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C# Users.Client类代码示例

本文整理汇总了C#中BrickEmulator.HabboHotel.Users.Client的典型用法代码示例。如果您正苦于以下问题:C# Client类的具体用法?C# Client怎么用?C# Client使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Client类属于BrickEmulator.HabboHotel.Users命名空间,在下文中一共展示了Client类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddUserToGroup

        private void AddUserToGroup(Client Client, SiteRequest Request)
        {
            int ItemId = Request.PopInt32();

            if (ItemId <= 0)
            {
                return;
            }

            int FriendId = Request.PopInt32();

            if (FriendId <= 0)
            {
                return;
            }

            int CategoryId = Request.PopInt32();

            if (CategoryId <= 0)
            {
                return;
            }

            BrickEngine.GetMessengerHandler().AddUserToGroup(ItemId, Request.GetUserId(), FriendId, CategoryId);
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:25,代码来源:SiteRequestHandler.cs

示例2: GetEcotronInfo

 private void GetEcotronInfo(Client Client, Request Request)
 {
     Response Response = new Response(507);
     Response.AppendInt32(BrickEngine.GetEcotronReactor().GetTimerTime(Client.GetUser().HabboId));
     Response.AppendInt32(BrickEngine.GetEcotronReactor().GetTimeToWait(Client.GetUser().HabboId));
     Client.SendResponse(Response);
 }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:7,代码来源:Shop.cs

示例3: GainReward

        public Boolean GainReward(Client Client)
        {
            EcotronReward Reward = DeliverReward();

            if (Reward == null)
            {
                return false;
            }

            BaseItem EcotronBox = BrickEngine.GetFurniReactor().GetSpecifiqueItem("ecotron_box");

            if (EcotronBox == null)
            {
                return false;
            }

            int BoxId = BrickEngine.GetItemReactor().InsertItem(Client.GetUser().HabboId, EcotronBox.Id, DateTime.Now.ToShortDateString(), Reward.BaseId);

            Response Response = new Response(832);
            Response.AppendInt32(1);
            Response.AppendInt32(EcotronBox.InternalType.ToLower().Equals("s") ? 1 : 2);
            Response.AppendInt32(1);
            Response.AppendInt32(BoxId);
            Client.SendResponse(Response);

            Response Box = new Response(508);
            Box.AppendBoolean(true);
            Box.AppendInt32(BoxId);
            Client.SendResponse(Box);

            TimeToWait.Add(Client.GetUser().HabboId, DateTime.Now.AddMinutes(3));

            return true;
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:34,代码来源:EcotronReactor.cs

示例4: BeginLoadRoom

        public void BeginLoadRoom(Client Client, int RoomId, string Password)
        {
            if (Client.GetUser().PreparingRoomId == RoomId)
            {
                return;
            }

            VirtualRoom Room = BrickEngine.GetRoomReactor().GetVirtualRoom(RoomId, Rooms.RoomRunningState.Alive);

            if (Room == null)
            {
                ClearLoading(Client, true);
                return;
            }

            if (BrickEngine.GetRoomReactor().GetRoomModel(Room.ModelParam) == null)
            {
                Client.Notif("The RoomModel of this room is missing.", false);
                ClearLoading(Client, true);
                return;
            }

            if (!Room.BeginEnterRoom(Client, Password))
            {
                Client.GetUser().LeaveCurrentRoom();
                ClearLoading(Client, false);
            }
            else
            {
                Client.GetUser().LeaveCurrentRoom();
                Client.GetUser().PreparingRoomId = RoomId;
                ContinueLoading(Client, null);
            }
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:34,代码来源:Rooms.cs

示例5: CreateRoom

        private void CreateRoom(Client Client, Request Request)
        {
            int Limit = BrickEngine.GetConfigureFile().CallIntKey("max.rooms.amount");
            int RoomAmount = BrickEngine.GetRoomReactor().GetMe(Client.GetUser().HabboId).Count;

            if (RoomAmount >= Limit)
            {
                Client.Notif("You're over the rooms limit, first delete a room before you create a new one.", false);
                return;
            }

            string RawName = Request.PopFixedString();
            string RawModel = Request.PopFixedString();

            int RoomId = -1;

            if ((RoomId = BrickEngine.GetRoomReactor().CreateRoom(Client, RawName, RawModel)) > 0)
            {
                Response Response = new Response(59);
                Response.AppendInt32(RoomId);
                Response.AppendStringWithBreak(BrickEngine.CleanString(RawName));
                Client.SendResponse(Response);
            }
            else
            {
                CheckRoomCreate(Client, null);
            }
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:28,代码来源:Navigator.cs

示例6: Interact

 public void Interact(Client Commander, PetInfo Pet, string Command)
 {
     if (Interactions.ContainsKey(Command.ToLower()))
     {
         Interactions[Command.ToLower()].Invoke(Commander, Pet);
     }
 }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:7,代码来源:PetCommandHandler.cs

示例7: HandleCommand

        public Boolean HandleCommand(string Command, Client Client, List<string> Params)
        {
            string Lowered = Command.ToLower();

            foreach (KeyValuePair<KeyValuePair<string, string>, KeyValuePair<Handler, int>> kvp in Handlers)
            {
                if (kvp.Key.Key.ToLower().Equals(Command))
                {
                    if (kvp.Value.Key != null && Client.GetUser().Rank >= kvp.Value.Value)
                    {
                        if (Client.GetUser().Rank >= kvp.Value.Value)
                        {
                            kvp.Value.Key.Invoke(Client, Params);
                            return true;
                        }
                        else
                        {
                            Client.Notif("You have no rights to do that command.", true);
                            return false;
                        }
                    }
                }
            }

            return false;
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:26,代码来源:CommandHandler.cs

示例8: AlertRoom

        public void AlertRoom(Client Client, int RoomId, string Message, Boolean Warning)
        {
            if (Client.GetUser().Rank < 7)
            {
                Client.Notif("You need rank '7' to do this action.", false);
                return;
            }

            if (BrickEngine.GetRoomReactor().RoomIsAlive(RoomId))
            {
                if (BrickEngine.GetRoomReactor().GetVirtualRoom(RoomId, Rooms.RoomRunningState.Alive).RoomUserAmount > 0)
                {
                    foreach (VirtualRoomUser User in BrickEngine.GetRoomReactor().GetVirtualRoom(RoomId, Rooms.RoomRunningState.Alive).GetRoomEngine().GetUsers())
                    {
                        if (User.GetClient().GetUser().Rank > 1)
                        {
                            AlertUser(Client, User.HabboId, Message, false, false, true);
                        }
                        else
                        {
                            AlertUser(Client, User.HabboId, Message, Warning, false, true);
                        }
                    }
                }
            }
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:26,代码来源:ToolReactor.cs

示例9: CompletedAchievement

        public Boolean CompletedAchievement(Client Client)
        {
            if (Client.GetUser().Achievements.ContainsKey(Id))
            {
                return (Client.GetUser().Achievements[Id] >= MaxLevel);
            }

            return false;
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:9,代码来源:Achievement.cs

示例10: AddUserTag

        private void AddUserTag(Client Client, SiteRequest Request)
        {
            string Tag = Request.PopString();

            if (!Client.GetUser().Tags.Contains(Tag))
            {
                Client.GetUser().Tags.Add(Tag);
            }
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:9,代码来源:SiteRequestHandler.cs

示例11: CheckRoomCreate

        private void CheckRoomCreate(Client Client, Request Request)
        {
            int Limit = BrickEngine.GetConfigureFile().CallIntKey("max.rooms.amount");
            int RoomAmount = BrickEngine.GetRoomReactor().GetMe(Client.GetUser().HabboId).Count;

            Response Response = new Response(512);
            Response.AppendBoolean(RoomAmount >= Limit);
            Response.AppendInt32(Limit);
            Client.SendResponse(Response);
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:10,代码来源:Navigator.cs

示例12: AddFriend

        private void AddFriend(Client Client, SiteRequest Request)
        {
            int FriendId = Request.PopInt32();

            if (FriendId <= 0 || FriendId == Request.GetUserId())
            {
                return;
            }

            BrickEngine.GetMessengerHandler().RequestUser(Request.GetUserId(), FriendId);
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:11,代码来源:SiteRequestHandler.cs

示例13: GetResponse

 public void GetResponse(Client Client, Response Response)
 {
     Response.AppendInt32(Id);
     Response.AppendBoolean((Client.GetUser().CurrentQuest.Equals(Id)) ? true : false);
     Response.AppendStringWithBreak(FilterAction);
     Response.AppendStringWithBreak(FilterParam);
     Response.AppendInt32(PixelReward);
     Response.AppendStringWithBreak(FilterReAction);
     Response.AppendInt32((Client.GetUser().CurrentQuest.Equals(Id)) ? Client.GetUser().CurrentQuestProgress : 0);
     Response.AppendInt32(ActionAmount);
 }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:11,代码来源:Quest.cs

示例14: AchievedCategory

        public Boolean AchievedCategory(Client Client)
        {
            var AchievedQuests = Client.GetUser().Quests;
            var CategoryQuests = BrickEngine.GetQuestReactor().OrderQuestsForCategory(Id);

            if (AchievedQuests.ContainsKey(Id))
            {
                return AchievedQuests[Id] >= CategoryQuests.Count;
            }

            return false;
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:12,代码来源:QuestCategory.cs

示例15: SocketClient

        public SocketClient(SocketInformation Info)
            : base(Info)
        {
            this.Client = new Client(this);

            this.ArrayBuffer = new byte[ARRAY_BUFFER_SIZE];

            base.Blocking = false;

            ReceiveCallback = new AsyncCallback(EndReceiving);
            SendCallback = new AsyncCallback(EndSending);
        }
开发者ID:devMextur,项目名称:BrickEmulator,代码行数:12,代码来源:SocketClient.cs


注:本文中的BrickEmulator.HabboHotel.Users.Client类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。