本文整理汇总了C#中Chummer.Contact.Load方法的典型用法代码示例。如果您正苦于以下问题:C# Contact.Load方法的具体用法?C# Contact.Load怎么用?C# Contact.Load使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Chummer.Contact
的用法示例。
在下文中一共展示了Contact.Load方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Load
/// <summary>
/// Load the Character from an XML file.
/// </summary>
public bool Load()
{
XmlDocument objXmlDocument = new XmlDocument();
objXmlDocument.Load(_strFileName);
XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character");
XmlNodeList objXmlNodeList;
try
{
_blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText);
}
catch
{
_blnIgnoreRules = false;
}
try
{
_blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText);
}
catch
{
}
ResetCharacter();
// Get the game edition of the file if possible and make sure it's intended to be used with this version of the application.
try
{
if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR5")
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR4"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error);
return false;
}
}
catch
{
}
// Get the name of the settings file in use if possible.
try
{
_strSettingsFileName = objXmlCharacter["settings"].InnerText;
}
catch
{
}
// Load the character's settings file.
if (!_objOptions.Load(_strSettingsFileName))
return false;
try
{
_decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo);
// fix to work around a mistake made when saving decimal values in previous versions.
if (_decEssenceAtSpecialStart > EssenceMaximum)
_decEssenceAtSpecialStart /= 10;
}
catch
{
}
try
{
_strVersionCreated = objXmlCharacter["createdversion"].InnerText;
}
catch
{
}
// Metatype information.
_strMetatype = objXmlCharacter["metatype"].InnerText;
try
{
_strWalk = objXmlCharacter["walk"].InnerText;
_strRun = objXmlCharacter["run"].InnerText;
_strSprint = objXmlCharacter["sprint"].InnerText;
}
catch
{
}
_intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText);
_strMetavariant = objXmlCharacter["metavariant"].InnerText;
try
{
_strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText;
}
catch
{
}
try
{
_intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText);
}
catch
{
//.........这里部分代码省略.........
示例2: Load
/// <summary>
/// Load the Character from an XML file.
/// </summary>
public bool Load()
{
XmlDocument objXmlDocument = new XmlDocument();
objXmlDocument.Load(_strFileName);
XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character");
XmlNodeList objXmlNodeList;
try
{
_blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText);
}
catch
{
_blnIgnoreRules = false;
}
try
{
_blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText);
}
catch
{
}
ResetCharacter();
// Get the game edition of the file if possible and make sure it's intended to be used with this version of the application.
try
{
if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR4")
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR5"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error);
return false;
}
}
catch
{
}
// Get the name of the settings file in use if possible.
try
{
_strSettingsFileName = objXmlCharacter["settings"].InnerText;
}
catch
{
}
// Load the character's settings file.
if (!_objOptions.Load(_strSettingsFileName))
return false;
try
{
_decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo);
// fix to work around a mistake made when saving decimal values in previous versions.
if (_decEssenceAtSpecialStart > EssenceMaximum)
_decEssenceAtSpecialStart /= 10;
}
catch
{
}
// Metatype information.
_strMetatype = objXmlCharacter["metatype"].InnerText;
try
{
_strMovement = objXmlCharacter["movement"].InnerText;
}
catch
{
}
_intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText);
_strMetavariant = objXmlCharacter["metavariant"].InnerText;
try
{
_strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText;
}
catch
{
}
try
{
_intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText);
}
catch
{
}
// General character information.
_strName = objXmlCharacter["name"].InnerText;
try
{
_strMugshot = objXmlCharacter["mugshot"].InnerText;
}
catch
{
//.........这里部分代码省略.........