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C# CommonFunctions.FindGear方法代码示例

本文整理汇总了C#中Chummer.CommonFunctions.FindGear方法的典型用法代码示例。如果您正苦于以下问题:C# CommonFunctions.FindGear方法的具体用法?C# CommonFunctions.FindGear怎么用?C# CommonFunctions.FindGear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Chummer.CommonFunctions的用法示例。


在下文中一共展示了CommonFunctions.FindGear方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: tsUndoNuyenExpense_Click


//.........这里部分代码省略.........
                                    }
                                    break;
                                }

                                // Remove any Weapon that the Cyberware created.
                                if (objChild.WeaponID != Guid.Empty.ToString())
                                {
                                    foreach (Weapon objWeapon in _objCharacter.Weapons)
                                    {
                                        if (objWeapon.InternalId == objChild.WeaponID)
                                        {
                                            _objCharacter.Weapons.Remove(objWeapon);
                                            break;
                                        }
                                    }

                                    // Remove the TreeNode for the Weapon.
                                    foreach (TreeNode objWeaponNode in treWeapons.Nodes[0].Nodes)
                                    {
                                        if (objWeaponNode.Tag.ToString() == objChild.WeaponID)
                                        {
                                            treWeapons.Nodes[0].Nodes.Remove(objWeaponNode);
                                            break;
                                        }
                                    }
                                }
                            }
                        }
                    }
                    break;
                case NuyenExpenseType.AddGear:
                    // Locate the Gear that was added.
                    //If the gear was already deleted manually we will not be able to locate it here
                    Gear objGear = objCommon.FindGear(objEntry.Undo.ObjectId, _objCharacter.Gear);
                    if (objGear == null)
                        break;
                    objGear.Quantity -= objEntry.Undo.Qty;

                    if (objGear.Quantity <= 0)
                    {
                        if (objGear.Parent != null)
                            objGear.Parent.Children.Remove(objGear);
                        else
                            _objCharacter.Gear.Remove(objGear);

                        objCommon.DeleteGear(objGear, treWeapons, _objImprovementManager);
                        TreeNode objNode = objCommon.FindNode(objGear.InternalId, treGear);
                        objNode.Remove();
                    }
                    else
                    {
                        TreeNode objNode = objCommon.FindNode(objGear.InternalId, treGear);
                        objNode.Text = objGear.DisplayName;
                    }

                    _objController.PopulateFocusList(treFoci);
                    break;
                case NuyenExpenseType.AddVehicle:
                    // Locate the Vehicle that was added.
                    foreach (Vehicle objVehicle in _objCharacter.Vehicles)
                    {
                        if (objVehicle.InternalId == objEntry.Undo.ObjectId)
                        {
                            // Remove the Vehicle.
                            _objCharacter.Vehicles.Remove(objVehicle);
                            foreach (TreeNode objNode in treVehicles.Nodes[0].Nodes)
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:67,代码来源:frmCareer.cs


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