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C# MemberReferenceExpression.set_Name方法代码示例

本文整理汇总了C#中Boo.Lang.Compiler.Ast.MemberReferenceExpression.set_Name方法的典型用法代码示例。如果您正苦于以下问题:C# MemberReferenceExpression.set_Name方法的具体用法?C# MemberReferenceExpression.set_Name怎么用?C# MemberReferenceExpression.set_Name使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Boo.Lang.Compiler.Ast.MemberReferenceExpression的用法示例。


在下文中一共展示了MemberReferenceExpression.set_Name方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetContextFieldDeclaration

 public ClassDefinition GetContextFieldDeclaration()
 {
     Field field;
     Field field2;
     ParameterDeclaration declaration;
     MemberReferenceExpression expression;
     ReferenceExpression expression2;
     BinaryExpression expression3;
     ReferenceExpression expression4;
     ReferenceExpression expression5;
     MemberReferenceExpression expression6;
     BinaryExpression expression7;
     Block block;
     Constructor constructor;
     ClassDefinition definition;
     Type type = this._evaluationContext.GetType();
     Type type2 = this._evaluationContext.ScriptContainer.GetType();
     ClassDefinition definition1 = definition = new ClassDefinition(LexicalInfo.Empty);
     definition.set_Name("_");
     TypeMember[] memberArray1 = new TypeMember[3];
     Field field1 = field = new Field(LexicalInfo.Empty);
     field.set_Modifiers(40);
     field.set_Name("ScriptContainer");
     field.set_Type(TypeReference.Lift(type2));
     field.set_IsVolatile(false);
     memberArray1[0] = field;
     Field field3 = field2 = new Field(LexicalInfo.Empty);
     field2.set_Name("EvaluationContext");
     field2.set_Type(TypeReference.Lift(type));
     field2.set_IsVolatile(false);
     memberArray1[1] = field2;
     Constructor constructor1 = constructor = new Constructor(LexicalInfo.Empty);
     constructor.set_Name("constructor");
     ParameterDeclaration[] declarationArray1 = new ParameterDeclaration[1];
     ParameterDeclaration declaration1 = declaration = new ParameterDeclaration(LexicalInfo.Empty);
     declaration.set_Name("context");
     declaration.set_Type(TypeReference.Lift(type));
     declarationArray1[0] = declaration;
     constructor.set_Parameters(ParameterDeclarationCollection.FromArray(false, declarationArray1));
     Block block1 = block = new Block(LexicalInfo.Empty);
     Statement[] statementArray1 = new Statement[2];
     BinaryExpression expression1 = expression3 = new BinaryExpression(LexicalInfo.Empty);
     expression3.set_Operator(15);
     MemberReferenceExpression expression14 = expression = new MemberReferenceExpression(LexicalInfo.Empty);
     expression.set_Name("EvaluationContext");
     expression.set_Target(new SelfLiteralExpression(LexicalInfo.Empty));
     expression3.set_Left(expression);
     ReferenceExpression expression15 = expression2 = new ReferenceExpression(LexicalInfo.Empty);
     expression2.set_Name("context");
     expression3.set_Right(expression2);
     statementArray1[0] = Statement.Lift(expression3);
     BinaryExpression expression16 = expression7 = new BinaryExpression(LexicalInfo.Empty);
     expression7.set_Operator(15);
     ReferenceExpression expression17 = expression4 = new ReferenceExpression(LexicalInfo.Empty);
     expression4.set_Name("ScriptContainer");
     expression7.set_Left(expression4);
     MemberReferenceExpression expression18 = expression6 = new MemberReferenceExpression(LexicalInfo.Empty);
     expression6.set_Name("ScriptContainer");
     ReferenceExpression expression19 = expression5 = new ReferenceExpression(LexicalInfo.Empty);
     expression5.set_Name("context");
     expression6.set_Target(expression5);
     expression7.set_Right(expression6);
     statementArray1[1] = Statement.Lift(expression7);
     block.set_Statements(StatementCollection.FromArray(statementArray1));
     constructor.set_Body(block);
     memberArray1[2] = constructor;
     definition.set_Members(TypeMemberCollection.FromArray(memberArray1));
     return definition;
 }
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:69,代码来源:IntroduceEvaluationContext.cs

示例2: member_reference_expression

 public Expression member_reference_expression(Expression target)
 {
     Expression expression = null;
     IToken token = null;
     expression = target;
     try
     {
         int num = this.LA(1);
         if (num == 0x5b)
         {
             TypeReferenceCollection references;
             token = this.LT(1);
             this.match(0x5b);
             if (base.inputState.guessing == 0)
             {
                 GenericReferenceExpression expression2;
                 GenericReferenceExpression expression3;
                 GenericReferenceExpression expression1 = expression2 = new GenericReferenceExpression(ToLexicalInfo(token));
                 expression2.set_Target(expression);
                 expression = expression3 = expression2;
                 references = expression3.get_GenericArguments();
             }
             this.type_reference_list(references);
             this.match(0x5f);
             return expression;
         }
         if (((num != 12) && (num != 20)) && ((num != 0x25) && (num != 0x3b)))
         {
             throw new NoViableAltException(this.LT(1), this.getFilename());
         }
         Token token2 = this.member();
         if (base.inputState.guessing == 0)
         {
             MemberReferenceExpression expression4;
             MemberReferenceExpression expression7 = expression4 = new MemberReferenceExpression(ToLexicalInfo(token2));
             expression4.set_Target(expression);
             expression4.set_Name(token2.getText());
             expression = expression4;
         }
         return expression;
     }
     catch (RecognitionException exception)
     {
         if (base.inputState.guessing != 0)
         {
             throw;
         }
         this.reportError(exception);
         this.recover(exception, tokenSet_20_);
         return expression;
     }
     return expression;
 }
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:53,代码来源:UnityScriptParser.cs


注:本文中的Boo.Lang.Compiler.Ast.MemberReferenceExpression.set_Name方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。