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C# Chummer.Spirit类代码示例

本文整理汇总了C#中Chummer.Spirit的典型用法代码示例。如果您正苦于以下问题:C# Spirit类的具体用法?C# Spirit怎么用?C# Spirit使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Spirit类属于Chummer命名空间,在下文中一共展示了Spirit类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: cmdAddSpirit_Click

        private void cmdAddSpirit_Click(object sender, EventArgs e)
        {
            int i = panSpirits.Controls.Count;

            // The number of bound Spirits cannot exeed the character's CHA.
            if (i >= _objCharacter.CHA.Value && !_objCharacter.IgnoreRules)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_BoundSpiritLimit"), LanguageManager.Instance.GetString("MessageTitle_BoundSpiritLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            Spirit objSpirit = new Spirit(_objCharacter);
            _objCharacter.Spirits.Add(objSpirit);

            SpiritControl objSpiritControl = new SpiritControl();
            objSpiritControl.SpiritObject = objSpirit;
            objSpiritControl.EntityType = SpiritType.Spirit;

            // Attach an EventHandler for the ServicesOwedChanged Event.
            objSpiritControl.ServicesOwedChanged += objSpirit_ServicesOwedChanged;
            objSpiritControl.ForceChanged += objSpirit_ForceChanged;
            objSpiritControl.BoundChanged += objSpirit_BoundChanged;
            objSpiritControl.DeleteSpirit += objSpirit_DeleteSpirit;
            objSpiritControl.FileNameChanged += objSpirit_FileNameChanged;

            int intMAG = Convert.ToInt32(_objCharacter.MAG.TotalValue);
            if (_objCharacter.AdeptEnabled && _objCharacter.MagicianEnabled)
            {
                intMAG = _objCharacter.MAG.TotalValue;
            }
            if (_objOptions.SpiritForceBasedOnTotalMAG)
            {
                objSpiritControl.ForceMaximum = _objCharacter.MAG.TotalValue;
                objSpiritControl.Force = _objCharacter.MAG.TotalValue;
            }
            else
            {
                if (intMAG == 0)
                    intMAG = 1;

                objSpiritControl.ForceMaximum = intMAG;
                objSpiritControl.Force = intMAG;
            }
            objSpiritControl.RebuildSpiritList(_objCharacter.MagicTradition);

            objSpiritControl.Top = i * objSpiritControl.Height;
            panSpirits.Controls.Add(objSpiritControl);

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:51,代码来源:frmCreate.cs

示例2: cmdAddSprite_Click

        private void cmdAddSprite_Click(object sender, EventArgs e)
        {
            int i = panSprites.Controls.Count;

            // The number of registered Sprites cannot exceed the character's LOG.
            if (i >= _objCharacter.LOG.Value && !_objCharacter.IgnoreRules)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_RegisteredSpriteLimit"), LanguageManager.Instance.GetString("MessageTitle_RegisteredSpriteLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            Spirit objSprite = new Spirit(_objCharacter);
            _objCharacter.Spirits.Add(objSprite);

            SpiritControl objSpriteControl = new SpiritControl();
            objSpriteControl.SpiritObject = objSprite;
            objSpriteControl.EntityType = SpiritType.Sprite;

            // Attach an EventHandler for the ServicesOwedChanged Event.
            objSpriteControl.ServicesOwedChanged += objSprite_ServicesOwedChanged;
            objSpriteControl.ForceChanged += objSprite_ForceChanged;
            objSpriteControl.BoundChanged += objSprite_BoundChanged;
            objSpriteControl.DeleteSpirit += objSprite_DeleteSpirit;
            objSpriteControl.FileNameChanged += objSprite_FileNameChanged;

            objSpriteControl.ForceMaximum = Convert.ToInt32(nudRES.Value);
            objSpriteControl.Force = Convert.ToInt32(nudRES.Value);
            objSpriteControl.RebuildSpiritList(_objCharacter.TechnomancerStream);

            objSpriteControl.Top = i * objSpriteControl.Height;
            panSprites.Controls.Add(objSpriteControl);

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:35,代码来源:frmCreate.cs

示例3: AddPACKSKit


//.........这里部分代码省略.........
                            case "Detection":
                                treSpells.Nodes[1].Nodes.Add(objNode);
                                treSpells.Nodes[1].Expand();
                                break;
                            case "Health":
                                treSpells.Nodes[2].Nodes.Add(objNode);
                                treSpells.Nodes[2].Expand();
                                break;
                            case "Illusion":
                                treSpells.Nodes[3].Nodes.Add(objNode);
                                treSpells.Nodes[3].Expand();
                                break;
                            case "Manipulation":
                                treSpells.Nodes[4].Nodes.Add(objNode);
                                treSpells.Nodes[4].Expand();
                                break;
                            case "Rituals":
                                int intNode = 5;
                                if (_objCharacter.AdeptEnabled && !_objCharacter.MagicianEnabled)
                                    intNode = 0;
                                treSpells.Nodes[intNode].Nodes.Add(objNode);
                                treSpells.Nodes[intNode].Expand();
                                break;
                        }

                        treSpells.SortCustom();
                    }
                }
            }

            // Update Spirits.
            if (objXmlKit["spirits"] != null)
            {
                foreach (XmlNode objXmlSpirit in objXmlKit.SelectNodes("spirits/spirit"))
                {
                    int i = panSpirits.Controls.Count;

                    Spirit objSpirit = new Spirit(_objCharacter);
                    _objCharacter.Spirits.Add(objSpirit);

                    SpiritControl objSpiritControl = new SpiritControl();
                    objSpiritControl.SpiritObject = objSpirit;
                    objSpiritControl.EntityType = SpiritType.Spirit;

                    // Attach an EventHandler for the ServicesOwedChanged Event.
                    objSpiritControl.ServicesOwedChanged += objSpirit_ServicesOwedChanged;
                    objSpiritControl.ForceChanged += objSpirit_ForceChanged;
                    objSpiritControl.BoundChanged += objSpirit_BoundChanged;
                    objSpiritControl.DeleteSpirit += objSpirit_DeleteSpirit;

                    objSpiritControl.Name = objXmlSpirit["name"].InnerText;
                    objSpiritControl.Force = Convert.ToInt32(objXmlSpirit["force"].InnerText);
                    objSpiritControl.ServicesOwed = Convert.ToInt32(objXmlSpirit["services"].InnerText);

                    objSpiritControl.Top = i * objSpiritControl.Height;
                    panSpirits.Controls.Add(objSpiritControl);
                }
            }

            // Update Lifestyles.
            if (objXmlKit["lifestyles"] != null)
            {
                XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml");

                foreach (XmlNode objXmlLifestyle in objXmlKit.SelectNodes("lifestyles/lifestyle"))
                {
开发者ID:cormanater,项目名称:chummer5a,代码行数:67,代码来源:frmCreate.cs

示例4: Load


//.........这里部分代码省略.........
                }
                catch
                {
                }
            }

            // Attempt to load the Magic Tradition.
            try
            {
                _strMagicTradition = objXmlDocument.SelectSingleNode("/character/tradition").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Magic Tradition Drain Attributes.
            try
            {
                _strTraditionDrain = objXmlDocument.SelectSingleNode("/character/traditiondrain").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Magic Tradition Name.
            try
            {
                _strTraditionName = objXmlDocument.SelectSingleNode("/character/traditionname").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Combat Name.
            try
            {
                _strSpiritCombat = objXmlDocument.SelectSingleNode("/character/spiritcombat").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Detection Name.
            try
            {
                _strSpiritDetection = objXmlDocument.SelectSingleNode("/character/spiritdetection").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Health Name.
            try
            {
                _strSpiritHealth = objXmlDocument.SelectSingleNode("/character/spirithealth").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Illusion Name.
            try
            {
                _strSpiritIllusion = objXmlDocument.SelectSingleNode("/character/spiritillusion").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Manipulation Name.
            try
            {
                _strSpiritManipulation = objXmlDocument.SelectSingleNode("/character/spiritmanipulation").InnerText;
开发者ID:ercflemng,项目名称:chummer5a,代码行数:67,代码来源:clsCharacter.cs

示例5: cmdAddSprite_Click

        private void cmdAddSprite_Click(object sender, EventArgs e)
        {
            int i = panSprites.Controls.Count;

            Spirit objSprite = new Spirit(_objCharacter);
            _objCharacter.Spirits.Add(objSprite);

            SpiritControl objSpriteControl = new SpiritControl(true);
            objSpriteControl.SpiritObject = objSprite;
            objSpriteControl.EntityType = SpiritType.Sprite;

            // Attach an EventHandler for the ServicesOwedChanged Event.
            objSpriteControl.ServicesOwedChanged += objSprite_ServicesOwedChanged;
            objSpriteControl.ForceChanged += objSprite_ForceChanged;
            objSpriteControl.BoundChanged += objSprite_BoundChanged;
            objSpriteControl.DeleteSpirit += objSprite_DeleteSpirit;
            objSpriteControl.FileNameChanged += objSprite_FileNameChanged;

            objSpriteControl.ForceMaximum = _objCharacter.RES.TotalValue * 2;
            objSpriteControl.Force = Convert.ToInt32(_objCharacter.RES.Value);
            objSpriteControl.RebuildSpiritList(_objCharacter.TechnomancerStream);

            objSpriteControl.Top = i * objSpriteControl.Height;
            panSprites.Controls.Add(objSpriteControl);

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:28,代码来源:frmCareer.cs

示例6: cmdAddSpirit_Click

        private void cmdAddSpirit_Click(object sender, EventArgs e)
        {
            int i = panSpirits.Controls.Count;

            Spirit objSpirit = new Spirit(_objCharacter);
            _objCharacter.Spirits.Add(objSpirit);

            SpiritControl objSpiritControl = new SpiritControl(true);
            objSpiritControl.SpiritObject = objSpirit;
            objSpiritControl.EntityType = SpiritType.Spirit;

            // Attach an EventHandler for the ServicesOwedChanged Event.
            objSpiritControl.ServicesOwedChanged += objSpirit_ServicesOwedChanged;
            objSpiritControl.ForceChanged += objSpirit_ForceChanged;
            objSpiritControl.BoundChanged += objSpirit_BoundChanged;
            objSpiritControl.DeleteSpirit += objSpirit_DeleteSpirit;
            objSpiritControl.FileNameChanged += objSpirit_FileNameChanged;

            int intMAG = Convert.ToInt32(_objCharacter.MAG.TotalValue);
            if (_objCharacter.AdeptEnabled && _objCharacter.MagicianEnabled)
            {
                intMAG = _objCharacter.MAGMagician;
            }
            if (_objOptions.SpiritForceBasedOnTotalMAG)
            {
                objSpiritControl.ForceMaximum = _objCharacter.MAG.TotalValue * 2;
                objSpiritControl.Force = _objCharacter.MAG.TotalValue;
            }
            else
            {
                if (intMAG == 0)
                    intMAG = 1;
                objSpiritControl.ForceMaximum = intMAG * 2;
                objSpiritControl.Force = intMAG;
            }
            objSpiritControl.RebuildSpiritList(_objCharacter.MagicTradition);

            objSpiritControl.Top = i * objSpiritControl.Height;
            panSpirits.Controls.Add(objSpiritControl);

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:43,代码来源:frmCareer.cs

示例7: Load


//.........这里部分代码省略.........
                objSpell.Load(objXmlSpell);
                _lstSpells.Add(objSpell);
            }

            // Foci.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/foci/focus");
            foreach (XmlNode objXmlFocus in objXmlNodeList)
            {
                Focus objFocus = new Focus();
                objFocus.Load(objXmlFocus);
                _lstFoci.Add(objFocus);
            }

            // Stacked Foci.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/stackedfoci/stackedfocus");
            foreach (XmlNode objXmlStack in objXmlNodeList)
            {
                StackedFocus objStack = new StackedFocus(this);
                objStack.Load(objXmlStack);
                _lstStackedFoci.Add(objStack);
            }

            // Powers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/powers/power");
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                Power objPower = new Power(this);
                objPower.Load(objXmlPower);
                _lstPowers.Add(objPower);
            }

            // Spirits/Sprites.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/spirits/spirit");
            foreach (XmlNode objXmlSpirit in objXmlNodeList)
            {
                Spirit objSpirit = new Spirit(this);
                objSpirit.Load(objXmlSpirit);
                _lstSpirits.Add(objSpirit);
            }

            // Compex Forms/Technomancer Programs.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/techprograms/techprogram");
            foreach (XmlNode objXmlProgram in objXmlNodeList)
            {
                TechProgram objProgram = new TechProgram(this);
                objProgram.Load(objXmlProgram);
                _lstTechPrograms.Add(objProgram);
            }

            // Martial Arts.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialarts/martialart");
            foreach (XmlNode objXmlArt in objXmlNodeList)
            {
                MartialArt objMartialArt = new MartialArt(this);
                objMartialArt.Load(objXmlArt);
                _lstMartialArts.Add(objMartialArt);
            }

            // Martial Art Maneuvers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialartmaneuvers/martialartmaneuver");
            foreach (XmlNode objXmlManeuver in objXmlNodeList)
            {
                MartialArtManeuver objManeuver = new MartialArtManeuver(this);
                objManeuver.Load(objXmlManeuver);
                _lstMartialArtManeuvers.Add(objManeuver);
            }
开发者ID:Nebual,项目名称:chummer,代码行数:67,代码来源:clsCharacter.cs


注:本文中的Chummer.Spirit类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。