本文整理汇总了C#中ClipperLib.Clipper.AddPaths方法的典型用法代码示例。如果您正苦于以下问题:C# Clipper.AddPaths方法的具体用法?C# Clipper.AddPaths怎么用?C# Clipper.AddPaths使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ClipperLib.Clipper
的用法示例。
在下文中一共展示了Clipper.AddPaths方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetIntersection
public static XYPolygon GetIntersection(XYPolygon pol1, XYPolygon pol2)
{
List<List<IntPoint>> subj = new List<List<IntPoint>>();
subj.Add(new List<IntPoint>(pol1.Points.Count));
foreach(var p in pol1.Points)
subj[0].Add(new IntPoint(p.X, p.Y));
List<List<IntPoint>> clip = new List<List<IntPoint>>();
clip.Add(new List<IntPoint>(pol2.Points.Count));
foreach (var p in pol2.Points)
clip[0].Add(new IntPoint(p.X, p.Y));
List<List<IntPoint>> solution = new List<List<IntPoint>>();
Clipper c = new Clipper();
c.AddPaths(subj, PolyType.ptSubject, true);
c.AddPaths(clip, PolyType.ptClip, true);
c.Execute(ClipType.ctIntersection, solution,
PolyFillType.pftEvenOdd, PolyFillType.pftEvenOdd);
XYPolygon ToReturn = new XYPolygon();
if (solution.Count > 0)
foreach (var p in solution[0])
ToReturn.Points.Add(new XYPoint(p.X,p.Y));
return ToReturn;
}
示例2: clip
public static List<List<Vector2>> clip(List<Vector2> boundary, List<Vector2> region)
{
Polygons boundaryPoly = createPolygons(boundary);
Polygons regionPoly = createPolygons(region);
//clip triangular polygon against the boundary polygon
Polygons result = new Polygons();
Clipper c = new Clipper();
c.AddPaths(regionPoly, PolyType.ptClip, true);
c.AddPaths(boundaryPoly, PolyType.ptSubject, true);
c.Execute(ClipType.ctIntersection, result, PolyFillType.pftEvenOdd, PolyFillType.pftEvenOdd);
List<List<Vector2>> clippedPolygons = new List<List<Vector2>>();
foreach (Polygon poly in result)
{
List<Vector2> clippedPoly = new List<Vector2>();
foreach (IntPoint p in poly)
{
clippedPoly.Add(new Vector2(p.X, p.Y) / multiplier);
}
clippedPolygons.Add(clippedPoly);
}
return clippedPolygons;
}
示例3: ClipPoly
//Apply a polygon clipper operation on subject vertices using cut vertices
public static List<Vector2[]> ClipPoly(Vector2[] subject, Vector2[] cut, ClipType operation)
{
List<Vector2[]> cutPolygons = new List<Vector2[]>();
Paths subj = new Paths(1);
subj.Add(Vector2ToIntList(subject));
Paths clip = new Paths(1);
clip.Add(Vector2ToIntList(cut));
Paths solution = new Paths();
Clipper c = new Clipper();
c.AddPaths(subj, PolyType.ptSubject, true);
c.AddPaths(clip, PolyType.ptClip, true);
c.Execute(operation,solution,
PolyFillType.pftEvenOdd, PolyFillType.pftEvenOdd);
/*
for(int i = 0; i<solution.Count; i++){
if( Mathf.Abs((float)Clipper.Area(solution[i])) > ignoreArea){
cutPolygons.Add( IntListToVector2( solution[i] ));
}
}
*/
return IntListsToVector2(solution);
}
示例4: Run
public List<List<IntPoint>> Run (List<List<IntPoint>> subject, double scale)
{
var c = ToClipper (scale, clip);
var clipper = new Clipper ();
clipper.AddPaths (subject, PolyType.ptSubject, subjectClosed);
clipper.AddPaths (c, PolyType.ptClip, true);
var solution = new List<List<IntPoint>> ();
clipper.Execute (type, solution, subjectFill, clipFill);
return solution;
}
示例5: RelativeAreaDiff
public double RelativeAreaDiff (List<List<IntPoint>> actual, List<List<IntPoint>>expected)
{
var expectedArea = expected.Sum (path => Clipper.Area (path));
var difference = new List<List<IntPoint>> ();
var clipper = new Clipper ();
clipper.AddPaths (actual, PolyType.ptSubject, true);
clipper.AddPaths (expected, PolyType.ptClip, true);
clipper.Execute (ClipType.ctXor, difference, PolyFillType.pftEvenOdd, PolyFillType.pftEvenOdd);
var differenceArea = difference.Sum (path => Clipper.Area (path));
return Math.Abs (differenceArea) / Math.Abs (expectedArea);
}
示例6: IsIntersects
/// <summary>
/// Checks if polygons are intersecting
/// </summary>
/// <param name="p1">Subject polygon</param>
/// <param name="p2">Clip polygon(s)</param>
/// <returns>true if intersects</returns>
public static bool IsIntersects(Paths p1, params Paths[] p2)
{
Clipper c = new Clipper();
Paths solution = new Paths();
c.AddPaths(p1, PolyType.ptSubject, true);
for (int i = 0; i < p2.Length; i++)
c.AddPaths(p2[i], PolyType.ptClip, true);
c.Execute(ClipType.ctIntersection, solution, PolyFillType.pftEvenOdd, PolyFillType.pftEvenOdd);
return solution.Count != 0;
}
示例7: ClipPolygons
public static Paths ClipPolygons(List<Polygon> polygons)
{
var subj = new Paths(polygons.Count);
var clip = new Paths(polygons.Count);
foreach (var polygon in polygons)
{
subj.Add(polygon.ToClipperPath());
clip.Add(polygon.ToClipperPath());
}
var solution = new Paths();
var c = new Clipper();
c.AddPaths(subj, PolyType.ptSubject, true);
c.AddPaths(clip, PolyType.ptClip, true);
c.Execute(ClipType.ctUnion, solution, PolyFillType.pftPositive, PolyFillType.pftEvenOdd);
return solution;
}
示例8: Add
public static List<Vector2> Add(this Shape shape, Shape secondShape, Action<Shape> completed)
{
List<Vector2> points = new List<Vector2>();
Clipper c = new Clipper();
List<List<IntPoint>> subj = new List<List<IntPoint>>();
List<List<IntPoint>> clip = new List<List<IntPoint>>();
List<List<IntPoint>> solution = new List<List<IntPoint>>();
List<IntPoint> p1 = new List<IntPoint>();
List<IntPoint> p2 = new List<IntPoint>();
int i = 0, l = shape.Points.Length;
Vector2 pos = shape.BuiltGameObject.transform.position;
for(;i<l;++i)
{
IntPoint ip = new IntPoint(shape.Points[i].x + pos.x,shape.Points[i].y + pos.y);
p1.Add(ip);
}
p1.Add(p1[0]);
pos = secondShape.BuiltGameObject.transform.position;
i = 0; l = secondShape.Points.Length;
for(;i<l;++i)
{
IntPoint ip = new IntPoint(secondShape.Points[i].x + pos.x,secondShape.Points[i].y + pos.y);
p2.Add(ip);
}
p2.Add(p2[0]);
subj.Add(p1);
clip.Add(p2);
c.AddPaths(subj,PolyType.ptSubject,true);
c.AddPaths(clip,PolyType.ptClip,true);
c.Execute(ClipType.ctUnion,solution);
i = 0; l = solution[0].Count;
for(;i<l;++i)
{
float x = System.Convert.ToSingle(solution[0][i].X);
float y = System.Convert.ToSingle(solution[0][i].Y);
points.Add(new Vector2(x,y));
}
Mesh2D.Instance.ReBuild(shape.BuiltGameObject,points,completed,shape.Col);
return points;
}
示例9: CombinePaths
private PathStorage CombinePaths(IVertexSource a, IVertexSource b, ClipType clipType)
{
List<List<IntPoint>> aPolys = VertexSourceToClipperPolygons.CreatePolygons(a);
List<List<IntPoint>> bPolys = VertexSourceToClipperPolygons.CreatePolygons(b);
Clipper clipper = new Clipper();
clipper.AddPaths(aPolys, PolyType.ptSubject, true);
clipper.AddPaths(bPolys, PolyType.ptClip, true);
List<List<IntPoint>> intersectedPolys = new List<List<IntPoint>>();
clipper.Execute(clipType, intersectedPolys);
PathStorage output = VertexSourceToClipperPolygons.CreatePathStorage(intersectedPolys);
output.Add(0, 0, ShapePath.FlagsAndCommand.CommandStop);
return output;
}
示例10: GetArea
List<IntPoint> GetArea(Mesh mesh)
{
int[] triangles = mesh.triangles;
Vector3[] vertices = mesh.vertices;
List<Vector2> list = new List<Vector2>();
//Debug.Log("ver count: " + vertices.Length + " triangle: " + triangles.Length);
float y = float.MinValue;
for(int i=0; i < triangles.Length; i = i+3){
Vector3 p0 = vertices[triangles[i]];
Vector3 p1 = vertices[triangles[i+1]];
Vector3 p2 = vertices[triangles[i+2]];
if(Approximately(p0.y, p1.y) && Approximately(p0.y, p2.y)){
//Debug.Log(string.Format("({0}, {1}, {2})", p0, p1, p2));
if(y == float.MinValue){
y = p0.y;
}
if(Approximately(p0.y, y)){
list.Add(new Vector2(p0.x, p0.z));
list.Add(new Vector2(p1.x, p1.z));
list.Add(new Vector2(p2.x, p2.z));
}
}
}
//Debug.Log("list: " + list.Count);
List<List<IntPoint>> paths = new List<List<IntPoint>>();
for(int i=0; i < list.Count; i = i+3){
List<IntPoint> path = new List<IntPoint>();
for(int j=0; j < 3; j++){
path.Add(new IntPoint(list[i+j].x * clipScalling, list[i+j].y * clipScalling));
}
paths.Add(path);
}
Clipper clipper = new Clipper();
List<List<IntPoint>> solution = new List<List<IntPoint>>();
clipper.AddPaths(paths, PolyType.ptSubject, true);
clipper.Execute(ClipType.ctUnion, solution);
if(solution.Count > 0){
return solution[0];
}
return null;
}
示例11: GenerateLinePaths
public static void GenerateLinePaths(Polygons polygonToInfill, ref Polygons infillLinesToPrint, int lineSpacing, int infillExtendIntoPerimeter_um, double rotation, long rotationOffset = 0)
{
if (polygonToInfill.Count > 0)
{
Polygons outlines = polygonToInfill.Offset(infillExtendIntoPerimeter_um);
if (outlines.Count > 0)
{
PointMatrix matrix = new PointMatrix(-(rotation + 90)); // we are rotating the part so we rotate by the negative so the lines go the way we expect
outlines.ApplyMatrix(matrix);
Aabb boundary = new Aabb(outlines);
boundary.min.X = ((boundary.min.X / lineSpacing) - 1) * lineSpacing - rotationOffset;
int xLineCount = (int)((boundary.max.X - boundary.min.X + (lineSpacing - 1)) / lineSpacing);
Polygons unclipedPatern = new Polygons();
long firstX = boundary.min.X / lineSpacing * lineSpacing;
for (int lineIndex = 0; lineIndex < xLineCount; lineIndex++)
{
Polygon line = new Polygon();
line.Add(new IntPoint(firstX + lineIndex * lineSpacing, boundary.min.Y));
line.Add(new IntPoint(firstX + lineIndex * lineSpacing, boundary.max.Y));
unclipedPatern.Add(line);
}
PolyTree ret = new PolyTree();
Clipper clipper = new Clipper();
clipper.AddPaths(unclipedPatern, PolyType.ptSubject, false);
clipper.AddPaths(outlines, PolyType.ptClip, true);
clipper.Execute(ClipType.ctIntersection, ret, PolyFillType.pftPositive, PolyFillType.pftEvenOdd);
Polygons newSegments = Clipper.OpenPathsFromPolyTree(ret);
PointMatrix inversematrix = new PointMatrix((rotation + 90));
newSegments.ApplyMatrix(inversematrix);
infillLinesToPrint.AddRange(newSegments);
}
}
}
示例12: CombinePaths
private PathStorage CombinePaths(IVertexSource a, IVertexSource b, ClipType clipType)
{
List<List<IntPoint>> aPolys = CreatePolygons(a);
List<List<IntPoint>> bPolys = CreatePolygons(b);
Clipper clipper = new Clipper();
clipper.AddPaths(aPolys, PolyType.ptSubject, true);
clipper.AddPaths(bPolys, PolyType.ptClip, true);
List<List<IntPoint>> intersectedPolys = new List<List<IntPoint>>();
clipper.Execute(clipType, intersectedPolys);
PathStorage output = new PathStorage();
foreach (List<IntPoint> polygon in intersectedPolys)
{
bool first = true;
foreach (IntPoint point in polygon)
{
if (first)
{
output.Add(point.X / 1000.0, point.Y / 1000.0, ShapePath.FlagsAndCommand.CommandMoveTo);
first = false;
}
else
{
output.Add(point.X / 1000.0, point.Y / 1000.0, ShapePath.FlagsAndCommand.CommandLineTo);
}
}
output.ClosePolygon();
}
output.Add(0, 0, ShapePath.FlagsAndCommand.CommandStop);
return output;
}
示例13: Clip
public void Clip(double x0, double x1, double y0, double y1)
{
var p00 = new Point3d(x0, y0, 0.0);
var p01 = new Point3d(x0, y1, 0.0);
var p11 = new Point3d(x1, y1, 0.0);
var p10 = new Point3d(x1, y0, 0.0);
var clip = new[] { p00, p10, p11, p01, p00 }.ToPolygon(Plane.WorldXY, Unit);
var clipper = new Clipper();
clipper.AddPaths(Polygons, PolyType.ptSubject, true);
clipper.AddPath(clip, PolyType.ptClip, true);
var solution = new List<List<IntPoint>>();
clipper.Execute(ClipType.ctIntersection, solution, PolyFillType.pftEvenOdd, PolyFillType.pftNonZero);
Polygons = solution;
Curves = Polygons.ToCurves(Plane, Unit);
}
示例14: TestCliper
private static void TestCliper()
{
Paths subj = new Paths(2);
subj.Add(new Path(4));
subj[0].Add(new IntPoint(180, 200));
subj[0].Add(new IntPoint(260, 200));
subj[0].Add(new IntPoint(260, 150));
subj[0].Add(new IntPoint(180, 150));
subj.Add(new Path(3));
subj[1].Add(new IntPoint(215, 160));
subj[1].Add(new IntPoint(230, 190));
subj[1].Add(new IntPoint(200, 190));
Paths clip = new Paths(1);
clip.Add(new Path(4));
clip[0].Add(new IntPoint(190, 210));
clip[0].Add(new IntPoint(240, 210));
clip[0].Add(new IntPoint(240, 130));
clip[0].Add(new IntPoint(190, 130));
//DrawPolygons(subj, Color.FromArgb(0x16, 0, 0, 0xFF),
// Color.FromArgb(0x60, 0, 0, 0xFF));
//DrawPolygons(clip, Color.FromArgb(0x20, 0xFF, 0xFF, 0),
// Color.FromArgb(0x30, 0xFF, 0, 0));
Paths solution = new Paths();
Clipper c = new Clipper();
c.AddPaths(subj, PolyType.ptSubject, true);
c.AddPaths(clip, PolyType.ptClip, true);
c.Execute(ClipType.ctIntersection, solution,
PolyFillType.pftEvenOdd, PolyFillType.pftEvenOdd);
//DrawPolygons(solution, Color.FromArgb(0x30, 0, 0xFF, 0),
// Color.FromArgb(0xFF, 0, 0x66, 0));
}
示例15: InterceptionQ
private static void InterceptionQ(Obj_AI_Hero Enemy)
{
Geometry.Polygon.Circle Qspellpoly = new Geometry.Polygon.Circle(PreCastPos(Enemy, 0.6f), 130f);
Paths subjs = new Paths();
foreach (var bla in WPPolygon(Enemy).ToPolygons())
{
subjs.Add(bla.ToClipperPath());
}
Paths clips = new Paths(1);
clips.Add(Qspellpoly.ToClipperPath());
Paths solution = new Paths();
Clipper c = new Clipper();
c.AddPaths(subjs, PolyType.ptSubject, true);
c.AddPaths(clips, PolyType.ptClip, true);
c.Execute(ClipType.ctIntersection, solution);
foreach (var bli in solution.ToPolygons())
{
bli.Draw(System.Drawing.Color.Blue);
}
}