本文整理汇总了C#中Cocos2D.CCTexture2D类的典型用法代码示例。如果您正苦于以下问题:C# CCTexture2D类的具体用法?C# CCTexture2D怎么用?C# CCTexture2D使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CCTexture2D类属于Cocos2D命名空间,在下文中一共展示了CCTexture2D类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateNativeLabel
internal static CCTexture2D CreateNativeLabel(string text, CCSize dimensions, CCTextAlignment hAlignment,
CCVerticalTextAlignment vAlignment, string fontName,
float fontSize, CCColor4B textColor)
{
if (string.IsNullOrEmpty(text))
{
return new CCTexture2D();
}
var font = CreateFont (fontName, fontSize);
if (dimensions.Equals(CCSize.Zero))
{
CreateBitmap(1, 1);
var ms = _graphics.MeasureString(text, font);
dimensions.Width = ms.Width;
dimensions.Height = ms.Height;
}
CreateBitmap((int)dimensions.Width, (int)dimensions.Height);
var stringFormat = new StringFormat();
switch (hAlignment)
{
case CCTextAlignment.Left:
stringFormat.Alignment = StringAlignment.Near;
break;
case CCTextAlignment.Center:
stringFormat.Alignment = StringAlignment.Center;
break;
case CCTextAlignment.Right:
stringFormat.Alignment = StringAlignment.Far;
break;
}
switch (vAlignment)
{
case CCVerticalTextAlignment.Top:
stringFormat.LineAlignment = StringAlignment.Near;
break;
case CCVerticalTextAlignment.Center:
stringFormat.LineAlignment = StringAlignment.Center;
break;
case CCVerticalTextAlignment.Bottom:
stringFormat.LineAlignment = StringAlignment.Far;
break;
}
_graphics.DrawString(text, font, _brush, new RectangleF(0, 0, dimensions.Width, dimensions.Height), stringFormat);
_graphics.Flush();
var texture = new CCTexture2D();
texture.InitWithStream (SaveToStream(), Microsoft.Xna.Framework.Graphics.SurfaceFormat.Bgra4444);
return texture;
}
示例2: InitWithSize
protected virtual bool InitWithSize(CCGridSize gridSize, CCTexture2D pTexture, bool bFlipped)
{
bool bRet = true;
m_bActive = false;
m_nReuseGrid = 0;
m_sGridSize = gridSize;
m_pTexture = pTexture;
m_bIsTextureFlipped = bFlipped;
CCSize texSize = m_pTexture.ContentSize;
m_obStep.X = texSize.Width / m_sGridSize.X;
m_obStep.Y = texSize.Height / m_sGridSize.Y;
m_pGrabber = new CCGrabber();
if (m_pGrabber != null)
{
m_pGrabber.Grab(m_pTexture);
}
else
{
bRet = false;
}
//m_pShaderProgram = CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTexture);
CalculateVertexPoints();
return bRet;
}
示例3: CreateAtlasFromTexture2D
public static CCTextureAtlas CreateAtlasFromTexture2D(Microsoft.Xna.Framework.Graphics.Texture2D texture2d)
{
CCTexture2D texture = new CCTexture2D();
texture.InitWithTexture(texture2d);
CCTextureAtlas textureAtlas = CCTextureAtlas.Create(texture, 128);
return textureAtlas;
}
示例4: CreateTexture
public static Cocos2D.CCTexture2D CreateTexture(Stream stream)
{
PngDecoder png = new PngDecoder();
byte[] colors = png.Decode(stream);
CCTexture2D cctexture = new CCTexture2D();
cctexture.InitWithRawData<byte>(colors, Microsoft.Xna.Framework.Graphics.SurfaceFormat.Color, png.Width, png.Height, false);
return cctexture;
}
示例5: initWithTexture
public bool initWithTexture(CCTexture2D aTexture)
{
if (base.InitWithTexture(aTexture))
{
m_state = PaddleState.kPaddleStateUngrabbed;
}
return true;
}
示例6: InitWithTexture
/*
* init with CCTexture2D
*/
public bool InitWithTexture(CCTexture2D tex, int capacity)
{
TextureAtlas.InitWithTexture(tex, capacity);
// no lazy alloc in this node
m_pChildren = new CCRawList<CCNode>(capacity);
m_tBlendFunc = CCBlendFunc.AlphaBlend;
return true;
}
示例7: InitializeTTFAtlas
public static void InitializeTTFAtlas(int width, int height)
{
m_nWidth = width;
m_nHeight = height;
m_nDepth = 4;
m_pTexture = new CCTexture2D();
m_pData = new int[width * height];
m_pNodes.Clear();
m_pNodes.Add(new ivec3() { x = 1, y = 1, z = m_nWidth - 2 });
}
示例8: InitWithTexture
/*
* init with CCTexture2D
*/
public bool InitWithTexture(CCTexture2D tex, int capacity)
{
TextureAtlas.InitWithTexture(tex, capacity);
// no lazy alloc in this node
m_pChildren = new CCRawList<CCNode>(capacity);
m_tBlendFunc.Source = CCMacros.CCDefaultSourceBlending;
m_tBlendFunc.Destination = CCMacros.CCDefaultDestinationBlending;
//setShaderProgram(CCShaderCache::sharedShaderCache().programForKey(kCCShader_PositionTextureColor));
return true;
}
示例9: MakeTexture
private void MakeTexture()
{
m_pTexture = new CCTexture2D();
m_pTexture.OnReInit = TextureReInit;
m_pTexture.IsAntialiased = false;
m_pRenderTarget2D = CCDrawManager.CreateRenderTarget(m_Width, m_Height, m_ColorFormat, m_DepthFormat, m_Usage);
m_pTexture.InitWithTexture(m_pRenderTarget2D, m_ColorFormat, true, false);
m_bFirstUsage = true;
m_pSprite = new CCSprite(m_pTexture);
//m_pSprite.scaleY = -1;
m_pSprite.BlendFunc = CCBlendFunc.AlphaBlend;
AddChild(m_pSprite);
}
示例10: InitWithWidthAndHeight
protected virtual bool InitWithWidthAndHeight(int w, int h, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)
{
w = (int)Math.Ceiling(w * CCMacros.CCContentScaleFactor());
h = (int)Math.Ceiling(h * CCMacros.CCContentScaleFactor());
m_pTexture = new CCTexture2D();
m_pTexture.IsAntialiased = false;
m_pRenderTarget2D = CCDrawManager.CreateRenderTarget(w, h, colorFormat, depthFormat, usage);
m_pTexture.InitWithTexture(m_pRenderTarget2D, colorFormat, true, false);
m_bFirstUsage = true;
m_pSprite = new CCSprite(m_pTexture);
//m_pSprite.scaleY = -1;
m_pSprite.BlendFunc = CCBlendFunc.AlphaBlend;
AddChild(m_pSprite);
return true;
}
示例11: InitWithWidthAndHeight
protected virtual bool InitWithWidthAndHeight(int w, int h, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)
{
w = (w * CCMacros.CCContentScaleFactor());
h = (h * CCMacros.CCContentScaleFactor());
m_pTexture = new CCTexture2D();
m_pTexture.SetAliasTexParameters();
m_pRenderTarget2D = CCDrawManager.CreateRenderTarget(w, h, colorFormat, depthFormat, usage);
m_pTexture.InitWithTexture(m_pRenderTarget2D);
m_bFirstUsage = true;
m_pSprite = new CCSprite(m_pTexture);
//m_pSprite.scaleY = -1;
m_pSprite.BlendFunc = new CCBlendFunc(CCMacros.CCDefaultSourceBlending, CCMacros.CCDefaultDestinationBlending); // OGLES.GL_ONE, OGLES.GL_ONE_MINUS_SRC_ALPHA);
AddChild(m_pSprite);
return true;
}
示例12: InitWithTexture
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)
{
m_blendFunc = CCBlendFunc.AlphaBlend;
m_pobTextureAtlas = new CCTextureAtlas();
if (capacity == 0)
{
capacity = kDefaultSpriteBatchCapacity;
}
ContentSize= tex.ContentSize; // @@ TotallyEvil - contentSize should return the size of the sprite sheet
m_pobTextureAtlas.InitWithTexture(tex, capacity);
UpdateBlendFunc();
// no lazy alloc in this node
m_pChildren = new CCRawList<CCNode>(capacity);
m_pobDescendants = new CCRawList<CCSprite>(capacity);
return true;
}
示例13: AddSpriteFramesWithDictionary
public void AddSpriteFramesWithDictionary(PlistDictionary pobDictionary, CCTexture2D pobTexture)
{
AddSpriteFramesWithDictionary(pobDictionary, pobTexture, string.Empty);
}
示例14: AddSpriteFramesWithFile
/// <summary>
///
/// </summary>
/// <param name="pszPlist"></param>
/// <param name="pobTexture"></param>
/// <param name="framePrefix"></param>
/// <returns>The framePrefix parameter</returns>
public string AddSpriteFramesWithFile(string pszPlist, CCTexture2D pobTexture, string framePrefix)
{
PlistDocument document = CCContentManager.SharedContentManager.Load<PlistDocument>(pszPlist);
PlistDictionary dict = document.Root.AsDictionary;
AddSpriteFramesWithDictionary(dict, pobTexture, framePrefix);
return (framePrefix);
}
示例15: updateTexture
private void updateTexture()
{
CCTexture2D tex;
// Dump the old one
if (Texture != null)
{
Texture.Dispose();
}
// let system compute label's width or height when its value is 0
// refer to cocos2d-x issue #1430
tex = new CCTexture2D();
tex.InitWithString(m_pString,
CCMacros.CCSizePointsToPixels(m_tDimensions),
m_hAlignment,
m_vAlignment,
m_pFontName,
m_fFontSize * CCMacros.CCContentScaleFactor());
Texture = tex;
CCRect rect = CCRect.Zero;
rect.Size = m_pobTexture.ContentSize;
SetTextureRect(rect);
}