本文整理汇总了C#中Chraft.World.WorldManager.GetChunkFromWorld方法的典型用法代码示例。如果您正苦于以下问题:C# WorldManager.GetChunkFromWorld方法的具体用法?C# WorldManager.GetChunkFromWorld怎么用?C# WorldManager.GetChunkFromWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Chraft.World.WorldManager
的用法示例。
在下文中一共展示了WorldManager.GetChunkFromWorld方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CanMobTypeSpawnAtLocation
private static bool CanMobTypeSpawnAtLocation(MobType mobType, WorldManager world, int worldX, int worldY, int worldZ)
{
Chunk chunk = world.GetChunkFromWorld(worldX, worldZ) as Chunk;
if (chunk == null)
return false;
BlockBase blockClassCurrent = BlockHelper.Instance.CreateBlockInstance((byte)chunk.GetType(worldX & 0xF, worldY, worldZ & 0xF));
BlockBase blockClassUp = BlockHelper.Instance.CreateBlockInstance((byte)chunk.GetType(worldX & 0xF, worldY + 1, worldZ & 0xF));
if (mobType == MobType.Squid)
{
return (blockClassCurrent.IsLiquid && !blockClassCurrent.IsOpaque) // Is Water
&& !blockClassUp.IsOpaque; // Has either water or air above it
}
BlockBase blockClassDown = BlockHelper.Instance.CreateBlockInstance((byte)chunk.GetType(worldX & 0xF, worldY - 1, worldZ & 0xF));
return blockClassDown.IsOpaque && blockClassDown.IsSolid && // Is solid underneath
!blockClassCurrent.IsOpaque && !blockClassCurrent.IsSolid && !blockClassCurrent.IsLiquid && // Is not solid or liquid where spawning
!blockClassUp.IsOpaque && !blockClassUp.IsSolid; // Is not solid 1 block above
}