本文整理汇总了C#中CocosSharp.CCLabelTtf.RunActions方法的典型用法代码示例。如果您正苦于以下问题:C# CCLabelTtf.RunActions方法的具体用法?C# CCLabelTtf.RunActions怎么用?C# CCLabelTtf.RunActions使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CocosSharp.CCLabelTtf
的用法示例。
在下文中一共展示了CCLabelTtf.RunActions方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: createParticlesAsync
public void createParticlesAsync()
{
isLoading = true;
var label = new CCLabelTtf("Loading...", "MarkerFelt", 22);
label.Position = _screenSize.Center;
label.Position = new CCPoint(_screenSize.Center.X, _screenSize.Height * 0.75f);
label.Visible = false;
label.Name = "Loading";
AddChild(label, 10);
var scale = new CCScaleBy(0.3f, 2);
label.RunActions(new CCDelayTime(1.0f), new CCShow());
label.RepeatForever(scale, scale.Reverse());
CCParticleSystemCache.SharedParticleSystemCache.AddParticleSystemAsync("jet.plist",
(jetConfig) =>
{
_jet = new CCParticleSystemQuad(jetConfig);
_jet.SourcePosition = new CCPoint(-_rocket._radius * 0.8f, 0);
_jet.Angle = 180;
_jet.StopSystem();
AddChild(_jet, kBackground);
loadedParticleSystems++;
updateLoading();
});
CCParticleSystemCache.SharedParticleSystemCache.AddParticleSystemAsync("boom.plist",
(boomConfig) =>
{
_boom = new CCParticleSystemQuad(boomConfig);
_boom.StopSystem();
AddChild(_boom, kForeground);
loadedParticleSystems++;
updateLoading();
});
CCParticleSystemCache.SharedParticleSystemCache.AddParticleSystemAsync("comet.plist",
(cometConfig) =>
{
_comet = new CCParticleSystemQuad(cometConfig);
_comet.StopSystem();
_comet.Position = new CCPoint(0, _screenSize.Height * 0.6f);
_comet.Visible = false;
AddChild(_comet, kForeground);
loadedParticleSystems++;
updateLoading();
});
CCParticleSystemCache.SharedParticleSystemCache.AddParticleSystemAsync("star.plist",
(starConfig) =>
{
_star = new CCParticleSystemQuad(starConfig);
_star.StopSystem();
_star.Visible = false;
AddChild(_star, kBackground, kSpriteStar);
loadedParticleSystems++;
updateLoading();
});
CCParticleSystemCache.SharedParticleSystemCache.AddParticleSystemAsync("plink.plist",
(plinkConfig) =>
{
_pickup = new CCParticleSystemQuad(plinkConfig);
_pickup.StopSystem();
AddChild(_pickup, kMiddleground);
loadedParticleSystems++;
updateLoading();
});
CCParticleSystemCache.SharedParticleSystemCache.AddParticleSystemAsync("warp.plist",
(warpConfig) =>
{
_warp = new CCParticleSystemQuad(warpConfig);
_warp.Position = _rocket.Position;
AddChild(_warp, kBackground);
loadedParticleSystems++;
updateLoading();
});
}