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C# frmSelectText.ShowDialog方法代码示例

本文整理汇总了C#中Chummer.frmSelectText.ShowDialog方法的典型用法代码示例。如果您正苦于以下问题:C# frmSelectText.ShowDialog方法的具体用法?C# frmSelectText.ShowDialog怎么用?C# frmSelectText.ShowDialog使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Chummer.frmSelectText的用法示例。


在下文中一共展示了frmSelectText.ShowDialog方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: tsVehicleAddMod_Click

        private void tsVehicleAddMod_Click(object sender, EventArgs e)
        {
            // Make sure a parent items is selected, then open the Select Vehicle Mod window.
            try
            {
                if (treVehicles.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (treVehicles.SelectedNode.Level > 1)
                treVehicles.SelectedNode = treVehicles.SelectedNode.Parent;

            Vehicle objSelectedVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);

            frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter);
            // Set the Vehicle properties for the window.
            frmPickVehicleMod.VehicleCost = Convert.ToInt32(objSelectedVehicle.Cost);
            frmPickVehicleMod.Body = objSelectedVehicle.TotalBody;
			frmPickVehicleMod.Seats = objSelectedVehicle.Seats;
			frmPickVehicleMod.Handling = objSelectedVehicle.Handling;
			frmPickVehicleMod.Speed = objSelectedVehicle.Speed;
            frmPickVehicleMod.Accel = objSelectedVehicle.Accel;
            frmPickVehicleMod.DeviceRating = objSelectedVehicle.DeviceRating;
            frmPickVehicleMod.HasModularElectronics = objSelectedVehicle.HasModularElectronics();

            frmPickVehicleMod.ShowDialog(this);

            // Make sure the dialogue window was not canceled.
            if (frmPickVehicleMod.DialogResult == DialogResult.Cancel)
                return;

            // Open the Vehicles XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml");

            XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickVehicleMod.SelectedMod + "\"]");

            TreeNode objNode = new TreeNode();
            VehicleMod objMod = new VehicleMod(_objCharacter);
            objMod.Create(objXmlMod, objNode, frmPickVehicleMod.SelectedRating);

            // Make sure that the Armor Rating does not exceed the maximum allowed by the Vehicle.
            if (objMod.Name.StartsWith("Armor"))
            {
                if (objMod.Rating > objSelectedVehicle.MaxArmor)
                {
                    objMod.Rating = objSelectedVehicle.MaxArmor;
                    objNode.Text = objMod.DisplayName;
                }
            }

            objSelectedVehicle.Mods.Add(objMod);

            objNode.ContextMenuStrip = cmsVehicle;
            treVehicles.SelectedNode.Nodes.Add(objNode);
            treVehicles.SelectedNode.Expand();
            RefreshSelectedVehicle();

            // Check for Improved Sensor bonus.
            if (objMod.Bonus != null)
            {
                if (objMod.Bonus["selecttext"] != null)
                {
                    frmSelectText frmPickText = new frmSelectText();
                    frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", objMod.DisplayNameShort);
                    frmPickText.ShowDialog(this);
                    objMod.Extra = frmPickText.SelectedValue;
                    objNode.Text = objMod.DisplayName;
                }
                if (objMod.Bonus["improvesensor"] != null)
                {
                    ChangeVehicleSensor(objSelectedVehicle, true);
                }
            }

            _blnIsDirty = true;
            UpdateWindowTitle();

            if (frmPickVehicleMod.AddAgain)
                tsVehicleAddMod_Click(sender, e);
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:88,代码来源:frmCreate.cs

示例2: cmdAddArmorBundle_Click

        private void cmdAddArmorBundle_Click(object sender, EventArgs e)
        {
            // Add a new location to the Armor Tree.
            frmSelectText frmPickText = new frmSelectText();
            frmPickText.Description = LanguageManager.Instance.GetString("String_AddLocation");
            frmPickText.ShowDialog(this);

            if (frmPickText.DialogResult == DialogResult.Cancel || frmPickText.SelectedValue == "")
                return;

            string strLocation = frmPickText.SelectedValue;
            _objCharacter.ArmorBundles.Add(strLocation);

            TreeNode objLocation = new TreeNode();
            objLocation.Tag = strLocation;
            objLocation.Text = strLocation;
            objLocation.ContextMenuStrip = cmsArmorLocation;
            treArmor.Nodes.Add(objLocation);

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:22,代码来源:frmCreate.cs

示例3: cmdAddVehicleLocation_Click

        private void cmdAddVehicleLocation_Click(object sender, EventArgs e)
        {
            // Make sure a Vehicle is selected.
            Vehicle objVehicle = new Vehicle(_objCharacter);
            try
            {
                if (treVehicles.SelectedNode.Level == 1)
                {
                    objVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);
                }
                else
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicleLocation"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicleLocation"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            // Add a new location to the selected Vehicle.
            frmSelectText frmPickText = new frmSelectText();
            frmPickText.Description = LanguageManager.Instance.GetString("String_AddLocation");
            frmPickText.ShowDialog(this);

            if (frmPickText.DialogResult == DialogResult.Cancel || frmPickText.SelectedValue == "")
                return;

            string strLocation = frmPickText.SelectedValue;
            objVehicle.Locations.Add(strLocation);

            TreeNode objLocation = new TreeNode();
            objLocation.Tag = strLocation;
            objLocation.Text = strLocation;
            objLocation.ContextMenuStrip = cmsVehicleLocation;
            treVehicles.SelectedNode.Nodes.Add(objLocation);

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:42,代码来源:frmCreate.cs

示例4: tsVehicleRenameLocation_Click

        private void tsVehicleRenameLocation_Click(object sender, EventArgs e)
        {
            string strNewLocation = "";
            frmSelectText frmPickText = new frmSelectText();
            frmPickText.Description = LanguageManager.Instance.GetString("String_AddLocation");
            frmPickText.ShowDialog(this);

            if (frmPickText.DialogResult == DialogResult.Cancel)
                return;

            // Determine if this is a Location.
            TreeNode objVehicleNode = treVehicles.SelectedNode;
            do
            {
                objVehicleNode = objVehicleNode.Parent;
            } while (objVehicleNode.Level > 1);

            // Get a reference to the affected Vehicle.
            Vehicle objVehicle = new Vehicle(_objCharacter);
            foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
            {
                if (objCharacterVehicle.InternalId == objVehicleNode.Tag.ToString())
                {
                    objVehicle = objCharacterVehicle;
                    break;
                }
            }

            strNewLocation = frmPickText.SelectedValue;

            int i = -1;
            foreach (string strLocation in objVehicle.Locations)
            {
                i++;
                if (strLocation == treVehicles.SelectedNode.Text)
                {
                    foreach (Gear objGear in objVehicle.Gear)
                    {
                        if (objGear.Location == strLocation)
                            objGear.Location = strNewLocation;
                    }

                    objVehicle.Locations[i] = strNewLocation;
                    treVehicles.SelectedNode.Text = strNewLocation;
                    break;
                }
            }
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:48,代码来源:frmCreate.cs

示例5: cmdAddComplexForm_Click

        private void cmdAddComplexForm_Click(object sender, EventArgs e)
        {
            if (_objCharacter.BuildMethod == CharacterBuildMethod.Priority || _objCharacter.BuildMethod == CharacterBuildMethod.SumtoTen)
            {
                // The number of Complex Form Points cannot exceed the priority limit.
                int intCFP = 0;
                foreach (ComplexForm tp in _objCharacter.ComplexForms)
                {
                    intCFP++;
                }
            }
            else
            {
                // The number of Complex Forms cannot exceed twice the character's LOG.
                if (_objCharacter.ComplexForms.Count >= ((_objCharacter.LOG.Value * 2) + _objImprovementManager.ValueOf(Improvement.ImprovementType.ComplexFormLimit)) && !_objCharacter.IgnoreRules)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_ComplexFormLimit"), LanguageManager.Instance.GetString("MessageTitle_ComplexFormLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }

            // Let the user select a Program.
            frmSelectProgram frmPickProgram = new frmSelectProgram(_objCharacter);
            frmPickProgram.ShowDialog(this);

            // Make sure the dialogue window was not canceled.
            if (frmPickProgram.DialogResult == DialogResult.Cancel)
                return;

            XmlDocument objXmlDocument = XmlManager.Instance.Load("complexforms.xml");

            XmlNode objXmlProgram = objXmlDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + frmPickProgram.SelectedProgram + "\"]");

            // Check for SelectText.
            string strExtra = "";
            if (objXmlProgram["bonus"] != null)
            {
                if (objXmlProgram["bonus"]["selecttext"] != null)
                {
                    frmSelectText frmPickText = new frmSelectText();
                    frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", frmPickProgram.SelectedProgram);
                    frmPickText.ShowDialog(this);
                    strExtra = frmPickText.SelectedValue;
                }
            }

            TreeNode objNode = new TreeNode();
            ComplexForm objProgram = new ComplexForm(_objCharacter);
            objProgram.Create(objXmlProgram, _objCharacter, objNode, strExtra);
            if (objProgram.InternalId == Guid.Empty.ToString())
                return;

            _objCharacter.ComplexForms.Add(objProgram);

            treComplexForms.Nodes[0].Nodes.Add(objNode);
            treComplexForms.Nodes[0].Expand();
            treComplexForms.SortCustom();
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();

            int intComplexForms = 0;
            foreach (ComplexForm tp in _objCharacter.ComplexForms)
            {
                intComplexForms++;
            }

            //if (_objCharacter.CFPLimit - intComplexForms < 0)
            //    lblPBuildComplexForms.Text = String.Format("{0} " + LanguageManager.Instance.GetString("String_Of") + " {1}", (0).ToString(), _objCharacter.CFPLimit.ToString());
            //else
            lblPBuildComplexForms.Text = String.Format("{0} " + LanguageManager.Instance.GetString("String_Of") + " {1}", (_objCharacter.CFPLimit - intComplexForms).ToString(), _objCharacter.CFPLimit.ToString());

            if (frmPickProgram.AddAgain)
                cmdAddComplexForm_Click(sender, e);
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:76,代码来源:frmCreate.cs

示例6: CreateImprovements

        /// <summary>
        /// Create all of the Improvements for an XML Node.
        /// </summary>
        /// <param name="objImprovementSource">Type of object that grants these Improvements.</param>
        /// <param name="strSourceName">Name of the item that grants these Improvements.</param>
        /// <param name="nodBonus">bonus XMLXode from the source data file.</param>
        /// <param name="blnConcatSelectedValue">Whether or not any selected values should be concatinated with the SourceName string when storing.</param>
        /// <param name="intRating">Selected Rating value that is used to replace the Rating string in an Improvement.</param>
        /// <param name="strFriendlyName">Friendly name to show in any dialogue windows that ask for a value.</param>
        public bool CreateImprovements(Improvement.ImprovementSource objImprovementSource, string strSourceName, XmlNode nodBonus, bool blnConcatSelectedValue = false, int intRating = 1, string strFriendlyName = "", bool blnConditional = false)
        {
            if (nodBonus == null)
            {
                _strForcedValue = "";
                _strLimitSelection = "";
                return true;
            }

            if (blnConditional)
            {
                _objCharacter.ImprovementGroups.Add(strSourceName);
            }

            string strUnique = "";
            if (nodBonus.Attributes["unique"] != null)
                strUnique = nodBonus.Attributes["unique"].InnerText;

            bool blnSuccess = true;
            _strSelectedValue = "";

            // If no friendly name was provided, use the one from SourceName.
            if (strFriendlyName == "")
                strFriendlyName = strSourceName;

            if (nodBonus.HasChildNodes)
            {
                // Select Text (custom entry for things like Allergy).
                if (NodeExists(nodBonus, "selecttext"))
                {
                    if (_strForcedValue != "")
                        _strLimitSelection = _strForcedValue;

                    // Display the Select Text window and record the value that was entered.
                    frmSelectText frmPickText = new frmSelectText();
                    frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", strFriendlyName);

                    if (_strLimitSelection != "")
                    {
                        frmPickText.SelectedValue = _strLimitSelection;
                        frmPickText.Opacity = 0;
                    }

                    frmPickText.ShowDialog();

                    // Make sure the dialogue window was not canceled.
                    if (frmPickText.DialogResult == DialogResult.Cancel)
                    {
                        Rollback();
                        blnSuccess = false;
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }

                    _strSelectedValue = frmPickText.SelectedValue;
                    if (blnConcatSelectedValue)
                        strSourceName += " (" + _strSelectedValue + ")";

                    // Create the Improvement.
                    CreateImprovement(frmPickText.SelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.Text, strUnique, blnConditional);
                }
            }

            // If there is no character object, don't attempt to add any Improvements.
            if (_objCharacter == null)
                return true;

            // Check to see what bonuses the node grants.
            if (nodBonus.HasChildNodes)
            {
                // Add an Attribute.
                if (NodeExists(nodBonus, "addattribute"))
                {
                    if (nodBonus["addattribute"]["name"].InnerText == "MAG")
                    {
                        _objCharacter.MAGEnabled = true;
                        CreateImprovement("MAG", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, "enableattribute", blnConditional, 0, 0);
                        if (nodBonus["addattribute"]["min"] != null)
                            _objCharacter.MAG.MetatypeMinimum = Convert.ToInt32(nodBonus["addattribute"]["min"].InnerText);
                        if (nodBonus["addattribute"]["max"] != null)
                            _objCharacter.MAG.MetatypeMaximum = Convert.ToInt32(nodBonus["addattribute"]["max"].InnerText);
                        if (nodBonus["addattribute"]["aug"] != null)
                            _objCharacter.MAG.MetatypeAugmentedMaximum = Convert.ToInt32(nodBonus["addattribute"]["aug"].InnerText);
                        if (nodBonus["addattribute"]["val"] != null)
                            _objCharacter.MAG.Value = Convert.ToInt32(nodBonus["addattribute"]["val"].InnerText);
                    }
                    else if (nodBonus["addattribute"]["name"].InnerText == "RES")
                    {
                        _objCharacter.RESEnabled = true;
                        CreateImprovement("RES", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, "enableattribute", blnConditional, 0, 0);
//.........这里部分代码省略.........
开发者ID:janhelke,项目名称:chummer2,代码行数:101,代码来源:clsImprovement.cs

示例7: tsArmorRenameLocation_Click

        private void tsArmorRenameLocation_Click(object sender, EventArgs e)
        {
            string strNewLocation = "";
            frmSelectText frmPickText = new frmSelectText();
            frmPickText.Description = LanguageManager.Instance.GetString("String_AddLocation");
            frmPickText.ShowDialog(this);

            if (frmPickText.DialogResult == DialogResult.Cancel)
                return;

            strNewLocation = frmPickText.SelectedValue;

            int i = -1;
            foreach (string strLocation in _objCharacter.ArmorBundles)
            {
                i++;
                if (strLocation == treArmor.SelectedNode.Text)
                {
                    foreach (Armor objArmor in _objCharacter.Armor)
                    {
                        if (objArmor.Location == strLocation)
                            objArmor.Location = strNewLocation;
                    }

                    _objCharacter.ArmorBundles[i] = strNewLocation;
                    treArmor.SelectedNode.Text = strNewLocation;
                    break;
                }
            }
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:30,代码来源:frmCreate.cs

示例8: tsVehicleName_Click

        private void tsVehicleName_Click(object sender, EventArgs e)
        {
            // Make sure a parent item is selected.
            try
            {
                if (treVehicles.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicleName"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicleName"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            while (treVehicles.SelectedNode.Level > 1)
            {
                treVehicles.SelectedNode = treVehicles.SelectedNode.Parent;
            }

            // Get the information for the currently selected Vehicle.
            Vehicle objVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);

            frmSelectText frmPickText = new frmSelectText();
            frmPickText.Description = LanguageManager.Instance.GetString("String_VehicleName");
            frmPickText.ShowDialog(this);

            if (frmPickText.DialogResult == DialogResult.Cancel)
                return;

            objVehicle.VehicleName = frmPickText.SelectedValue;
            treVehicles.SelectedNode.Text = objVehicle.DisplayName;
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:35,代码来源:frmCreate.cs

示例9: tsLifestyleName_Click

        private void tsLifestyleName_Click(object sender, EventArgs e)
        {
            try
            {
                if (treLifestyles.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectLifestyleName"), LanguageManager.Instance.GetString("MessageTitle_SelectLifestyle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectLifestyleName"), LanguageManager.Instance.GetString("MessageTitle_SelectLifestyle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            // Get the information for the currently selected Lifestyle.
            Lifestyle objLifestyle = new Lifestyle(_objCharacter);
            foreach (Lifestyle objSelectedLifestyle in _objCharacter.Lifestyles)
            {
                if (objSelectedLifestyle.InternalId == treLifestyles.SelectedNode.Tag.ToString())
                {
                    objLifestyle = objSelectedLifestyle;
                    break;
                }
            }

            frmSelectText frmPickText = new frmSelectText();
            frmPickText.Description = LanguageManager.Instance.GetString("String_LifestyleName");
            frmPickText.ShowDialog(this);

            if (frmPickText.DialogResult == DialogResult.Cancel)
                return;

            objLifestyle.LifestyleName = frmPickText.SelectedValue;
            treLifestyles.SelectedNode.Text = objLifestyle.DisplayName;
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:37,代码来源:frmCreate.cs

示例10: ProcessBonus

        private bool ProcessBonus(Improvement.ImprovementSource objImprovementSource, ref string strSourceName,
			bool blnConcatSelectedValue,
			int intRating, string strFriendlyName, XmlNode bonusNode, string strUnique)
        {
            Log.Info("Has Child Nodes");
            // Add an Attribute.
            if (bonusNode.LocalName == ("addattribute"))
            {
                Log.Info("addattribute");
                if (bonusNode["name"].InnerText == "MAG")
                {
                    _objCharacter.MAGEnabled = true;
                    Log.Info("Calling CreateImprovement for MAG");
                    CreateImprovement("MAG", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
                        "enableattribute", 0, 0);
                }
                else if (bonusNode["name"].InnerText == "RES")
                {
                    _objCharacter.RESEnabled = true;
                    Log.Info("Calling CreateImprovement for RES");
                    CreateImprovement("RES", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
                        "enableattribute", 0, 0);
                }
            }

            // Enable a special tab.
            if (bonusNode.LocalName == ("enabletab"))
            {
                Log.Info("enabletab");
                foreach (XmlNode objXmlEnable in bonusNode.ChildNodes)
                {
                    switch (objXmlEnable.InnerText)
                    {
                        case "magician":
                            _objCharacter.MagicianEnabled = true;
                            Log.Info("magician");
                            CreateImprovement("Magician", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                        case "adept":
                            _objCharacter.AdeptEnabled = true;
                            Log.Info("adept");
                            CreateImprovement("Adept", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab",
                                0, 0);
                            break;
                        case "technomancer":
                            _objCharacter.TechnomancerEnabled = true;
                            Log.Info("technomancer");
                            CreateImprovement("Technomancer", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                        case "critter":
                            _objCharacter.CritterEnabled = true;
                            Log.Info("critter");
                            CreateImprovement("Critter", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                        case "initiation":
                            _objCharacter.InitiationEnabled = true;
                            Log.Info("initiation");
                            CreateImprovement("Initiation", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                    }
                }
            }

            // Select Restricted (select Restricted items for Fake Licenses).
            if (bonusNode.LocalName == ("selectrestricted"))
            {
                Log.Info("selectrestricted");
                frmSelectItem frmPickItem = new frmSelectItem();
                frmPickItem.Character = _objCharacter;
                if (_strForcedValue != string.Empty)
                    frmPickItem.ForceItem = _strForcedValue;
                frmPickItem.AllowAutoSelect = false;
                frmPickItem.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickItem.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickItem.SelectedItem;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                // Create the Improvement.
                Log.Info("Calling CreateImprovement");
                CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName,
                    Improvement.ImprovementType.Restricted, strUnique);
            }
//.........这里部分代码省略.........
开发者ID:Rockzo,项目名称:chummer5a,代码行数:101,代码来源:clsImprovement.cs

示例11: CreateImprovements

        /// <summary>
        /// Create all of the Improvements for an XML Node.
        /// </summary>
        /// <param name="objImprovementSource">Type of object that grants these Improvements.</param>
        /// <param name="strSourceName">Name of the item that grants these Improvements.</param>
        /// <param name="nodBonus">bonus XMLXode from the source data file.</param>
        /// <param name="blnConcatSelectedValue">Whether or not any selected values should be concatinated with the SourceName string when storing.</param>
        /// <param name="intRating">Selected Rating value that is used to replace the Rating string in an Improvement.</param>
        /// <param name="strFriendlyName">Friendly name to show in any dialogue windows that ask for a value.</param>
        /// <returns>True if successfull</returns>
        public bool CreateImprovements(Improvement.ImprovementSource objImprovementSource, string strSourceName,
			XmlNode nodBonus, bool blnConcatSelectedValue = false, int intRating = 1, string strFriendlyName = "",
			object fCreate = null)
        {
            Log.Enter("CreateImprovements");
            Log.Info("objImprovementSource = " + objImprovementSource.ToString());
            Log.Info("strSourceName = " + strSourceName);
            Log.Info("nodBonus = " + nodBonus.OuterXml.ToString());
            Log.Info("blnConcatSelectedValue = " + blnConcatSelectedValue.ToString());
            Log.Info("intRating = " + intRating.ToString());
            Log.Info("strFriendlyName = " + strFriendlyName);
            Log.Info("intRating = " + intRating.ToString());

            bool blnSuccess = true;

            /*try
            {*/
                if (nodBonus == null)
                {
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    Log.Exit("CreateImprovements");
                    return true;
                }

                string strUnique = "";
                if (nodBonus.Attributes["unique"] != null)
                    strUnique = nodBonus.Attributes["unique"].InnerText;

                _strSelectedValue = "";

                Log.Info(
                    "_strForcedValue = " + _strForcedValue);
                Log.Info(
                    "_strLimitSelection = " + _strLimitSelection);

                // If no friendly name was provided, use the one from SourceName.
                if (strFriendlyName == "")
                    strFriendlyName = strSourceName;

                if (nodBonus.HasChildNodes)
                {
                    Log.Info("Has Child Nodes");

                    // Select Text (custom entry for things like Allergy).
                    if (NodeExists(nodBonus, "selecttext"))
                    {
                        Log.Info("selecttext");

                    if (_objCharacter != null)
                    {
                        if (_strForcedValue != "")
                        {
                            _strLimitSelection = _strForcedValue;
                        }
                        else if (_objCharacter.Pushtext.Count != 0)
                        {
                            _strLimitSelection = _objCharacter.Pushtext.Pop();
                        }
                    }

                        Log.Info("_strForcedValue = " + _strSelectedValue);
                        Log.Info("_strLimitSelection = " + _strLimitSelection);

                        // Display the Select Text window and record the value that was entered.
                        frmSelectText frmPickText = new frmSelectText();
                        frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText")
                            .Replace("{0}", strFriendlyName);

                        if (_strLimitSelection != "")
                        {
                            frmPickText.SelectedValue = _strLimitSelection;
                            frmPickText.Opacity = 0;
                        }

                        frmPickText.ShowDialog();

                        // Make sure the dialogue window was not canceled.
                        if (frmPickText.DialogResult == DialogResult.Cancel)
                        {
                            Rollback();
                            blnSuccess = false;
                            _strForcedValue = "";
                            _strLimitSelection = "";
                            Log.Exit("CreateImprovements");
                            return false;
                        }

                        _strSelectedValue = frmPickText.SelectedValue;
                        if (blnConcatSelectedValue)
//.........这里部分代码省略.........
开发者ID:Rockzo,项目名称:chummer5a,代码行数:101,代码来源:clsImprovement.cs

示例12: tsArmorName_Click

        private void tsArmorName_Click(object sender, EventArgs e)
        {
            // Make sure a parent item is selected, then open the Select Accessory window.
            try
            {
                if (treArmor.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectArmorName"), LanguageManager.Instance.GetString("MessageTitle_SelectArmor"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectArmorName"), LanguageManager.Instance.GetString("MessageTitle_SelectArmor"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (treArmor.SelectedNode.Level > 1)
                treArmor.SelectedNode = treArmor.SelectedNode.Parent;

            // Get the information for the currently selected Armor.
            Armor objArmor = (Armor)_objFunctions.FindEquipment(treArmor.SelectedNode.Tag.ToString(), _objCharacter.Armor, typeof(Armor));

            frmSelectText frmPickText = new frmSelectText();
            frmPickText.Description = LanguageManager.Instance.GetString("String_ArmorName");
            frmPickText.ShowDialog(this);

            if (frmPickText.DialogResult == DialogResult.Cancel)
                return;

            objArmor.GivenName = frmPickText.SelectedValue;
            treArmor.SelectedNode.Text = objArmor.DisplayName;
        }
开发者ID:janhelke,项目名称:chummer2,代码行数:33,代码来源:frmCreate.cs

示例13: cmdAddComplexForm_Click

        private void cmdAddComplexForm_Click(object sender, EventArgs e)
        {
            // The number of Complex Forms cannot exceed the character's LOG.
            if (_objCharacter.ComplexForms.Count >= ((_objCharacter.RES.Value * 2) + _objImprovementManager.ValueOf(Improvement.ImprovementType.ComplexFormLimit)))
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_ComplexFormLimitCareer"), LanguageManager.Instance.GetString("MessageTitle_ComplexFormLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }
            // Let the user select a Program.
            frmSelectProgram frmPickProgram = new frmSelectProgram(_objCharacter);
            frmPickProgram.ShowDialog(this);

            // Make sure the dialogue window was not canceled.
            if (frmPickProgram.DialogResult == DialogResult.Cancel)
                return;

            int intKarmaCost = _objOptions.KarmaNewComplexForm;

            XmlDocument objXmlDocument = XmlManager.Instance.Load("complexforms.xml");

            XmlNode objXmlProgram = objXmlDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + frmPickProgram.SelectedProgram + "\"]");

            // Check for SelectText.
            string strExtra = "";
            if (objXmlProgram["bonus"] != null)
            {
                if (objXmlProgram["bonus"]["selecttext"] != null)
                {
                    frmSelectText frmPickText = new frmSelectText();
                    frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", frmPickProgram.SelectedProgram);
                    frmPickText.ShowDialog(this);
                    strExtra = frmPickText.SelectedValue;
                }
            }

            TreeNode objNode = new TreeNode();
            ComplexForm objProgram = new ComplexForm(_objCharacter);
            objProgram.Create(objXmlProgram, _objCharacter, objNode, strExtra);
            if (objProgram.InternalId == Guid.Empty.ToString())
                return;

            _objCharacter.ComplexForms.Add(objProgram);

            // If using the optional rule for costing the same as Spells, change the Karma cost.
            if (_objOptions.AlternateComplexFormCost)
                intKarmaCost = _objOptions.KarmaSpell;

            // Make sure the character has enough Karma before letting them select a Complex Form.
            if (_objCharacter.Karma < intKarmaCost)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughKarma"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughKarma"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                // Remove the Improvements created by the Complex Form.
                _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.ComplexForm, objProgram.InternalId);
                return;
            }

            if (!ConfirmKarmaExpense(LanguageManager.Instance.GetString("Message_ConfirmKarmaExpenseSpend").Replace("{0}", objProgram.DisplayNameShort).Replace("{1}", intKarmaCost.ToString())))
            {
                // Remove the Improvements created by the Complex Form.
                _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.ComplexForm, objProgram.InternalId);
                return;
            }

            treComplexForms.Nodes[0].Nodes.Add(objNode);
            treComplexForms.Nodes[0].Expand();

            // Create the Expense Log Entry.
            ExpenseLogEntry objExpense = new ExpenseLogEntry();
            objExpense.Create(intKarmaCost * -1, LanguageManager.Instance.GetString("String_ExpenseLearnComplexForm") + " " + objProgram.DisplayNameShort, ExpenseType.Karma, DateTime.Now);
            _objCharacter.ExpenseEntries.Add(objExpense);
            _objCharacter.Karma -= intKarmaCost;

            ExpenseUndo objUndo = new ExpenseUndo();
            objUndo.CreateKarma(KarmaExpenseType.AddComplexForm, objProgram.InternalId);
            objExpense.Undo = objUndo;

            _objFunctions.SortTree(treComplexForms);
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();

            if (frmPickProgram.AddAgain)
                cmdAddComplexForm_Click(sender, e);
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:85,代码来源:frmCareer.cs

示例14: tsVehicleAddMod_Click

        private void tsVehicleAddMod_Click(object sender, EventArgs e)
        {
            // Make sure a parent items is selected, then open the Select Vehicle Mod window.
            try
            {
                if (treVehicles.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (treVehicles.SelectedNode.Level > 1)
                treVehicles.SelectedNode = treVehicles.SelectedNode.Parent;

            Vehicle objSelectedVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);

            frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter, true);
            // Set the Vehicle properties for the window.
            frmPickVehicleMod.VehicleCost = Convert.ToInt32(objSelectedVehicle.Cost);
            frmPickVehicleMod.Body = objSelectedVehicle.Body;
            frmPickVehicleMod.Speed = objSelectedVehicle.Speed;
            frmPickVehicleMod.Accel = objSelectedVehicle.Accel;
            frmPickVehicleMod.DeviceRating = objSelectedVehicle.DeviceRating;
            frmPickVehicleMod.HasModularElectronics = objSelectedVehicle.HasModularElectronics();

            frmPickVehicleMod.ShowDialog(this);

            // Make sure the dialogue window was not canceled.
            if (frmPickVehicleMod.DialogResult == DialogResult.Cancel)
                return;

            // Open the Vehicles XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml");

            XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickVehicleMod.SelectedMod + "\"]");

            TreeNode objNode = new TreeNode();
            VehicleMod objMod = new VehicleMod(_objCharacter);
            objMod.Create(objXmlMod, objNode, frmPickVehicleMod.SelectedRating);

            // Make sure that the Armor Rating does not exceed the maximum allowed by the Vehicle.
            if (objMod.Name.StartsWith("Armor"))
            {
                if (objMod.Rating > objSelectedVehicle.MaxArmor)
                {
                    objMod.Rating = objSelectedVehicle.MaxArmor;
                    objNode.Text = objMod.DisplayName;
                }
            }

            // Check the item's Cost and make sure the character can afford it.
            int intOriginalCost = objSelectedVehicle.TotalCost;
            objSelectedVehicle.Mods.Add(objMod);

            // Do not allow the user to add a new Vehicle Mod if the Vehicle's Capacity has been reached.
            if (_objOptions.EnforceCapacity && objSelectedVehicle.Slots < objSelectedVehicle.SlotsUsed)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_CapacityReached"), LanguageManager.Instance.GetString("MessageTitle_CapacityReached"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                objSelectedVehicle.Mods.Remove(objMod);
                if (frmPickVehicleMod.AddAgain)
                    tsVehicleAddMod_Click(sender, e);
                return;
            }

            int intCost = objSelectedVehicle.TotalCost - intOriginalCost;
            // Apply a markup if applicable.
            if (frmPickVehicleMod.Markup != 0)
            {
                double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo);
                dblCost *= 1 + (Convert.ToDouble(frmPickVehicleMod.Markup, GlobalOptions.Instance.CultureInfo) / 100.0);
                intCost = Convert.ToInt32(dblCost);
            }

            // Multiply the cost if applicable.
            if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
                intCost *= _objOptions.RestrictedCostMultiplier;
            if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
                intCost *= _objOptions.ForbiddenCostMultiplier;

            if (!frmPickVehicleMod.FreeCost)
            {
                if (intCost > _objCharacter.Nuyen)
                {
                    objSelectedVehicle.Mods.Remove(objMod);
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    if (frmPickVehicleMod.AddAgain)
                        tsVehicleAddMod_Click(sender, e);

                    return;
                }
                else
                {
                    // Create the Expense Log Entry.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例15: tsWeaponName_Click

        private void tsWeaponName_Click(object sender, EventArgs e)
        {
            // Make sure a parent item is selected, then open the Select Accessory window.
            try
            {
                if (treWeapons.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectWeaponName"), LanguageManager.Instance.GetString("MessageTitle_SelectWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectWeaponName"), LanguageManager.Instance.GetString("MessageTitle_SelectWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (treWeapons.SelectedNode.Level > 1)
                treWeapons.SelectedNode = treWeapons.SelectedNode.Parent;

            // Get the information for the currently selected Weapon.
            Weapon objWeapon = _objFunctions.FindWeapon(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons);
            if (objWeapon == null)
                return;

            frmSelectText frmPickText = new frmSelectText();
            frmPickText.Description = LanguageManager.Instance.GetString("String_WeaponName");
            frmPickText.ShowDialog(this);

            if (frmPickText.DialogResult == DialogResult.Cancel)
                return;

            objWeapon.WeaponName = frmPickText.SelectedValue;
            treWeapons.SelectedNode.Text = objWeapon.DisplayName;

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:38,代码来源:frmCreate.cs


注:本文中的Chummer.frmSelectText.ShowDialog方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。