本文整理汇总了C#中BookSleeve.RedisConnection.SetKeepAlive方法的典型用法代码示例。如果您正苦于以下问题:C# RedisConnection.SetKeepAlive方法的具体用法?C# RedisConnection.SetKeepAlive怎么用?C# RedisConnection.SetKeepAlive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BookSleeve.RedisConnection
的用法示例。
在下文中一共展示了RedisConnection.SetKeepAlive方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ConnectToNodes
private static void ConnectToNodes(TextWriter log, string tieBreakerKey, int syncTimeout, int keepAlive, bool allowAdmin, string clientName, string[] arr, List<RedisConnection> connections, out Task<string>[] infos, out Task<string>[] aux, AuxMode mode)
{
TraceWriteTime("Infos");
infos = new Task<string>[arr.Length];
aux = new Task<string>[arr.Length];
var opens = new Task[arr.Length];
for (int i = 0; i < arr.Length; i++)
{
var option = arr[i];
if (string.IsNullOrWhiteSpace(option)) continue;
RedisConnection conn = null;
try
{
var parts = option.Split(':');
if (parts.Length == 0) continue;
string host = parts[0].Trim();
int port = 6379, tmp;
if (parts.Length > 1 && int.TryParse(parts[1].Trim(), out tmp)) port = tmp;
conn = new RedisConnection(host, port, syncTimeout: syncTimeout, allowAdmin: allowAdmin);
conn.Name = clientName;
log.WriteLine("Opening connection to {0}:{1}...", host, port);
if (keepAlive >= 0) conn.SetKeepAlive(keepAlive);
opens[i] = conn.Open();
var info = conn.GetInfoImpl(null, false, false);
connections.Add(conn);
infos[i] = info;
switch (mode)
{
case AuxMode.TieBreakers:
if (tieBreakerKey != null)
{
aux[i] = conn.Strings.GetString(0, tieBreakerKey);
}
break;
case AuxMode.ClusterNodes:
aux[i] = conn.Cluster.GetNodes();
break;
}
}
catch (Exception ex)
{
if (conn == null)
{
log.WriteLine("Error parsing option \"{0}\": {1}", option, ex.Message);
}
else
{
log.WriteLine("Error connecting: {0}", ex.Message);
}
}
}
TraceWriteTime("Wait for infos");
RedisConnectionBase.Trace("select-create", "wait...");
var watch = new Stopwatch();
foreach (Task task in infos.Concat(aux).Concat(opens))
{
if (task != null)
{
try
{
int remaining = unchecked((int)(syncTimeout - watch.ElapsedMilliseconds));
if (remaining > 0) task.Wait(remaining);
}
catch { }
}
}
watch.Stop();
RedisConnectionBase.Trace("select-create", "complete");
}
示例2: SelectAndCreateConnection
//.........这里部分代码省略.........
log.WriteLine("Sentinel {0}:{1} nominates {2}:{3}", conn.Host, conn.Port, master.Item1, master.Item2);
int count;
if (discoveredPairs.TryGetValue(master, out count)) count = 0;
discoveredPairs[master] = count + 1;
}
} catch (Exception ex) {
log.WriteLine("Error from sentinel {0}:{1} - {2}", conn.Host, conn.Port, ex.Message);
}
}
Tuple<string, int> finalChoice;
switch (discoveredPairs.Count)
{
case 0:
log.WriteLine("No sentinels nominated a master; unable to connect");
finalChoice = null;
break;
case 1:
finalChoice = discoveredPairs.Single().Key;
log.WriteLine("Sentinels nominated unanimous master: {0}:{1}", finalChoice.Item1, finalChoice.Item2);
break;
default:
finalChoice = discoveredPairs.OrderByDescending(kvp => kvp.Value).First().Key;
log.WriteLine("Sentinels nominated multiple masters; choosing arbitrarily: {0}:{1}", finalChoice.Item1, finalChoice.Item2);
break;
}
if (finalChoice != null)
{
RedisConnection toBeDisposed = null;
try
{ // good bet that in this scenario the input didn't specify any actual redis servers, so we'll assume open a new one
log.WriteLine("Opening nominated master: {0}:{1}...", finalChoice.Item1, finalChoice.Item2);
toBeDisposed = new RedisConnection(finalChoice.Item1, finalChoice.Item2, allowAdmin: allowAdmin, syncTimeout: syncTimeout);
if (keepAlive >= 0) toBeDisposed.SetKeepAlive(keepAlive);
toBeDisposed.Wait(toBeDisposed.Open());
if (toBeDisposed.ServerType == ServerType.Master)
{
var tmp = toBeDisposed;
toBeDisposed = null; // so we don't dispose it
selectedConfiguration = tmp.Host + ":" + tmp.Port;
availableEndpoints = new string[] { selectedConfiguration };
return tmp;
}
else
{
log.WriteLine("Server is {0} instead of a master", toBeDisposed.ServerType);
}
}
catch (Exception ex)
{
log.WriteLine("Error: {0}", ex.Message);
}
finally
{ // dispose if something went sour
using (toBeDisposed) { }
}
}
// something went south; BUT SENTINEL WINS TRUMPS; quit now
selectedConfiguration = null;
availableEndpoints = new string[0];
return null;
}
TraceWriteTime("Check tie-breakers");
// check for tie-breakers (i.e. when we store which is the master)
switch (breakerScores.Count)