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C# Response.AppendStringWithBreak方法代码示例

本文整理汇总了C#中BrickEmulator.Messages.Response.AppendStringWithBreak方法的典型用法代码示例。如果您正苦于以下问题:C# Response.AppendStringWithBreak方法的具体用法?C# Response.AppendStringWithBreak怎么用?C# Response.AppendStringWithBreak使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BrickEmulator.Messages.Response的用法示例。


在下文中一共展示了Response.AppendStringWithBreak方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetResponse

 public void GetResponse(Client Client, Response Response)
 {
     Response.AppendInt32(Id);
     Response.AppendBoolean((Client.GetUser().CurrentQuest.Equals(Id)) ? true : false);
     Response.AppendStringWithBreak(FilterAction);
     Response.AppendStringWithBreak(FilterParam);
     Response.AppendInt32(PixelReward);
     Response.AppendStringWithBreak(FilterReAction);
     Response.AppendInt32((Client.GetUser().CurrentQuest.Equals(Id)) ? Client.GetUser().CurrentQuestProgress : 0);
     Response.AppendInt32(ActionAmount);
 }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:11,代码来源:Quest.cs

示例2: GetResponse

        public void GetResponse(Response Response, int UserId)
        {
            Response.AppendInt32(-1);
            Response.AppendInt32(BrickEngine.GetStreamHandler().GetPrimairStreamIndexer(StreamType));

            Response.AppendRawInt32(HabboId);
            Response.AppendChar(2);

            Response.AppendStringWithBreak(GetUsername());
            Response.AppendStringWithBreak(GetGender().ToLower());

            if (StreamType.Equals(StreamType.AchievedAchievement))
            {
                Response.AppendStringWithBreak("http://www.habbo.com/habbo-imaging/badge/" + AchievedItem.ToString() + ".png");
            }
            else
            {
                Response.AppendStringWithBreak(BrickEngine.GetConfigureFile().CallStringKey("site.link") + "/habbo-imaging/avatar/" + GetLook() + ".gif");
            }

            Response.AppendInt32(BrickEngine.GetConvertor().ObjectToInt32(RunningTime.TotalMinutes));

            if (StreamType.Equals(StreamType.MadeFriends))
            {
                Response.AppendInt32(BrickEngine.GetStreamHandler().GetFriendState(UserId, AchievedItemId));
            }
            else
            {
                Response.AppendInt32(BrickEngine.GetStreamHandler().GetSecondairStreamIndexer(StreamType));
            }

            Response.AppendBoolean(true);
            Response.AppendBoolean(true);

            if (StreamType.Equals(StreamType.RatedRoom) || StreamType.Equals(StreamType.MadeFriends))
            {
                Response.AppendRawInt32(AchievedItemId);
                Response.AppendChar(2);

                if (StreamType.Equals(StreamType.MadeFriends))
                {
                    Response.AppendStringWithBreak(BrickEngine.GetUserReactor().GetUsername(AchievedItemId));
                }
                else
                {
                    Response.AppendStringWithBreak(AchievedItem.ToString());
                }
            }
            else
            {
                Response.AppendStringWithBreak(AchievedItem.ToString());
            }
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:53,代码来源:Stream.cs

示例3: GetResponse

 public void GetResponse(Response Response)
 {
     Response.AppendRawInt32(GetRoom().OwnerId);
     Response.AppendChar(2);
     Response.AppendRawInt32(RoomId);
     Response.AppendChar(2);
     Response.AppendStringWithBreak(BrickEngine.GetUserReactor().GetUsername(GetRoom().OwnerId));
     Response.AppendInt32(CategoryId);
     Response.AppendStringWithBreak(Name);
     Response.AppendStringWithBreak(Description);
     Response.AppendStringWithBreak(Started.ToShortTimeString());
     Response.AppendInt32(Tags.Count);
     Tags.ToList().ForEach(Response.AppendStringWithBreak);
 }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:14,代码来源:RoomEvent.cs

示例4: GetExternalResponse

 public void GetExternalResponse(Response Response)
 {
     Response.AppendInt32(Id);
     Response.AppendStringWithBreak(GetBaseItem().InternalName);
     Response.AppendBoolean(true);
     Response.AppendBoolean(false);
     Response.AppendBoolean(false);
     Response.AppendBoolean(true);
     Response.AppendStringWithBreak(GetBaseItem().InternalType.ToLower());
     Response.AppendInt32(GetBaseItem().SpriteId);
     Response.AppendChar(2);
     Response.AppendBoolean(true);
     Response.AppendInt32(-1);
     Response.AppendInt32((MemberType == Items.MemberType.VIP) ? 2 : 1);
 }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:15,代码来源:ShopGiftItem.cs

示例5: GetResponse

        public void GetResponse(Response Response)
        {
            StringBuilder PacketBuilder = new StringBuilder();
            Response.AppendInt32(ShopItemId);

            PacketBuilder.Append("HABBO_CLUB_");
            PacketBuilder.Append(MemberShipType.ToUpper());
            PacketBuilder.Append('_');
            PacketBuilder.Append(MonthsAmount);
            PacketBuilder.Append("_MONTH");

            if (MonthsAmount > 1)
            {
                PacketBuilder.Append('S');
            }

            Response.AppendStringWithBreak(PacketBuilder.ToString());
            Response.AppendInt32(BrickEngine.GetShopReactor().GetShopItem(ShopItemId).CreditsCost);
            Response.AppendBoolean(false);
            Response.AppendBoolean(MemberShipType == "VIP");
            Response.AppendInt32(MonthsAmount);
            Response.AppendInt32(MonthsAmount * 31);
            Response.AppendInt32(ExpireDate().Year);
            Response.AppendInt32(ExpireDate().Month);
            Response.AppendInt32(ExpireDate().Day);
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:26,代码来源:ShopClubItem.cs

示例6: CreateRoom

        private void CreateRoom(Client Client, Request Request)
        {
            int Limit = BrickEngine.GetConfigureFile().CallIntKey("max.rooms.amount");
            int RoomAmount = BrickEngine.GetRoomReactor().GetMe(Client.GetUser().HabboId).Count;

            if (RoomAmount >= Limit)
            {
                Client.Notif("You're over the rooms limit, first delete a room before you create a new one.", false);
                return;
            }

            string RawName = Request.PopFixedString();
            string RawModel = Request.PopFixedString();

            int RoomId = -1;

            if ((RoomId = BrickEngine.GetRoomReactor().CreateRoom(Client, RawName, RawModel)) > 0)
            {
                Response Response = new Response(59);
                Response.AppendInt32(RoomId);
                Response.AppendStringWithBreak(BrickEngine.CleanString(RawName));
                Client.SendResponse(Response);
            }
            else
            {
                CheckRoomCreate(Client, null);
            }
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:28,代码来源:Navigator.cs

示例7: GetButtonData

 public void GetButtonData(Response Response)
 {
     Response.AppendBoolean(true); // always true
     Response.AppendUInt32(IconPaint);
     Response.AppendUInt32(IconId);
     Response.AppendInt32(Id);
     Response.AppendStringWithBreak(Name);
     Response.AppendInt32(BrickEngine.GetShopReactor().GetButtonTreeAmount(Id));
 }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:9,代码来源:ShopPage.cs

示例8: GetResponse

 public void GetResponse(Response Response)
 {
     Response.AppendInt32(Id);
     Response.AppendInt32(State);
     Response.AppendInt32(CategoryId);
     Response.AppendInt32(ReportedCategoryId);
     Response.AppendInt32(0); // TimeStampInteger
     Response.AppendInt32(Priority);
     Response.AppendInt32(ReporterId);
     Response.AppendStringWithBreak(ReporterUsername);
     Response.AppendInt32(ModeratorId);
     Response.AppendStringWithBreak(ModeratorUsername);
     Response.AppendStringWithBreak(IssueMessage);
     Response.AppendInt32(RoomId);
     Response.AppendStringWithBreak(RoomName);
     Response.AppendInt32(0);
     Response.AppendStringWithBreak(string.Empty);
     Response.AppendInt32(RoomCategory);
     Response.AppendInt32(0);
 }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:20,代码来源:Issue.cs

示例9: ChatWithFriend

        private void ChatWithFriend(Client Client, Request Request)
        {
            int FriendId = Request.PopWiredInt32();

            if (!BrickEngine.GetMessengerHandler().HasFriend(Client.GetUser().HabboId, FriendId))
            {
                return;
            }

            BrickEmulator.HabboHotel.Users.Handlers.Messenger.Friend Friend = BrickEngine.GetMessengerHandler().GetFriend(Client.GetUser().HabboId, FriendId);

            if (Friend == null)
            {
                Response Respose = new Response(261);
                Respose.AppendInt32(6);
                Respose.AppendInt32(FriendId);
                Client.SendResponse(Respose);
                return;
            }

            if (Client.GetUser().Muted)
            {
                Response Respose = new Response(261);
                Respose.AppendInt32(4);
                Respose.AppendInt32(FriendId);
                Client.SendResponse(Respose);
                return;
            }

            if (Friend.IsAlive)
            {
                if (Friend.GetClient().GetUser().Muted)
                {
                    Response Respose = new Response(261);
                    Respose.AppendInt32(3);
                    Respose.AppendInt32(FriendId);
                    Client.SendResponse(Respose);
                }

                Response Response = new Response(134);
                Response.AppendInt32(Client.GetUser().HabboId);
                Response.AppendStringWithBreak(BrickEngine.CleanString(Request.PopFixedString()));

                Friend.GetClient().SendResponse(Response);
            }
            else
            {
                Response Respose = new Response(261);
                Respose.AppendInt32(5);
                Respose.AppendInt32(FriendId);
                Client.SendResponse(Respose);
            }
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:53,代码来源:Messenger.cs

示例10: HandleSessionDetails

 private void HandleSessionDetails(Client Client, Request Request)
 {
     Response Response = new Response(257);
     Response.AppendInt32(9);
     Response.AppendBoolean(false);
     Response.AppendBoolean(false);
     Response.AppendBoolean(true);
     Response.AppendBoolean(true);
     Response.AppendInt32(3);
     Response.AppendBoolean(false);
     Response.AppendInt32(2);
     Response.AppendBoolean(false);
     Response.AppendInt32(4);
     Response.AppendBoolean(true);
     Response.AppendInt32(5);
     Response.AppendStringWithBreak("dd-MM-yyyy");
     Response.AppendInt32(7);
     Response.AppendBoolean(false);
     Response.AppendInt32(8);
     Response.AppendStringWithBreak("http://");
     Response.AppendInt32(9);
     Response.AppendBoolean(false);
     Client.SendResponse(Response);
 }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:24,代码来源:Generic.cs

示例11: GetBadges

        public void GetBadges(Client Client, Request Request)
        {
            var Badges = BrickEngine.GetBadgeHandler().GetBadgesForUser(Client.GetUser().HabboId);
            var Equiped = BrickEngine.GetBadgeHandler().GetEquipedBadges(Client.GetUser().HabboId);

            Response Response = new Response(229);
            Response.AppendInt32(Badges.Count);

            foreach (Badge Badge in Badges)
            {
                Response.AppendInt32(BrickEngine.GetBadgeHandler().GetIdForBadge(Badge.BadgeCode));
                Response.AppendStringWithBreak(Badge.BadgeCode);
            }

            Response.AppendInt32(Equiped.Count);

            foreach (Badge Badge in Equiped)
            {
                Response.AppendInt32(Badge.SlotId);
                Response.AppendStringWithBreak(Badge.BadgeCode);
            }

            Client.SendResponse(Response);
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:24,代码来源:Users.cs

示例12: GetFurniture

        public void GetFurniture(Client Client, Request Request)
        {
            var Items = BrickEngine.GetItemReactor().GetItemsForUser(Client.GetUser().HabboId);

            var FloorItems = new List<Item>();
            var WallItems = new List<Item>();

            foreach (Item Item in Items)
            {
                if (Item.GetBaseItem().InternalType.ToLower() == "s")
                {
                    FloorItems.Add(Item);
                }
                else if (Item.GetBaseItem().InternalType.ToLower() == "i")
                {
                    WallItems.Add(Item);
                }
            }

            Response FloorItemsResponse = new Response(140);
            FloorItemsResponse.AppendStringWithBreak("S");
            FloorItemsResponse.AppendBoolean(true);
            FloorItemsResponse.AppendBoolean(true);
            FloorItemsResponse.AppendInt32(FloorItems.Count);

            foreach (Item Item in FloorItems)
            {
                Item.GetInventoryResponse(FloorItemsResponse);
            }

            Client.SendResponse(FloorItemsResponse);

            Response WallItemsResponse = new Response(140);
            WallItemsResponse.AppendStringWithBreak("I");
            WallItemsResponse.AppendBoolean(true);
            WallItemsResponse.AppendBoolean(true);
            WallItemsResponse.AppendInt32(WallItems.Count);

            foreach (Item Item in WallItems)
            {
                Item.GetInventoryResponse(WallItemsResponse);
            }

            Client.SendResponse(WallItemsResponse);
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:45,代码来源:Users.cs

示例13: GetResponse

        public Response GetResponse()
        {
            Response Response = new Response(127);
            Response.AppendInt32(Id);
            Response.AppendStringWithBreak(Base);

            BrickEngine.GetShopReactor().SerializeShopData(Response, this);

            var Items = BrickEngine.GetShopReactor().GetItemsForPage(Id);

            Response.AppendInt32(Items.Count);

            foreach (ShopItem Item in Items)
            {
                Item.GetResponse(Response, false);
            }

            Response.AppendInt32(-1);

            return Response;
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:21,代码来源:ShopPage.cs

示例14: GetResponse

        public void GetResponse(Client Client, Response Response)
        {
            var AchievedQuests = Client.GetUser().Quests;
            var CategoryQuests = BrickEngine.GetQuestReactor().OrderQuestsForCategory(Id);

            Response.AppendStringWithBreak(Name.ToLower());

            if (!AchievedQuests.ContainsKey(Id))
            {
                Response.AppendInt32(0);
            }
            else
            {
                Response.AppendInt32(AchievedQuests[Id]);
            }

            Response.AppendInt32(CategoryQuests.Count);

            Response.AppendInt32(0); // Pixels Type - Reward

            if (AchievedCategory(Client) || BrickEngine.GetQuestReactor().GetQuestForCategory(Client, Id) == null)
            {
                Response.AppendInt32(0);
                Response.AppendBoolean(false);
                Response.AppendChar(2);
                Response.AppendChar(2);
                Response.AppendInt32(0);
                Response.AppendChar(2);
                Response.AppendInt32(0);
                Response.AppendInt32(0);
            }
            else
            {
                BrickEngine.GetQuestReactor().GetQuestForCategory(Client, Id).GetResponse(Client, Response);
            }

            Response.AppendBoolean(false);
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:38,代码来源:QuestCategory.cs

示例15: HandleTicket

        private void HandleTicket(Client Client, Request Request)
        {
            string Ticket = Request.PopFixedString();

            Client.ParseUser(BrickEngine.GetUserReactor().HandleTicket(Ticket));

            if (Client.IsValidUser)
            {
                if (BrickEngine.GetToolReactor().IsBanned(Client.GetUser().HabboId, Client.IPAddress))
                {
                    Client.Dispose();
                    return;
                }

                Response Userhash = new Response(439);
                Userhash.AppendStringWithBreak(Client.GetUser().Hash);
                Client.SendResponse(Userhash);

                Client.SendResponse(new Response(3));

                if (BrickEngine.GetConfigureFile().CallBooleanKey("welcomemessage.enabled"))
                {
                    Client.LongNotif(string.Empty);
                }

                Client.SendResponse(Client.GetUser().GetLoginResponse());

                Client.Authenticated = true;

                Client.SendResponse(BrickEngine.GetToolReactor().GetResponse(Client));
            }
            else
            {
                Client.Notif("Invalid Ticket, try again!", false);
                Client.Dispose();
            }
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:37,代码来源:Generic.cs


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