本文整理汇总了C#中Chummer.frmSelectLifestyleAdvanced类的典型用法代码示例。如果您正苦于以下问题:C# frmSelectLifestyleAdvanced类的具体用法?C# frmSelectLifestyleAdvanced怎么用?C# frmSelectLifestyleAdvanced使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
frmSelectLifestyleAdvanced类属于Chummer命名空间,在下文中一共展示了frmSelectLifestyleAdvanced类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: tsAdvancedLifestyle_Click
private void tsAdvancedLifestyle_Click(object sender, EventArgs e)
{
Lifestyle objNewLifestyle = new Lifestyle(_objCharacter);
frmSelectLifestyleAdvanced frmPickLifestyle = new frmSelectLifestyleAdvanced(objNewLifestyle, _objCharacter);
frmPickLifestyle.ShowDialog(this);
// Make sure the dialogue window was not canceled.
if (frmPickLifestyle.DialogResult == DialogResult.Cancel)
return;
objNewLifestyle.StyleType = LifestyleType.Advanced;
_objCharacter.Lifestyles.Add(objNewLifestyle);
TreeNode objNode = new TreeNode();
objNode.Text = objNewLifestyle.Name;
objNode.Tag = objNewLifestyle.InternalId;
objNode.ContextMenuStrip = cmsAdvancedLifestyle;
treLifestyles.Nodes[0].Nodes.Add(objNode);
treLifestyles.Nodes[0].Expand();
if (frmPickLifestyle.AddAgain)
tsAdvancedLifestyle_Click(sender, e);
UpdateCharacterInfo();
}
示例2: treLifestyles_DoubleClick
private void treLifestyles_DoubleClick(object sender, EventArgs e)
{
try
{
if (treLifestyles.SelectedNode.Level == 0)
return;
}
catch
{
return;
}
// Locate the selected Lifestyle.
Lifestyle objLifestyle = new Lifestyle(_objCharacter);
string strGuid = "";
int intMonths = 0;
int intPosition = -1;
foreach (Lifestyle objCharacterLifestyle in _objCharacter.Lifestyles)
{
intPosition++;
if (objCharacterLifestyle.InternalId == treLifestyles.SelectedNode.Tag.ToString())
{
objLifestyle = objCharacterLifestyle;
strGuid = objLifestyle.InternalId;
intMonths = objLifestyle.Months;
break;
}
}
Lifestyle objNewLifestyle = new Lifestyle(_objCharacter);
if (objLifestyle.StyleType.ToString() != "Standard")
{
// Edit Advanced Lifestyle.
frmSelectLifestyleAdvanced frmPickLifestyle = new frmSelectLifestyleAdvanced(objNewLifestyle, _objCharacter);
frmPickLifestyle.SetLifestyle(objLifestyle);
frmPickLifestyle.ShowDialog(this);
if (frmPickLifestyle.DialogResult == DialogResult.Cancel)
return;
// Update the selected Lifestyle and refresh the list.
objLifestyle = frmPickLifestyle.SelectedLifestyle;
objLifestyle.SetInternalId(strGuid);
objLifestyle.Months = intMonths;
_objCharacter.Lifestyles[intPosition] = objLifestyle;
treLifestyles.SelectedNode.Text = objLifestyle.DisplayNameShort;
RefreshSelectedLifestyle();
UpdateCharacterInfo();
}
else
{
// Edit Basic Lifestyle.
frmSelectLifestyle frmPickLifestyle = new frmSelectLifestyle(objNewLifestyle, _objCharacter);
frmPickLifestyle.SetLifestyle(objLifestyle);
frmPickLifestyle.ShowDialog(this);
if (frmPickLifestyle.DialogResult == DialogResult.Cancel)
return;
// Update the selected Lifestyle and refresh the list.
objLifestyle = frmPickLifestyle.SelectedLifestyle;
objLifestyle.SetInternalId(strGuid);
objLifestyle.Months = intMonths;
_objCharacter.Lifestyles[intPosition] = objLifestyle;
treLifestyles.SelectedNode.Text = objLifestyle.DisplayName;
RefreshSelectedLifestyle();
UpdateCharacterInfo();
}
}