本文整理汇总了C#中Chummer.frmSelectVehicleMod类的典型用法代码示例。如果您正苦于以下问题:C# frmSelectVehicleMod类的具体用法?C# frmSelectVehicleMod怎么用?C# frmSelectVehicleMod使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
frmSelectVehicleMod类属于Chummer命名空间,在下文中一共展示了frmSelectVehicleMod类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: tsVehicleAddWeaponModification_Click
private void tsVehicleAddWeaponModification_Click(object sender, EventArgs e)
{
// Attempt to locate the selected VehicleWeapon.
bool blnFound = false;
Vehicle objFoundVehicle = new Vehicle(_objCharacter);
Weapon objWeapon = _objFunctions.FindVehicleWeapon(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objFoundVehicle);
if (objWeapon != null)
blnFound = true;
if (!blnFound)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_VehicleWeaponMods"), LanguageManager.Instance.GetString("MessageTitle_VehicleWeaponMods"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter);
// Make sure the Weapon allows Modifications to be added to it.
// Open the Weapons XML file and locate the selected Weapon.
XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml");
XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objWeapon.Name + "\"]");
if (objXmlWeapon == null)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotModifyWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_CannotModifyWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
if (objXmlWeapon["allowmod"] != null)
{
if (objXmlWeapon["allowmod"].InnerText == "false")
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotModifyWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_CannotModifyWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
}
// Set the Weapon properties for the window.
frmPickVehicleMod.WeaponCost = objWeapon.Cost;
frmPickVehicleMod.TotalWeaponCost = objWeapon.TotalCost;
frmPickVehicleMod.ModMultiplier = objWeapon.ModMultiplier;
frmPickVehicleMod.InputFile = "weapons";
frmPickVehicleMod.ShowDialog(this);
// Make sure the dialogue window was not canceled.
if (frmPickVehicleMod.DialogResult == DialogResult.Cancel)
return;
// Locate the selected piece.
XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickVehicleMod.SelectedMod + "\"]");
TreeNode objNode = new TreeNode();
WeaponMod objMod = new WeaponMod(_objCharacter);
objMod.Create(objXmlMod, objNode);
objMod.Rating = frmPickVehicleMod.SelectedRating;
objMod.Parent = objWeapon;
objWeapon.WeaponMods.Add(objMod);
objNode.Text = objMod.DisplayName;
objNode.ContextMenuStrip = cmsVehicleWeaponMod;
treVehicles.SelectedNode.Nodes.Add(objNode);
treVehicles.SelectedNode.Expand();
if (frmPickVehicleMod.AddAgain)
tsVehicleAddWeaponModification_Click(sender, e);
UpdateCharacterInfo();
}
示例2: tsVehicleAddMod_Click
private void tsVehicleAddMod_Click(object sender, EventArgs e)
{
// Make sure a parent items is selected, then open the Select Vehicle Mod window.
try
{
if (treVehicles.SelectedNode.Level == 0)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
}
catch
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
if (treVehicles.SelectedNode.Level > 1)
treVehicles.SelectedNode = treVehicles.SelectedNode.Parent;
Vehicle objSelectedVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);
frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter);
// Set the Vehicle properties for the window.
frmPickVehicleMod.VehicleCost = Convert.ToInt32(objSelectedVehicle.Cost);
frmPickVehicleMod.Body = objSelectedVehicle.TotalBody;
frmPickVehicleMod.Seats = objSelectedVehicle.Seats;
frmPickVehicleMod.Handling = objSelectedVehicle.Handling;
frmPickVehicleMod.Speed = objSelectedVehicle.Speed;
frmPickVehicleMod.Accel = objSelectedVehicle.Accel;
frmPickVehicleMod.DeviceRating = objSelectedVehicle.DeviceRating;
frmPickVehicleMod.HasModularElectronics = objSelectedVehicle.HasModularElectronics();
frmPickVehicleMod.ShowDialog(this);
// Make sure the dialogue window was not canceled.
if (frmPickVehicleMod.DialogResult == DialogResult.Cancel)
return;
// Open the Vehicles XML file and locate the selected piece.
XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml");
XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickVehicleMod.SelectedMod + "\"]");
TreeNode objNode = new TreeNode();
VehicleMod objMod = new VehicleMod(_objCharacter);
objMod.Create(objXmlMod, objNode, frmPickVehicleMod.SelectedRating);
// Make sure that the Armor Rating does not exceed the maximum allowed by the Vehicle.
if (objMod.Name.StartsWith("Armor"))
{
if (objMod.Rating > objSelectedVehicle.MaxArmor)
{
objMod.Rating = objSelectedVehicle.MaxArmor;
objNode.Text = objMod.DisplayName;
}
}
objSelectedVehicle.Mods.Add(objMod);
objNode.ContextMenuStrip = cmsVehicle;
treVehicles.SelectedNode.Nodes.Add(objNode);
treVehicles.SelectedNode.Expand();
RefreshSelectedVehicle();
// Check for Improved Sensor bonus.
if (objMod.Bonus != null)
{
if (objMod.Bonus["selecttext"] != null)
{
frmSelectText frmPickText = new frmSelectText();
frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", objMod.DisplayNameShort);
frmPickText.ShowDialog(this);
objMod.Extra = frmPickText.SelectedValue;
objNode.Text = objMod.DisplayName;
}
if (objMod.Bonus["improvesensor"] != null)
{
ChangeVehicleSensor(objSelectedVehicle, true);
}
}
_blnIsDirty = true;
UpdateWindowTitle();
if (frmPickVehicleMod.AddAgain)
tsVehicleAddMod_Click(sender, e);
}
示例3: tsWeaponAddModification_Click
private void tsWeaponAddModification_Click(object sender, EventArgs e)
{
// Make sure a parent item is selected, then open the Select Accessory window.
try
{
if (treWeapons.SelectedNode.Level == 0)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_SelectWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
}
catch
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_SelectWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
// Locate the Weapon that is selected in the Tree.
Weapon objWeapon = _objFunctions.FindWeapon(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons);
frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter, true);
// Make sure the Weapon allows Modifications to be added to it.
// Open the Weapons XML file and locate the selected Weapon.
XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml");
XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objWeapon.Name + "\"]");
if (objXmlWeapon == null)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotModifyWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_CannotModifyWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
if (objXmlWeapon["allowmod"] != null)
{
if (objXmlWeapon["allowmod"].InnerText == "false")
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotModifyWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_CannotModifyWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
}
// Set the Weapon properties for the window.
frmPickVehicleMod.WeaponCost = objWeapon.Cost;
frmPickVehicleMod.TotalWeaponCost = objWeapon.TotalCost;
frmPickVehicleMod.ModMultiplier = objWeapon.ModMultiplier;
frmPickVehicleMod.InputFile = "weapons";
frmPickVehicleMod.ShowDialog(this);
// Make sure the dialogue window was not canceled.
if (frmPickVehicleMod.DialogResult == DialogResult.Cancel)
return;
// Locate the selected piece.
XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickVehicleMod.SelectedMod + "\"]");
TreeNode objNode = new TreeNode();
WeaponMod objMod = new WeaponMod(_objCharacter);
objMod.Create(objXmlMod, objNode);
objMod.Rating = frmPickVehicleMod.SelectedRating;
objMod.Parent = objWeapon;
// Do not allow the user to add a new Weapon Mod if the Weapon's Capacity has been reached.
if (_objOptions.EnforceCapacity && objWeapon.SlotsRemaining - objMod.Slots < 0)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_CapacityReached"), LanguageManager.Instance.GetString("MessageTitle_CapacityReached"), MessageBoxButtons.OK, MessageBoxIcon.Information);
if (frmPickVehicleMod.AddAgain)
tsWeaponAddModification_Click(sender, e);
return;
}
// Check the item's Cost and make sure the character can afford it.
int intOriginalCost = objWeapon.TotalCost;
objWeapon.WeaponMods.Add(objMod);
int intCost = objWeapon.TotalCost - intOriginalCost;
// Apply a markup if applicable.
if (frmPickVehicleMod.Markup != 0)
{
double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo);
dblCost *= 1 + (Convert.ToDouble(frmPickVehicleMod.Markup, GlobalOptions.Instance.CultureInfo) / 100.0);
intCost = Convert.ToInt32(dblCost);
}
// Multiply the cost if applicable.
if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
intCost *= _objOptions.RestrictedCostMultiplier;
if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
intCost *= _objOptions.ForbiddenCostMultiplier;
if (!frmPickVehicleMod.FreeCost)
{
if (intCost > _objCharacter.Nuyen)
{
objWeapon.WeaponMods.Remove(objMod);
MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
if (frmPickVehicleMod.AddAgain)
tsWeaponAddModification_Click(sender, e);
//.........这里部分代码省略.........
示例4: tsWeaponAddModification_Click
private void tsWeaponAddModification_Click(object sender, EventArgs e)
{
// Make sure a parent item is selected, then open the Select Accessory window.
try
{
if (treWeapons.SelectedNode.Level == 0)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_SelectWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
}
catch
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_SelectWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
// Locate the Weapon that is selected in the Tree.
Weapon objWeapon = (Weapon)_objFunctions.FindEquipment(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons, typeof(Weapon));
frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter);
// Make sure the Weapon allows Modifications to be added to it.
// Open the Weapons XML file and locate the selected Weapon.
XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml");
XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[id = \"" + objWeapon.ExternalId + "\"]");
if (objXmlWeapon == null)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotModifyWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_CannotModifyWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
if (objXmlWeapon["allowmod"] != null)
{
if (objXmlWeapon["allowmod"].InnerText == "false")
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotModifyWeaponMod"), LanguageManager.Instance.GetString("MessageTitle_CannotModifyWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
}
// Set the Weapon properties for the window.
frmPickVehicleMod.WeaponCost = objWeapon.Cost;
frmPickVehicleMod.TotalWeaponCost = objWeapon.TotalCost;
frmPickVehicleMod.ModMultiplier = objWeapon.ModMultiplier;
frmPickVehicleMod.WindowMode = frmSelectVehicleMod.Mode.WeaponMod;
frmPickVehicleMod.ShowDialog(this);
// Make sure the dialogue window was not canceled.
if (frmPickVehicleMod.DialogResult == DialogResult.Cancel)
return;
// Locate the selected piece.
XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[id = \"" + frmPickVehicleMod.SelectedMod + "\"]");
TreeNode objNode = new TreeNode();
WeaponMod objMod = new WeaponMod(_objCharacter);
objMod.Create(objXmlMod, objNode);
objMod.Rating = frmPickVehicleMod.SelectedRating;
objMod.Parent = objWeapon;
objWeapon.WeaponMods.Add(objMod);
objNode.Text = objMod.DisplayName;
objNode.ContextMenuStrip = cmsWeaponMod;
treWeapons.SelectedNode.Nodes.Add(objNode);
treWeapons.SelectedNode.Expand();
UpdateCharacterInfo();
RefreshSelectedWeapon();
if (frmPickVehicleMod.AddAgain)
tsWeaponAddModification_Click(sender, e);
}
示例5: tsVehicleAddMod_Click
private void tsVehicleAddMod_Click(object sender, EventArgs e)
{
// Make sure a parent items is selected, then open the Select Vehicle Mod window.
try
{
if (treVehicles.SelectedNode.Level == 0)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
}
catch
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
if (treVehicles.SelectedNode.Level > 1)
treVehicles.SelectedNode = treVehicles.SelectedNode.Parent;
Vehicle objSelectedVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);
frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter, true);
// Set the Vehicle properties for the window.
frmPickVehicleMod.VehicleCost = Convert.ToInt32(objSelectedVehicle.Cost);
frmPickVehicleMod.Body = objSelectedVehicle.Body;
frmPickVehicleMod.Speed = objSelectedVehicle.Speed;
frmPickVehicleMod.Accel = objSelectedVehicle.Accel;
frmPickVehicleMod.DeviceRating = objSelectedVehicle.DeviceRating;
frmPickVehicleMod.HasModularElectronics = objSelectedVehicle.HasModularElectronics();
frmPickVehicleMod.ShowDialog(this);
// Make sure the dialogue window was not canceled.
if (frmPickVehicleMod.DialogResult == DialogResult.Cancel)
return;
// Open the Vehicles XML file and locate the selected piece.
XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml");
XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickVehicleMod.SelectedMod + "\"]");
TreeNode objNode = new TreeNode();
VehicleMod objMod = new VehicleMod(_objCharacter);
objMod.Create(objXmlMod, objNode, frmPickVehicleMod.SelectedRating);
// Make sure that the Armor Rating does not exceed the maximum allowed by the Vehicle.
if (objMod.Name.StartsWith("Armor"))
{
if (objMod.Rating > objSelectedVehicle.MaxArmor)
{
objMod.Rating = objSelectedVehicle.MaxArmor;
objNode.Text = objMod.DisplayName;
}
}
// Check the item's Cost and make sure the character can afford it.
int intOriginalCost = objSelectedVehicle.TotalCost;
objSelectedVehicle.Mods.Add(objMod);
// Do not allow the user to add a new Vehicle Mod if the Vehicle's Capacity has been reached.
if (_objOptions.EnforceCapacity && objSelectedVehicle.Slots < objSelectedVehicle.SlotsUsed)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_CapacityReached"), LanguageManager.Instance.GetString("MessageTitle_CapacityReached"), MessageBoxButtons.OK, MessageBoxIcon.Information);
objSelectedVehicle.Mods.Remove(objMod);
if (frmPickVehicleMod.AddAgain)
tsVehicleAddMod_Click(sender, e);
return;
}
int intCost = objSelectedVehicle.TotalCost - intOriginalCost;
// Apply a markup if applicable.
if (frmPickVehicleMod.Markup != 0)
{
double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo);
dblCost *= 1 + (Convert.ToDouble(frmPickVehicleMod.Markup, GlobalOptions.Instance.CultureInfo) / 100.0);
intCost = Convert.ToInt32(dblCost);
}
// Multiply the cost if applicable.
if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
intCost *= _objOptions.RestrictedCostMultiplier;
if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
intCost *= _objOptions.ForbiddenCostMultiplier;
if (!frmPickVehicleMod.FreeCost)
{
if (intCost > _objCharacter.Nuyen)
{
objSelectedVehicle.Mods.Remove(objMod);
MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
if (frmPickVehicleMod.AddAgain)
tsVehicleAddMod_Click(sender, e);
return;
}
else
{
// Create the Expense Log Entry.
ExpenseLogEntry objExpense = new ExpenseLogEntry();
//.........这里部分代码省略.........