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C# ExtendedProperties.Load方法代码示例

本文整理汇总了C#中Commons.Collections.ExtendedProperties.Load方法的典型用法代码示例。如果您正苦于以下问题:C# ExtendedProperties.Load方法的具体用法?C# ExtendedProperties.Load怎么用?C# ExtendedProperties.Load使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Commons.Collections.ExtendedProperties的用法示例。


在下文中一共展示了ExtendedProperties.Load方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadExtendedProperties

		private ExtendedProperties LoadExtendedProperties()
		{
			ExtendedProperties properties = new ExtendedProperties();
			if (File.Exists(BaseFolder + "\\nvelocity.properties"))
			{
				using (FileStream fs = new FileStream(BaseFolder + "\\nvelocity.properties", FileMode.Open, FileAccess.Read))
				{
					properties.Load(fs);
					fs.Flush();
					fs.Close();
				}
			}
			return properties;
		}
开发者ID:BackupTheBerlios,项目名称:ch3etah-svn,代码行数:14,代码来源:NVelocityTransformationEngine.cs

示例2: TemplateTestCase

        /// <summary>
        /// Creates a new instance.
        /// </summary>
        public TemplateTestCase()
        {
            try {
            Velocity.SetProperty(RuntimeConstants_Fields.FILE_RESOURCE_LOADER_PATH, NVelocity.Test.TemplateTestBase_Fields.FILE_RESOURCE_LOADER_PATH);

            Velocity.SetProperty(RuntimeConstants_Fields.RUNTIME_LOG_ERROR_STACKTRACE, "true");
            Velocity.SetProperty(RuntimeConstants_Fields.RUNTIME_LOG_WARN_STACKTRACE, "true");
            Velocity.SetProperty(RuntimeConstants_Fields.RUNTIME_LOG_INFO_STACKTRACE, "true");

            Velocity.Init();

            testProperties = new ExtendedProperties();
            testProperties.Load(new FileStream(TemplateTestBase_Fields.TEST_CASE_PROPERTIES, FileMode.Open, FileAccess.Read));
            } catch (System.Exception e) {
            throw new System.Exception("Cannot setup TemplateTestSuite!");
            }
        }
开发者ID:DF-thangld,项目名称:web_game,代码行数:20,代码来源:TemplateTestCase.cs

示例3: Initialize

		public void Initialize()
		{
			var props = new ExtendedProperties();

			if (ViewSourceLoader.HasSource("nvelocity.properties"))
			{
				using(var stream = ViewSourceLoader.GetViewSource("nvelocity.properties").OpenViewStream())
				{
					props.Load(stream);
				}
			}

			// Set up a custom directive manager
			props.SetProperty("directive.manager",
			                  "Castle.MonoRail.Framework.Views.NVelocity.CustomDirectiveManager; Castle.MonoRail.Framework.Views.NVelocity");

			InitializeVelocityProperties(props);

			velocity.SetApplicationAttribute(ServiceProvider, provider);

			velocity.Init(props);
		}
开发者ID:john-surcombe,项目名称:Castle.MonoRail,代码行数:22,代码来源:NVelocityViewEngine.cs

示例4: BeginInit

		/// <summary>
		/// Starts/configure NVelocity based on the properties.
		/// </summary>
		public void BeginInit()
		{
			vengine = new VelocityEngine();

			var props = new ExtendedProperties();

			var expandedTemplateDir = ExpandTemplateDir(templateDir);
			Log.InfoFormat("Initializing NVelocityTemplateEngine component using template directory: {0}", expandedTemplateDir);

			var propertiesFile = new FileInfo(Path.Combine(expandedTemplateDir, "nvelocity.properties"));
			if (propertiesFile.Exists)
			{
				Log.Info("Found 'nvelocity.properties' on template dir, loading as base configuration");
				using (Stream stream = propertiesFile.OpenRead())
					props.Load(stream);
			}

			props.SetProperty(RuntimeConstants.RESOURCE_LOADER, "file");
			props.SetProperty(RuntimeConstants.FILE_RESOURCE_LOADER_PATH, expandedTemplateDir);
			props.SetProperty(RuntimeConstants.FILE_RESOURCE_LOADER_CACHE, EnableCache ? "true" : "false");

			vengine.Init(props);
		}
开发者ID:elementar,项目名称:Suprifattus.Util,代码行数:26,代码来源:EscapableNVelocityTemplateEngine.cs

示例5: Main

	public static void  Main(String[] args) {
	    Dvsl dvsl = new Dvsl();

	    TextReader reader = System.Console.In;
	    String infile = null;
	    String style = null;
	    String outfile = null;
	    TextWriter writer = System.Console.Out;
	    String toolfile = null;

	    for (int i = 0; i < args.Length; i++) {
		if (args[i].Equals("-IN"))
		    infile = args[++i];
		else if (args[i].Equals("-OUT"))
		    outfile = args[++i];
		else if (args[i].Equals("-STYLE"))
		    style = args[++i];
		else if (args[i].Equals("-TOOL"))
		    toolfile = args[++i];
	    }

	    if (style == null) {
		System.Console.Out.WriteLine("usage :need to specify a stylesheet. ");
		System.Console.Out.WriteLine("Dvsl.exe -STYLE stylesheeet [-IN infile] [-OUT outfile] [-TOOL toolboxname]");
		return;
	    }

	    if (style != null)
		dvsl.SetStylesheet(style);

	    if (toolfile != null) {
		ExtendedProperties p = new ExtendedProperties();
		Stream fis = new FileStream(toolfile, FileMode.Open, FileAccess.Read);
		p.Load(fis);

		dvsl.Toolbox = p;
	    }

	    if (infile != null)
		reader = new StreamReader(infile);

	    if (outfile != null)
		writer = new StreamWriter(outfile);

	    long time = dvsl.Transform(reader, writer);
	    writer.Flush();
	}
开发者ID:DF-thangld,项目名称:web_game,代码行数:47,代码来源:Dvsl.cs

示例6: initializeDirectives

		/// <summary> This methods initializes all the directives
		/// that are used by the Velocity Runtime. The
		/// directives to be initialized are listed in
		/// the RUNTIME_DEFAULT_DIRECTIVES properties
		/// file.
		///
		/// @throws Exception
		/// </summary>
		private void initializeDirectives()
		{
			initializeDirectiveManager();

			/*
			* Initialize the runtime directive table.
			* This will be used for creating parsers.
			*/
			// runtimeDirectives = new Hashtable();

			ExtendedProperties directiveProperties = new ExtendedProperties();

			/*
			* Grab the properties file with the list of directives
			* that we should initialize.
			*/

			try
			{
				directiveProperties.Load(
					Assembly.GetExecutingAssembly().GetManifestResourceStream(RuntimeConstants.DEFAULT_RUNTIME_DIRECTIVES));
			}
			catch(System.Exception ex)
			{
				throw new System.Exception(
					string.Format(
						"Error loading directive.properties! Something is very wrong if these properties aren't being located. Either your Velocity distribution is incomplete or your Velocity jar file is corrupted!\n{0}",
						ex.Message));
			}

			/*
			* Grab all the values of the properties. These
			* are all class names for example:
			*
			* NVelocity.Runtime.Directive.Foreach
			*/
			IEnumerator directiveClasses = directiveProperties.Values.GetEnumerator();

			while(directiveClasses.MoveNext())
			{
				String directiveClass = (String) directiveClasses.Current;
				// loadDirective(directiveClass);
				directiveManager.Register(directiveClass);
			}

			/*
			*  now the user's directives
			*/
			String[] userdirective = configuration.GetStringArray("userdirective");
			for(int i = 0; i < userdirective.Length; i++)
			{
				// loadDirective(userdirective[i]);
				directiveManager.Register(userdirective[i]);
			}
		}
开发者ID:ralescano,项目名称:castle,代码行数:63,代码来源:RuntimeInstance.cs

示例7: initializeDirectives

	/// <summary> This methods initializes all the directives
	/// that are used by the Velocity Runtime. The
	/// directives to be initialized are listed in
	/// the RUNTIME_DEFAULT_DIRECTIVES properties
	/// file.
	///
	/// @throws Exception
	/// </summary>
	private void  initializeDirectives() {
	    /*
	    * Initialize the runtime directive table.
	    * This will be used for creating parsers.
	    */
	    runtimeDirectives = new System.Collections.Hashtable();

	    //UPGRADE_TODO: Format of property file may need to be changed. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1089"'
	    ExtendedProperties directiveProperties = new ExtendedProperties();

	    /*
	    * Grab the properties file with the list of directives
	    * that we should initialize.
	    */

	    //	    ClassLoader classLoader = Runtime.class.getClassLoader();
	    //	    //UPGRADE_ISSUE: Class 'java.lang.ClassLoader' was not converted. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1000_javalangClassLoader"'
	    //	    //UPGRADE_ISSUE: Method 'java.lang.Class.getClassLoader' was not converted. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1000_javalangClassgetClassLoader"'
	    //	    ClassLoader classLoader = this.GetType().getClassLoader();
	    //
	    //	    //UPGRADE_TODO: Method java.lang.ClassLoader.getResourceAsStream was not converted. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1095"'
	    //	    System.IO.Stream inputStream = classLoader.getResourceAsStream(NVelocity.Runtime.RuntimeConstants_Fields.DEFAULT_RUNTIME_DIRECTIVES);
	    //
	    //	    if (inputStream == null)
	    //	    throw new System.Exception("Error loading directive.properties! " + "Something is very wrong if these properties " + "aren't being located. Either your Velocity " + "distribution is incomplete or your Velocity " + "jar file is corrupted!");
	    //
	    //	    //UPGRADE_ISSUE: Method 'java.util.Properties.load' was not converted. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1000_javautilPropertiesload_javaioInputStream"'
	    //	    directiveProperties.load(inputStream);
	    //
	    try {
		ResourceLocator file = new ResourceLocator(RuntimeConstants_Fields.DEFAULT_RUNTIME_DIRECTIVES);
		directiveProperties.Load(file.OpenRead());
	    } catch (System.Exception ex) {
		throw new System.Exception("Error loading directive.properties! " + "Something is very wrong if these properties " + "aren't being located. Either your Velocity " + "distribution is incomplete or your Velocity " + "jar file is corrupted!\n" + ex.Message);
	    }


	    /*
	    * Grab all the values of the properties. These
	    * are all class names for example:
	    *
	    * NVelocity.Runtime.Directive.Foreach
	    */
	    System.Collections.IEnumerator directiveClasses = directiveProperties.Values.GetEnumerator();

	    //UPGRADE_TODO: method 'java.util.Enumeration.hasMoreElements' was converted to ' ' which has a different behavior. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1073_javautilEnumerationhasMoreElements"'
	    while (directiveClasses.MoveNext()) {
		//UPGRADE_TODO: method 'java.util.Enumeration.nextElement' was converted to ' ' which has a different behavior. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1073_javautilEnumerationnextElement"'
		System.String directiveClass = (System.String) directiveClasses.Current;
		loadDirective(directiveClass, "System");
	    }

	    /*
	    *  now the user's directives
	    */
	    System.String[] userdirective = configuration.GetStringArray("userdirective");
	    for (int i = 0; i < userdirective.Length; i++) {
		loadDirective(userdirective[i], "User");
	    }
	}
开发者ID:BackupTheBerlios,项目名称:ch3etah-svn,代码行数:68,代码来源:RuntimeInstance.cs

示例8: FillProperties

 /// <summary>
 /// Populates the velocity properties from the given resource
 /// </summary>
 /// <param name="extendedProperties">ExtendedProperties instance to populate</param>
 /// <param name="resource">The resource from which to load the properties</param>
 /// <param name="append">A flag indicated weather the properties loaded from the resource should be appended or replaced in the extendedProperties</param>
 private static void FillProperties(ExtendedProperties extendedProperties, IInputStreamSource resource, bool append) {
     try {
         if (append) {
             extendedProperties.Load(resource.InputStream);
         } else {
             ExtendedProperties overrides = new ExtendedProperties();
             overrides.Load(resource.InputStream);
             foreach (DictionaryEntry entry in overrides) {
                 extendedProperties.SetProperty(Convert.ToString(entry.Key), entry.Value);
             }
         }
     } finally {
         resource.InputStream.Close();
     }
 }
开发者ID:Binodesk,项目名称:spring-net,代码行数:21,代码来源:VelocityEngineFactory.cs

示例9: BeginInit

		/// <summary>
		/// Starts/configure NVelocity based on the properties.
		/// </summary>
		public void BeginInit()
		{
			vengine = new VelocityEngine();
			
			ExtendedProperties props = new ExtendedProperties();

			if (!string.IsNullOrEmpty(assemblyName))
			{
				AddResourceAssembly(assemblyName);
			}

 			if (assemblies.Count != 0)
  			{
				if (log.IsInfoEnabled)
				{
					log.Info("Initializing NVelocityTemplateEngine component using Assemblies:");
					foreach (string s in assemblies)
					{
						log.Info(" - {0}", s);
					}
				}
  				
  				props.SetProperty(RuntimeConstants.RESOURCE_LOADER, "assembly");
  				props.SetProperty("assembly.resource.loader.class", "NVelocity.Runtime.Resource.Loader.AssemblyResourceLoader;NVelocity");
  				props.SetProperty("assembly.resource.loader.cache", EnableCache.ToString().ToLower() );
 				props.SetProperty("assembly.resource.loader.assembly", assemblies);
  			}
  			else
  			{
				String expandedTemplateDir = ExpandTemplateDir(templateDir);
				log.InfoFormat("Initializing NVelocityTemplateEngine component using template directory: {0}", expandedTemplateDir);
				
				FileInfo propertiesFile = new FileInfo(Path.Combine(expandedTemplateDir, "nvelocity.properties"));
				if (propertiesFile.Exists)
				{
					log.Info("Found 'nvelocity.properties' on template dir, loading as base configuration");
					using(Stream stream = propertiesFile.OpenRead())
					{
						props.Load(stream);
					}
				}
				
				props.SetProperty(RuntimeConstants.RESOURCE_LOADER, "file");
				props.SetProperty(RuntimeConstants.FILE_RESOURCE_LOADER_PATH, expandedTemplateDir);
				props.SetProperty(RuntimeConstants.FILE_RESOURCE_LOADER_CACHE, EnableCache.ToString().ToLower() );
			}

			vengine.Init(props);
		}
开发者ID:ralescano,项目名称:castle,代码行数:52,代码来源:NVelocityTemplateEngine.cs

示例10: loadFromTemplatePath

	/// <summary>
	/// Load a properties file from the templatePath defined in the
	/// generator. As the templatePath can contains multiple paths,
	/// it will cycle through them to find the file. The first file
	/// that can be successfully loaded is considered. (kind of
	/// like the java classpath), it is done to clone the Velocity
	/// process of loading templates.
	/// </summary>
	/// <param name="propertiesFile">the properties file to load. It must be
	/// a relative pathname.
	/// </param>
	/// <returns>a properties instance loaded with the properties from
	/// the file. If no file can be found it returns an empty instance.
	/// </returns>
	protected internal virtual ExtendedProperties loadFromTemplatePath(System.String propertiesFile) {
	    ExtendedProperties properties = new ExtendedProperties();
	    System.String templatePath = Generator.Instance.TemplatePath;

	    // We might have something like the following:
	    //
	    // #set ($dbprops = $properties.load("$generator.templatePath/path/props")
	    //
	    // as we have in Torque but we want people to start using
	    //
	    // #set ($dbprops = $properties.load("path/props")
	    //
	    // so that everything works from the filesystem or from
	    // a JAR. So the actual Generator.getTemplatePath()
	    // is not deprecated but it's use in templates
	    // should be.
	    SupportClass.Tokenizer st = new SupportClass.Tokenizer(templatePath, ",");
	    while (st.HasMoreTokens()) {
		System.String templateDir = st.NextToken();
		try {
		    // If the properties file is being pulled from the
		    // file system and someone is using the method whereby
		    // the properties file is assumed to be in the template
		    // path and they are simply using:
		    //
		    // #set ($dbprops = $properties.load("props") (1)
		    //
		    // than we have to tack on the templatePath in order
		    // for the properties file to be found. We want (1)
		    // to work whether the generation is being run from
		    // the file system or from a JAR file.
		    System.String fullPath = propertiesFile;

		    // FIXME probably not that clever since there could be
		    // a mix of file separators and the test will fail :-(
		    if (!fullPath.StartsWith(templateDir)) {
			fullPath = templateDir + "\\" + propertiesFile;
		    }

		    properties.Load(new System.IO.FileStream(fullPath, System.IO.FileMode.Open, System.IO.FileAccess.Read));
		    // first pick wins, we don't need to go further since
		    // we found a valid file.
		    break;
		} catch (System.Exception) {
		    // do nothing
		}
	    }
	    return properties;
	}
开发者ID:DF-thangld,项目名称:web_game,代码行数:63,代码来源:PropertiesUtil.cs

示例11: loadFromClassPath

	/// <summary>
	/// Load a properties file from the classpath
	/// </summary>
	/// <param name="propertiesFile">the properties file to load.</param>
	/// <returns>a properties instance loaded with the properties from
	/// the file. If no file can be found it returns an empty instance.
	/// </returns>
	protected internal virtual ExtendedProperties loadFromClassPath(String propertiesFile) {
	    ExtendedProperties properties = new ExtendedProperties();

	    try {
		// This is a hack for now to make sure that properties
		// files referenced in the filesystem work in
		// a JAR file. We have to deprecate the use
		// of $generator.templatePath in templates first
		// and this hack will allow those same templates
		// that use $generator.templatePath to work in
		// JAR files.
		if (propertiesFile.StartsWith("$generator")) {
		    propertiesFile = propertiesFile.Substring("$generator.templatePath/".Length);
		}

		ResourceLocator rl = new ResourceLocator(propertiesFile);
		Stream inputStream = rl.OpenRead();
		properties.Load(inputStream);
	    } catch (System.IO.IOException) {
		// do nothing
	    }
	    return properties;
	}
开发者ID:DF-thangld,项目名称:web_game,代码行数:30,代码来源:PropertiesUtil.cs

示例12: LoadConfiguration

	/// <summary>
	/// Loads the configuration information and returns that
	/// information as a ExtendedProperties, which will be used to
	/// initialize the Velocity runtime.
	/// <br><br>
	/// Currently, this method gets the initialization parameter
	/// VelocityServlet.INIT_PROPS_KEY, which should be a file containing
	/// the configuration information.
	/// <br><br>
	/// To configure your Servlet Spec 2.2 compliant servlet runner to pass
	/// this to you, put the following in your WEB-INF/web.xml file
	/// <br>
	/// <pre>
	///   &lt;servlet&gt;
	///     &lt;servlet-name&gt; YourServlet &lt/servlet-name&gt;
	///     &lt;servlet-class&gt; your.package.YourServlet &lt;/servlet-class&gt;
	///     &lt;init-param&gt;
	///        &lt;param-name&gt; properties &lt;/param-name&gt;
	///        &lt;param-value&gt; velocity.properties &lt;/param-value&gt;
	///     &lt;/init-param&gt;
	///   &lt;/servlet&gt;
	///  </pre>
	///
	/// Alternately, if you wish to configure an entire context in this
	/// fashion, you may use the following:
	///  <br>
	///  <pre>
	///    &lt;context-param&gt;
	///       &lt;param-name&gt; properties &lt;/param-name&gt;
	///       &lt;param-value&gt; velocity.properties &lt;/param-value&gt;
	///       &lt;description&gt; Path to Velocity configuration &lt;/description&gt;
	///    &lt;/context-param&gt;
	///   </pre>
	///
	/// Derived classes may do the same, or take advantage of this code to do the loading for them via :
	///  <pre>
	///     Properties p = super.loadConfiguration( config );
	///  </pre>
	/// and then add or modify the configuration values from the file.
	/// <br>
	/// </summary>
	/// <returns>ExtendedProperties</returns>
	protected virtual ExtendedProperties LoadConfiguration() {
	    String propsFile = System.Configuration.ConfigurationSettings.AppSettings[INIT_PROPERTIES_KEY];

	    // This will attempt to find the location of the properties
	    // file from the relative path to the WAR archive (ie:
	    // docroot). Since JServ returns null for getRealPath()
	    // because it was never implemented correctly, then we know we
	    // will not have an issue with using it this way. I don't know
	    // if this will break other servlet engines, but it probably
	    // shouldn't since WAR files are the future anyways.
	    ExtendedProperties p = new ExtendedProperties();

	    if (propsFile != null) {
		FileInfo file = new FileInfo(HttpContext.Current.Request.PhysicalApplicationPath + propsFile);
		FileStream fs = file.OpenRead();
		p.Load(fs);
		fs.Close();
	    }

	    return p;
	}
开发者ID:DF-thangld,项目名称:web_game,代码行数:63,代码来源:HandlerSkeleton.cs

示例13: xExecuteTask

	protected void xExecuteTask() {
	    int fileCount = fileset.FileNames.Count;
	    Log.WriteLine(LogPrefix + "processing {0} files", fileCount);

	    foreach (string filename in fileset.FileNames) {
		FileInfo file = new FileInfo(filename);
		if (file.Exists) {
		    String outfile = filename.Substring(0,filename.Length-file.Extension.Length) + ".html";
		    dvsl = new NVelocity.Dvsl.Dvsl();

		    if (stylesheet == null) {
			System.Console.Out.WriteLine("usage :need to specify a stylesheet. ");
			System.Console.Out.WriteLine("Dvsl.exe -STYLE stylesheeet [-IN infile] [-OUT outfile] [-TOOL toolboxname]");
			return;
		    } else {
			dvsl.SetStylesheet(stylesheet.FullName);
		    }

		    if (toolboxFile != null) {
			ExtendedProperties p = new ExtendedProperties();
			Stream fis = new FileStream(toolboxFile.FullName, FileMode.Open, FileAccess.Read);
			p.Load(fis);
			fis.Close();
			dvsl.Toolbox = p;
		    }

		    TextReader reader = new StreamReader(filename);
		    TextWriter writer = new StreamWriter(outfile);

		    long time = dvsl.Transform(reader, writer);
		    writer.Flush();
		    reader.Close();
		    writer.Close();
		}
	    }
	}
开发者ID:DF-thangld,项目名称:web_game,代码行数:36,代码来源:DvslTask.cs

示例14: ExecuteTask

	protected override void ExecuteTask() {
	    if (stylesheet == null) {
		throw new BuildException("no stylesheet specified", Location);
	    }

	    /*
	     * make a DVSL and set validation
	     */
	    dvsl = new NVelocity.Dvsl.Dvsl();
	    dvsl.ValidatingParser = validatingParser;

	    /*
	     * If a logfile attribute was specified, use that for the log file name,
	     * TODO: otherwise use a NVelocity to NAnt logging adapter.
	     */
	    if (logFile != null) {
		dvsl.LogFile = logFile;
	    } else {
		//dvsl.setLogSystem(new AntLogSystem(this));
	    }

	    /*
	     * now the stylesheet
	     */
	    try {
		Log.WriteLine(LogPrefix + "Loading stylesheet " + stylesheet.FullName);
		dvsl.SetStylesheet(stylesheet);
	    } catch (System.Exception ex) {
		Log.WriteLine(LogPrefix + "Failed to read stylesheet " + stylesheet.FullName);
		throw new BuildException(ex.ToString());
	    }

	    /*
	     *  now, if we were given a toolbox, set that up too
	     */
	    toolboxProps = new ExtendedProperties();

	    try {
		if (toolboxFile != null) {
		    toolboxProps.Load(toolboxFile.OpenRead());
		}

		/*
		 *  Overlay any parameters
		 */
		//		for (Enumeration e = toolAttr.elements(); e.hasMoreElements();) {
		//		    Tool p = (Tool)e.nextElement();
		//		    toolboxProps.setProperty(p.getName(), p.getValue());
		//		}

		dvsl.Toolbox = toolboxProps;
	    } catch(System.Exception ee) {
		throw new BuildException("Error loading the toolbox : " + ee);
	    }

	    /*
	     * if we have an in file and out then process them
	     */

	    if (inFile != null && outFile != null) {
		Process(inFile, outFile, stylesheet);
		return;
	    }

	    /*
	     * if we get here, in and out have not been specified, we are
	     * in batch processing mode.
	     */

	    /*
	     *   make sure Source directory exists...
	     */
	    if (destDir == null) {
		throw new BuildException("destdir attributes must be set!");
	    }

	    Log.WriteLine(LogPrefix + "Transforming into "+destDir);

	    /*
	     *  Process all the files marked for styling
	     */
	    // get the base directory from the fileset - needed to colapse ../ syntax
	    DirectoryInfo di = new DirectoryInfo(fileset.BaseDirectory);

	    // get a list of files to work on
	    foreach (string filename in fileset.FileNames) {
		String relativeFilename = filename.Substring(di.FullName.Length+1);
		FileInfo file = new FileInfo(filename);
		if (file.Exists) {
		    Process(di, file, destDir, stylesheet);
		}
	    }
	}
开发者ID:DF-thangld,项目名称:web_game,代码行数:93,代码来源:DvslTask.cs


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