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C# b2World.SetDestructionListener方法代码示例

本文整理汇总了C#中Box2D.Dynamics.b2World.SetDestructionListener方法的典型用法代码示例。如果您正苦于以下问题:C# b2World.SetDestructionListener方法的具体用法?C# b2World.SetDestructionListener怎么用?C# b2World.SetDestructionListener使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Box2D.Dynamics.b2World的用法示例。


在下文中一共展示了b2World.SetDestructionListener方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Test

        public Test()
        {
            m_destructionListener = new DestructionListener();
            m_debugDraw = new CCBox2dDraw("fonts/arial-12", 1);

            b2Vec2 gravity = new b2Vec2();
            gravity.Set(0.0f, -10.0f);
            m_world = new b2World(gravity);
            m_bomb = null;
            m_textLine = 30;
            m_mouseJoint = null;
            m_pointCount = 0;

            m_destructionListener.test = this;
            m_world.SetDestructionListener(m_destructionListener);
            m_world.SetContactListener(this);
            m_world.SetDebugDraw(m_debugDraw);
            m_world.SetContinuousPhysics(true);
            m_world.SetWarmStarting(true);

            m_bombSpawning = false;

            m_stepCount = 0;

            b2BodyDef bodyDef = new b2BodyDef();
            m_groundBody = m_world.CreateBody(bodyDef);
        }
开发者ID:KevinHeyer,项目名称:CocosSharp,代码行数:27,代码来源:Test.cs

示例2: SetupWorld

        static void SetupWorld(bool setupGround)
        {
            var gravity = new b2Vec2(0.0f, -10.0f);
            _world = new b2World(gravity);
            _world.SetAllowSleeping(true);
            _world.SetContinuousPhysics(true);
            _world.SetSubStepping(true);
            _world.SetWarmStarting(true);
            _world.SetDestructionListener(new Destructo());
            _world.SetContactListener(new Contacto());
            if (!setupGround)
            {
                return;
            }
            // Call the body factory which allocates memory for the ground body
            // from a pool and creates the ground box shape (also from a pool).
            // The body is also added to the world.
            b2BodyDef def = b2BodyDef.Create();
            def.allowSleep = true;
            def.position = b2Vec2.Zero;
            def.type = b2BodyType.b2_staticBody;
            b2Body groundBody = _world.CreateBody(def);
            groundBody.SetActive(true);

            // bottom
            b2EdgeShape groundBox = new b2EdgeShape();
            groundBox.Set(b2Vec2.Zero, new b2Vec2(width, 0));
            b2FixtureDef fd = b2FixtureDef.Create();
            fd.shape = groundBox;
            groundBody.CreateFixture(fd);

            // top
            groundBox = new b2EdgeShape();
            groundBox.Set(new b2Vec2(0, height), new b2Vec2(width, height));
            fd.shape = groundBox;
            groundBody.CreateFixture(fd);

            // left
            groundBox = new b2EdgeShape();
            groundBox.Set(new b2Vec2(0, height), b2Vec2.Zero);
            fd.shape = groundBox;
            groundBody.CreateFixture(fd);

            // right
            groundBox = new b2EdgeShape();
            groundBox.Set(new b2Vec2(width, height), new b2Vec2(width, 0));
            fd.shape = groundBox;
            groundBody.CreateFixture(fd);

            _world.Dump();
        }
开发者ID:Cocos2DXNA,项目名称:CocosPhysics,代码行数:51,代码来源:Program.cs


注:本文中的Box2D.Dynamics.b2World.SetDestructionListener方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。