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C# Context.TextExtents方法代码示例

本文整理汇总了C#中Cairo.Context.TextExtents方法的典型用法代码示例。如果您正苦于以下问题:C# Context.TextExtents方法的具体用法?C# Context.TextExtents怎么用?C# Context.TextExtents使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Cairo.Context的用法示例。


在下文中一共展示了Context.TextExtents方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PaintEdges

 private void PaintEdges(Context ctx, int w, int h, IEnumerable<NotatedEdge> edges)
 {
     PointD pc, pd;
     foreach(NotatedEdge edge in edges) {
         PointD pa = new PointD(w*edge.Item1.X, h*edge.Item1.Y);
         PointD pb = new PointD(w*edge.Item2.X, h*edge.Item2.Y);
         Utils.CutTowardsCenter(pa, pb, AlgorithmRadius, out pc, out pd);
         double dxr = pc.X-pd.X;
         double dyr = pc.Y-pd.Y;
         double r = Math.Sqrt(dxr*dxr+dyr*dyr);
         ctx.MoveTo(pc);
         ctx.LineTo(pd);
         ctx.Stroke();
         ctx.Save();
         ctx.Translate(pc.X, pc.Y);
         ctx.Rotate(Math.Atan2(pb.Y-pa.Y, pb.X-pa.X));
         double v = 0.0d;//double v = tm/e.Delay;
         foreach(EdgeNotation msg in edge.Item3) {
             TextExtents te = ctx.TextExtents(msg.Item2);
             ctx.MoveTo((msg.Item1+v)*(r-te.XAdvance), te.Height+2.0d);
             ctx.ShowText(msg.Item2);
         }
         ctx.Restore();
         ctx.Save();
         ctx.Translate(pd.X, pd.Y);
         ctx.Rotate(Math.Atan2(pa.Y-pb.Y, pa.X-pb.X));
         foreach(EdgeNotation msg in edge.Item4) {
             TextExtents te = ctx.TextExtents(msg.Item2);
             ctx.MoveTo((msg.Item1+v)*(r-te.XAdvance), te.Height+2.0d);
             ctx.ShowText(msg.Item2);
         }
         ctx.Restore();
     }
 }
开发者ID:KommuSoft,项目名称:ParVis,代码行数:34,代码来源:BlueprintParallelStatePainter.cs

示例2: DrawRightsideHorisontalNumbers

 protected void DrawRightsideHorisontalNumbers(Context g, Gdk.Rectangle area, float ySize)
 {
     for (int i = 0; i <= NumbersY; i++) {
         float actualLoc = (1 - i/NumbersY) * (area.Height - numberSpacingYTotal) + NumberSpacingYUp;
         String text = (i*ySize/NumbersY).ToString ("0.0");
         TextExtents size = g.TextExtents (text);
         g.MoveTo (area.Width-NumberSpacingXRight, actualLoc + size.Height / 2);
         g.ShowText (text);
     }
 }
开发者ID:haved,项目名称:MyPrograms,代码行数:10,代码来源:HChart.cs

示例3: Text

 public void Text(Context context,  string txt, HorizontalTextAlignment horizontal = HorizontalTextAlignment.Center, VerticalTextAlignment vertical = VerticalTextAlignment.Middle)
 {
     context.SelectFontFace ("Sans", FontSlant.Normal, FontWeight.Normal);
     //context.SetFontSize (_surface.Height / 10);
     context.SetFontSize (14);
     var extends = context.TextExtents (txt);
     double x, y;
     x = -(((double)horizontal) / 2 * extends.Width + extends.XBearing);
     y = -(((double)vertical) / 2 * extends.Height + extends.YBearing);
     context.RelMoveTo (x, y);
     context.ShowText (txt);
 }
开发者ID:codingcave,项目名称:CoupledOdeViewer,代码行数:12,代码来源:AxisProperties.cs

示例4: GetXFromTextPointer

 /// <summary> Compute x offset in cairo unit from text position </summary>
 double GetXFromTextPointer(Context gr, Point pos)
 {
     try {
         string l = lines [pos.Y].Substring (0, pos.X).
             Replace ("\t", new String (' ', Interface.TabSize));
         return gr.TextExtents (l).XAdvance;
     } catch{
         return -1;
     }
 }
开发者ID:jpbruyere,项目名称:Crow,代码行数:11,代码来源:Label.cs

示例5: Paint

 public virtual void Paint(Context ctx)
 {
     PointD size = this.MeasureSize (ctx);
     PaintContour (ctx,size);
     KnownColors.SetFontFacePieceName(ctx);
     TextExtents te = ctx.TextExtents(this.Name), ten;
     double y0 = 0.5d*(size.Y-te.Width);
     ctx.MoveTo(0.5d*Margin,y0);
     ctx.Save();
     ctx.Rotate(0.5d*Math.PI);
     ctx.ShowText(this.Name);
     ctx.Restore();
     double x0 = Margin+te.Height;
     KnownColors.SetFontFaceNormal(ctx);
     te = ctx.TextExtents(OptionalString);
     y0 = 2.0d*Margin;
     int index = 0x00;
     PointD siz;
     foreach(IPuzzlePiece ipp in this.arguments) {
         ctx.Save();
         ctx.Translate(x0,Margin);
         if(ipp == null) {
             siz = new PointD(MinimumWidth,size.Y-4.0d*Margin);
             ctx.Rectangle(Margin,Margin,siz.X,siz.Y);
             ctx.Pattern = KnownColors.ConstructionPattern;
             ctx.FillPreserve();
         }
         else {
             siz = ipp.MeasureSize(ctx);
         }
         ctx.Rectangle(0.0d,0.0d,siz.X+2.0d*Margin,siz.Y+2.0d*Margin);
         ctx.Color = KnownColors.Black;
         ctx.StrokePreserve();
         if(ipp == null) {
             ctx.Pattern = ExtensionMethods.GenerateColorSequencePattern(siz.X+2.0d*Margin,TypeColorArguments[index]);
             ctx.Fill();
             ctx.Translate(Margin,Margin);
             ctx.MoveTo(0.0d,0.0d);
             ctx.LineTo(MinimumWidth,0.0d);
             ctx.RelLineTo(0.0d,5.0d);
             ctx.LineTo(5.0d,5.0d);
             ctx.ClosePath();
             ctx.Pattern = KnownColors.ShadowDownPattern;
             ctx.Fill();
             ctx.MoveTo(0.0d,0.0d);
             ctx.LineTo(0.0d,siz.Y);
             ctx.RelLineTo(5.0d,0.0d);
             ctx.LineTo(5.0d,5.0d);
             ctx.ClosePath();
             ctx.Pattern = KnownColors.ShadowRightPattern;
             ctx.Fill();
         }
         else {
             ctx.Pattern = ExtensionMethods.GenerateColorSequencePattern(siz.X+2.0d*Margin,TypeColorArguments[index]);
             ctx.Fill();
             ctx.Color = KnownColors.Black;
             ctx.Translate(Margin,Margin);
             ipp.Paint(ctx);
         }
         ctx.Restore();
         subpieces[index] = new Rectangle(x0+Margin,2.0d*Margin,siz.X,siz.Y);
         x0 += siz.X+3.0d*Margin;
         if(index >= NumberOfArguments-NumberOfOptionalArguments) {
             ctx.MoveTo(x0-2.0d*Margin-0.5d*(siz.X+te.Width),siz.Y+3.0d*Margin-2.0d);
             ctx.ShowText(OptionalString);
         }
         if(this.ArgumentNames != null && index < arguments.Length) {
             ten = ctx.TextExtents(this.ArgumentNames[index]);
             ctx.MoveTo(x0-2.0d*Margin-0.5d*(siz.X+ten.Width),-te.YBearing+Margin+2.0d);
             ctx.ShowText(this.ArgumentNames[index]);
         }
         index++;
     }
 }
开发者ID:KommuSoft,项目名称:CplKul2012,代码行数:74,代码来源:PuzzlePieceBase.cs

示例6: text_extents

		public void text_extents(Context cr, int width, int height)
		{
			double x=0.1;
			double y=0.6;
			string utf8 = "cairo";
			Normalize (cr, width, height);

			cr.SelectFontFace("Sans", FontSlant.Normal, FontWeight.Normal);

			cr.SetFontSize(0.4);
			TextExtents extents = cr.TextExtents(utf8);

			cr.MoveTo(x,y);
			cr.ShowText(utf8);

			// draw helping lines
			cr.Color = new Color (1, 0.2, 0.2, 0.6);
			cr.Arc(x, y, 0.05, 0, 2*Math.PI);
			cr.Fill();
			cr.MoveTo(x,y);
			cr.RelLineTo(0, -extents.Height);
			cr.RelLineTo(extents.Width, 0);
			cr.RelLineTo(extents.XBearing, -extents.YBearing);
			cr.Stroke();
		}
开发者ID:REALTOBIZ,项目名称:mono,代码行数:25,代码来源:Snippets.cs

示例7: onDraw


//.........这里部分代码省略.........
                    if (SelectionInProgress)
                    {
                        if (SelBegin < 0){
                            SelBegin = new Point(CurrentColumn, CurrentLine);
                            SelStartCursorPos = textCursorPos;
                            SelRelease = -1;
                        }else{
                            SelRelease = new Point(CurrentColumn, CurrentLine);
                            if (SelRelease == SelBegin)
                                SelRelease = -1;
                            else
                                SelEndCursorPos = textCursorPos;
                        }
                    }
                }else
                    computeTextCursorPosition(gr);

                Foreground.SetAsSource (gr);
                gr.LineWidth = 1.0;
                gr.MoveTo (0.5 + textCursorPos + rText.X, rText.Y + CurrentLine * fe.Height);
                gr.LineTo (0.5 + textCursorPos + rText.X, rText.Y + (CurrentLine + 1) * fe.Height);
                gr.Stroke();
            }
            #endregion

            //****** debug selection *************
            //			if (SelRelease >= 0) {
            //				gr.Color = Color.Green;
            //				Rectangle R = new Rectangle (
            //					             rText.X + (int)SelEndCursorPos - 2,
            //					             rText.Y + (int)(SelRelease.Y * fe.Height),
            //					             4,
            //					             (int)fe.Height);
            //				gr.Rectangle (R);
            //				gr.Fill ();
            //			}
            //			if (SelBegin >= 0) {
            //				gr.Color = Color.UnmellowYellow;
            //				Rectangle R = new Rectangle (
            //					rText.X + (int)SelStartCursorPos - 2,
            //					rText.Y + (int)(SelBegin.Y * fe.Height),
            //					4,
            //					(int)fe.Height);
            //				gr.Rectangle (R);
            //				gr.Fill ();
            //			}
            //*******************

            for (int i = 0; i < lines.Count; i++) {
                string l = lines [i].Replace ("\t", new String (' ', Interface.TabSize));
                int lineLength = (int)gr.TextExtents (l).XAdvance;
                Rectangle lineRect = new Rectangle (
                    rText.X,
                    rText.Y + (int)Math.Ceiling(i * fe.Height),
                    lineLength,
                    (int)Math.Ceiling(fe.Height));

            //				if (TextAlignment == Alignment.Center ||
            //					TextAlignment == Alignment.Top ||
            //					TextAlignment == Alignment.Bottom)
            //					lineRect.X += (rText.Width - lineLength) / 2;
            //				else if (TextAlignment == Alignment.Right ||
            //					TextAlignment == Alignment.TopRight ||
            //					TextAlignment == Alignment.BottomRight)
            //					lineRect.X += (rText.Width - lineLength);
                if (Selectable) {
                    if (SelRelease >= 0 && i >= selectionStart.Y && i <= selectionEnd.Y) {
                        gr.SetSourceColor (selBackground);

                        Rectangle selRect = lineRect;

                        int cpStart = (int)SelStartCursorPos,
                        cpEnd = (int)SelEndCursorPos;

                        if (SelBegin.Y > SelRelease.Y) {
                            cpStart = cpEnd;
                            cpEnd = (int)SelStartCursorPos;
                        }

                        if (i == selectionStart.Y) {
                            selRect.Width -= cpStart;
                            selRect.Left += cpStart;
                        }
                        if (i == selectionEnd.Y)
                            selRect.Width -= (lineLength - cpEnd);

                        gr.Rectangle (selRect);
                        gr.Fill ();
                    }
                }

                if (string.IsNullOrWhiteSpace (l))
                    continue;

                Foreground.SetAsSource (gr);
                gr.MoveTo (lineRect.X, rText.Y + fe.Ascent + fe.Height * i);
                gr.ShowText (l);
                gr.Fill ();
            }
        }
开发者ID:jpbruyere,项目名称:Crow,代码行数:101,代码来源:Label.cs

示例8: DrawOnHandPieces

        private void DrawOnHandPieces(Context cr, Position pos, bool BlackPlayer)
        {
            cr.Save();
            cr.Rectangle(0, 0, ON_HAND_AREA_WIDTH, 9 * FIELD_SIZE + 2 * FIELD_NAMING_SIZE);
            cr.Color = BorderColor;
            cr.FillPreserve();
            cr.Color = new Color(0.6, 0.5, 0.55);
            cr.LineWidth = 3;
            cr.Stroke();

            if (BlackPlayer)
            {
                cr.Translate(0, 8 * FIELD_SIZE + 2 * FIELD_NAMING_SIZE);
            }

            for (int i = 0; i < (int)PieceType.PIECE_TYPES_COUNT; i++)
            {
                int player_nr = BlackPlayer ? 0 : 1;
                if (pos.OnHandPieces[player_nr, i] != 0)
                {
                    //highlight selected piece
                    if (gi != null && gi.localPlayerMoveState != LocalPlayerMoveState.Wait
                        && gi.localPlayerMoveState != LocalPlayerMoveState.PickSource
                        && gi.GetLocalPlayerMove().OnHandPiece != PieceType.NONE
                        && gi.GetLocalPlayerMove().OnHandPiece == (PieceType)i
                        && !((gi.CurPlayer == gi.BlackPlayer) ^ BlackPlayer))
                    {
                        cr.Rectangle(0, 0, FIELD_SIZE, FIELD_SIZE);
                        cr.Color = new Color(0.8, 0.835, 0.4);
                        cr.Fill();
                    }

                    //draw piece
                    cr.Save();
                    if (!BlackPlayer)
                    {
                        cr.Rotate(180 * Math.PI / 180);
                        cr.Translate(-FIELD_SIZE, -FIELD_SIZE);
                    }
                    cr.Scale(FIELD_SIZE / PieceGraphics[i].Dimensions.Width, FIELD_SIZE / PieceGraphics[i].Dimensions.Width);
                    PieceGraphics[i].RenderCairo(cr);
                    cr.Restore();

                    //draw amount
                    cr.SelectFontFace("Sans", FontSlant.Normal, FontWeight.Normal);
                    cr.SetFontSize(FIELD_SIZE / 3 * 0.9);
                    cr.Color = new Color(0, 0, 0);

                    String amount_str = "x " + pos.OnHandPieces[player_nr, i].ToString();
                    TextExtents extents = cr.TextExtents(amount_str);
                    double x = (FIELD_SIZE);
                    // - (extents.Width/2 + extents.XBearing);
                    double y = (FIELD_SIZE / 2) - (extents.Height / 2 + extents.YBearing);

                    cr.MoveTo(x, y);
                    cr.ShowText(amount_str);

                    double offset = BlackPlayer ? -FIELD_SIZE - PADDING : FIELD_SIZE + PADDING;
                    cr.Translate(0, offset);
                }
            }
            cr.Restore();
        }
开发者ID:Rootie,项目名称:KoushuShogi,代码行数:63,代码来源:ShogibanSVG.cs

示例9: PixbufText

        private Pixbuf PixbufText(string text, int size, bool transparent)
        {
            int x=0, y=36;

            surface = new Cairo.ImageSurface(Cairo.Format.Argb32,  800, 600);
            cr = new Cairo.Context(surface);

            if (!transparent) {
                cr.SetSourceRGBA (0.0, 0.0, 0.0, 1.0);
                cr.Rectangle (new Cairo.Rectangle (0, 0, 800, 600));
                cr.Fill ();
            }

            //cr.MoveTo(x, y);
            string font = "sans";
            if (Util.IsWindows ()) {
                font = "MS Gothic";
            }
            if (Util.IsLinux ()) {
                font = "TakaoGothic";
            }
            if (Util.IsMac ()) {
                font = "Hiragino Kaku Gothic ProN";
            }

            cr.SelectFontFace(font, Cairo.FontSlant.Normal, Cairo.FontWeight.Bold);
            cr.SetFontSize(size);

            Cairo.TextExtents extents = cr.TextExtents(text);
            string[] lines = text.Split ('\n');
            int min = size;
            for (int i = 0; i < lines.Length; i++) {
                string line = lines[i];
                for (int j = size; j > 8; j-=4) {
                    extents = cr.TextExtents(line);
                    if(extents.Width+extents.XBearing<800){
                        if(j<min) min = j;
                        break;
                    }
                    cr.SetFontSize(j);
                }
            }
            cr.SetFontSize(min);

            //string[] lines = text.Split ('\n');
            for (int i = 0; i < lines.Length; i++) {
                DrawText (cr, lines[i], x, y);
                y += (int)extents.Height;
                if (i > 5)
                    break;
            }

            Pixbuf buf = new Gdk.Pixbuf (surface.Data, true, 8, surface.Width, surface.Height, surface.Stride);
            return buf;

            //buf.Save ("aaa.png", "png");
            //surface.WriteToPng (file);
        }
开发者ID:niwakazoider,项目名称:unicast,代码行数:58,代码来源:TextWindow.cs

示例10: DrawWeatherRegion

        private void DrawWeatherRegion(Context g, RegionDto dto)
        {
            string trendIcon = string.Empty;
            g.SetSourceRGB(1, 1, 1);

            double halfWidth = dto.Width / 2.0;

            TextExtents extDay;

            if (string.IsNullOrEmpty(dto.WeekDay))
            {
                extDay = g.TextExtents("test");
            }
            else
            {
                extDay = g.TextExtents(dto.WeekDay);
            }

            var t_x = dto.X + halfWidth - (extDay.Width / 2);
            var t_y = dto.Y + extDay.Height + padding;

            this.DrawTextAt(g, t_x, t_y, dto.WeekDay);

            //drawe day temp
            var extMax = g.TextExtents(dto.Max);
            var extMin = g.TextExtents(dto.Min);

            t_y = t_y + extDay.Height + padding + 2;

            t_x = dto.X + halfWidth - (extMax.Width / 2);
            this.DrawTextAt(g, t_x, t_y, dto.Max);

            if (dto.Trend.HasValue)
            {
                if (dto.Trend.Value > 0)
                {
                    trendIcon = "up.png";
                }
                else
                    if (dto.Trend < 0)
                {
                    trendIcon = "dwn.png";
                }
                if (!string.IsNullOrEmpty(trendIcon))
                {
                    string pathToImg = global::System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, string.Format("Icons/{0}", trendIcon));
                    ImageSurface image_surface = new ImageSurface(pathToImg);
                    this.DrawSurfaceAt(g, image_surface, t_x - extMax.Width / 2, t_y - extMax.Height);
                }
            }

            t_x = dto.X + halfWidth - imageWidth / 2;
            DrawWeatherCode(g, dto.WeatherCode, t_x, t_y);

            g.SetSourceRGB(0.7, 0.7, 0.7);
            t_x = dto.X + halfWidth - (extMin.Width / 2);
            t_y += 68 + extMax.Height / 2;
            this.DrawTextAt(g, t_x, t_y, dto.Min);
        }
开发者ID:willy40,项目名称:testmono,代码行数:59,代码来源:CWeatherButton.cs

示例11: DrawBoard

        private void DrawBoard(Context cr, Position pos)
        {
            Console.WriteLine("ShogibanSVG.DrawBoard");
            #region board border
            //Top
            cr.Rectangle(0, 0, Game.BOARD_SIZE * FIELD_SIZE + 2*FIELD_NAMING_SIZE, FIELD_NAMING_SIZE);
            //Left
            cr.Rectangle(0, 0, FIELD_NAMING_SIZE, Game.BOARD_SIZE * FIELD_SIZE + 2*FIELD_NAMING_SIZE);
            //Bottom
            cr.Rectangle(0, Game.BOARD_SIZE * FIELD_SIZE + FIELD_NAMING_SIZE, Game.BOARD_SIZE * FIELD_SIZE + 2*FIELD_NAMING_SIZE, FIELD_NAMING_SIZE);
            //Right
            cr.Rectangle(9*FIELD_SIZE + FIELD_NAMING_SIZE, 0, FIELD_NAMING_SIZE, Game.BOARD_SIZE * FIELD_SIZE + 2*FIELD_NAMING_SIZE);
            cr.Color = BorderColor;
            cr.Fill();
            #endregion

            #region field namings
            cr.SelectFontFace("Sans", FontSlant.Normal, FontWeight.Normal);
            cr.SetFontSize(FIELD_NAMING_SIZE * 0.9);
            cr.Color = new Color(0, 0, 0);

            for (int i = 0; i < VerticalNamings.Length; i++)
            {
                TextExtents extents = cr.TextExtents(VerticalNamings[i].ToString());
                double x = (FIELD_NAMING_SIZE/2) - (extents.Width/2 + extents.XBearing);
                double y = (FIELD_NAMING_SIZE + i*FIELD_SIZE + FIELD_SIZE/2) - (extents.Height/2 + extents.YBearing);

                cr.MoveTo(x, y);
                cr.ShowText(VerticalNamings[i].ToString());
                cr.MoveTo(x + 9*FIELD_SIZE + FIELD_NAMING_SIZE, y);
                cr.ShowText(VerticalNamings[i].ToString());
            }
            for (int i = 0; i < HorizontalNamings.Length; i++)
            {
                TextExtents extents = cr.TextExtents(HorizontalNamings[i].ToString());
                double x = (FIELD_NAMING_SIZE + i*FIELD_SIZE + FIELD_SIZE/2) - (extents.Width/2 + extents.XBearing);
                double y = (FIELD_NAMING_SIZE/2) - (extents.Height/2 + extents.YBearing);

                cr.MoveTo(x, y);
                cr.ShowText(HorizontalNamings[Game.BOARD_SIZE-i-1].ToString());
                cr.MoveTo(x, y + 9*FIELD_SIZE + FIELD_NAMING_SIZE);
                cr.ShowText(HorizontalNamings[Game.BOARD_SIZE-i-1].ToString());
            }
            #endregion

            #region board playfield
            //background
            cr.Translate(FIELD_NAMING_SIZE, FIELD_NAMING_SIZE);
            cr.Rectangle(0, 0, Game.BOARD_SIZE * FIELD_SIZE, Game.BOARD_SIZE * FIELD_SIZE);
            cr.Color = BoardColor;
            cr.Fill();

            if (gi != null)
            {
                //highlight selected piece field
                if (gi.localPlayerMoveState != LocalPlayerMoveState.Wait
                    && gi.localPlayerMoveState != LocalPlayerMoveState.PickSource
                    && CurMoveNr < 0)
                {
                    if (gi.GetLocalPlayerMove().OnHandPiece == PieceType.NONE)
                    {
                        cr.Rectangle((Game.BOARD_SIZE - gi.GetLocalPlayerMove().From.x - 1) * FIELD_SIZE, gi.GetLocalPlayerMove().From.y * FIELD_SIZE, FIELD_SIZE, FIELD_SIZE);
                        cr.Color = SelectedFieldColor;
                        cr.Fill();
                    }
                }

                //highlight last move
                if (gi.Moves.Count > 0 && CurMoveNr != 0)
                {
                    Move move;
                    if (CurMoveNr < 0)
                        move = gi.Moves[gi.Moves.Count-1].move;
                    else
                        move = gi.Moves[CurMoveNr - 1].move;

                    if (move.OnHandPiece == PieceType.NONE)
                    {
                        cr.Rectangle((Game.BOARD_SIZE - move.From.x - 1) * FIELD_SIZE, move.From.y * FIELD_SIZE, FIELD_SIZE, FIELD_SIZE);
                    }
                    cr.Rectangle((Game.BOARD_SIZE - move.To.x - 1) * FIELD_SIZE, move.To.y * FIELD_SIZE, FIELD_SIZE, FIELD_SIZE);
                    cr.Color = LastMoveFieldColor;
                    cr.Fill();
                }

                //highlight possible moves
                if (gi.localPlayerMoveState == LocalPlayerMoveState.PickDestination && CurMoveNr < 0)
                {
                    ValidMoves Moves;
                    Move LocalPlayerMove = gi.GetLocalPlayerMove();
                    if (LocalPlayerMove.OnHandPiece == PieceType.NONE)
                    {
                        Moves = pos.GetValidBoardMoves(LocalPlayerMove.From);
                    }
                    else
                    {
                        Moves = pos.GetValidOnHandMoves(LocalPlayerMove.OnHandPiece, gi.CurPlayer == gi.BlackPlayer);
                    }

                    foreach (BoardField Field in Moves)
//.........这里部分代码省略.........
开发者ID:Rootie,项目名称:KoushuShogi,代码行数:101,代码来源:ShogibanSVG.cs

示例12: RenderSkillCell

        private void RenderSkillCell(Context context, Gdk.Rectangle pix_rect, bool isSelected)
        {
            int osOffset = 0;
            int startX = pix_rect.Right - 64;

            if(ECM.Helper.CurrentPlatform == ECM.Helper.Platform.Windows)
                osOffset = 1;

            // Render Text
            context.Save();

            Color col = White;

            //if (!isSelected)
            //    col = Black;

            string s = string.Format("{0} ({1}x)", Text, SkillRank);
            TextExtents te = context.TextExtents(s);
            RenderText(context, s, pix_rect.X + 32, pix_rect.Y + 2, col);

            s = string.Format("Level {0}", SkillLevel);
            te = context.TextExtents(s);
            RenderText(context, s, startX - (te.Width + 6), pix_rect.Y + 2, col);

            s = ECM.Helper.GetDurationInWordsShort(TimeSpan.FromMinutes(SkillMinsToNext));
            te = context.TextExtents(s);
            RenderText(context, s, startX - (te.Width + 6), pix_rect.Y + te.Height + 6, col);

            s = string.Format("SP {0:0,0}/{1:0,0}", SkillCurrSP, SkillNextSP);
            context.SelectFontFace(m_FontDesc.Family, FontSlant.Normal, FontWeight.Bold);
            te = context.TextExtents(s);

            RenderText(context, s, pix_rect.X + 32, pix_rect.Y + te.Height + 6, col);

            context.Restore();

            // Render Progress bars
            context.Save();

            context.Color = Gray;
            context.Antialias = Antialias.None;
            context.LineWidth = 1;

            for (int i = 0; i < SkillLevel; i++)
            {
                context.Rectangle(startX + 2 + i * 9, pix_rect.Y + 3 + osOffset, 8, 6);
            }

            // Time Bar
            double fullWidth = 44;
            double dist = SkillNextSP - SkillLevlSP;
            double trav = SkillCurrSP - SkillLevlSP;
            double perc = 1;

            if(dist > 0)
                perc = Math.Max(0, trav / dist);

            context.Rectangle(startX + 2, pix_rect.Y + 17 + osOffset, fullWidth * perc, 2);

            context.Fill();

            context.Rectangle(startX, pix_rect.Y + 2, 47, 9);

            context.Rectangle(startX, pix_rect.Y + 16, 47, 5);

            context.Stroke();

            context.Restore();

            // Render Skillbook Icon
            context.Save();
            Gdk.CairoHelper.SetSourcePixbuf(context, new Gdk.Pixbuf(ECM.Core.SkillbookPNG), pix_rect.X, pix_rect.Y);

            context.Paint();
            context.Restore();
        }
开发者ID:SilkyPantsDan,项目名称:ECM,代码行数:76,代码来源:CellRendererCharSkill.cs

示例13: InternalRegenerateCloud

        /*
        [XmlIgnore]
        public FontFamily font;
        */
        public void InternalRegenerateCloud()
        {
            r = new Random();
            int id = 0;
            double minSize = Entries.Min(e => e.SizeValue);
            double maxSize = Entries.Max(e => e.SizeValue);
            double range = Math.Max(0.00001, maxSize - minSize);

            _source = new ImageSurface(Format.Argb32,ActualWidth,ActualHeight);
            pixelss = _source.Data;
            g = new Context(_source);
            g.Color = new Color(1.0,1.0,1.0);
            //g.Rectangle(0.0,0.0,ActualWidth,ActualHeight);
            g.Paint();

            g.SelectFontFace(fontname,FontSlant.Normal,FontWeight.Bold);
            g.SetFontSize(100.0);
            TextExtents te = g.TextExtents("x");
            double areaPerLetter = te.Width;

            strides = _source.Stride;
            int arraySize = (int)((ActualWidth / 4) + 2) * (int)((ActualHeight / 4) + 2);
            _mapping = new int[arraySize];
            for (int i = 0; i < arraySize; i++) _mapping[i] = -1;

            if(svgfn != null) {
                svgs = new SvgSurface(svgfn,ActualWidth,ActualHeight);
                svg = new Context(svgs);
                svg.SelectFontFace(fontname,FontSlant.Normal,FontWeight.Bold);
            }
            if(pdffn != null) {
                pdfs = new PdfSurface(pdffn,ActualWidth,ActualHeight);
                pdf = new Context(pdfs);
                pdf.SelectFontFace(fontname,FontSlant.Normal,FontWeight.Bold);
            }

            double fontMultiplier;

            if(CoverRatio > 0.0) {
                double totalsize = 0.0;
                MinFontSize = 24.0; // use big fonts for testing
                if(FontMaxRatio < 1.0 || FontMaxRatio > 500.0) FontMaxRatio = 6.0;
                MaxFontSize = FontMaxRatio*MinFontSize;
                fontMultiplier = (MaxFontSize - MinFontSize) / range;
                foreach(WordCloudEntry e in Entries) {
                    float fontsize = (float)(((e.SizeValue - minSize) * fontMultiplier) + MinFontSize);
                    g.SetFontSize(fontsize);
                    TextExtents te1 = g.TextExtents(e.Word);
                    totalsize += te1.Width*te1.Height;
                }
                double actualsize = ActualHeight*ActualWidth;
                double ratio1 = totalsize / actualsize; //this should be == CoverRatio
                //we assume that totalsize ~ MinFontSize^2 in this case
                MinFontSize = MinFontSize*Math.Sqrt(CoverRatio / ratio1);
                MaxFontSize = FontMaxRatio*MinFontSize;
                fontMultiplier = (MaxFontSize - MinFontSize) / range;
                LargestSizeWidthProportion = 0.9;
            }

            double targetWidth = Math.Max(ActualWidth, ActualHeight) * LargestSizeWidthProportion;
            WordCloudEntry od = Entries.OrderByDescending(e => (e.SizeValue - minSize) * e.Word.Length).First();
            double maxFontSize;
            if(MaxFontSize > 0.0 && CoverRatio <= 0.0) {
                maxFontSize = MaxFontSize;
                if(maxFontSize < MinFontSize) maxFontSize = MinFontSize*2.7;
            }
            else {
                g.SetFontSize(100.0);
                TextExtents te2 = g.TextExtents(od.Word);
                maxFontSize = 97.0*targetWidth / te2.Width;
                //maxFontSize = Math.Max(MinFontSize * 2.7, 100.0 / ((od.Word.Length * areaPerLetter) / targetWidth));
                if(maxFontSize > MinFontSize + 100) maxFontSize = MinFontSize + 100;
            }
            if(CoverRatio > 0.0) {
                if(maxFontSize < MaxFontSize) MaxFontSize = maxFontSize;
                fontMultiplier = (maxFontSize - MinFontSize) / range;
            }
            else fontMultiplier = (maxFontSize - MinFontSize) / range;

            var points = new[]
                             {
                                 new Point((int) (ActualWidth/2), (int) (ActualHeight/2)),
                                 new Point((int) (ActualWidth/4), (int) (ActualHeight/4)),
                                 new Point((int) (ActualWidth/4), (int) (3*ActualHeight/2)),
                                 new Point((int) (3*ActualWidth/4), (int) (ActualHeight/2)),
                                 new Point((int) (3*ActualWidth/4), (int) (3*ActualHeight/4))
                             };

            int currentPoint = 0;
            foreach (WordCloudEntry e in Entries.OrderByDescending(e => e.SizeValue))
            {
            again:
                double position = 0.0;
                Point centre = points[currentPoint];

                double angle = 0.0;
//.........这里部分代码省略.........
开发者ID:dkondor,项目名称:WordCloudCairo,代码行数:101,代码来源:Main.cs

示例14: DrawVerticalReferenceLines

 protected void DrawVerticalReferenceLines(Context g, Gdk.Rectangle area, float xSize, float xTranslation)
 {
     for (int i = 0; i <= NumbersX; i++) {
         float actualLoc = i * (area.Width - numberSpacingXTotal) / NumbersX + NumberSpacingXLeft;
         String text = (xTranslation+i*xSize/NumbersX).ToString ("0.0");
         g.MoveTo (actualLoc - g.TextExtents (text).Width / 2, area.Height - 5);
         g.ShowText (text);
         g.MoveTo (actualLoc, area.Height - NumberSpacingYDown);
         g.LineTo (actualLoc, NumberSpacingYUp);
         g.Stroke ();
     }
 }
开发者ID:haved,项目名称:MyPrograms,代码行数:12,代码来源:HChart.cs

示例15: paintNodes

 private void paintNodes(Context ctx, int w, int h, IEnumerable<Node> nodes)
 {
     ctx.LineWidth = 2.0d;
     foreach(Node node in nodes) {
         PointD abs = new PointD(node.Item2.X*w, node.Item2.Y*h);
         ctx.Arc(abs.X, abs.Y, AlgorithmRadius, 0.0d, 2.0d*Math.PI);
         ctx.ClosePath();
         ctx.NewSubPath();
         ctx.Arc(abs.X, abs.Y, AlgorithmRadius-BlueprintStyle.Thickness, 0.0d, 2.0d*Math.PI);
         ctx.ClosePath();
         ctx.NewSubPath();
     }
     ctx.Pattern = BlueprintStyle.FillPattern;
     ctx.FillPreserve();
     ctx.Color = BlueprintStyle.HardWhite;
     ctx.Stroke();
     double r_2, dx, dy;
     this.nodeCenters.Clear();
     foreach(Node node in nodes) {
         PointD abs = new PointD(node.Item2.X*w, node.Item2.Y*h);
         this.nodeCenters.Add(abs);
         TextExtents te = ctx.TextExtents(node.Item1);
         r_2 = (AlgorithmRadius-BlueprintStyle.Thickness)/Math.Sqrt(te.Width*te.Width+te.Height*te.Height);
         ctx.Save();
         ctx.MoveTo(abs.X-r_2*te.Width, abs.Y+r_2*te.Height);
         ctx.Scale(2.0d*r_2, 2.0d*r_2);
         ctx.ShowText(node.Item1);
         ctx.Restore();
     }
 }
开发者ID:KommuSoft,项目名称:ParVis,代码行数:30,代码来源:BlueprintParallelStatePainter.cs


注:本文中的Cairo.Context.TextExtents方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。