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C# Chummer.ExpenseUndo类代码示例

本文整理汇总了C#中Chummer.ExpenseUndo的典型用法代码示例。如果您正苦于以下问题:C# ExpenseUndo类的具体用法?C# ExpenseUndo怎么用?C# ExpenseUndo使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ExpenseUndo类属于Chummer命名空间,在下文中一共展示了ExpenseUndo类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: tsMetamagicAddRitual_Click

        private void tsMetamagicAddRitual_Click(object sender, EventArgs e)
        {
            // Character can only have a number of Metamagics/Echoes equal to their Initiate Grade. Additional ones cost Karma.
            bool blnPayWithKarma = false;
            string strType = "";

            if (treMetamagic.SelectedNode.Level != 0)
                return;

            int intGrade = 0;
            foreach (InitiationGrade objGrade in _objCharacter.InitiationGrades)
            {
                if (objGrade.InternalId == treMetamagic.SelectedNode.Tag.ToString())
                {
                    intGrade = objGrade.Grade;
                    break;
                }
            }

            // Evaluate each object
            foreach (Metamagic objMetamagic in _objCharacter.Metamagics)
            {
                if (objMetamagic.Grade == intGrade)
                    blnPayWithKarma = true;
            }

            foreach (Spell objSpell in _objCharacter.Spells)
            {
                if (objSpell.Grade == intGrade)
                    blnPayWithKarma = true;
            }

            if (blnPayWithKarma && _objCharacter.Karma < _objOptions.KarmaSpell)
            {
                // Make sure the Karma expense would not put them over the limit.
                MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughKarma"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughKarma"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (blnPayWithKarma)
                if (!ConfirmKarmaExpense(LanguageManager.Instance.GetString("Message_ConfirmKarmaExpenseSpend").Replace("{0}", LanguageManager.Instance.GetString("String_Ritual")).Replace("{1}", _objOptions.KarmaSpell.ToString())))
                    return;

            frmSelectArt frmPickArt = new frmSelectArt(_objCharacter);
            frmPickArt.WindowMode = frmSelectArt.Mode.Ritual;
            frmPickArt.ShowDialog(this);

            // Make sure a value was selected.
            if (frmPickArt.DialogResult == DialogResult.Cancel)
                return;

            string strEnchantment = frmPickArt.SelectedItem;

            XmlDocument objXmlDocument = new XmlDocument();
            XmlNode objXmlArt;

            TreeNode objNode = new TreeNode();
            Spell objNewSpell = new Spell(_objCharacter);
            Improvement.ImprovementSource objSource;

            objXmlDocument = XmlManager.Instance.Load("spells.xml");
            objXmlArt = objXmlDocument.SelectSingleNode("/chummer/spells/spell[name = \"" + strEnchantment + "\"]");
            objSource = Improvement.ImprovementSource.Initiation;

            objNewSpell.Create(objXmlArt, _objCharacter, objNode, "", false, false, false, objSource);
            objNewSpell.Grade = intGrade;
            objNode.ContextMenuStrip = cmsInitiationNotes;
            if (objNewSpell.InternalId == Guid.Empty.ToString())
                return;

            _objCharacter.Spells.Add(objNewSpell);

            if (blnPayWithKarma)
            {
                // Create the Expense Log Entry.
                ExpenseLogEntry objEntry = new ExpenseLogEntry();
                objEntry.Create(_objOptions.KarmaSpell * -1, strType + " " + frmPickArt.SelectedItem, ExpenseType.Karma, DateTime.Now);
                _objCharacter.ExpenseEntries.Add(objEntry);

                ExpenseUndo objUndo = new ExpenseUndo();
                objUndo.CreateKarma(KarmaExpenseType.AddSpell, objNewSpell.InternalId);
                objEntry.Undo = objUndo;

                // Adjust the character's Karma total.
                _objCharacter.Karma -= _objOptions.KarmaSpell;
            }

            TreeNode objSpellNode = new TreeNode();
            objSpellNode.Text = objNode.Text;
            objSpellNode.Tag = objNode.Tag;

            string strCategory = "";
            if (objNewSpell.Category == "Rituals")
                strCategory = LanguageManager.Instance.GetString("Label_Ritual") + " ";
            if (objNewSpell.Category == "Enchantments")
                strCategory = LanguageManager.Instance.GetString("Label_Enchantment") + " ";
            objNode.Text = strCategory + objNode.Text;
            treMetamagic.SelectedNode.Nodes.Add(objNode);
            treMetamagic.SelectedNode.Expand();

//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例2: cmdQuickenSpell_Click

        private void cmdQuickenSpell_Click(object sender, EventArgs e)
        {
            try
            {
                if (treSpells.SelectedNode.Level != 1)
                    return;
            }
            catch
            {
                return;
            }

            frmSelectNumber frmPickNumber = new frmSelectNumber();
            frmPickNumber.Description = LanguageManager.Instance.GetString("String_QuickeningKarma").Replace("{0}", treSpells.SelectedNode.Text);
            frmPickNumber.Minimum = 1;
            frmPickNumber.ShowDialog(this);

            if (frmPickNumber.DialogResult == DialogResult.Cancel)
                return;

            // Make sure the character has enough Karma to improve the Attribute.
            int intKarmaCost = frmPickNumber.SelectedValue;
            if (intKarmaCost > _objCharacter.Karma)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughKarma"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughKarma"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (!ConfirmKarmaExpense(LanguageManager.Instance.GetString("Message_ConfirmKarmaExpenseQuickeningMetamagic").Replace("{0}", intKarmaCost.ToString()).Replace("{1}", treSpells.SelectedNode.Text)))
                return;

            // Create the Karma expense.
            ExpenseLogEntry objExpense = new ExpenseLogEntry();
            objExpense.Create(intKarmaCost * -1, LanguageManager.Instance.GetString("String_ExpenseQuickenMetamagic") + " " + treSpells.SelectedNode.Text, ExpenseType.Karma, DateTime.Now);
            _objCharacter.ExpenseEntries.Add(objExpense);
            _objCharacter.Karma -= intKarmaCost;

            ExpenseUndo objUndo = new ExpenseUndo();
            objUndo.CreateKarma(KarmaExpenseType.QuickeningMetamagic, "");
            objExpense.Undo = objUndo;

            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:46,代码来源:frmCareer.cs

示例3: SaveCharacterAsCreated

        /// <summary>
        /// Save the character as Created and re-open it in Career Mode.
        /// </summary>
        private void SaveCharacterAsCreated()
        {
            // If the character was built with Karma, record their staring Karma amount (if any).
            if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma)
            {
                if (_objCharacter.Karma > 0)
                {
                    ExpenseLogEntry objKarma = new ExpenseLogEntry();
                    objKarma.Create(_objCharacter.Karma, "Starting Karma", ExpenseType.Karma, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objKarma);

                    // Create an Undo entry so that the starting Karma amount can be modified if needed.
                    ExpenseUndo objKarmaUndo = new ExpenseUndo();
                    objKarmaUndo.CreateKarma(KarmaExpenseType.ManualAdd, "");
                    objKarma.Undo = objKarmaUndo;
                }
            }

            // Create an Expense Entry for Starting Nuyen.
            ExpenseLogEntry objNuyen = new ExpenseLogEntry();
            objNuyen.Create(_objCharacter.Nuyen, "Starting Nuyen", ExpenseType.Nuyen, DateTime.Now);
            _objCharacter.ExpenseEntries.Add(objNuyen);

            // Create an Undo entry so that the Starting Nuyen amount can be modified if needed.
            ExpenseUndo objNuyenUndo = new ExpenseUndo();
            objNuyenUndo.CreateNuyen(NuyenExpenseType.ManualAdd, "");
            objNuyen.Undo = objNuyenUndo;

            _blnSkipToolStripRevert = true;
            _objCharacter.Save();

            GlobalOptions.Instance.MainForm.LoadCharacter(_objCharacter.FileName, false);
            this.Close();
        }
开发者ID:janhelke,项目名称:chummer2,代码行数:37,代码来源:frmCreate.cs

示例4: cmdIncreaseLifestyleMonths_Click

        private void cmdIncreaseLifestyleMonths_Click(object sender, EventArgs e)
        {
            try
            {
                if (treLifestyles.SelectedNode == null)
                    return;
            }
            catch
            {
                return;
            }

            // Locate the selected Lifestyle.
            Lifestyle objLifestyle = _objFunctions.FindLifestyle(treLifestyles.SelectedNode.Tag.ToString(), _objCharacter.Lifestyles);
            if (objLifestyle == null)
                return;

            // Create the Expense Log Entry.
            int intAmount = objLifestyle.TotalMonthlyCost;
            if (intAmount > _objCharacter.Nuyen)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            ExpenseLogEntry objExpense = new ExpenseLogEntry();
            objExpense.Create(intAmount * -1, LanguageManager.Instance.GetString("String_ExpenseLifestyle") + " " + objLifestyle.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now);
            _objCharacter.ExpenseEntries.Add(objExpense);
            _objCharacter.Nuyen -= intAmount;

            ExpenseUndo objUndo = new ExpenseUndo();
            objUndo.CreateNuyen(NuyenExpenseType.IncreaseLifestyle, objLifestyle.Name);
            objExpense.Undo = objUndo;

            objLifestyle.Months += 1;
            lblLifestyleMonths.Text = objLifestyle.Months.ToString();

            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:42,代码来源:frmCareer.cs

示例5: cmdNuyenGained_Click

        private void cmdNuyenGained_Click(object sender, EventArgs e)
        {
            frmExpense frmNewExpense = new frmExpense();
            frmNewExpense.Mode = ExpenseType.Nuyen;
            frmNewExpense.ShowDialog(this);

            if (frmNewExpense.DialogResult == DialogResult.Cancel)
                return;

            // Create the Expense Log Entry.
            ExpenseLogEntry objEntry = new ExpenseLogEntry();
            objEntry.Create(frmNewExpense.Amount, frmNewExpense.strReason, ExpenseType.Nuyen, frmNewExpense.SelectedDate);
            objEntry.Refund = frmNewExpense.Refund;
            _objCharacter.ExpenseEntries.Add(objEntry);

            ExpenseUndo objUndo = new ExpenseUndo();
            objUndo.CreateNuyen(NuyenExpenseType.ManualAdd, "");
            objEntry.Undo = objUndo;

            // Adjust the character's Nuyen total.
            _objCharacter.Nuyen += frmNewExpense.Amount;

            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:27,代码来源:frmCareer.cs

示例6: cmdImproveComplexForm_Click

        private void cmdImproveComplexForm_Click(object sender, EventArgs e)
        {
            if (treComplexForms.SelectedNode.Level == 1)
            {
                // Locate the Program that is selected in the tree.
                ComplexForm objProgram = _objFunctions.FindComplexForm(treComplexForms.SelectedNode.Tag.ToString(), _objCharacter.ComplexForms);

                // Make sure the character has enough Karma.
                int intKarmaCost = _objOptions.KarmaImproveComplexForm;

                if (intKarmaCost > _objCharacter.Karma)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughKarma"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughKarma"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }

                if (!ConfirmKarmaExpense(LanguageManager.Instance.GetString("Message_ConfirmKarmaExpenseSpend").Replace("{0}", intKarmaCost.ToString()).Replace("{1}", objProgram.DisplayNameShort)))
                    return;

                // Create the Expense Log Entry.
                ExpenseLogEntry objExpense = new ExpenseLogEntry();
                objExpense.Create(intKarmaCost * -1, LanguageManager.Instance.GetString("String_ExpenseComplexForm") + " " + objProgram.DisplayNameShort, ExpenseType.Karma, DateTime.Now);
                _objCharacter.ExpenseEntries.Add(objExpense);
                _objCharacter.Karma -= intKarmaCost;

                ExpenseUndo objUndo = new ExpenseUndo();
                objUndo.CreateKarma(KarmaExpenseType.ImproveComplexForm, objProgram.InternalId);
                objExpense.Undo = objUndo;

                treComplexForms.SelectedNode.Text = objProgram.DisplayName;
            }

            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:37,代码来源:frmCareer.cs

示例7: cmdImproveRES_Click

        private void cmdImproveRES_Click(object sender, EventArgs e)
        {
            // Make sure the character has enough Karma to improve the Attribute.
            int intKarmaCost = 0;
            if (!_objOptions.SpecialKarmaCostBasedOnShownValue)
                intKarmaCost = (_objCharacter.RES.Value + _objCharacter.RES.AttributeValueModifiers + 1) * _objOptions.KarmaAttribute;
            else
                intKarmaCost = (_objCharacter.RES.Value - _objCharacter.EssencePenalty + 1) * _objOptions.KarmaAttribute;

            if (intKarmaCost > _objCharacter.Karma)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughKarma"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughKarma"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            int intFromValue = 0;
            if (!_objOptions.SpecialKarmaCostBasedOnShownValue)
                intFromValue = _objCharacter.RES.Value + _objCharacter.RES.AttributeValueModifiers;
            else
                intFromValue = _objCharacter.RES.Value - _objCharacter.EssencePenalty;

            if (!ConfirmKarmaExpense(LanguageManager.Instance.GetString("Message_ConfirmKarmaExpense").Replace("{0}", LanguageManager.Instance.GetString("String_AttributeRESShort")).Replace("{1}", (intFromValue + 1).ToString()).Replace("{2}", intKarmaCost.ToString())))
                return;

            // Create the Karma expense.
            ExpenseLogEntry objExpense = new ExpenseLogEntry();
            objExpense.Create(intKarmaCost * -1, LanguageManager.Instance.GetString("String_ExpenseAttribute") + " " + LanguageManager.Instance.GetString("String_AttributeRESShort") + " " + (intFromValue).ToString() + " -> " + (intFromValue + 1).ToString(), ExpenseType.Karma, DateTime.Now);
            _objCharacter.ExpenseEntries.Add(objExpense);
            _objCharacter.Karma -= intKarmaCost;

            ExpenseUndo objUndo = new ExpenseUndo();
            objUndo.CreateKarma(KarmaExpenseType.ImproveAttribute, "RES");
            objExpense.Undo = objUndo;

            _objCharacter.RES.Value += 1;

            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:41,代码来源:frmCareer.cs

示例8: tsWeaponAccessoryGearMenuAddAsPlugin_Click


//.........这里部分代码省略.........
                case "Cyberdecks":
                case "Rigger Command Consoles":
                    Commlink objCommlink = new Commlink(_objCharacter);
                    objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating);
                    objCommlink.Quantity = frmPickGear.SelectedQty;
                    objNode.Text = objCommlink.DisplayName;

                    objGear = objCommlink;
                    break;
                default:
                    Gear objNewGear = new Gear(_objCharacter);
                    objNewGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, true, true, frmPickGear.Aerodynamic);
                    objNewGear.Quantity = frmPickGear.SelectedQty;
                    objNode.Text = objNewGear.DisplayName;

                    objGear = objNewGear;
                    break;
            }

            if (objGear.InternalId == Guid.Empty.ToString())
                return;

            // Reduce the cost for Do It Yourself components.
            if (frmPickGear.DoItYourself)
                objGear.Cost = (Convert.ToDouble(objGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString();
            // Reduce the cost to 10% for Hacked programs.
            if (frmPickGear.Hacked)
            {
                if (objGear.Cost != "")
                    objGear.Cost = "(" + objGear.Cost + ") * 0.1";
                if (objGear.Cost3 != "")
                    objGear.Cost3 = "(" + objGear.Cost3 + ") * 0.1";
                if (objGear.Cost6 != "")
                    objGear.Cost6 = "(" + objGear.Cost6 + ") * 0.1";
                if (objGear.Cost10 != "")
                    objGear.Cost10 = "(" + objGear.Cost10 + ") * 0.1";
                if (objGear.Extra == "")
                    objGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
                else
                    objGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
            }
            // If the item was marked as free, change its cost.
            if (frmPickGear.FreeCost)
            {
                objGear.Cost = "0";
                objGear.Cost3 = "0";
                objGear.Cost6 = "0";
                objGear.Cost10 = "0";
            }

            objNode.Text = objGear.DisplayName;

            int intCost = objGear.TotalCost;

            // Multiply the cost if applicable.
            if (objGear.TotalAvail().EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
                intCost *= _objOptions.RestrictedCostMultiplier;
            if (objGear.TotalAvail().EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
                intCost *= _objOptions.ForbiddenCostMultiplier;

            // Check the item's Cost and make sure the character can afford it.
            if (!frmPickGear.FreeCost)
            {
                if (intCost > _objCharacter.Nuyen)
                {
                    _objFunctions.DeleteGear(objGear, treWeapons, _objImprovementManager);
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    if (frmPickGear.AddAgain)
                        tsVehicleSensorAddAsPlugin_Click(sender, e);

                    return;
                }
                else
                {
                    // Create the Expense Log Entry.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseWeaponGear") + " " + objGear.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);
                    _objCharacter.Nuyen -= intCost;

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateNuyen(NuyenExpenseType.AddWeaponGear, objGear.InternalId, frmPickGear.SelectedQty);
                    objExpense.Undo = objUndo;
                }
            }

            objNode.ContextMenuStrip = cmsCyberwareGear;

            treWeapons.SelectedNode.Nodes.Add(objNode);
            treWeapons.SelectedNode.Expand();

            objGear.Parent = objSensor;
            objSensor.Children.Add(objGear);

            if (frmPickGear.AddAgain)
                tsWeaponAccessoryGearMenuAddAsPlugin_Click(sender, e);

            UpdateCharacterInfo();
            RefreshSelectedWeapon();
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例9: tsWeaponAddAccessory_Click


//.........这里部分代码省略.........
            frmPickWeaponAccessory.WeaponCost = objWeapon.Cost;
            frmPickWeaponAccessory.AccessoryMultiplier = objWeapon.AccessoryMultiplier;
            frmPickWeaponAccessory.ShowDialog();

            if (frmPickWeaponAccessory.DialogResult == DialogResult.Cancel)
                return;

            // Locate the selected piece.
            objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + frmPickWeaponAccessory.SelectedAccessory + "\"]");

            TreeNode objNode = new TreeNode();
            WeaponAccessory objAccessory = new WeaponAccessory(_objCharacter);
            objAccessory.Create(objXmlWeapon, objNode, frmPickWeaponAccessory.SelectedMount);
            objAccessory.Parent = objWeapon;

            if (objAccessory.Cost.StartsWith("Variable"))
            {
                int intMin = 0;
                int intMax = 0;
                string strCost = objAccessory.Cost.Replace("Variable(", string.Empty).Replace(")", string.Empty);
                if (strCost.Contains("-"))
                {
                    string[] strValues = strCost.Split('-');
                    intMin = Convert.ToInt32(strValues[0]);
                    intMax = Convert.ToInt32(strValues[1]);
                }
                else
                    intMin = Convert.ToInt32(strCost.Replace("+", string.Empty));

                if (intMin != 0 || intMax != 0)
                {
                    frmSelectNumber frmPickNumber = new frmSelectNumber();
                    if (intMax == 0)
                        intMax = 1000000;
                    frmPickNumber.Minimum = intMin;
                    frmPickNumber.Maximum = intMax;
                    frmPickNumber.Description = LanguageManager.Instance.GetString("String_SelectVariableCost").Replace("{0}", objAccessory.DisplayNameShort);
                    frmPickNumber.AllowCancel = false;
                    frmPickNumber.ShowDialog();
                    objAccessory.Cost = frmPickNumber.SelectedValue.ToString();
                }
            }

            // Check the item's Cost and make sure the character can afford it.
            int intOriginalCost = objWeapon.TotalCost;
            objWeapon.WeaponAccessories.Add(objAccessory);

            int intCost = objWeapon.TotalCost - intOriginalCost;
            // Apply a markup if applicable.
            if (frmPickWeaponAccessory.Markup != 0)
            {
                double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo);
                dblCost *= 1 + (Convert.ToDouble(frmPickWeaponAccessory.Markup, GlobalOptions.Instance.CultureInfo) / 100.0);
                intCost = Convert.ToInt32(dblCost);
            }

            // Multiply the cost if applicable.
            if (objAccessory.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
                intCost *= _objOptions.RestrictedCostMultiplier;
            if (objAccessory.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
                intCost *= _objOptions.ForbiddenCostMultiplier;

            if (!frmPickWeaponAccessory.FreeCost)
            {
                if (intCost > _objCharacter.Nuyen)
                {
                    objWeapon.WeaponAccessories.Remove(objAccessory);
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    if (frmPickWeaponAccessory.AddAgain)
                        tsWeaponAddAccessory_Click(sender, e);

                    return;
                }
                else
                {
                    // Create the Expense Log Entry.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseWeaponAccessory") + " " + objAccessory.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);
                    _objCharacter.Nuyen -= intCost;

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateNuyen(NuyenExpenseType.AddWeaponAccessory, objAccessory.InternalId);
                    objExpense.Undo = objUndo;
                }
            }

            objNode.ContextMenuStrip = cmsWeaponAccessory;
            treWeapons.SelectedNode.Nodes.Add(objNode);
            treWeapons.SelectedNode.Expand();

            UpdateCharacterInfo();
            RefreshSelectedWeapon();

            _blnIsDirty = true;
            UpdateWindowTitle();

            if (frmPickWeaponAccessory.AddAgain)
                tsWeaponAddAccessory_Click(sender, e);
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例10: tsVehicleAddNexus_Click

        private void tsVehicleAddNexus_Click(object sender, EventArgs e)
        {
            // Make sure a parent items is selected, then open the Select Gear window.
            try
            {
                if (treVehicles.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectGearVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectGearVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectGearVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectGearVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (treVehicles.SelectedNode.Level > 1)
                treVehicles.SelectedNode = treVehicles.SelectedNode.Parent;

            // Attempt to locate the selected Vehicle.
            Vehicle objSelectedVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);

            frmSelectNexus frmPickNexus = new frmSelectNexus(_objCharacter, true);
            frmPickNexus.ShowDialog(this);

            if (frmPickNexus.DialogResult == DialogResult.Cancel)
                return;

            Gear objGear = new Gear(_objCharacter);
            objGear = frmPickNexus.SelectedNexus;

            int intCost = objGear.TotalCost;

            // Multiply the cost if applicable.
            if (objGear.TotalAvail().EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
                intCost *= _objOptions.RestrictedCostMultiplier;
            if (objGear.TotalAvail().EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
                intCost *= _objOptions.ForbiddenCostMultiplier;

            // Check the item's Cost and make sure the character can afford it.
            if (!frmPickNexus.FreeCost)
            {
                if (intCost > _objCharacter.Nuyen)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
                else
                {
                    // Create the Expense Log Entry.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseVehicleGear") + " " + objGear.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);
                    _objCharacter.Nuyen -= intCost;

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateNuyen(NuyenExpenseType.AddVehicleGear, objGear.InternalId, 1);
                    objExpense.Undo = objUndo;
                }
            }

            TreeNode nodNexus = new TreeNode();
            nodNexus.Text = objGear.Name;
            nodNexus.Tag = objGear.InternalId;
            nodNexus.ContextMenuStrip = cmsVehicleGear;

            foreach (Gear objChild in objGear.Children)
            {
                TreeNode nodModule = new TreeNode();
                nodModule.Text = objChild.Name;
                nodModule.Tag = objChild.InternalId;
                nodModule.ContextMenuStrip = cmsVehicleGear;
                nodNexus.Nodes.Add(nodModule);
                nodNexus.Expand();
            }

            treVehicles.SelectedNode.Nodes.Add(nodNexus);
            treVehicles.SelectedNode.Expand();

            objSelectedVehicle.Gear.Add(objGear);

            UpdateCharacterInfo();
            RefreshSelectedVehicle();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:88,代码来源:frmCareer.cs

示例11: tsVehicleAddWeaponAccessory_Click


//.........这里部分代码省略.........
                MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotModifyWeapon"), LanguageManager.Instance.GetString("MessageTitle_CannotModifyWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            // Make sure the Weapon allows Accessories to be added to it.
            if (!Convert.ToBoolean(objXmlWeapon["allowaccessory"].InnerText))
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotModifyWeapon"), LanguageManager.Instance.GetString("MessageTitle_CannotModifyWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }
            else
            {
                XmlNodeList objXmlMountList = objXmlWeapon.SelectNodes("accessorymounts/mount");
                string strMounts = "";
                foreach (XmlNode objXmlMount in objXmlMountList)
                {
                    // Run through the Weapon's currenct Accessories and filter out any used up Mount points.
                    bool blnFound = false;
                    foreach (WeaponAccessory objCurrentAccessory in objWeapon.WeaponAccessories)
                    {
                        if (objCurrentAccessory.Mount == objXmlMount.InnerText)
                            blnFound = true;
                    }
                    if (!blnFound)
                        strMounts += objXmlMount.InnerText + "/";
                }
                frmPickWeaponAccessory.AllowedMounts = strMounts;
            }

            frmPickWeaponAccessory.WeaponCost = objWeapon.Cost;
            frmPickWeaponAccessory.AccessoryMultiplier = objWeapon.AccessoryMultiplier;
            frmPickWeaponAccessory.ShowDialog();

            if (frmPickWeaponAccessory.DialogResult == DialogResult.Cancel)
                return;

            // Locate the selected piece.
            objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + frmPickWeaponAccessory.SelectedAccessory + "\"]");

            TreeNode objNode = new TreeNode();
            WeaponAccessory objAccessory = new WeaponAccessory(_objCharacter);
            objAccessory.Create(objXmlWeapon, objNode, frmPickWeaponAccessory.SelectedMount);
            objAccessory.Parent = objWeapon;

            // Check the item's Cost and make sure the character can afford it.
            int intOriginalCost = objWeapon.TotalCost;
            objWeapon.WeaponAccessories.Add(objAccessory);

            int intCost = objWeapon.TotalCost - intOriginalCost;
            // Apply a markup if applicable.
            if (frmPickWeaponAccessory.Markup != 0)
            {
                double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo);
                dblCost *= 1 + (Convert.ToDouble(frmPickWeaponAccessory.Markup, GlobalOptions.Instance.CultureInfo) / 100.0);
                intCost = Convert.ToInt32(dblCost);
            }

            // Multiply the cost if applicable.
            if (objAccessory.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
                intCost *= _objOptions.RestrictedCostMultiplier;
            if (objAccessory.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
                intCost *= _objOptions.ForbiddenCostMultiplier;

            if (!frmPickWeaponAccessory.FreeCost)
            {
                if (intCost > _objCharacter.Nuyen)
                {
                    objWeapon.WeaponAccessories.Remove(objAccessory);
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    if (frmPickWeaponAccessory.AddAgain)
                        tsVehicleAddWeaponAccessory_Click(sender, e);

                    return;
                }
                else
                {
                    // Create the Expense Log Entry.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseVehicleWeaponAccessory") + " " + objAccessory.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);
                    _objCharacter.Nuyen -= intCost;

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateNuyen(NuyenExpenseType.AddVehicleWeaponAccessory, objAccessory.InternalId);
                    objExpense.Undo = objUndo;
                }
            }

            objNode.ContextMenuStrip = cmsVehicleWeaponAccessory;
            treVehicles.SelectedNode.Nodes.Add(objNode);
            treVehicles.SelectedNode.Expand();

            if (frmPickWeaponAccessory.AddAgain)
                tsVehicleAddWeaponAccessory_Click(sender, e);

            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例12: tsVehicleAddMod_Click


//.........这里部分代码省略.........
            XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml");

            XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickVehicleMod.SelectedMod + "\"]");

            TreeNode objNode = new TreeNode();
            VehicleMod objMod = new VehicleMod(_objCharacter);
            objMod.Create(objXmlMod, objNode, frmPickVehicleMod.SelectedRating);

            // Make sure that the Armor Rating does not exceed the maximum allowed by the Vehicle.
            if (objMod.Name.StartsWith("Armor"))
            {
                if (objMod.Rating > objSelectedVehicle.MaxArmor)
                {
                    objMod.Rating = objSelectedVehicle.MaxArmor;
                    objNode.Text = objMod.DisplayName;
                }
            }

            // Check the item's Cost and make sure the character can afford it.
            int intOriginalCost = objSelectedVehicle.TotalCost;
            objSelectedVehicle.Mods.Add(objMod);

            // Do not allow the user to add a new Vehicle Mod if the Vehicle's Capacity has been reached.
            if (_objOptions.EnforceCapacity && objSelectedVehicle.Slots < objSelectedVehicle.SlotsUsed)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_CapacityReached"), LanguageManager.Instance.GetString("MessageTitle_CapacityReached"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                objSelectedVehicle.Mods.Remove(objMod);
                if (frmPickVehicleMod.AddAgain)
                    tsVehicleAddMod_Click(sender, e);
                return;
            }

            int intCost = objSelectedVehicle.TotalCost - intOriginalCost;
            // Apply a markup if applicable.
            if (frmPickVehicleMod.Markup != 0)
            {
                double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo);
                dblCost *= 1 + (Convert.ToDouble(frmPickVehicleMod.Markup, GlobalOptions.Instance.CultureInfo) / 100.0);
                intCost = Convert.ToInt32(dblCost);
            }

            // Multiply the cost if applicable.
            if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
                intCost *= _objOptions.RestrictedCostMultiplier;
            if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
                intCost *= _objOptions.ForbiddenCostMultiplier;

            if (!frmPickVehicleMod.FreeCost)
            {
                if (intCost > _objCharacter.Nuyen)
                {
                    objSelectedVehicle.Mods.Remove(objMod);
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    if (frmPickVehicleMod.AddAgain)
                        tsVehicleAddMod_Click(sender, e);

                    return;
                }
                else
                {
                    // Create the Expense Log Entry.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseVehicleMod") + " " + objMod.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);
                    _objCharacter.Nuyen -= intCost;

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateNuyen(NuyenExpenseType.AddVehicleMod, objMod.InternalId);
                    objExpense.Undo = objUndo;
                }
            }

            objNode.ContextMenuStrip = cmsVehicle;
            treVehicles.SelectedNode.Nodes.Add(objNode);
            treVehicles.SelectedNode.Expand();
            RefreshSelectedVehicle();

            // Check for Improved Sensor bonus.
            if (objMod.Bonus != null)
            {
                if (objMod.Bonus["selecttext"] != null)
                {
                    frmSelectText frmPickText = new frmSelectText();
                    frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", objMod.DisplayNameShort);
                    frmPickText.ShowDialog(this);
                    objMod.Extra = frmPickText.SelectedValue;
                    objNode.Text = objMod.DisplayName;
                }
                if (objMod.Bonus["improvesensor"] != null)
                {
                    ChangeVehicleSensor(objSelectedVehicle, true);
                }
            }

            _blnIsDirty = true;
            UpdateWindowTitle();

            if (frmPickVehicleMod.AddAgain)
                tsVehicleAddMod_Click(sender, e);
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例13: tsVehicleAddGear_Click


//.........这里部分代码省略.........
            // If the item was marked as free, change its cost.
            if (frmPickGear.FreeCost)
            {
                objGear.Cost = "0";
                objGear.Cost3 = "0";
                objGear.Cost6 = "0";
                objGear.Cost10 = "0";
            }

            objGear.Quantity = frmPickGear.SelectedQty;
            objNode.Text = objGear.DisplayName;

            // Change the cost of the Sensor itself to 0.
            //if (frmPickGear.SelectedCategory == "Sensors")
            //{
            //    objGear.Cost = "0";
            //    objGear.Cost3 = "0";
            //    objGear.Cost6 = "0";
            //    objGear.Cost10 = "0";
            //}

            int intCost = objGear.TotalCost;

            // Multiply the cost if applicable.
            if (objGear.TotalAvail().EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
                intCost *= _objOptions.RestrictedCostMultiplier;
            if (objGear.TotalAvail().EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
                intCost *= _objOptions.ForbiddenCostMultiplier;

            // Check the item's Cost and make sure the character can afford it.
            if (!frmPickGear.FreeCost)
            {
                if (intCost > _objCharacter.Nuyen)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    if (frmPickGear.AddAgain)
                        tsVehicleAddGear_Click(sender, e);

                    return;
                }
                else
                {
                    // Create the Expense Log Entry.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseVehicleGear") + " " + objGear.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);
                    _objCharacter.Nuyen -= intCost;

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateNuyen(NuyenExpenseType.AddVehicleGear, objGear.InternalId, 1);
                    objExpense.Undo = objUndo;
                }
            }

            objNode.ContextMenuStrip = cmsVehicleGear;

            bool blnMatchFound = false;
            // If this is Ammunition, see if the character already has it on them.
            if (objGear.Category == "Ammunition")
            {
                foreach (Gear objVehicleGear in objSelectedVehicle.Gear)
                {
                    if (objVehicleGear.Name == objGear.Name && objVehicleGear.Category == objGear.Category && objVehicleGear.Rating == objGear.Rating && objVehicleGear.Extra == objGear.Extra)
                    {
                        // A match was found, so increase the quantity instead.
                        objVehicleGear.Quantity += objGear.Quantity;
                        blnMatchFound = true;

                        foreach (TreeNode objGearNode in treVehicles.SelectedNode.Nodes)
                        {
                            if (objVehicleGear.InternalId == objGearNode.Tag.ToString())
                            {
                                objGearNode.Text = objVehicleGear.DisplayName;
                                break;
                            }
                        }

                        break;
                    }
                }
            }

            if (!blnMatchFound)
            {
                treVehicles.SelectedNode.Nodes.Add(objNode);
                treVehicles.SelectedNode.Expand();

                // Add the Gear to the Vehicle.
                objSelectedVehicle.Gear.Add(objGear);
            }

            if (frmPickGear.AddAgain)
                tsVehicleAddGear_Click(sender, e);

            UpdateCharacterInfo();
            RefreshSelectedVehicle();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例14: tsVehicleAddCyberware_Click

        private void tsVehicleAddCyberware_Click(object sender, EventArgs e)
        {
            Vehicle objVehicle = new Vehicle(_objCharacter);
            VehicleMod objMod = _objFunctions.FindVehicleMod(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objVehicle);

            if (objMod == null)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_VehicleCyberwarePlugin"), LanguageManager.Instance.GetString("MessageTitle_NoCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (!objMod.AllowCyberware)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_VehicleCyberwarePlugin"), LanguageManager.Instance.GetString("MessageTitle_NoCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            frmSelectCyberware frmPickCyberware = new frmSelectCyberware(_objCharacter);
            frmPickCyberware.SetGrade = "Standard";
            frmPickCyberware.LockGrade();
            frmPickCyberware.ShowOnlySubsystems = true;
            frmPickCyberware.Subsystems = objMod.Subsystems;
            frmPickCyberware.AllowModularPlugins = objMod.AllowModularPlugins;
            frmPickCyberware.ShowDialog(this);

            if (frmPickCyberware.DialogResult == DialogResult.Cancel)
                return;

            // Open the Cyberware XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("cyberware.xml");

            XmlNode objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + frmPickCyberware.SelectedCyberware + "\"]");

            // Create the Cyberware object.
            Cyberware objCyberware = new Cyberware(_objCharacter);
            List<Weapon> objWeapons = new List<Weapon>();
            TreeNode objNode = new TreeNode();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            objCyberware.Create(objXmlCyberware, _objCharacter, frmPickCyberware.SelectedGrade, Improvement.ImprovementSource.Cyberware, frmPickCyberware.SelectedRating, objNode, objWeapons, objWeaponNodes, false);
            if (objCyberware.InternalId == Guid.Empty.ToString())
                return;

            if (frmPickCyberware.FreeCost)
                objCyberware.Cost = "0";

            int intCost = objCyberware.TotalCost;

            // Multiply the cost if applicable.
            if (objCyberware.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
                intCost *= _objOptions.RestrictedCostMultiplier;
            if (objCyberware.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
                intCost *= _objOptions.ForbiddenCostMultiplier;

            // Check the item's Cost and make sure the character can afford it.
            if (!frmPickCyberware.FreeCost)
            {
                if (intCost > _objCharacter.Nuyen)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
                else
                {
                    // Create the Expense Log Entry.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    string strEntry = "";
                    strEntry = LanguageManager.Instance.GetString("String_ExpensePurchaseVehicleCyberware");
                    objExpense.Create(intCost * -1, strEntry + " " + objCyberware.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);
                    _objCharacter.Nuyen -= intCost;

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateNuyen(NuyenExpenseType.AddVehicleModCyberware, objCyberware.InternalId);
                    objExpense.Undo = objUndo;
                }
            }

            treVehicles.SelectedNode.Nodes.Add(objNode);
            treVehicles.SelectedNode.Expand();
            objMod.Cyberware.Add(objCyberware);

            foreach (Weapon objWeapon in objWeapons)
            {
                objWeapon.VehicleMounted = true;
                objVehicle.Weapons.Add(objWeapon);
            }

            // Create the Weapon Node if one exists.
            foreach (TreeNode objWeaponNode in objWeaponNodes)
            {
                objWeaponNode.ContextMenuStrip = cmsVehicleWeapon;
                treVehicles.SelectedNode.Parent.Nodes.Add(objWeaponNode);
                treVehicles.SelectedNode.Parent.Expand();
            }

            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();

//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例15: cmdAddWeapon_Click

        private void cmdAddWeapon_Click(object sender, EventArgs e)
        {
            frmSelectWeapon frmPickWeapon = new frmSelectWeapon(_objCharacter, true);
            frmPickWeapon.ShowDialog(this);

            // Make sure the dialogue window was not canceled.
            if (frmPickWeapon.DialogResult == DialogResult.Cancel)
                return;

            // Open the Weapons XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml");

            XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + frmPickWeapon.SelectedWeapon + "\"]");

            TreeNode objNode = new TreeNode();
            Weapon objWeapon = new Weapon(_objCharacter);
            objWeapon.Create(objXmlWeapon, _objCharacter, objNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod);

            int intCost = objWeapon.TotalCost;
            // Apply a markup if applicable.
            if (frmPickWeapon.Markup != 0)
            {
                double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo);
                dblCost *= 1 + (Convert.ToDouble(frmPickWeapon.Markup, GlobalOptions.Instance.CultureInfo) / 100.0);
                intCost = Convert.ToInt32(dblCost);
            }

            // Multiply the cost if applicable.
            if (objWeapon.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
                intCost *= _objOptions.RestrictedCostMultiplier;
            if (objWeapon.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
                intCost *= _objOptions.ForbiddenCostMultiplier;

            // Check the item's Cost and make sure the character can afford it.
            if (!frmPickWeapon.FreeCost)
            {
                if (intCost > _objCharacter.Nuyen)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    if (frmPickWeapon.AddAgain)
                        cmdAddWeapon_Click(sender, e);

                    return;
                }
                else
                {
                    // Create the Expense Log Entry.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseWeapon") + " " + objWeapon.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);
                    _objCharacter.Nuyen -= intCost;

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateNuyen(NuyenExpenseType.AddWeapon, objWeapon.InternalId);
                    objExpense.Undo = objUndo;
                }
            }

            _objCharacter.Weapons.Add(objWeapon);

            objNode.ContextMenuStrip = cmsWeapon;
            treWeapons.Nodes[0].Nodes.Add(objNode);
            treWeapons.Nodes[0].Expand();
            treWeapons.SelectedNode = objNode;

            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();

            if (frmPickWeapon.AddAgain)
                cmdAddWeapon_Click(sender, e);
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:73,代码来源:frmCareer.cs


注:本文中的Chummer.ExpenseUndo类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。