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C# List.OrderBy方法代码示例

本文整理汇总了C#中Common.List.OrderBy方法的典型用法代码示例。如果您正苦于以下问题:C# List.OrderBy方法的具体用法?C# List.OrderBy怎么用?C# List.OrderBy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Common.List的用法示例。


在下文中一共展示了List.OrderBy方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FilterProducts

        public PartialViewResult FilterProducts(ProductFilterModel model)
        {
            List<Product> p = new WCFProduct().GetProducts().ToList();

            List<ProductModel> products = new List<ProductModel>();

            foreach (Product pr in p)
            {
                ProductModel pm = new ProductModel();
                pm.ID = pr.ID;
                pm.Features = pr.Features;
                pm.DateListed = pr.Date_Listed;
                pm.Name = pr.Name;
                pm.Image = pr.Image;
                pm.Price = (double)pr.Price;
                pm.StockAmount = pr.Stock_Amount;
                pm.AverageRate = new WCFProductClient().GetProductAverageRating(pr.ID);

                if (model.CategoryName != null)
                {
                    if (pr.Category != null && pr.Category.Contains(model.CategoryName))
                    {
                        products.Add(pm);
                    }
                }
                else if (model.ProductName != null)
                {
                    if (pm.Name.Contains(model.ProductName))
                    {
                        products.Add(pm);
                    }
                }
                else if (model.smallestPrice != 0 && model.greatestPrice != 0 && model.smallestPrice != null && model.greatestPrice != null)
                {
                    if (pm.Price >= model.smallestPrice && pm.Price <= model.greatestPrice)
                    {
                        products.Add(pm);
                    }
                }
                else
                {
                    products.Add(pm);
                }

                if (model.sortByPrice == true)
                {
                    if (model.sortDescending == true)
                    {
                        products = products.OrderByDescending(temP => temP.Price).ToList();
                    }
                    else
                    {
                        products = products.OrderBy(temP => temP.Price).ToList();
                    }
                }

            }

            return PartialView("_Filters", products);
        }
开发者ID:kappuna,项目名称:DSAAssignment1Sit1,代码行数:60,代码来源:ProductController.cs

示例2: GetEvents

		List<JournalRecord> GetEvents(int oldJournalNo)
		{
			var journalRecords = new List<JournalRecord>();

			var result = ReadEvents(SynchrinizeJournalNo, 100);
			if (result == null || result.Result == null || result.HasError)
			{
				OnCriticalError();
				return new List<JournalRecord>();
			}

			var document = SerializerHelper.Deserialize<Firesec.Models.Journals.document>(result.Result);
			if (document != null && document.Journal.IsNotNullOrEmpty())
			{
				foreach (var innerJournalItem in document.Journal)
				{
					var eventId = int.Parse(innerJournalItem.IDEvents);
					if (eventId > oldJournalNo)
					{
						if (eventId > LastJournalNo)
						{
							SynchrinizeJournalNo = eventId;
						}
						var journalRecord = JournalConverter.Convert(innerJournalItem);
						journalRecords.Add(journalRecord);
					}
				}
			}

			if (journalRecords.Count > 0)
				journalRecords = journalRecords.OrderBy(x => x.OldId).ToList();
			return journalRecords;
		}
开发者ID:saeednazari,项目名称:Rubezh,代码行数:33,代码来源:NativeFiresecClient.SyncronizeJournal.cs

示例3: MergeItems

 private  List<CalendarItem> MergeItems(List<CalendarItem> newItems, List<CalendarItem> fromRepo)
 {
     var result = new List<CalendarItem>();
     var newModels = newItems.Except(fromRepo, new CalendarItemEqualityComparer()).ToList();
     var updatet = fromRepo.Except(newModels,new CalendarItemEqualityComparer()).ToList();
     updatet.ForEach(x =>
     {
         var model = newItems.FirstOrDefault(y => y.Id == x.Id);
         if (model != null)
         {
             model.SyncStatus.CalenadCalendarItemStatus = IsModified(model, x)
                 ? CalendarItemStatus.Updated
                 : CalendarItemStatus.Unmodified;
             result.Add(model);
         }
     });
     var deleted = fromRepo.Where(x => x.Start.Date >= DateTime.Now.Date).Except(newItems).Except(updatet);
     newModels.ForEach(x => x.SyncStatus.CalenadCalendarItemStatus = CalendarItemStatus.New);
     deleted.ForEach(x =>
     {
         x.SyncStatus.CalenadCalendarItemStatus = CalendarItemStatus.Deleted;
         result.Add(x);
     });
     result.AddRange(newModels);
     return result.OrderBy(x => x.Start).ToList();
 }
开发者ID:Ahrimaan,项目名称:ChaosCalendarSync,代码行数:26,代码来源:CalendarMerger.cs

示例4: GetAlbums

 public List<AlbumModel> GetAlbums(int cid, int count = 0)
 {
     var varticles = cid == 0 ? GetVArticles(4, 0, count) : GetVArticles(4, GetCategoryIds(cid), count);
     var albums = new List<AlbumModel>();
     foreach (var varticle in varticles)
     {
         albums.Add(GetAlbum(varticle));
     }
     return albums.OrderBy(m => m.Category.OrderId).ThenBy(m => m.Varticle.istop).ToList();
 }
开发者ID:the404,项目名称:yqblog,代码行数:10,代码来源:AlbumServiceImpl.cs

示例5: Expression

        private static void Expression(List<Student> students)
        {
            var selectedStudents = students.OrderBy(x => x.GroupNumber).GroupBy(x => x.GroupNumber);

            foreach (var groupedStudents in selectedStudents)
            {
                Console.WriteLine(Environment.NewLine + "Group number " + groupedStudents.Key);

                foreach (var student in groupedStudents)
                {
                    Console.WriteLine("Name: {0}, Group number: {1}", student.FirstName + " " + student.LastName, student.Group.GroupNumber);
                }

            }
        }
开发者ID:deyantodorov,项目名称:TelerikAcademy,代码行数:15,代码来源:GroupedByGroupNameExtensions.cs

示例6: btnQuery_Click

        private void btnQuery_Click(object sender, EventArgs e)
        {
            try
            {
                this.Cursor = Cursors.WaitCursor;

                List<MealBooking_mbk_info> _objList = new List<MealBooking_mbk_info>();

                MealBooking_mbk_info mbkInfo = new MealBooking_mbk_info();
                mbkInfo.StartTime = this.rspSearch.RSP_TimeFrom;
                mbkInfo.EndTime = this.rspSearch.RSP_TimeTo;

                if (this.rspSearch.RSP_GradeID != Guid.Empty && this.rspSearch.RSP_ClassID == Guid.Empty)
                {
                    mbkInfo.GradeID = this.rspSearch.RSP_GradeID;
                }
                else if (this.rspSearch.RSP_ClassID != Guid.Empty)
                {
                    mbkInfo.ClassID = this.rspSearch.RSP_ClassID;
                }

                _objList = _imbBL.SearchRecords(mbkInfo);

                if (_objList != null && _objList.Count > 0)
                {
                    _objList = _objList.OrderBy(p => p.className).ToList();

                    ShowReport(_objList);
                }
                else
                {
                    ShowWarningMessage("找不到符合条件的记录。");
                }
            }
            catch
            {

            }

            this.Cursor = Cursors.Default;
        }
开发者ID:Klutzdon,项目名称:SIOTS_HHZX,代码行数:41,代码来源:frmMealBalance.cs

示例7: GetRequestPitchBoll

        /// <summary>
        /// 投手に要求する投球を取得
        /// </summary>
        /// <returns>要求する投球(コースと球種のみ設定)</returns>
        public PitchingBallData GetRequestPitchBoll()
        {
            // 基本作戦の「常に厳しいコース」を追加
            List<PitchingMission> missions = new List<PitchingMission>();
            missions.Add(new PitchingMission(PitchingMissionKind.Random));

            // 智力依存で投球の作戦を追加
            AddMissions(missions);

            // 検証用の投球作戦が指定されている場合は、他の投球作成をクリアしてそれを設定する
            if (PitchingMissionsForDebug.Count > 0)
            {
                missions.Clear();
                missions.AddRange(PitchingMissionsForDebug);
            }

            // 要求する投球データの初期値
            // (球種はランダム、コースは厳しいコース)
            PitchingBallData requestBall = new PitchingBallData()
            {
                IsFastBall = RandomCreater.GetBool(),
                PitchingCourse = PitchingCourse.Severe
            };

            // 優先順位の低い順にソートした作戦を元にスイングデータを作成する
            // (優先度の高い作戦により、後から上書きする)
            var sortedMissions = missions.OrderBy(m => m.Priority);
            foreach (PitchingMission mission in sortedMissions)
            {
                requestBall = mission.GetRequestBall(GameData, requestBall);
            }

            // ウエストの場合は球種は直球にしておく(アニメーションを直球にするため)
            if (requestBall.PitchingCourse == PitchingCourse.PitchOut)
            {
                requestBall.IsFastBall = true;
            }

            return requestBall;
        }
开发者ID:koji716jp,项目名称:eikannyain,代码行数:44,代码来源:PitchingMissionManager.cs

示例8: GetAllTags

        public JsonResult GetAllTags(string searchTerm, int pageSize, int pageNumber)
        {
            var resultList = new List<TagViewModel>();
            if (!string.IsNullOrEmpty(searchTerm))
            {
                resultList = this.tags.GetAll().To<TagViewModel>()
                    .Where(n => n.text.ToLower()
                    .Contains(searchTerm.ToLower()))
                    .ToList();
            }
            else
            {
                resultList = this.tags.GetAll().To<TagViewModel>().ToList();
            }

            var results = resultList.OrderBy(t => t.text).Skip((pageNumber - 1) * pageSize)
                                                    .Take(pageSize)
                                                    .ToList();

            return this.Json(new { Results = results, Total = resultList.Count }, JsonRequestBehavior.AllowGet);
        }
开发者ID:Steffkn,项目名称:ASP.NET,代码行数:21,代码来源:HomeController.cs

示例9: GetSourcesAsync

        /// <summary>
        /// Gets all <see cref="IVideoSource"/>s currently in database.
        /// </summary>
        /// <returns>All <see cref="IVideoSource"/>s currently in database.</returns>
        public async Task<List<IVideoSource>> GetSourcesAsync()
        {
            if (!dbConnection.IsInitialized)
            {
                await dbConnection.InitializeAsync();
            }

            var sourcesList = new List<IVideoSource>();
            var query = dbConnection.Table<VideoSource>();
            sourcesList.AddRange(await query.ToListAsync());
            return sourcesList.OrderBy(source => source.Name).ToList();
        }
开发者ID:zynthar,项目名称:ChillED,代码行数:16,代码来源:VideoDatabase.cs

示例10: Apply

		public Player Apply(TurnInfo info, IEnumerable<Player> queue)
		{
			var owner = queue.FirstOrDefault(p => p == info.Ball.Owner);
			
			// We are not the owner.
			if (owner == null) { return null; }

			var ownerDistanceToGoal2 = (Field.EnemyGoal.Center - owner.Position).LengthSquared;

			if(!info.Other.Players.Any(p => (p.Position - Field.EnemyGoal.Center).LengthSquared  < ownerDistanceToGoal2))
			{
				if (ownerDistanceToGoal2 < 150 * 150)
				{
					owner.ActionShootGoal();
				}
				else
				{
					owner.ActionGo(Field.EnemyGoal.Center);
				}
				return owner;
			}

			var shotOnGoalTop = Field.EnemyGoal.Top - owner.Position;
			var shotOnGoalCen = Field.EnemyGoal.Center - owner.Position;
			var shotOnGoalBot = Field.EnemyGoal.Bottom - owner.Position;
			var accuracy = Statistics.GetAccuracy(10, 0.75f);
			var shotAngle = Theta.Create(shotOnGoalTop, shotOnGoalBot);

			if (shotAngle > 2f * accuracy)
			{
				if (!info.Other.Players.Any(oppo => MightCatch(oppo.Position - owner.Position, shotOnGoalCen, 10, 0.75f)))
				{
					owner.ActionShootGoal();
					return owner;
				}
			}

			var passCandidates = info.Own.Players
				.Where(p => p != owner && IsCandidate(owner, p, ownerDistanceToGoal2))
				.OrderBy(p => (Field.EnemyGoal.Center - p.Position).LengthSquared)
				.ToList();

			if (!passCandidates.Any())
			{
				owner.ActionGo(Field.EnemyGoal.Center);
				return owner;
			}

			var oppos = info.Other.Players.Where(p => p.Position.X > owner.Position.X).ToList();

			foreach (var z in PassingZs)
			{
				foreach (var power in PassingPowers)
				{
					var safe = new List<Player>();
					foreach (var candidate in passCandidates)
					{
						if (!info.Other.Players.Any(oppo => MightCatch(oppo.Position - owner.Position, candidate.Position - owner.Position, power, z)))
						{
							safe.Add(candidate);
						}
					}

					if (safe.Any())
					{
						var target = safe.OrderBy(s => (s.Position - Field.EnemyGoal.Center).LengthSquared).FirstOrDefault();
						owner.ActionShoot(target, PassingPower);
						return owner;
					}
				}
			}
			// else run.
			owner.ActionGo(Field.EnemyGoal.Center);
				
			return owner;
		}
开发者ID:Corniel,项目名称:Cloudball.Toothless,代码行数:76,代码来源:BallOwner.cs

示例11: ChooseTask

 public ActiveEstimatedTask ChooseTask(EstimatedWorkflow workflow, List<IEnumerable<ActiveEstimatedTask>> tasks)
 {
     return tasks.OrderBy(t =>
     {
         var parent = workflow.Tasks.Single(wt => wt.Id == t.First().Id);
         var depsWaitingTime = parent.RequiresDependencies.Count == 0 ? 0 : parent.RequiresDependencies.Max(d => d.ScheduledInstance.Estimation.LaunchTime + d.ScheduledInstance.Estimation.Result.Time);
         var nodesWaitingTime = t.First().Estimation.NodesTimings.Max(n => n.GetAvailabilityTime());
         var waitingTime = Math.Max(depsWaitingTime, nodesWaitingTime);
         return waitingTime + t.First().Estimation.Result.Time;
     }).First().First();
 }
开发者ID:kbochenina,项目名称:Kraken,代码行数:11,代码来源:Estimated.cs

示例12: FillReadySelect

        /// <summary>
        /// 填充數據到控件(已經準備項)
        /// </summary>
        /// <param name="source"></param>
        private void FillReadySelect(List<MachinePrepareItem_mpit_Info> SelectSource)
        {
            lock (this.snyObj)
            {
                if (SelectSource == null)
                    return;
                this.lvReadySelect.Clear();
                this.lvReadySelect.BeginUpdate();
                initReadySelect();

                var source = SelectSource.OrderBy(o => o.ppmSeq);

                foreach (MachinePrepareItem_mpit_Info t in source)
                {
                    ListViewItem item = new ListViewItem();

                    Model.HBPMS.Management.RunningManagement.PrepareProjectMaster_ppm_Info PProject = t.PrepareProjectItem;

                    item.Tag = t;

                    item.SubItems[0].Text = t.mpit_PIPFID.ToString();
                    item.SubItems.Add(PProject.ppm_iSeq.ToString());
                    item.SubItems.Add(PProject.ppm_cItemCode.ToString());
                    item.SubItems.Add(PProject.ppm_cItemName.ToString());
                    item.SubItems.Add(PProject.ppm_iPredictedTime.ToString());
                    item.SubItems.Add(PProject.ppm_lIsParallelable == false ? "否" : "是");
                    item.SubItems.Add(PProject.ppm_cItemType.ToString());

                    item.SubItems.Add(PProject.ppm_cItemTypeName.ToString());
                    item.SubItems.Add(t.mpit_PIPFID.ToString());
                    this.lvReadySelect.Items.Add(item);

                }

                this.lvReadySelect.EndUpdate();
            }
        }
开发者ID:Klutzdon,项目名称:PBIMSN,代码行数:41,代码来源:MachineReadyPlan.cs

示例13: FillReadyAll

        /// <summary>
        /// 填充數據到控件(全部準備項)
        /// </summary>
        /// <param name="source"></param>
        private void FillReadyAll(List<Model.HBPMS.Management.RunningManagement.PrepareProjectMaster_ppm_Info> All)
        {
            lock (this.snyObj)
            {
                if (All == null)
                    return;
                this.lvReadyAll.Clear();
                this.lvReadyAll.BeginUpdate();
                initReadyAll();
                initReadySelect();

                var source = All.OrderBy(o => o.ppm_iSeq);

                foreach (Model.HBPMS.Management.RunningManagement.PrepareProjectMaster_ppm_Info t in source)
                {
                    ListViewItem item = new ListViewItem();

                    item.Tag = t;

                    item.SubItems[0].Text = t.ppm_RecordID.ToString();
                    item.SubItems.Add(t.ppm_iSeq.ToString());
                    item.SubItems.Add(t.ppm_cItemCode.ToString());
                    item.SubItems.Add(t.ppm_cItemName.ToString());
                    item.SubItems.Add(t.ppm_iPredictedTime.ToString());
                    item.SubItems.Add(t.ppm_lIsParallelable == false ? "否" : "是");
                    item.SubItems.Add(t.ppm_cItemTypeName.ToString());
                    //item.SubItems.Add(((PrepareItemProfile)t).MachineType.ToString());
                    //string machineTypeDesc = container.GetValueNameInfo(DictionaryType.MachineType, ((PrepareItemProfile)t).MachineType).Display;
                    item.SubItems.Add(t.ppm_cMachineTypeName);
                    item.SubItems.Add(t.ppm_RecordID.ToString());

                    this.lvReadyAll.Items.Add(item);
                }

                this.lvReadyAll.EndUpdate();
            }
        }
开发者ID:Klutzdon,项目名称:PBIMSN,代码行数:41,代码来源:MachineReadyPlan.cs

示例14: _compileMainPart

        private IOrderedEnumerable<SentenceWord> _compileMainPart(Stage4ResultElement mainPart)
        {
            var result = new List<SentenceWord> { mainPart };

            result.AddRange(mainPart.ServiceParts);
            result.AddRange(mainPart.AddedWordsCase1);
            result.AddRange(mainPart.AddedWordsCase2);

            return result.OrderBy(word => word.Order);
        }
开发者ID:Ogonik,项目名称:LWS,代码行数:10,代码来源:LOMainPartsIPPIAlgorithms.cs

示例15: SetMembers

        /// <summary>
        /// メンバの打順とポジションを設定
        /// </summary>
        /// <param name="allPlayers">全選手一覧(スタメン選定時に同じ能力なら並び順が先を優先)</param>
        private void SetMembers(List<Player> allPlayers)
        {
            // 各ポジションごとに強い順に新しいスタメンを設定
            List<GameMember> newGameMembers = new List<GameMember>();
            List<GameMember> newOutsideMembers = new List<GameMember>();
            List<DefensePosition> pendingPositions = new List<DefensePosition>();
            foreach (DefensePosition position in DefensePositionHelper.GetEnums)
            {
                Player player;

                // 守備適正のあるメンバのうち、総合力が最も高いメンバを選定する
                if (position == DefensePosition.Pitcher)
                {
                    // コンバートにより投手でも存在しないことがありえるためFirstOrDefaultメソッドで取得
                    player = allPlayers.Where(m => DefenseTypeHelper.FitDefensePosition(position, m.FielderAbility.DefenseType)).OrderByDescending(m => m.PitcherAbility.Total).FirstOrDefault();
                }
                else
                {
                    player = allPlayers.Where(m => DefenseTypeHelper.FitDefensePosition(position, m.FielderAbility.DefenseType)).OrderByDescending(m => m.FielderAbility.Total).FirstOrDefault();
                }

                if (player != null)
                {
                    // 新しいメンバをスタメンに追加
                    GameMember member = new GameMember(player, position);
                    newGameMembers.Add(member);

                    // 選手一覧から追加メンバを削除
                    allPlayers.Remove(player);
                }
                else
                {
                    // 適切な守備適性のメンバが存在せずnullの場合は再検討
                    pendingPositions.Add(position);
                }
            }

            // 適切な守備適性でスタメンが埋まらない場合は、適当に総合力の高い順に選定
            if (pendingPositions.Count > 0)
            {
                foreach (DefensePosition position in pendingPositions)
                {
                    // 概ね適正のある守備位置から選定
                    Player player = allPlayers.Where(m => DefenseTypeHelper.MostFitDefensePosition(position, m.FielderAbility.DefenseType))
                        .OrderByDescending(m => m.FielderAbility.Total).FirstOrDefault();

                    // 概ねの適性もなければ投手以外で適当に選定
                    if (player == null)
                    {
                        player = allPlayers.OrderBy(m => m.IsPitcher).ThenByDescending(m => m.FielderAbility.Total).First();
                    }

                    // 新しいメンバをスタメンに追加
                    GameMember member = new GameMember(player, position);
                    newGameMembers.Add(member);

                    // 選手一覧から追加メンバを削除
                    allPlayers.Remove(player);
                }
            }

            // この時点で9人となるはず
            Assertion.Assert(newGameMembers.Count == 9, "newGameMembers.Count == 9");

            // 打順は、以下の順にメンバの能力値で決める
            // 9:投手(投手でも打撃強い場合があるが交代も考慮して9番とする)
            // 4:[ミート+パワー×2]トップ(初期設定で友沢亮が4番になりにくくするため長打力を重視)
            // 1:[ミート+走力]トップ
            // 3:打者能力トップ
            // 2:[ミート+智力]トップ
            // 5:打者能力トップ
            // 6:打者能力トップ
            // 7:打者能力トップ
            // 8:打者能力トップ
            GameMember member9 = newGameMembers.OrderByDescending(m => m.DefensePosition == DefensePosition.Pitcher).First();
            newGameMembers.Remove(member9);
            GameMember member4 = newGameMembers.OrderByDescending(m => m.Meet + m.Power * 2).First();
            newGameMembers.Remove(member4);
            GameMember member1 = newGameMembers.OrderByDescending(m => m.Meet + m.Run).First();
            newGameMembers.Remove(member1);
            GameMember member3 = newGameMembers.OrderByDescending(m => m.BatterAbility).First();
            newGameMembers.Remove(member3);
            GameMember member2 = newGameMembers.OrderByDescending(m => m.Meet + m.Wisdom).First();
            newGameMembers.Remove(member2);
            GameMember member5 = newGameMembers.OrderByDescending(m => m.BatterAbility).First();
            newGameMembers.Remove(member5);
            GameMember member6 = newGameMembers.OrderByDescending(m => m.BatterAbility).First();
            newGameMembers.Remove(member6);
            GameMember member7 = newGameMembers.OrderByDescending(m => m.BatterAbility).First();
            newGameMembers.Remove(member7);
            GameMember member8 = newGameMembers.OrderByDescending(m => m.BatterAbility).First();
            newGameMembers.Remove(member8);
            // 一番から打順の順番で追加し直す
            newGameMembers.Add(member1);
            newGameMembers.Add(member2);
            newGameMembers.Add(member3);
//.........这里部分代码省略.........
开发者ID:koji716jp,项目名称:eikannyain,代码行数:101,代码来源:EventManager.cs


注:本文中的Common.List.OrderBy方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。