本文整理汇总了C#中Box2D.Common.b2Vec2.ToVector2方法的典型用法代码示例。如果您正苦于以下问题:C# b2Vec2.ToVector2方法的具体用法?C# b2Vec2.ToVector2怎么用?C# b2Vec2.ToVector2使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Box2D.Common.b2Vec2
的用法示例。
在下文中一共展示了b2Vec2.ToVector2方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawSegment
public override void DrawSegment(b2Vec2 p1, b2Vec2 p2, b2Color color)
{
if (!_primitiveBatch.IsReady())
{
throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
}
_primitiveBatch.AddVertex(p1.ToVector2(), color.ToColor(), PrimitiveType.LineList);
_primitiveBatch.AddVertex(p2.ToVector2(), color.ToColor(), PrimitiveType.LineList);
}
示例2: DrawCircle
public override void DrawCircle(b2Vec2 center, float radius, b2Color color)
{
if (!_primitiveBatch.IsReady())
{
throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
}
const double increment = Math.PI * 2.0 / CircleSegments;
double theta = 0.0;
var col = color.ToColor();
Vector2 centr = center.ToVector2();
for (int i = 0, count = CircleSegments; i < count; i++)
{
Vector2 v1 = centr + radius * new Vector2((float) Math.Cos(theta), (float) Math.Sin(theta));
Vector2 v2 = centr +
radius *
new Vector2((float) Math.Cos(theta + increment), (float) Math.Sin(theta + increment));
_primitiveBatch.AddVertex(ref v1, col, PrimitiveType.LineList);
_primitiveBatch.AddVertex(ref v2, col, PrimitiveType.LineList);
theta += increment;
}
}
示例3: DrawSolidCircle
public override void DrawSolidCircle(b2Vec2 center, float radius, b2Vec2 axis, b2Color color)
{
if (!_primitiveBatch.IsReady())
{
throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
}
const double increment = Math.PI * 2.0 / CircleSegments;
double theta = 0.0;
var colorFill = color.ToColor() * 0.5f;
var centr = center.ToVector2();
Vector2 v0 = center.ToVector2() + radius * new Vector2((float) Math.Cos(theta), (float) Math.Sin(theta));
theta += increment;
for (int i = 1; i < CircleSegments - 1; i++)
{
var v1 = centr + radius * new Vector2((float) Math.Cos(theta), (float) Math.Sin(theta));
var v2 = centr +
radius * new Vector2((float) Math.Cos(theta + increment), (float) Math.Sin(theta + increment));
_primitiveBatch.AddVertex(ref v0, colorFill, PrimitiveType.TriangleList);
_primitiveBatch.AddVertex(ref v1, colorFill, PrimitiveType.TriangleList);
_primitiveBatch.AddVertex(ref v2, colorFill, PrimitiveType.TriangleList);
theta += increment;
}
DrawCircle(center, radius, color);
DrawSegment(center, center + axis * radius, color);
}