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C# Field.set_Type方法代码示例

本文整理汇总了C#中Boo.Lang.Compiler.Ast.Field.set_Type方法的典型用法代码示例。如果您正苦于以下问题:C# Field.set_Type方法的具体用法?C# Field.set_Type怎么用?C# Field.set_Type使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Boo.Lang.Compiler.Ast.Field的用法示例。


在下文中一共展示了Field.set_Type方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetContextFieldDeclaration

 public ClassDefinition GetContextFieldDeclaration()
 {
     Field field;
     Field field2;
     ParameterDeclaration declaration;
     MemberReferenceExpression expression;
     ReferenceExpression expression2;
     BinaryExpression expression3;
     ReferenceExpression expression4;
     ReferenceExpression expression5;
     MemberReferenceExpression expression6;
     BinaryExpression expression7;
     Block block;
     Constructor constructor;
     ClassDefinition definition;
     Type type = this._evaluationContext.GetType();
     Type type2 = this._evaluationContext.ScriptContainer.GetType();
     ClassDefinition definition1 = definition = new ClassDefinition(LexicalInfo.Empty);
     definition.set_Name("_");
     TypeMember[] memberArray1 = new TypeMember[3];
     Field field1 = field = new Field(LexicalInfo.Empty);
     field.set_Modifiers(40);
     field.set_Name("ScriptContainer");
     field.set_Type(TypeReference.Lift(type2));
     field.set_IsVolatile(false);
     memberArray1[0] = field;
     Field field3 = field2 = new Field(LexicalInfo.Empty);
     field2.set_Name("EvaluationContext");
     field2.set_Type(TypeReference.Lift(type));
     field2.set_IsVolatile(false);
     memberArray1[1] = field2;
     Constructor constructor1 = constructor = new Constructor(LexicalInfo.Empty);
     constructor.set_Name("constructor");
     ParameterDeclaration[] declarationArray1 = new ParameterDeclaration[1];
     ParameterDeclaration declaration1 = declaration = new ParameterDeclaration(LexicalInfo.Empty);
     declaration.set_Name("context");
     declaration.set_Type(TypeReference.Lift(type));
     declarationArray1[0] = declaration;
     constructor.set_Parameters(ParameterDeclarationCollection.FromArray(false, declarationArray1));
     Block block1 = block = new Block(LexicalInfo.Empty);
     Statement[] statementArray1 = new Statement[2];
     BinaryExpression expression1 = expression3 = new BinaryExpression(LexicalInfo.Empty);
     expression3.set_Operator(15);
     MemberReferenceExpression expression14 = expression = new MemberReferenceExpression(LexicalInfo.Empty);
     expression.set_Name("EvaluationContext");
     expression.set_Target(new SelfLiteralExpression(LexicalInfo.Empty));
     expression3.set_Left(expression);
     ReferenceExpression expression15 = expression2 = new ReferenceExpression(LexicalInfo.Empty);
     expression2.set_Name("context");
     expression3.set_Right(expression2);
     statementArray1[0] = Statement.Lift(expression3);
     BinaryExpression expression16 = expression7 = new BinaryExpression(LexicalInfo.Empty);
     expression7.set_Operator(15);
     ReferenceExpression expression17 = expression4 = new ReferenceExpression(LexicalInfo.Empty);
     expression4.set_Name("ScriptContainer");
     expression7.set_Left(expression4);
     MemberReferenceExpression expression18 = expression6 = new MemberReferenceExpression(LexicalInfo.Empty);
     expression6.set_Name("ScriptContainer");
     ReferenceExpression expression19 = expression5 = new ReferenceExpression(LexicalInfo.Empty);
     expression5.set_Name("context");
     expression6.set_Target(expression5);
     expression7.set_Right(expression6);
     statementArray1[1] = Statement.Lift(expression7);
     block.set_Statements(StatementCollection.FromArray(statementArray1));
     constructor.set_Body(block);
     memberArray1[2] = constructor;
     definition.set_Members(TypeMemberCollection.FromArray(memberArray1));
     return definition;
 }
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:69,代码来源:IntroduceEvaluationContext.cs

示例2: field_member


//.........这里部分代码省略.........
                        break;

                    default:
                        throw new NoViableAltException(this.LT(1), this.getFilename());
                }
                switch (this.LA(1))
                {
                    case 0x4e:
                        this.match(0x4e);
                        expression = this.expression();
                        break;

                    case 1:
                    case 5:
                    case 8:
                    case 9:
                    case 10:
                    case 12:
                    case 13:
                    case 15:
                    case 0x10:
                    case 0x12:
                    case 0x13:
                    case 20:
                    case 0x15:
                    case 0x19:
                    case 0x1b:
                    case 0x1d:
                    case 30:
                    case 0x1f:
                    case 0x20:
                    case 0x21:
                    case 0x22:
                    case 0x23:
                    case 0x24:
                    case 0x25:
                    case 0x26:
                    case 0x27:
                    case 40:
                    case 0x29:
                    case 0x2a:
                    case 0x2b:
                    case 0x2c:
                    case 0x2d:
                    case 0x2e:
                    case 0x2f:
                    case 0x30:
                    case 0x31:
                    case 0x3b:
                    case 60:
                    case 0x3d:
                    case 0x3e:
                    case 0x3f:
                    case 0x44:
                    case 0x4d:
                    case 0x4f:
                    case 80:
                    case 0x52:
                    case 0x58:
                    case 0x63:
                    case 0x67:
                    case 0x69:
                    case 0x6a:
                    case 0x6b:
                    case 0x6c:
                    case 0x6d:
                        break;

                    default:
                        throw new NoViableAltException(this.LT(1), this.getFilename());
                }
                IToken token2 = this.eos();
                if (base.inputState.guessing != 0)
                {
                    return node;
                }
                Field field1 = field = new Field(ToLexicalInfo(token));
                field.set_Name(token.getText());
                field.set_Type(reference);
                field.set_Initializer(expression);
                node = field;
                if (token2 != null)
                {
                    SetEndSourceLocation(node, token2);
                }
                this.FlushAttributes(node);
                cd.get_Members().Add(node);
            }
            catch (RecognitionException exception)
            {
                if (base.inputState.guessing != 0)
                {
                    throw;
                }
                this.reportError(exception);
                this.recover(exception, tokenSet_33_);
                return node;
            }
            return node;
        }
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:101,代码来源:UnityScriptParser.cs


注:本文中的Boo.Lang.Compiler.Ast.Field.set_Type方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。