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C# CritterPower.Create方法代码示例

本文整理汇总了C#中Chummer.CritterPower.Create方法的典型用法代码示例。如果您正苦于以下问题:C# CritterPower.Create方法的具体用法?C# CritterPower.Create怎么用?C# CritterPower.Create使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Chummer.CritterPower的用法示例。


在下文中一共展示了CritterPower.Create方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateAllCritterPowersTest

        public void CreateAllCritterPowersTest()
        {
            // Create a new Human character.
            Character objCharacter = new Character();
            objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602"));

            TreeNode objNode = new TreeNode();

            XmlDocument objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
            foreach (XmlNode objXmlNode in objXmlDocument.SelectNodes("/chummer/powers/power"))
            {
                CritterPower objPower = new CritterPower(objCharacter);
                objPower.Create(objXmlNode, objCharacter, objNode, 0, "", false);
            }
        }
开发者ID:janhelke,项目名称:chummer2,代码行数:15,代码来源:UniqueTests.cs

示例2: cmdAddQuality_Click

        private void cmdAddQuality_Click(object sender, EventArgs e)
        {
            frmSelectQuality frmPickQuality = new frmSelectQuality(_objCharacter);
            frmPickQuality.ShowDialog(this);

            // Don't do anything else if the form was canceled.
            if (frmPickQuality.DialogResult == DialogResult.Cancel)
                return;

            XmlDocument objXmlDocument = XmlManager.Instance.Load("qualities.xml");
            XmlNode objXmlQuality = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + frmPickQuality.SelectedQuality + "\"]");
            TreeNode objNode = new TreeNode();
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            Quality objQuality = new Quality(_objCharacter);

            objQuality.Create(objXmlQuality, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes);
            objNode.ContextMenuStrip = cmsQuality;
            if (objQuality.InternalId == Guid.Empty.ToString())
                return;

            if (frmPickQuality.FreeCost)
                objQuality.BP = 0;

            // If the item being checked would cause the limit of 25 BP spent on Positive Qualities to be exceed, do not let it be checked and display a message.
            string strAmount = "";
            int intMaxQualityAmount = 0;
            strAmount = _objCharacter.GameplayOptionQualityLimit.ToString() + " " + LanguageManager.Instance.GetString("String_Karma");
            intMaxQualityAmount = _objCharacter.GameplayOptionQualityLimit;

            // Make sure that adding the Quality would not cause the character to exceed their BP limits.
            int intBP = 0;
            bool blnAddItem = true;

            // Add the cost of the Quality that is being added.
            if (objQuality.ContributeToLimit)
                intBP += objQuality.BP;

            if (objQuality.Type == QualityType.Negative)
            {
                // Calculate the cost of the current Negative Qualities.
                foreach (Quality objCharacterQuality in _objCharacter.Qualities)
                {
                    if (objCharacterQuality.Type == QualityType.Negative && objCharacterQuality.ContributeToLimit)
                        intBP += objCharacterQuality.BP;
                }

                // Include the BP used by Enemies.
                if (lblEnemiesBP.Text.Contains(LanguageManager.Instance.GetString("String_BP")))
                    intBP += int.Parse(lblEnemiesBP.Text.Replace(LanguageManager.Instance.GetString("String_Karma"), ""));
                else
                    intBP += int.Parse(lblEnemiesBP.Text.Replace(" " + LanguageManager.Instance.GetString("String_Karma"), ""));

                // Include the amount from Free Negative Quality BP cost Improvements.
                intBP -= (_objImprovementManager.ValueOf(Improvement.ImprovementType.FreeNegativeQualities) * _objOptions.KarmaQuality);

                // Check if adding this Quality would put the character over their limit.
                if (!_objOptions.ExceedNegativeQualities)
                {
                    if (intBP < (intMaxQualityAmount * -1) && !_objCharacter.IgnoreRules)
                    {
                        MessageBox.Show(LanguageManager.Instance.GetString("Message_NegativeQualityLimit").Replace("{0}", strAmount), LanguageManager.Instance.GetString("MessageTitle_NegativeQualityLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                        blnAddItem = false;
                    }
                    if (_objCharacter.MetatypeBP < 0)
                    {
                        if ((intBP + _objCharacter.MetatypeBP) < (intMaxQualityAmount * -1) && !_objCharacter.IgnoreRules)
                        {
                            MessageBox.Show(LanguageManager.Instance.GetString("Message_NegativeQualityAndMetatypeLimit").Replace("{0}", strAmount), LanguageManager.Instance.GetString("MessageTitle_NegativeQualityLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                            blnAddItem = false;
                        }
                    }
                    {

                    }
                }
            }
            else
            {
                // Calculate the cost of the current Positive Qualities.
                foreach (Quality objCharacterQuality in _objCharacter.Qualities)
                {
                    if (objCharacterQuality.Type == QualityType.Positive && objCharacterQuality.ContributeToLimit)
                        intBP += objCharacterQuality.BP;
                }
                if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma)
                    intBP *= _objOptions.KarmaQuality;

                // Include the amount from Free Negative Quality BP cost Improvements.
                intBP -= (_objImprovementManager.ValueOf(Improvement.ImprovementType.FreePositiveQualities) * _objOptions.KarmaQuality);

                // Check if adding this Quality would put the character over their limit.
                if (!_objOptions.ExceedPositiveQualities)
                {
                    if (intBP > intMaxQualityAmount && !_objCharacter.IgnoreRules)
                    {
                        MessageBox.Show(LanguageManager.Instance.GetString("Message_PositiveQualityLimit").Replace("{0}", strAmount), LanguageManager.Instance.GetString("MessageTitle_PositiveQualityLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                        blnAddItem = false;
                    }
                }
//.........这里部分代码省略.........
开发者ID:cormanater,项目名称:chummer5a,代码行数:101,代码来源:frmCreate.cs

示例3: cmdAddCritterPower_Click

        private void cmdAddCritterPower_Click(object sender, EventArgs e)
        {
            // Make sure the Critter is allowed to have Optional Powers.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("critters.xml");
            XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]");

            if (objXmlCritter == null)
            {
                objXmlDocument = XmlManager.Instance.Load("metatypes.xml");
                objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]");
            }

            frmSelectCritterPower frmPickCritterPower = new frmSelectCritterPower(_objCharacter);
            frmPickCritterPower.ShowDialog(this);

            if (frmPickCritterPower.DialogResult == DialogResult.Cancel)
                return;

            objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
            XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + frmPickCritterPower.SelectedPower + "\"]");
            TreeNode objNode = new TreeNode();
            CritterPower objPower = new CritterPower(_objCharacter);
            objPower.Create(objXmlPower, _objCharacter, objNode, frmPickCritterPower.SelectedRating);
            objPower.PowerPoints = frmPickCritterPower.PowerPoints;
            objNode.ContextMenuStrip = cmsCritterPowers;
            if (objPower.InternalId == Guid.Empty.ToString())
                return;

            _objCharacter.CritterPowers.Add(objPower);

            if (objPower.Category != "Weakness")
            {
                treCritterPowers.Nodes[0].Nodes.Add(objNode);
                treCritterPowers.Nodes[0].Expand();
            }
            else
            {
                treCritterPowers.Nodes[1].Nodes.Add(objNode);
                treCritterPowers.Nodes[1].Expand();
            }

            treCritterPowers.SortCustom();
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();

            if (frmPickCritterPower.AddAgain)
                cmdAddCritterPower_Click(sender, e);
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:50,代码来源:frmCreate.cs

示例4: mnuSpecialConvertToFreeSprite_Click

        private void mnuSpecialConvertToFreeSprite_Click(object sender, EventArgs e)
        {
            XmlDocument objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
            XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"Denial\"]");
            TreeNode objNode = new TreeNode();
            CritterPower objPower = new CritterPower(_objCharacter);
            objPower.Create(objXmlPower, _objCharacter, objNode);
            objPower.CountTowardsLimit = false;
            objNode.ContextMenuStrip = cmsCritterPowers;
            if (objPower.InternalId == Guid.Empty.ToString())
                return;

            _objCharacter.CritterPowers.Add(objPower);

            treCritterPowers.Nodes[0].Nodes.Add(objNode);
            treCritterPowers.Nodes[0].Expand();

            _objCharacter.MetatypeCategory = "Free Sprite";
            mnuSpecialConvertToFreeSprite.Visible = false;

            treCritterPowers.SortCustom();
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:26,代码来源:frmCreate.cs

示例5: mnuSpecialCyberzombie_Click

        private void mnuSpecialCyberzombie_Click(object sender, EventArgs e)
        {
            bool blnEssence = true;
            bool blnCyberware = false;
            string strMessage = LanguageManager.Instance.GetString("Message_CyberzombieRequirements");

            // Make sure the character has an Essence lower than 0.
            if (_objCharacter.Essence >= 0)
            {
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsEssence");
                blnEssence = false;
            }

            // Make sure the character has an Invoked Memory Stimulator.
            foreach (Cyberware objCyberware in _objCharacter.Cyberware)
            {
                if (objCyberware.Name == "Invoked Memory Stimulator")
                    blnCyberware = true;
            }

            if (!blnCyberware)
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsStimulator");

            if (!blnEssence || !blnCyberware)
            {
                MessageBox.Show(strMessage, LanguageManager.Instance.GetString("MessageTitle_CyberzombieRequirements"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            if (MessageBox.Show(LanguageManager.Instance.GetString("Message_CyberzombieConfirm"), LanguageManager.Instance.GetString("MessageTitle_CyberzombieConfirm"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
                return;

            // Get the player to roll Dice to make a WIL Test and record the result.
            frmDiceHits frmWILHits = new frmDiceHits();
            frmWILHits.Text = LanguageManager.Instance.GetString("String_CyberzombieWILText");
            frmWILHits.Description = LanguageManager.Instance.GetString("String_CyberzombieWILDescription");
            int intDice = _objCharacter.WIL.TotalValue;
            int intThreshold = 3 + (Convert.ToInt32(_objCharacter.EssencePenalty - Convert.ToInt32(_objCharacter.EssenceMaximum)));
            frmWILHits.Dice = intDice;
            frmWILHits.ShowDialog(this);

            if (frmWILHits.DialogResult != DialogResult.OK)
                return;

            int intWILResult = frmWILHits.Result;

            // The character gains 10 + ((Threshold - Hits) * 10)BP worth of Negative Qualities.
            int intResult = 10;
            if (intWILResult < intThreshold)
            {
                intResult = (intThreshold - intWILResult) * 10;
            }
            _objImprovementManager.CreateImprovement("", Improvement.ImprovementSource.Cyberzombie, "Cyberzombie Qualities", Improvement.ImprovementType.FreeNegativeQualities, "", intResult * -1);

            // Convert the character.
            // Characters lose access to Resonance.
            _objCharacter.RESEnabled = false;

            // Gain MAG that is permanently set to 1.
            _objCharacter.MAGEnabled = true;
            _objCharacter.MAG.MetatypeMinimum = 1;
            _objCharacter.MAG.MetatypeMaximum = 1;
            _objCharacter.MAG.Value = 1;

            // Add the Cyberzombie Lifestyle if it is not already taken.
            bool blnHasLifestyle = false;
            foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles)
            {
                if (objLifestyle.Name == "Cyberzombie Lifestyle Addition")
                    blnHasLifestyle = true;
            }
            if (!blnHasLifestyle)
            {
                XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml");
                XmlNode objXmlLifestyle = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"Cyberzombie Lifestyle Addition\"]");

                TreeNode objLifestyleNode = new TreeNode();
                Lifestyle objLifestyle = new Lifestyle(_objCharacter);
                objLifestyle.Create(objXmlLifestyle, objLifestyleNode);
                _objCharacter.Lifestyles.Add(objLifestyle);

                treLifestyles.Nodes[0].Nodes.Add(objLifestyleNode);
                treLifestyles.Nodes[0].Expand();
            }

            // Change the MetatypeCategory to Cyberzombie.
            _objCharacter.MetatypeCategory = "Cyberzombie";

            // Gain access to Critter Powers.
            _objCharacter.CritterEnabled = true;

            // Gain the Dual Natured Critter Power if it does not yet exist.
            bool blnHasPower = false;
            foreach (CritterPower objPower in _objCharacter.CritterPowers)
            {
                if (objPower.Name == "Dual Natured")
                    blnHasPower = true;
            }
            if (!blnHasPower)
            {
//.........这里部分代码省略.........
开发者ID:cormanater,项目名称:chummer5a,代码行数:101,代码来源:frmCreate.cs

示例6: ProcessBonus

        private bool ProcessBonus(Improvement.ImprovementSource objImprovementSource, ref string strSourceName,
			bool blnConcatSelectedValue,
			int intRating, string strFriendlyName, XmlNode bonusNode, string strUnique)
        {
            Log.Info("Has Child Nodes");
            // Add an Attribute.
            if (bonusNode.LocalName == ("addattribute"))
            {
                Log.Info("addattribute");
                if (bonusNode["name"].InnerText == "MAG")
                {
                    _objCharacter.MAGEnabled = true;
                    Log.Info("Calling CreateImprovement for MAG");
                    CreateImprovement("MAG", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
                        "enableattribute", 0, 0);
                }
                else if (bonusNode["name"].InnerText == "RES")
                {
                    _objCharacter.RESEnabled = true;
                    Log.Info("Calling CreateImprovement for RES");
                    CreateImprovement("RES", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
                        "enableattribute", 0, 0);
                }
            }

            // Enable a special tab.
            if (bonusNode.LocalName == ("enabletab"))
            {
                Log.Info("enabletab");
                foreach (XmlNode objXmlEnable in bonusNode.ChildNodes)
                {
                    switch (objXmlEnable.InnerText)
                    {
                        case "magician":
                            _objCharacter.MagicianEnabled = true;
                            Log.Info("magician");
                            CreateImprovement("Magician", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                        case "adept":
                            _objCharacter.AdeptEnabled = true;
                            Log.Info("adept");
                            CreateImprovement("Adept", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab",
                                0, 0);
                            break;
                        case "technomancer":
                            _objCharacter.TechnomancerEnabled = true;
                            Log.Info("technomancer");
                            CreateImprovement("Technomancer", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                        case "critter":
                            _objCharacter.CritterEnabled = true;
                            Log.Info("critter");
                            CreateImprovement("Critter", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                        case "initiation":
                            _objCharacter.InitiationEnabled = true;
                            Log.Info("initiation");
                            CreateImprovement("Initiation", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                    }
                }
            }

            // Select Restricted (select Restricted items for Fake Licenses).
            if (bonusNode.LocalName == ("selectrestricted"))
            {
                Log.Info("selectrestricted");
                frmSelectItem frmPickItem = new frmSelectItem();
                frmPickItem.Character = _objCharacter;
                if (_strForcedValue != string.Empty)
                    frmPickItem.ForceItem = _strForcedValue;
                frmPickItem.AllowAutoSelect = false;
                frmPickItem.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickItem.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickItem.SelectedItem;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                // Create the Improvement.
                Log.Info("Calling CreateImprovement");
                CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName,
                    Improvement.ImprovementType.Restricted, strUnique);
            }
//.........这里部分代码省略.........
开发者ID:Rockzo,项目名称:chummer5a,代码行数:101,代码来源:clsImprovement.cs

示例7: cmdAddQuality_Click

        private void cmdAddQuality_Click(object sender, EventArgs e)
        {
            frmSelectQuality frmPickQuality = new frmSelectQuality(_objCharacter);
            frmPickQuality.ShowDialog(this);

            // Don't do anything else if the form was canceled.
            if (frmPickQuality.DialogResult == DialogResult.Cancel)
                return;

            XmlDocument objXmlDocument = XmlManager.Instance.Load("qualities.xml");
            XmlNode objXmlQuality = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + frmPickQuality.SelectedQuality + "\"]");

            TreeNode objNode = new TreeNode();
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            Quality objQuality = new Quality(_objCharacter);

            objQuality.Create(objXmlQuality, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes);
            objNode.ContextMenuStrip = cmsQuality;
            if (objQuality.InternalId == Guid.Empty.ToString())
                return;

            if (frmPickQuality.FreeCost)
                objQuality.BP = 0;

            bool blnAddItem = true;
            int intKarmaCost = objQuality.BP * _objOptions.KarmaQuality;
            if (!_objCharacter.Options.DontDoubleQualities)
                intKarmaCost *= 2;

            // Make sure the character has enough Karma to pay for the Quality.
            if (objQuality.Type == QualityType.Positive)
            {
                if (intKarmaCost > _objCharacter.Karma)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughKarma"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughKarma"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    blnAddItem = false;
                }

                if (blnAddItem && !frmPickQuality.FreeCost && objQuality.ContributeToBP)
                {
                    if (!ConfirmKarmaExpense(LanguageManager.Instance.GetString("Message_ConfirmKarmaExpenseSpend").Replace("{0}", objQuality.DisplayNameShort).Replace("{1}", intKarmaCost.ToString())))
                        blnAddItem = false;
                }

                if (blnAddItem && objQuality.ContributeToBP)
                {
                    // Create the Karma expense.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    objExpense.Create(intKarmaCost * -1, LanguageManager.Instance.GetString("String_ExpenseAddPositiveQuality") + " " + objQuality.DisplayNameShort, ExpenseType.Karma, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);
                    _objCharacter.Karma -= intKarmaCost;

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateKarma(KarmaExpenseType.AddQuality, objQuality.InternalId);
                    objExpense.Undo = objUndo;
                }
            }
            else
            {
                if (MessageBox.Show(LanguageManager.Instance.GetString("Message_AddNegativeQuality"), LanguageManager.Instance.GetString("MessageTitle_AddNegativeQuality"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
                    blnAddItem = false;

                if (blnAddItem)
                {
                    // Create a Karma Expense for the Negative Quality.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    objExpense.Create(0, LanguageManager.Instance.GetString("String_ExpenseAddNegativeQuality") + " " + objQuality.DisplayNameShort, ExpenseType.Karma, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateKarma(KarmaExpenseType.AddQuality, objQuality.InternalId);
                    objExpense.Undo = objUndo;
                }
            }

            if (blnAddItem)
            {
                // Add the Quality to the appropriate parent node.
                if (objQuality.Type == QualityType.Positive)
                {
                    treQualities.Nodes[0].Nodes.Add(objNode);
                    treQualities.Nodes[0].Expand();
                }
                else
                {
                    treQualities.Nodes[1].Nodes.Add(objNode);
                    treQualities.Nodes[1].Expand();
                }
                _objCharacter.Qualities.Add(objQuality);

                // Add any created Weapons to the character.
                foreach (Weapon objWeapon in objWeapons)
                    _objCharacter.Weapons.Add(objWeapon);

                // Create the Weapon Node if one exists.
                foreach (TreeNode objWeaponNode in objWeaponNodes)
                {
                    objWeaponNode.ContextMenuStrip = cmsWeapon;
                    treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例8: cmdAddCritterPower_Click

        private void cmdAddCritterPower_Click(object sender, EventArgs e)
        {
            // Make sure the Critter is allowed to have Optional Powers.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("critters.xml");
            XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]");

            if (objXmlCritter == null)
            {
                objXmlDocument = XmlManager.Instance.Load("metatypes.xml");
                objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]");
            }

            frmSelectCritterPower frmPickCritterPower = new frmSelectCritterPower(_objCharacter);
            frmPickCritterPower.ShowDialog(this);

            if (frmPickCritterPower.DialogResult == DialogResult.Cancel)
                return;

            objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
            XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + frmPickCritterPower.SelectedPower + "\"]");
            TreeNode objNode = new TreeNode();
            CritterPower objPower = new CritterPower(_objCharacter);
            objPower.Create(objXmlPower, _objCharacter, objNode, frmPickCritterPower.SelectedRating);
            objPower.PowerPoints = frmPickCritterPower.PowerPoints;
            objNode.ContextMenuStrip = cmsCritterPowers;
            if (objPower.InternalId == Guid.Empty.ToString())
                return;

            _objCharacter.CritterPowers.Add(objPower);

            if (objPower.Category != "Weakness")
            {
                treCritterPowers.Nodes[0].Nodes.Add(objNode);
                treCritterPowers.Nodes[0].Expand();
            }
            else
            {
                treCritterPowers.Nodes[1].Nodes.Add(objNode);
                treCritterPowers.Nodes[1].Expand();
            }

            // Determine if the Critter should have access to the Possession menu item.
            bool blnAllowPossession = false;
            foreach (CritterPower objCritterPower in _objCharacter.CritterPowers)
            {
                if (objCritterPower.Name == "Inhabitation" || objCritterPower.Name == "Possession")
                {
                    blnAllowPossession = true;
                    break;
                }
            }
            mnuSpecialPossess.Visible = blnAllowPossession;

            _objFunctions.SortTree(treCritterPowers);
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();

            if (frmPickCritterPower.AddAgain)
                cmdAddCritterPower_Click(sender, e);
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:62,代码来源:frmCareer.cs

示例9: mnuSpecialPossess_Click

        private void mnuSpecialPossess_Click(object sender, EventArgs e)
        {
            // Make sure the Spirit has been saved first.
            if (_blnIsDirty)
            {
                if (MessageBox.Show(LanguageManager.Instance.GetString("Message_PossessionSave"), LanguageManager.Instance.GetString("MessageTitle_Possession"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == System.Windows.Forms.DialogResult.No)
                    return;
            }

            // Prompt the user to select a save file to possess.
            OpenFileDialog openFileDialog = new OpenFileDialog();
            openFileDialog.Filter = "Chummer5 Files (*.chum5)|*.chum5|All Files (*.*)|*.*";

            if (openFileDialog.ShowDialog(this) == DialogResult.OK)
            {
                Character objVessel = new Character();
                objVessel.FileName = openFileDialog.FileName;
                objVessel.Load();
                // Make sure the Vessel is in Career Mode.
                if (!objVessel.Created)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_VesselInCareerMode"), LanguageManager.Instance.GetString("MessageTitle_Possession"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                    objVessel = null;
                    return;
                }

                // Load the Spirit's save file into a new Merge character.
                Character objMerge = new Character();
                objMerge.FileName = _objCharacter.FileName;
                objMerge.Load();
                objMerge.Possessed = true;
                objMerge.Alias = objVessel.Alias + " (" + LanguageManager.Instance.GetString("String_Possessed") + ")";

                // Give the Critter the Immunity to Normal Weapons Power if they don't already have it.
                bool blnHasImmunity = false;
                foreach (CritterPower objCritterPower in objMerge.CritterPowers)
                {
                    if (objCritterPower.Name == "Immunity" && objCritterPower.Extra == "Normal Weapons")
                    {
                        blnHasImmunity = true;
                        break;
                    }
                }
                if (!blnHasImmunity)
                {
                    XmlDocument objPowerDoc = new XmlDocument();
                    objPowerDoc = XmlManager.Instance.Load("critterpowers.xml");
                    XmlNode objPower = objPowerDoc.SelectSingleNode("/chummer/powers/power[name = \"Immunity\"]");

                    CritterPower objCritterPower = new CritterPower(objMerge);
                    TreeNode objDummy = new TreeNode();
                    objCritterPower.Create(objPower, objMerge, objDummy, 0, "Normal Weapons");
                    objMerge.CritterPowers.Add(objCritterPower);
                }

                // Add the Vessel's Physical Attributes to the Spirit's Force.
                objMerge.BOD.MetatypeMaximum = objVessel.BOD.Value + objMerge.MAG.TotalValue;
                objMerge.BOD.Value = objVessel.BOD.Value + objMerge.MAG.TotalValue;
                objMerge.AGI.MetatypeMaximum = objVessel.AGI.Value + objMerge.MAG.TotalValue;
                objMerge.AGI.Value = objVessel.AGI.Value + objMerge.MAG.TotalValue;
                objMerge.REA.MetatypeMaximum = objVessel.REA.Value + objMerge.MAG.TotalValue;
                objMerge.REA.Value = objVessel.REA.Value + objMerge.MAG.TotalValue;
                objMerge.STR.MetatypeMaximum = objVessel.STR.Value + objMerge.MAG.TotalValue;
                objMerge.STR.Value = objVessel.STR.Value + objMerge.MAG.TotalValue;

                // Copy any Lifestyles the Vessel has.
                foreach (Lifestyle objLifestyle in objVessel.Lifestyles)
                    objMerge.Lifestyles.Add(objLifestyle);

                // Copy any Armor the Vessel has.
                foreach (Armor objArmor in objVessel.Armor)
                {
                    objMerge.Armor.Add(objArmor);
                    CopyArmorImprovements(objVessel, objMerge, objArmor);
                }

                // Copy any Gear the Vessel has.
                foreach (Gear objGear in objVessel.Gear)
                {
                    objMerge.Gear.Add(objGear);
                    CopyGearImprovements(objVessel, objMerge, objGear);
                }

                // Copy any Cyberware/Bioware the Vessel has.
                foreach (Cyberware objCyberware in objVessel.Cyberware)
                {
                    objMerge.Cyberware.Add(objCyberware);
                    CopyCyberwareImprovements(objVessel, objMerge, objCyberware);
                }

                // Copy any Weapons the Vessel has.
                foreach (Weapon objWeapon in objVessel.Weapons)
                    objMerge.Weapons.Add(objWeapon);

                // Copy and Vehicles the Vessel has.
                foreach (Vehicle objVehicle in objVessel.Vehicles)
                    objMerge.Vehicles.Add(objVehicle);

                // Copy the character info.
                objMerge.Sex = objVessel.Sex;
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例10: mnuSpecialPossessInanimate_Click


//.........这里部分代码省略.........
            if (objMerge.REA.Value < 1)
                objMerge.REA.Value = 1;

            objMerge.STR.MetatypeMinimum += intSTR;
            if (objMerge.STR.MetatypeMinimum < 1)
                objMerge.STR.MetatypeMinimum = 1;
            objMerge.STR.MetatypeMaximum += intSTR;
            if (objMerge.STR.MetatypeMaximum < 1)
                objMerge.STR.MetatypeMaximum = 1;
            objMerge.STR.Value = intSetSTR;
            if (objMerge.STR.Value < 1)
                objMerge.STR.Value = 1;

            // Update the Movement if the Vessel has one.
            if (objSelected["movement"] != null)
                objMerge.Movement = objSelected["movement"].InnerText;

            // Add any additional Critter Powers the Vessel grants.
            if (objSelected["powers"] != null)
            {
                XmlDocument objXmlPowerDoc = XmlManager.Instance.Load("critterpowers.xml");
                foreach (XmlNode objXmlPower in objSelected.SelectNodes("powers/power"))
                {
                    XmlNode objXmlCritterPower = objXmlPowerDoc.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]");
                    CritterPower objPower = new CritterPower(objMerge);
                    string strSelect = "";
                    int intRating = 0;
                    if (objXmlPower.Attributes["select"] != null)
                        strSelect = objXmlPower.Attributes["select"].InnerText;
                    if (objXmlPower.Attributes["rating"] != null)
                        intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText);

                    TreeNode objDummy = new TreeNode();
                    objPower.Create(objXmlCritterPower, objMerge, objDummy, intRating, strSelect);

                    objMerge.CritterPowers.Add(objPower);
                }
            }

            // Give the Critter the Immunity to Normal Weapons Power if they don't already have it.
            bool blnHasImmunity = false;
            foreach (CritterPower objCritterPower in objMerge.CritterPowers)
            {
                if (objCritterPower.Name == "Immunity" && objCritterPower.Extra == "Normal Weapons")
                {
                    blnHasImmunity = true;
                    break;
                }
            }
            if (!blnHasImmunity)
            {
                XmlDocument objPowerDoc = new XmlDocument();
                objPowerDoc = XmlManager.Instance.Load("critterpowers.xml");
                XmlNode objPower = objPowerDoc.SelectSingleNode("/chummer/powers/power[name = \"Immunity\"]");

                CritterPower objCritterPower = new CritterPower(objMerge);
                TreeNode objDummy = new TreeNode();
                objCritterPower.Create(objPower, objMerge, objDummy, 0, "Normal Weapons");
                objMerge.CritterPowers.Add(objCritterPower);
            }

            // Add any Improvements the Vessel grants.
            if (objSelected["bonus"] != null)
            {
                ImprovementManager objMergeManager = new ImprovementManager(objMerge);
                objMergeManager.CreateImprovements(Improvement.ImprovementSource.Metatype, frmSelectVessel.SelectedItem, objSelected["bonus"], false, 1, frmSelectVessel.SelectedItem);
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:67,代码来源:frmCareer.cs

示例11: mnuSpecialCyberzombie_Click

        private void mnuSpecialCyberzombie_Click(object sender, EventArgs e)
        {
            bool blnEssence = true;
            bool blnCyberware = false;
            string strMessage = LanguageManager.Instance.GetString("Message_CyberzombieRequirements");

            // Make sure the character has an Essence lower than 0.
            if (_objCharacter.Essence >= 0)
            {
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsEssence");
                blnEssence = false;
            }

            // Make sure the character has an Invoked Memory Stimulator.
            foreach (Cyberware objCyberware in _objCharacter.Cyberware)
            {
                if (objCyberware.Name == "Invoked Memory Stimulator")
                    blnCyberware = true;
            }

            if (!blnCyberware)
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsStimulator");

            if (!blnEssence || !blnCyberware)
            {
                MessageBox.Show(strMessage, LanguageManager.Instance.GetString("MessageTitle_CyberzombieRequirements"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            if (MessageBox.Show(LanguageManager.Instance.GetString("Message_CyberzombieConfirm"), LanguageManager.Instance.GetString("MessageTitle_CyberzombieConfirm"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
                return;

            // Convert the character.
            // Characters lose access to Resonance.
            _objCharacter.RESEnabled = false;

            // Gain MAG that is permanently set to 1.
            _objCharacter.MAGEnabled = true;
            _objCharacter.MAG.MetatypeMinimum = 1;
            _objCharacter.MAG.MetatypeMaximum = 1;
            _objCharacter.MAG.Value = 1;

            // Add the Cyberzombie Lifestyle if it is not already taken.
            bool blnHasLifestyle = false;
            foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles)
            {
                if (objLifestyle.Name == "Cyberzombie Lifestyle Addition")
                    blnHasLifestyle = true;
            }
            if (!blnHasLifestyle)
            {
                XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml");
                XmlNode objXmlLifestyle = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"Cyberzombie Lifestyle Addition\"]");

                TreeNode objLifestyleNode = new TreeNode();
                Lifestyle objLifestyle = new Lifestyle(_objCharacter);
                objLifestyle.Create(objXmlLifestyle, objLifestyleNode);
                _objCharacter.Lifestyles.Add(objLifestyle);

                treLifestyles.Nodes[0].Nodes.Add(objLifestyleNode);
                treLifestyles.Nodes[0].Expand();
            }

            // Change the MetatypeCategory to Cyberzombie.
            _objCharacter.MetatypeCategory = "Cyberzombie";

            // Gain access to Critter Powers.
            _objCharacter.CritterEnabled = true;

            // Gain the Dual Natured Critter Power if it does not yet exist.
            bool blnHasPower = false;
            foreach (CritterPower objPower in _objCharacter.CritterPowers)
            {
                if (objPower.Name == "Dual Natured")
                    blnHasPower = true;
            }
            if (!blnHasPower)
            {
                XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("critterpowers.xml");
                XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"Dual Natured\"]");

                TreeNode objNode = new TreeNode();
                CritterPower objCritterPower = new CritterPower(_objCharacter);
                objCritterPower.Create(objXmlPowerNode, _objCharacter, objNode);
                _objCharacter.CritterPowers.Add(objCritterPower);

                treCritterPowers.Nodes[0].Nodes.Add(objNode);
                treCritterPowers.Nodes[0].Expand();
            }

            // Gain the Immunity (Normal Weapons) Critter Power if it does not yet exist.
            blnHasPower = false;
            foreach (CritterPower objPower in _objCharacter.CritterPowers)
            {
                if (objPower.Name == "Immunity" && objPower.Extra == "Normal Weapons")
                    blnHasPower = true;
            }
            if (!blnHasPower)
            {
                XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("critterpowers.xml");
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例12: CreateCritter

        /// <summary>
        /// Create a Critter, put them into Career Mode, link them, and open the newly-created Critter.
        /// </summary>
        /// <param name="strCritterName">Name of the Critter's Metatype.</param>
        /// <param name="intForce">Critter's Force.</param>
        private void CreateCritter(string strCritterName, int intForce)
        {
            // The Critter should use the same settings file as the character.
            Character objCharacter = new Character();
            objCharacter.SettingsFile = _objSpirit.CharacterObject.SettingsFile;

            // Override the defaults for the setting.
            objCharacter.IgnoreRules = true;
            objCharacter.IsCritter = true;
            objCharacter.BuildMethod = CharacterBuildMethod.Karma;
            objCharacter.BuildPoints = 0;

            if (txtCritterName.Text != string.Empty)
                objCharacter.Name = txtCritterName.Text;

            // Make sure that Running Wild is one of the allowed source books since most of the Critter Powers come from this book.
            bool blnRunningWild = false;
            blnRunningWild = (objCharacter.Options.Books.Contains("RW"));

            if (!blnRunningWild)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_Main_RunningWild"), LanguageManager.Instance.GetString("MessageTitle_Main_RunningWild"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            // Ask the user to select a filename for the new character.
            string strForce = LanguageManager.Instance.GetString("String_Force");
            if (_objSpirit.EntityType == SpiritType.Sprite)
                strForce = LanguageManager.Instance.GetString("String_Rating");
            SaveFileDialog saveFileDialog = new SaveFileDialog();
            saveFileDialog.Filter = "Chummer5 Files (*.chum5)|*.chum5|All Files (*.*)|*.*";
            saveFileDialog.FileName = strCritterName + " (" + strForce + " " + _objSpirit.Force.ToString() + ").chum5";
            if (saveFileDialog.ShowDialog(this) == DialogResult.OK)
            {
                string strFileName = saveFileDialog.FileName;
                objCharacter.FileName = strFileName;
            }
            else
                return;

            // Code from frmMetatype.
            ImprovementManager objImprovementManager = new ImprovementManager(objCharacter);
            XmlDocument objXmlDocument = XmlManager.Instance.Load("critters.xml");

            XmlNode objXmlMetatype = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + strCritterName + "\"]");

            // If the Critter could not be found, show an error and get out of here.
            if (objXmlMetatype == null)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_UnknownCritterType").Replace("{0}", strCritterName), LanguageManager.Instance.GetString("MessageTitle_SelectCritterType"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            // Set Metatype information.
            if (strCritterName == "Ally Spirit")
            {
                objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"].InnerText, intForce, 0));
                objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"].InnerText, intForce, 0));
                objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"].InnerText, intForce, 0));
                objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"].InnerText, intForce, 0));
                objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"].InnerText, intForce, 0));
                objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"].InnerText, intForce, 0));
                objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"].InnerText, intForce, 0));
                objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"].InnerText, intForce, 0));
                objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0));
                objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0));
                objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"].InnerText, intForce, 0));
                objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"].InnerText, intForce, 0));
                objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0));
            }
            else
            {
                int intMinModifier = -3;
                if (objXmlMetatype["category"].InnerText == "Mutant Critters")
                    intMinModifier = 0;
                objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3));
                objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3));
                objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3));
                objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3));
                objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3));
                objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3));
                objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3));
                objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3));
                objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0));
                objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3));
                objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3));
                objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3));
                objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0));
            }

            // If we're working with a Critter, set the Attributes to their default values.
            objCharacter.BOD.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0));
            objCharacter.AGI.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0));
            objCharacter.REA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0));
            objCharacter.STR.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0));
//.........这里部分代码省略.........
开发者ID:kingcortez905,项目名称:chummer5,代码行数:101,代码来源:SpiritControl.cs

示例13: MetatypeSelected


//.........这里部分代码省略.........
                    _objCharacter.REA.AssignLimits("0", "0", "0");
                    _objCharacter.STR.AssignLimits("0", "0", "0");
                    _objCharacter.WIL.AssignLimits("0", "0", "0");
                    _objCharacter.INI.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0));
                    _objCharacter.INI.MetatypeMaximum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0));
                }

                // If this is a Shapeshifter, a Metavariant must be selected. Default to Human if None is selected.
                if (cboCategory.SelectedValue.ToString() == "Shapeshifter" && cboMetavariant.SelectedValue.ToString() == "None")
                    cboMetavariant.SelectedValue = "Human";

                _objCharacter.Metatype = lstMetatypes.SelectedValue.ToString();
                _objCharacter.MetatypeCategory = cboCategory.SelectedValue.ToString();
                if (cboMetavariant.SelectedValue.ToString() == "None")
                {
                    _objCharacter.Metavariant = "";
                    _objCharacter.MetatypeBP = Convert.ToInt32(lblBP.Text);
                }
                else
                {
                    _objCharacter.Metavariant = cboMetavariant.SelectedValue.ToString();
                    _objCharacter.MetatypeBP = Convert.ToInt32(lblMetavariantBP.Text);
                }

                if (objXmlMetatype["movement"] != null)
                    _objCharacter.Movement = objXmlMetatype["movement"].InnerText;
                // Load the Qualities file.
                XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml");

                if (cboMetavariant.SelectedValue.ToString() == "None")
                {
                    // Determine if the Metatype has any bonuses.
                    if (objXmlMetatype.InnerXml.Contains("bonus"))
                        objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, lstMetatypes.SelectedValue.ToString(), objXmlMetatype.SelectSingleNode("bonus"), false, 1, lstMetatypes.SelectedValue.ToString());

                    // Create the Qualities that come with the Metatype.
                    foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality"))
                    {
                        XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        List<Weapon> objWeapons = new List<Weapon>();
                        List<TreeNode> objWeaponNodes = new List<TreeNode>();
                        Quality objQuality = new Quality(_objCharacter);
                        string strForceValue = "";
                        if (objXmlQualityItem.Attributes["select"] != null)
                            strForceValue = objXmlQualityItem.Attributes["select"].InnerText;
                        QualitySource objSource = new QualitySource();
                        objSource = QualitySource.Metatype;
                        if (objXmlQualityItem.Attributes["removable"] != null)
                            objSource = QualitySource.MetatypeRemovable;
                        objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue);
                        objQuality.ContributeToLimit = false;
                        _objCharacter.Qualities.Add(objQuality);

                        // Add any created Weapons to the character.
                        foreach (Weapon objWeapon in objWeapons)
                            _objCharacter.Weapons.Add(objWeapon);
                    }
                    foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality"))
                    {
                        XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        List<Weapon> objWeapons = new List<Weapon>();
                        List<TreeNode> objWeaponNodes = new List<TreeNode>();
                        Quality objQuality = new Quality(_objCharacter);
                        string strForceValue = "";
开发者ID:Nitsuj83,项目名称:chummer5a,代码行数:67,代码来源:frmKarmaMetatype.cs

示例14: TestMetatype


//.........这里部分代码省略.........
                        _objCharacter.INT.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0));
                        _objCharacter.LOG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0));
                        _objCharacter.WIL.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0));
                        _objCharacter.MAG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0));
                        _objCharacter.RES.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0));
                        _objCharacter.EDG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0));
                        _objCharacter.ESS.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0));
                    }

                    // Sprites can never have Physical Attributes or WIL.
                    if (objXmlMetatype["name"].InnerText.EndsWith("Sprite"))
                    {
                        _objCharacter.BOD.AssignLimits("0", "0", "0");
                        _objCharacter.AGI.AssignLimits("0", "0", "0");
                        _objCharacter.REA.AssignLimits("0", "0", "0");
                        _objCharacter.STR.AssignLimits("0", "0", "0");
                        _objCharacter.WIL.AssignLimits("0", "0", "0");
                        _objCharacter.INI.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0));
                        _objCharacter.INI.MetatypeMaximum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0));
                    }

                    _objCharacter.Metatype = objXmlMetatype["name"].InnerText;
                    _objCharacter.MetatypeCategory = objXmlMetatype["category"].InnerText;
                    _objCharacter.Metavariant = "";
                    _objCharacter.MetatypeBP = 400;

                    if (objXmlMetatype["movement"] != null)
                        _objCharacter.Movement = objXmlMetatype["movement"].InnerText;
                    // Load the Qualities file.
                    XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml");

                    // Determine if the Metatype has any bonuses.
                    if (objXmlMetatype.InnerXml.Contains("bonus"))
                        objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, objXmlMetatype["name"].InnerText, objXmlMetatype.SelectSingleNode("bonus"), false, 1, objXmlMetatype["name"].InnerText);

                    // Create the Qualities that come with the Metatype.
                    foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality"))
                    {
                        XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        List<Weapon> objWeapons = new List<Weapon>();
                        List<TreeNode> objWeaponNodes = new List<TreeNode>();
                        Quality objQuality = new Quality(_objCharacter);
                        string strForceValue = "";
                        if (objXmlQualityItem.Attributes["select"] != null)
                            strForceValue = objXmlQualityItem.Attributes["select"].InnerText;
                        QualitySource objSource = new QualitySource();
                        objSource = QualitySource.Metatype;
                        if (objXmlQualityItem.Attributes["removable"] != null)
                            objSource = QualitySource.MetatypeRemovable;
                        objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue);
                        _objCharacter.Qualities.Add(objQuality);
                    }
                    foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality"))
                    {
                        XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        List<Weapon> objWeapons = new List<Weapon>();
                        List<TreeNode> objWeaponNodes = new List<TreeNode>();
                        Quality objQuality = new Quality(_objCharacter);
                        string strForceValue = "";
                        if (objXmlQualityItem.Attributes["select"] != null)
                            strForceValue = objXmlQualityItem.Attributes["select"].InnerText;
                        QualitySource objSource = new QualitySource();
                        objSource = QualitySource.Metatype;
                        if (objXmlQualityItem.Attributes["removable"] != null)
开发者ID:hollis21,项目名称:Chummer,代码行数:67,代码来源:frmTest.cs

示例15: MetatypeSelected


//.........这里部分代码省略.........
                    _objCharacter.AGI.AssignLimits("0", "0", "0");
                    _objCharacter.REA.AssignLimits("0", "0", "0");
                    _objCharacter.STR.AssignLimits("0", "0", "0");
                    _objCharacter.WIL.AssignLimits("0", "0", "0");
                    _objCharacter.INI.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0));
                    _objCharacter.INI.MetatypeMaximum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0));
                }

                // If this is a Shapeshifter, a Metavariant must be selected. Default to Human if None is selected.
                if (cboCategory.SelectedValue.ToString() == "Shapeshifter" && cboMetavariant.SelectedValue.ToString() == "None")
                    cboMetavariant.SelectedValue = "Human";

                _objCharacter.Metatype = lstMetatypes.SelectedValue.ToString();
                _objCharacter.MetatypeCategory = cboCategory.SelectedValue.ToString();
                if (cboMetavariant.SelectedValue.ToString() == "None")
                {
                    _objCharacter.Metavariant = "";
                }
                else
                {
                    _objCharacter.Metavariant = cboMetavariant.SelectedValue.ToString();
                }

                if (objXmlMetatype["movement"] != null) // TODO: Replace with Walk/Run
                    _objCharacter.Movement = objXmlMetatype["movement"].InnerText;

                // Load the Qualities file.
                XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml");

                if (cboMetavariant.SelectedValue.ToString() == "None")
                {
                    // Determine if the Metatype has any bonuses.
                    if (objXmlMetatype.InnerXml.Contains("bonus"))
                        objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, lstMetatypes.SelectedValue.ToString(), objXmlMetatype.SelectSingleNode("bonus"), false, 1, lstMetatypes.SelectedValue.ToString());

                    // Create the Qualities that come with the Metatype.
                    foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality"))
                    {
                        XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        List<Weapon> objWeapons = new List<Weapon>();
                        List<TreeNode> objWeaponNodes = new List<TreeNode>();
                        Quality objQuality = new Quality(_objCharacter);
                        string strForceValue = "";
                        if (objXmlQualityItem.Attributes["select"] != null)
                            strForceValue = objXmlQualityItem.Attributes["select"].InnerText;
                        QualitySource objSource = new QualitySource();
                        objSource = QualitySource.Metatype;
                        if (objXmlQualityItem.Attributes["removable"] != null)
                            objSource = QualitySource.MetatypeRemovable;
                        objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue);
                        objQuality.ContributeToLimit = false;
                        _objCharacter.Qualities.Add(objQuality);

                        // Add any created Weapons to the character.
                        foreach (Weapon objWeapon in objWeapons)
                            _objCharacter.Weapons.Add(objWeapon);
                    }
                    foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality"))
                    {
                        XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        List<Weapon> objWeapons = new List<Weapon>();
                        List<TreeNode> objWeaponNodes = new List<TreeNode>();
                        Quality objQuality = new Quality(_objCharacter);
                        string strForceValue = "";
开发者ID:ltdouthit,项目名称:chummer5a,代码行数:67,代码来源:frmPriorityMetatype.cs


注:本文中的Chummer.CritterPower.Create方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。