 8) << 4)) << 8;
				int level_flags = ((level - 1) & 0xff) >> 1;
				
				if (level_flags > 3)
					level_flags = 3;
				header |= (level_flags << 6);
				if (strstart != 0)
					header |= PRESET_DICT;
				header += 31 - (header % 31);
				
				status = BUSY_STATE;
				putShortMSB(header);
				
				
				// Save the adler32 of the preset dictionary:
				if (strstart != 0)
				{
					putShortMSB((int) (SupportClass.URShift(strm.adler, 16)));
					putShortMSB((int) (strm.adler & 0xffff));
				}
                strm.adler = Adler32.adler32(0, null, 0, 0);
			}
			
			// Flush as much pending output as possible
			if (pending != 0)
			{
				strm.flush_pending();
				if (strm.avail_out == 0)
				{
					//System.out.println("  avail_out==0");
					// Since avail_out is 0, deflate will be called again with
					// more output space, but possibly with both pending and
					// avail_in equal to zero. There won't be anything to do,
					// but this is not an error situation so make sure we
					// return OK instead of BUF_ERROR at next call of deflate:
					last_flush = - 1;
					return Z_OK;
				}
				
				// Make sure there is something to do and avoid duplicate consecutive
				// flushes. For repeated and useless calls with Z_FINISH, we keep
				// returning Z_STREAM_END instead of Z_BUFF_ERROR.
			}
			else if (strm.avail_in == 0 && flush <= old_flush && flush != Z_FINISH)
			{
				strm.msg = z_errmsg[Z_NEED_DICT - (Z_BUF_ERROR)];
				return Z_BUF_ERROR;
			}
			
			// User must not provide more input after the first FINISH:
			if (status == FINISH_STATE && strm.avail_in != 0)
			{
				strm.msg = z_errmsg[Z_NEED_DICT - (Z_BUF_ERROR)];
				return Z_BUF_ERROR;
			}
			
			// Start a new block or continue the current one.
			if (strm.avail_in != 0 || lookahead != 0 || (flush != Z_NO_FLUSH && status != FINISH_STATE))
			{
				int bstate = - 1;
				switch (config_table[level].func)
				{
					
					case STORED: 
						bstate = deflate_stored(flush);
						break;
					
					case FAST: 
						bstate = deflate_fast(flush);
						break;
					
					case SLOW: 
						bstate = deflate_slow(flush);
//.........这里部分代码省略.........
开发者ID:radinamatic,项目名称:subtitleedit,代码行数:101,代码来源:Deflate.cs


注:本文中的ComponentAce.Compression.Libs.zlib.ZStream.flush_pending方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。