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C# Chummer.ContactControl类代码示例

本文整理汇总了C#中Chummer.ContactControl的典型用法代码示例。如果您正苦于以下问题:C# ContactControl类的具体用法?C# ContactControl怎么用?C# ContactControl使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ContactControl类属于Chummer命名空间,在下文中一共展示了ContactControl类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: cmdAddEnemy_Click

        private void cmdAddEnemy_Click(object sender, EventArgs e)
        {
            // Handle the ConnectionRatingChanged Event for the ContactControl object.
            int intNegativeQualityBP = 0;
            // Calculate the BP used for Negative Qualities.
            foreach (Quality objQuality in _objCharacter.Qualities)
            {
                if (objQuality.Type == QualityType.Negative && objQuality.ContributeToLimit)
                    intNegativeQualityBP += objQuality.BP;
            }
            // Include the amount of free Negative Qualities from Improvements.
            intNegativeQualityBP -= _objImprovementManager.ValueOf(Improvement.ImprovementType.FreeNegativeQualities);

            // Adjust for Karma build method.
            if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma)
                intNegativeQualityBP *= _objOptions.KarmaQuality;

            int intBPUsed = 0;
            int intEnemyMax = 0;
            int intQualityMax = 0;
            string strEnemyPoints = "";
            string strQualityPoints = "";
            intBPUsed = -2 * _objOptions.KarmaQuality;
            intEnemyMax = 50;
            intQualityMax = 70;
            strEnemyPoints = "50 " + LanguageManager.Instance.GetString("String_Karma");
            strQualityPoints = "70 " + LanguageManager.Instance.GetString("String_Karma");

            foreach (ContactControl objEnemyControl in panEnemies.Controls)
            {
                intBPUsed -= (objEnemyControl.ConnectionRating + objEnemyControl.LoyaltyRating) * _objOptions.KarmaEnemy;
            }

            if (intBPUsed < (intEnemyMax * -1) && !_objCharacter.IgnoreRules)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_EnemyLimit").Replace("{0}", strEnemyPoints), LanguageManager.Instance.GetString("MessageTitle_EnemyLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (!_objOptions.ExceedNegativeQualities)
            {
                if (intBPUsed + intNegativeQualityBP < (intQualityMax * -1) && !_objCharacter.IgnoreRules)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NegativeQualityLimit").Replace("{0}", strQualityPoints), LanguageManager.Instance.GetString("MessageTitle_NegativeQualityLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }

            Contact objContact = new Contact(_objCharacter);
            _objCharacter.Contacts.Add(objContact);

            int i = panEnemies.Controls.Count;
            ContactControl objContactControl = new ContactControl(_objCharacter);
            objContactControl.ContactObject = objContact;
            objContactControl.EntityType = ContactType.Enemy;

            // Attach an EventHandler for the ConnectioNRatingChanged, LoyaltyRatingChanged, DeleteContact, FileNameChanged and OtherCostChanged(hackish) Events
            objContactControl.ConnectionRatingChanged += objEnemy_ConnectionRatingChanged;
            objContactControl.LoyaltyRatingChanged += objEnemy_LoyaltyRatingChanged;
            objContactControl.DeleteContact += objEnemy_DeleteContact;
            objContactControl.FileNameChanged += objEnemy_FileNameChanged;
            objContactControl.GroupStatusChanged += objEnemy_GroupStatusChanged;
            objContactControl.FreeRatingChanged += objEnemy_FreeStatusChanged;
            objContactControl.IsEnemy = true;

            // Set the ContactControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
            objContactControl.Location = new Point(0, objContactControl.Height * i + panEnemies.AutoScrollPosition.Y);
            panEnemies.Controls.Add(objContactControl);

            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:74,代码来源:frmCreate.cs

示例2: RefreshContacts

        public void RefreshContacts()
        {
			HashSet<Contact> existing = new HashSet<Contact>();


	        for (int i = panContacts.Controls.Count - 1; i >= 0; i--)
	        {
				Control contact = panContacts.Controls[i];
                ContactControl contactControl = (ContactControl)contact;

				if (contactControl != null)
				{
					if (_objCharacter.Contacts.Contains(contactControl.ContactObject))
					{
						contactControl.LoyaltyRating = contactControl.LoyaltyRating; //Force refresh
						contactControl.UpdateQuickText();
						existing.Add(contactControl.ContactObject);
					}
					else
					{
						objContact_DeleteContact(contactControl, true);
					}
						
				}
			}

			//Sync panContacts to character.contacts
			//objContactControl.ConnectionRatingChanged += objContact_ConnectionRatingChanged;
			//objContactControl.LoyaltyRatingChanged += objContact_LoyaltyRatingChanged;
			//objContactControl.DeleteContact += objContact_DeleteContact;
			//objContactControl.FileNameChanged += objContact_FileNameChanged;

	        var newcontacts = from contact in _objCharacter.Contacts
							  where contact.EntityType == ContactType.Contact 
							  && !existing.Contains(contact)
							  select contact;

	        foreach (Contact contact in newcontacts)
	        {
		        ContactControl ctrl = new ContactControl(_objCharacter);
				ctrl.ContactObject = contact;

				ctrl.ConnectionRatingChanged += objContact_ConnectionRatingChanged;
				ctrl.LoyaltyRatingChanged += objContact_LoyaltyRatingChanged;
				ctrl.DeleteContact += objContact_DeleteContact;
				ctrl.FileNameChanged += objContact_FileNameChanged;
                ctrl.FreeRatingChanged += objContact_OtherCostChanged;


		        ctrl.LoyaltyRating = ctrl.LoyaltyRating;
		        ctrl.ConnectionRating = ctrl.ConnectionRating;
				panContacts.Controls.Add(ctrl);
			}

        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:55,代码来源:frmCreate.cs

示例3: cmdAddContact_Click

        private void cmdAddContact_Click(object sender, EventArgs e)
        {
            Contact objContact = new Contact(_objCharacter);
            _objCharacter.Contacts.Add(objContact);

            int i = panContacts.Controls.Count;
            ContactControl objContactControl = new ContactControl(_objCharacter);
            objContactControl.ContactObject = objContact;
            objContactControl.EntityType = ContactType.Contact;

            // Attach an EventHandler for the ConnectionRatingChanged, LoyaltyRatingChanged, DeleteContact, FileNameChanged Events and OtherCostChangedEvent
            objContactControl.ConnectionRatingChanged += objContact_ConnectionRatingChanged;
            objContactControl.LoyaltyRatingChanged += objContact_LoyaltyRatingChanged;
            objContactControl.DeleteContact += objContact_DeleteContact;
            objContactControl.FileNameChanged += objContact_FileNameChanged;
            objContactControl.FreeRatingChanged += objContact_OtherCostChanged;
			objContactControl.MouseDown += panContactControl_MouseDown;

			panContacts.Controls.Add(objContactControl);
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:24,代码来源:frmCreate.cs

示例4: frmCreate_Load


//.........这里部分代码省略.........
                if (objSkill.KnowledgeSkill)
                {
                    i++;
                    SkillControl objSkillControl = new SkillControl();
                    objSkillControl.SkillObject = objSkill;

                    // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                    objSkillControl.RatingChanged += objKnowledgeSkill_RatingChanged;
                    objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                    objSkillControl.DeleteSkill += objKnowledgeSkill_DeleteSkill;
                    objSkillControl.BreakGroupClicked += objSkill_BreakGroupClicked;

                    objSkillControl.KnowledgeSkill = true;
                    objSkillControl.SkillCategory = objSkill.SkillCategory;
                    objSkillControl.AllowDelete = true;
                    objSkillControl.SkillRatingMaximum = objSkill.RatingMaximum;
                    objSkillControl.SkillRating = objSkill.Rating;
                    objSkillControl.SkillName = objSkill.Name;
                    objSkillControl.SkillSpec = objSkill.Specialization;
                    objSkillControl.Top = i * objSkillControl.Height;
                    objSkillControl.AutoScroll = false;
                    panKnowledgeSkills.Controls.Add(objSkillControl);
                }
            }

            // Populate Contacts and Enemies.
            int intContact = -1;
            int intEnemy = -1;
            foreach (Contact objContact in _objCharacter.Contacts)
            {
                if (objContact.EntityType == ContactType.Contact)
                {
                    intContact++;
                    ContactControl objContactControl = new ContactControl();
                    // Attach an EventHandler for the ConnectionRatingChanged, LoyaltyRatingChanged, DeleteContact, and FileNameChanged Events.
                    objContactControl.ConnectionRatingChanged += objContact_ConnectionRatingChanged;
                    objContactControl.ConnectionGroupRatingChanged += objContact_ConnectionGroupRatingChanged;
                    objContactControl.LoyaltyRatingChanged += objContact_LoyaltyRatingChanged;
                    objContactControl.DeleteContact += objContact_DeleteContact;
                    objContactControl.FileNameChanged += objContact_FileNameChanged;

                    objContactControl.ContactObject = objContact;
                    objContactControl.ContactName = objContact.Name;
                    objContactControl.ConnectionRating = objContact.Connection;
                    objContactControl.LoyaltyRating = objContact.Loyalty;
                    objContactControl.EntityType = objContact.EntityType;
                    objContactControl.BackColor = objContact.Colour;

                    objContactControl.Top = intContact * objContactControl.Height;
                    panContacts.Controls.Add(objContactControl);
                }
                if (objContact.EntityType == ContactType.Enemy)
                {
                    intEnemy++;
                    ContactControl objContactControl = new ContactControl();
                    // Attach an EventHandler for the ConnectioNRatingChanged, LoyaltyRatingChanged, DeleteContact, and FileNameChanged Events.
                    objContactControl.ConnectionRatingChanged += objEnemy_ConnectionRatingChanged;
                    objContactControl.ConnectionGroupRatingChanged += objEnemy_ConnectionGroupRatingChanged;
                    objContactControl.LoyaltyRatingChanged += objEnemy_LoyaltyRatingChanged;
                    objContactControl.DeleteContact += objEnemy_DeleteContact;
                    objContactControl.FileNameChanged += objEnemy_FileNameChanged;

                    objContactControl.ContactObject = objContact;
                    objContactControl.ContactName = objContact.Name;
                    objContactControl.ConnectionRating = objContact.Connection;
                    objContactControl.LoyaltyRating = objContact.Loyalty;
开发者ID:janhelke,项目名称:chummer2,代码行数:67,代码来源:frmCreate.cs

示例5: frmCreate_Load


//.........这里部分代码省略.........
                    objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                    objSkillControl.DeleteSkill += objKnowledgeSkill_DeleteSkill;
                    objSkillControl.BreakGroupClicked += objSkill_BreakGroupClicked;
                    objSkillControl.BuyWithKarmaChanged += objKnowledgeSkill_BuyWithKarmaChanged;
	                objSkillControl.MergeClicked += knoSkill_MergeClick;
                    objSkillControl.KnowledgeSkill = true;
                    objSkillControl.SkillCategory = objSkill.SkillCategory;
                    objSkillControl.AllowDelete = true;
                    objSkillControl.SkillRatingMaximum = objSkill.RatingMaximum;
                    objSkillControl.SkillBase = objSkill.Base;
                    objSkillControl.SkillKarma = objSkill.Karma;
                    objSkillControl.SkillRating = objSkill.Rating;
                    objSkillControl.SkillName = objSkill.Name;
                    objSkillControl.SkillSpec = objSkill.Specialization;
                    objSkillControl.Top = i * objSkillControl.Height;
                    objSkillControl.AutoScroll = false;
                    panKnowledgeSkills.Controls.Add(objSkillControl);
                    ////Handler for pre-5.163 Point Buy characters that had skill points in their knowledge skills
                    //if (objSkill.Base != 0 && !objSkill.CharacterObject.Options.FreeKarmaKnowledge && _objCharacter.BuildMethod == CharacterBuildMethod.Karma) 
                    //{  //lets no keep this code here!
                    //    objSkill.Base = 0;
                    //}
                }
            }

            // Populate Contacts and Enemies.
            int intContact = -1;
            int intEnemy = -1;
            foreach (Contact objContact in _objCharacter.Contacts)
            {
                if (objContact.EntityType == ContactType.Contact)
                {
                    intContact++;
                    ContactControl objContactControl = new ContactControl(_objCharacter);
                    // Attach an EventHandler for the ConnectionRatingChanged, LoyaltyRatingChanged, DeleteContact, FileNameChanged Events and OtherCostChanged
                    objContactControl.ConnectionRatingChanged += objContact_ConnectionRatingChanged;
                    objContactControl.LoyaltyRatingChanged += objContact_LoyaltyRatingChanged;
                    objContactControl.DeleteContact += objContact_DeleteContact;
                    objContactControl.FileNameChanged += objContact_FileNameChanged;
                    objContactControl.FreeRatingChanged += objContact_OtherCostChanged;
                    objContactControl.ContactObject = objContact;
                    objContactControl.ContactName = objContact.Name;
                    objContactControl.ContactLocation = objContact.Location;
                    objContactControl.ContactRole = objContact.Role;
                    objContactControl.ConnectionRating = objContact.Connection;
                    objContactControl.LoyaltyRating = objContact.Loyalty;
                    objContactControl.EntityType = objContact.EntityType;
                    objContactControl.BackColor = objContact.Colour;
                    objContactControl.IsGroup = objContact.IsGroup;
					objContactControl.MouseDown += panContactControl_MouseDown;

					objContactControl.Top = intContact * objContactControl.Height;

                    panContacts.Controls.Add(objContactControl);
                }
                if (objContact.EntityType == ContactType.Enemy)
                {
                    intEnemy++;
                    ContactControl objContactControl = new ContactControl(_objCharacter);
                    // Attach an EventHandler for the ConnectioNRatingChanged, LoyaltyRatingChanged, DeleteContact, and FileNameChanged Events.
                    objContactControl.ConnectionRatingChanged += objEnemy_ConnectionRatingChanged;
                    objContactControl.LoyaltyRatingChanged += objEnemy_LoyaltyRatingChanged;
                    objContactControl.GroupStatusChanged += objEnemy_GroupStatusChanged;
                    objContactControl.FreeRatingChanged += objEnemy_FreeStatusChanged;
                    objContactControl.DeleteContact += objEnemy_DeleteContact;
                    objContactControl.FileNameChanged += objEnemy_FileNameChanged;
开发者ID:cormanater,项目名称:chummer5a,代码行数:67,代码来源:frmCreate.cs

示例6: cmdAddContact_Click

        private void cmdAddContact_Click(object sender, EventArgs e)
        {
            Contact objContact = new Contact(_objCharacter);
            _objCharacter.Contacts.Add(objContact);

            int i = panContacts.Controls.Count;
            ContactControl objContactControl = new ContactControl();
            objContactControl.ContactObject = objContact;
            objContactControl.EntityType = ContactType.Contact;

            // Attach an EventHandler for the ConnectionRatingChanged, LoyaltyRatingChanged, DeleteContact, and FileNameChanged Events.
            objContactControl.ConnectionRatingChanged += objContact_ConnectionRatingChanged;
            objContactControl.ConnectionGroupRatingChanged += objContact_ConnectionGroupRatingChanged;
            objContactControl.LoyaltyRatingChanged += objContact_LoyaltyRatingChanged;
            objContactControl.DeleteContact += objContact_DeleteContact;
            objContactControl.FileNameChanged += objContact_FileNameChanged;

            // Set the ContactControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
            objContactControl.Location = new Point(0, objContactControl.Height * i + panContacts.AutoScrollPosition.Y);
            panContacts.Controls.Add(objContactControl);
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:janhelke,项目名称:chummer2,代码行数:25,代码来源:frmCreate.cs

示例7: cmdAddEnemy_Click

        private void cmdAddEnemy_Click(object sender, EventArgs e)
        {
            // Handle the ConnectionRatingChanged Event for the ContactControl object.
            Contact objContact = new Contact(_objCharacter);
            _objCharacter.Contacts.Add(objContact);

            int i = panEnemies.Controls.Count;
            ContactControl objContactControl = new ContactControl(_objCharacter);
            objContactControl.ContactObject = objContact;
            objContactControl.EntityType = ContactType.Enemy;

            // Attach an EventHandler for the ConnectioNRatingChanged, LoyaltyRatingChanged, DeleteContact, and FileNameChanged Events.
            objContactControl.ConnectionRatingChanged += objEnemy_ConnectionRatingChanged;
            objContactControl.LoyaltyRatingChanged += objEnemy_LoyaltyRatingChanged;
            objContactControl.DeleteContact += objEnemy_DeleteContact;
            objContactControl.FileNameChanged += objEnemy_FileNameChanged;
            objContactControl.IsEnemy = true;

            panEnemies.Controls.Add(objContactControl);
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:24,代码来源:frmCareer.cs

示例8: frmCareer_Load


//.........这里部分代码省略.........
                    i++;
                    SkillControl objSkillControl = new SkillControl();
                    objSkillControl.SkillObject = objSkill;

                    // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                    objSkillControl.RatingChanged += objKnowledgeSkill_RatingChanged;
                    objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                    objSkillControl.SpecializationLeave += objSkill_SpecializationLeave;
                    objSkillControl.DeleteSkill += objKnowledgeSkill_DeleteSkill;
                    objSkillControl.SkillKarmaClicked += objKnowledgeSkill_KarmaClicked;
                    objSkillControl.DiceRollerClicked += objSkill_DiceRollerClicked;

                    objSkillControl.KnowledgeSkill = true;
                    objSkillControl.SkillCategory = objSkill.SkillCategory;
                    objSkillControl.AllowDelete = true;
                    objSkillControl.SkillRatingMaximum = objSkill.RatingMaximum;
                    objSkillControl.SkillRating = objSkill.Rating;
                    objSkillControl.SkillName = objSkill.Name;
                    objSkillControl.SkillSpec = objSkill.Specialization;
                    objSkillControl.Top = i * objSkillControl.Height;
                    objSkillControl.AutoScroll = false;
                    panKnowledgeSkills.Controls.Add(objSkillControl);
                }
            }

            // Populate Contacts and Enemies.
            int intContact = -1;
            int intEnemy = -1;
            foreach (Contact objContact in _objCharacter.Contacts)
            {
                if (objContact.EntityType == ContactType.Contact)
                {
                    intContact++;
                    ContactControl objContactControl = new ContactControl(_objCharacter);
                    // Attach an EventHandler for the ConnectionRatingChanged, LoyaltyRatingChanged, DeleteContact, and FileNameChanged Events.
                    objContactControl.ConnectionRatingChanged += objContact_ConnectionRatingChanged;
                    objContactControl.LoyaltyRatingChanged += objContact_LoyaltyRatingChanged;
                    objContactControl.DeleteContact += objContact_DeleteContact;
                    objContactControl.FileNameChanged += objContact_FileNameChanged;

                    objContactControl.ContactObject = objContact;
                    objContactControl.ContactName = objContact.Name;
                    objContactControl.ContactLocation = objContact.Location;
                    objContactControl.ContactRole = objContact.Role;
                    objContactControl.ConnectionRating = objContact.Connection;
                    objContactControl.LoyaltyRating = objContact.Loyalty;
                    objContactControl.EntityType = objContact.EntityType;
                    objContactControl.BackColor = objContact.Colour;
                    objContactControl.IsGroup = objContact.IsGroup;
                    if (objContact.MadeMan)
                    {
                        objContactControl.IsGroup = objContact.MadeMan;
                    }

                    objContactControl.Top = intContact * objContactControl.Height;
                    panContacts.Controls.Add(objContactControl);
                }
                if (objContact.EntityType == ContactType.Enemy)
                {
                    intEnemy++;
                    ContactControl objContactControl = new ContactControl(_objCharacter);
                    // Attach an EventHandler for the ConnectioNRatingChanged, LoyaltyRatingChanged, DeleteContact, and FileNameChanged Events.
                    objContactControl.ConnectionRatingChanged += objEnemy_ConnectionRatingChanged;
                    objContactControl.LoyaltyRatingChanged += objEnemy_LoyaltyRatingChanged;
                    objContactControl.DeleteContact += objEnemy_DeleteContact;
                    objContactControl.FileNameChanged += objEnemy_FileNameChanged;
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:67,代码来源:frmCareer.cs

示例9: RefreshContacts

        public void RefreshContacts()
        {
            HashSet<Contact> existing = new HashSet<Contact>();
            for (int i = panContacts.Controls.Count - 1; i >= 0; i--)
            {
                Control contact = panContacts.Controls[i];
                ContactControl contactControl = (ContactControl)contact;

                if (contactControl != null)
                {
                    if (_objCharacter.Contacts.Contains(contactControl.ContactObject))
                    {
                        contactControl.LoyaltyRating = contactControl.LoyaltyRating; //Force refresh
                        contactControl.UpdateQuickText();
                        existing.Add(contactControl.ContactObject);
                    }
                    else
                    {
                        objContact_DeleteContact(contactControl, true);
                    }

                }
            }

            //Sync panContacts to character.contacts
            //objContactControl.ConnectionRatingChanged += objContact_ConnectionRatingChanged;
            //objContactControl.LoyaltyRatingChanged += objContact_LoyaltyRatingChanged;
            //objContactControl.DeleteContact += objContact_DeleteContact;
            //objContactControl.FileNameChanged += objContact_FileNameChanged;

            var newcontacts = from contact in _objCharacter.Contacts
                              where contact.EntityType == ContactType.Contact
                              && !existing.Contains(contact)
                              select contact;

            foreach (Contact contact in newcontacts)
            {
                ContactControl ctrl = new ContactControl(_objCharacter);
                ctrl.ContactObject = contact;

                ctrl.ConnectionRatingChanged += objContact_ConnectionRatingChanged;
                ctrl.LoyaltyRatingChanged += objContact_LoyaltyRatingChanged;
                ctrl.DeleteContact += objContact_DeleteContact;
                ctrl.FileNameChanged += objContact_FileNameChanged;

                ctrl.LoyaltyRating = ctrl.LoyaltyRating;
                ctrl.ConnectionRating = ctrl.ConnectionRating;
                panContacts.Controls.Add(ctrl);
            }
            foreach (Control contact in panContacts.Controls)
            {
                // Probably won't find subclass, but don't wan't to track
                // down bug about contacts in 4 months because i by some
                // retarded version decided to overload ContactControl
                if (contact.GetType() == typeof(ContactControl) ||
                    contact.GetType().IsSubclassOf(typeof(ContactControl)))
                {
                    ContactControl contactControl = (ContactControl)contact;
                }
            }
        }
开发者ID:suvjunmd,项目名称:chummer5a,代码行数:61,代码来源:frmCareer.cs

示例10: frmCreate_Load


//.........这里部分代码省略.........
            {
                nudMysticAdeptMAGMagician.Maximum = _objCharacter.MAG.TotalValue;
                nudMysticAdeptMAGMagician.Value = _objCharacter.MAGMagician;

                lblMysticAdeptAssignment.Visible = true;
                nudMysticAdeptMAGMagician.Visible = true;
            }

            // Nuyen can be affected by Qualities, so adjust the total amount available to the character.
            if (_objCharacter.IgnoreRules == false)
            {
                nudNuyen.Maximum = _objCharacter.NuyenMaximumBP;
            }
            else
            {
                nudNuyen.Maximum = int.MaxValue / 2000 - 75000; // To ensure there is no overflow in character nuyen even with max karma to nuyen and in debt quality
            }
            if (_objCharacter.BornRich) nudNuyen.Maximum += 30;
            nudNuyen.Value = _objCharacter.NuyenBP;

            // Load the Skills information.
            objXmlDocument = XmlManager.Instance.Load("skills.xml");

            int i = -1;

            // Populate Contacts and Enemies.
            int intContact = -1;
            int intEnemy = -1;
            foreach (Contact objContact in _objCharacter.Contacts)
            {
                if (objContact.EntityType == ContactType.Contact)
                {
                    intContact++;
                    ContactControl objContactControl = new ContactControl(_objCharacter);
                    // Attach an EventHandler for the ConnectionRatingChanged, LoyaltyRatingChanged, DeleteContact, FileNameChanged Events and OtherCostChanged
                    objContactControl.ConnectionRatingChanged += objContact_ConnectionRatingChanged;
                    objContactControl.LoyaltyRatingChanged += objContact_LoyaltyRatingChanged;
                    objContactControl.DeleteContact += objContact_DeleteContact;
                    objContactControl.FileNameChanged += objContact_FileNameChanged;
                    objContactControl.FreeRatingChanged += objContact_OtherCostChanged;
                    objContactControl.ContactObject = objContact;
                    objContactControl.ContactName = objContact.Name;
                    objContactControl.ContactLocation = objContact.Location;
                    objContactControl.ContactRole = objContact.Role;
                    objContactControl.ConnectionRating = objContact.Connection;
                    objContactControl.LoyaltyRating = objContact.Loyalty;
                    objContactControl.EntityType = objContact.EntityType;
                    objContactControl.BackColor = objContact.Colour;
                    objContactControl.IsGroup = objContact.IsGroup;
                    objContactControl.MouseDown += panContactControl_MouseDown;

                    objContactControl.Top = intContact * objContactControl.Height;

                    panContacts.Controls.Add(objContactControl);
                }
                if (objContact.EntityType == ContactType.Enemy)
                {
                    intEnemy++;
                    ContactControl objContactControl = new ContactControl(_objCharacter);
                    // Attach an EventHandler for the ConnectioNRatingChanged, LoyaltyRatingChanged, DeleteContact, and FileNameChanged Events.
                    objContactControl.ConnectionRatingChanged += objEnemy_ConnectionRatingChanged;
                    objContactControl.LoyaltyRatingChanged += objEnemy_LoyaltyRatingChanged;
                    objContactControl.GroupStatusChanged += objEnemy_GroupStatusChanged;
                    objContactControl.FreeRatingChanged += objEnemy_FreeStatusChanged;
                    objContactControl.DeleteContact += objEnemy_DeleteContact;
                    objContactControl.FileNameChanged += objEnemy_FileNameChanged;
开发者ID:argo2445,项目名称:chummer5a,代码行数:67,代码来源:frmCreate.cs


注:本文中的Chummer.ContactControl类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。