本文整理汇总了C#中Box2D.Dynamics.b2FixtureDef.Defaults方法的典型用法代码示例。如果您正苦于以下问题:C# b2FixtureDef.Defaults方法的具体用法?C# b2FixtureDef.Defaults怎么用?C# b2FixtureDef.Defaults使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Box2D.Dynamics.b2FixtureDef
的用法示例。
在下文中一共展示了b2FixtureDef.Defaults方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CharacterCollision
//.........这里部分代码省略.........
bd.position.Set(-10.0f, 4.0f);
b2Body ground = m_world.CreateBody(bd);
b2Vec2[] vs = new b2Vec2[10];
vs[0].Set(0.0f, 0.0f);
vs[1].Set(6.0f, 0.0f);
vs[2].Set(6.0f, 2.0f);
vs[3].Set(4.0f, 1.0f);
vs[4].Set(2.0f, 2.0f);
vs[5].Set(0.0f, 2.0f);
vs[6].Set(-2.0f, 2.0f);
vs[7].Set(-4.0f, 3.0f);
vs[8].Set(-6.0f, 2.0f);
vs[9].Set(-6.0f, 0.0f);
b2ChainShape shape = new b2ChainShape();
shape.CreateLoop(vs, 10);
ground.CreateFixture(shape, 0.0f);
}
// Square character 1
{
b2BodyDef bd = new b2BodyDef();
bd.position.Set(-3.0f, 8.0f);
bd.type = b2BodyType.b2_dynamicBody;
bd.fixedRotation = true;
bd.allowSleep = false;
b2Body body = m_world.CreateBody(bd);
b2PolygonShape shape = new b2PolygonShape();
shape.SetAsBox(0.5f, 0.5f);
b2FixtureDef fd = new b2FixtureDef();
fd.Defaults();
fd.shape = shape;
fd.density = 20.0f;
body.CreateFixture(fd);
}
// Square character 2
{
b2BodyDef bd = new b2BodyDef();
bd.position.Set(-5.0f, 5.0f);
bd.type = b2BodyType.b2_dynamicBody;
bd.fixedRotation = true;
bd.allowSleep = false;
b2Body body = m_world.CreateBody(bd);
b2PolygonShape shape = new b2PolygonShape();
shape.SetAsBox(0.25f, 0.25f);
b2FixtureDef fd = new b2FixtureDef();
fd.Defaults();
fd.shape = shape;
fd.density = 20.0f;
body.CreateFixture(fd);
}
// Hexagon character
{
b2BodyDef bd = new b2BodyDef();
bd.position.Set(-5.0f, 8.0f);
bd.type = b2BodyType.b2_dynamicBody;
bd.fixedRotation = true;
bd.allowSleep = false;
示例2: Create
public static b2FixtureDef Create()
{
b2FixtureDef d = new b2FixtureDef();
d.Defaults();
return (d);
}