本文整理汇总了C#中Chraft.Net.PacketReader类的典型用法代码示例。如果您正苦于以下问题:C# PacketReader类的具体用法?C# PacketReader怎么用?C# PacketReader使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PacketReader类属于Chraft.Net命名空间,在下文中一共展示了PacketReader类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReadKeepAlive
public static void ReadKeepAlive(TestClient client, PacketReader reader)
{
KeepAlivePacket ka = new KeepAlivePacket();
ka.Read(reader);
if (!reader.Failed)
TestClient.HandlePacketKeepAlive(client, ka);
}
示例2: ItemStack
internal ItemStack(PacketReader stream)
{
Type = stream.ReadShort();
if (Type >= 0)
{
Count = stream.ReadSByte();
Durability = stream.ReadShort();
}
}
示例3: ItemStack
internal ItemStack(PacketReader stream)
{
Type = stream.ReadShort();
if (Type >= 0)
{
Count = stream.ReadSByte();
Durability = stream.ReadShort();
// TODO: Implement extra data read (enchantment) and items
if (Durability > 0 || IsEnchantable())
stream.ReadShort();
}
}
示例4: MetaData
internal MetaData(PacketReader rx)
{
byte x;
while ((x = rx.ReadByte()) != 0x7f)
{
switch (x >> 5)
{
case 0: Data[x & 0x1f] = rx.ReadByte(); break;
case 1: Data[x & 0x1f] = rx.ReadShort(); break;
case 2: Data[x & 0x1f] = rx.ReadInt(); break;
case 3: Data[x & 0x1f] = rx.ReadFloat(); break;
case 4: Data[x & 0x1f] = rx.ReadString16(64); break;
default: Data[x & 0x1f] = null; break;
}
}
}
示例5: ReadUpdateHealth
public static void ReadUpdateHealth(TestClient client, PacketReader reader)
{
UpdateHealthPacket uh = new UpdateHealthPacket();
uh.Read(reader);
}
示例6: ReadEntityTeleport
public static void ReadEntityTeleport(TestClient client, PacketReader reader)
{
EntityTeleportPacket et = new EntityTeleportPacket();
et.Read(reader);
}
示例7: ReadTimeUpdate
public static void ReadTimeUpdate(TestClient client, PacketReader reader)
{
TimeUpdatePacket tu = new TimeUpdatePacket();
tu.Read(reader);
}
示例8: ReadEntityMetadata
public static void ReadEntityMetadata(TestClient client, PacketReader reader)
{
EntityMetadataPacket em = new EntityMetadataPacket();
em.Read(reader);
}
示例9: ProcessReadQueue
public static void ProcessReadQueue()
{
int count = RecvClientQueue.Count;
Parallel.For(0, count, i =>
{
Client client;
if (!RecvClientQueue.TryDequeue(out client))
return;
if (!client.Running)
return;
Interlocked.Exchange(ref client.TimesEnqueuedForRecv, 0);
ByteQueue bufferToProcess = client.GetBufferToProcess();
int length = client.FragPackets.Size + bufferToProcess.Size;
while (length > 0)
{
byte packetType = 0;
if (client.FragPackets.Size > 0)
packetType = client.FragPackets.GetPacketID();
else
packetType = bufferToProcess.GetPacketID();
//client.Logger.Log(Chraft.Logger.LogLevel.Info, "Reading packet {0}", ((PacketType)packetType).ToString());
PacketHandler handler = PacketHandlers.GetHandler((PacketType)packetType);
if (handler == null)
{
byte[] unhandledPacketData = GetBufferToBeRead(bufferToProcess, client, length);
// TODO: handle this case, writing on the console a warning and/or writing it plus the bytes on a log
client.Logger.Log(Chraft.Logger.LogLevel.Caution, "Unhandled packet arrived, id: {0}", unhandledPacketData[0]);
client.Logger.Log(Chraft.Logger.LogLevel.Warning, "Data:\r\n {0}", BitConverter.ToString(unhandledPacketData, 1));
length = 0;
}
else if (handler.Length == 0)
{
byte[] data = GetBufferToBeRead(bufferToProcess, client, length);
if (length >= handler.MinimumLength)
{
PacketReader reader = new PacketReader(data, length, StreamRole.Server);
handler.OnReceive(client, reader);
// If we failed it's because the packet isn't complete
if (reader.Failed)
{
EnqueueFragment(client, data);
length = 0;
}
else
{
bufferToProcess.Enqueue(data, reader.Index, data.Length - reader.Index);
length = bufferToProcess.Length;
}
}
else
EnqueueFragment(client, data);
}
else if (length >= handler.Length)
{
byte[] data = GetBufferToBeRead(bufferToProcess, client, handler.Length);
PacketReader reader = new PacketReader(data, handler.Length, StreamRole.Server);
handler.OnReceive(client, reader);
// If we failed it's because the packet isn't complete
if (reader.Failed)
{
EnqueueFragment(client, data);
length = 0;
}
else
length = bufferToProcess.Length;
}
else
{
byte[] data = GetBufferToBeRead(bufferToProcess, client, length);
EnqueueFragment(client, data);
length = 0;
}
}
});
}
示例10: ReadAnimation
public static void ReadAnimation(TestClient client, PacketReader reader)
{
AnimationPacket ap = new AnimationPacket();
ap.Read(reader);
}
示例11: ReadEntityRelativeMove
public static void ReadEntityRelativeMove(TestClient client, PacketReader reader)
{
EntityRelativeMovePacket er = new EntityRelativeMovePacket();
er.Read(reader);
}
示例12: ReadNewInvalidState
public static void ReadNewInvalidState(TestClient client, PacketReader reader)
{
NewInvalidStatePacket ni = new NewInvalidStatePacket();
ni.Read(reader);
}
示例13: ReadPickupSpawn
public static void ReadPickupSpawn(TestClient client, PacketReader reader)
{
SpawnItemPacket si = new SpawnItemPacket();
si.Read(reader);
}
示例14: ReadMultiBlockChange
public static void ReadMultiBlockChange(TestClient client, PacketReader reader)
{
MultiBlockChangePacket mbc = new MultiBlockChangePacket();
mbc.Read(reader);
}
示例15: ReadNamedEntitySpawn
public static void ReadNamedEntitySpawn(TestClient client, PacketReader reader)
{
NamedEntitySpawnPacket bc = new NamedEntitySpawnPacket();
bc.Read(reader);
}