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C# Types.Message类代码示例

本文整理汇总了C#中BlueSheep.Engine.Types.Message的典型用法代码示例。如果您正苦于以下问题:C# Message类的具体用法?C# Message怎么用?C# Message使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Message类属于BlueSheep.Engine.Types命名空间,在下文中一共展示了Message类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: JobExperienceMultiUpdateMessageTreatment

        public static void JobExperienceMultiUpdateMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
        {
            JobExperienceMultiUpdateMessage msg = (JobExperienceMultiUpdateMessage)message;

            using (BigEndianReader reader = new BigEndianReader(packetDatas))
            {
                msg.Deserialize(reader);
            }
            foreach (JobExperience i in msg.experiencesUpdate)
            {
                foreach (Core.Job.Job j in account.Jobs)
                {
                    if (i.jobId == j.Id)
                    {
                        j.Level = i.jobLevel;
                        j.XP = (int)i.jobXP;
                        j.XpLevelFloor =(int)i.jobXpLevelFloor;
                        j.XpNextLevelFloor = (int)i.jobXpNextLevelFloor;
                        break;
                    }
                }
            }
            account.ActualizeJobs();
            foreach (JobUC j in account.JobsUC)
            {
                j.populateTreeview();
            }
        }
开发者ID:Sadikk,项目名称:BlueSheep,代码行数:28,代码来源:JobHandler.cs

示例2: GameActionFightPointsVariationMessageTreatment

 public static void GameActionFightPointsVariationMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     GameActionFightPointsVariationMessage msg = (GameActionFightPointsVariationMessage)message;
     using (BigEndianReader reader = new BigEndianReader(packetDatas))
     {
         msg.Deserialize(reader);
     }
     BFighter fighter = (BFighter)account.Fight.GetFighter(msg.targetId);
     if (fighter != null)
     {
         switch (msg.actionId)
         {
             case 101:
             case 102:
             case 120:
                 fighter.ActionPoints = (fighter.ActionPoints + msg.delta);
                 break;
             case 78:
             case 127:
             case 129:
                 fighter.MovementPoints = (fighter.MovementPoints + msg.delta);
                 break;
         }
     }
 }
开发者ID:DjTrilogic,项目名称:BlueSheep,代码行数:25,代码来源:FightHandler.cs

示例3: NpcDialogQuestionMessageTreatment

        public static void NpcDialogQuestionMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
        {
            NpcDialogQuestionMessage msg = (NpcDialogQuestionMessage)message;

            using (BigEndianReader reader = new BigEndianReader(packetDatas))
            {
                msg.Deserialize(reader);
            }
            account.Npc.QuestionId = msg.messageId;
            int mess = (int)GameData.GetDataObject(D2oFileEnum.NpcMessages, account.Npc.QuestionId).Fields["messageId"];
            account.Log(new BotTextInformation("Dialogue : " + BlueSheep.Common.Data.I18N.GetText(mess)), 0);
            if (account.Npc.QuestionId == 318 && (int)msg.visibleReplies[0] == 259)
            {
                //Bank
                account.Npc.SendReply(259);
                return;
            }
            if (msg.visibleReplies.Length == 0)
                account.Npc.CloseDialog();
            account.Npc.Replies.Clear();
            account.Npc.Replies = msg.visibleReplies.Select<short, BlueSheep.Core.Npc.NpcReply>((id) => new BlueSheep.Core.Npc.NpcReply(account.Npc.Npcs[account.Npc.Id], id)).ToList();
            if (account.Path != null)
            {
                account.Path.SearchReplies(BlueSheep.Common.Data.I18N.GetText(mess));
            }
        }
开发者ID:DjTrilogic,项目名称:BlueSheep,代码行数:26,代码来源:NpcHandler.cs

示例4: GameActionFightDispellableEffectMessageTreatment

 public static void GameActionFightDispellableEffectMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     GameActionFightDispellableEffectMessage msg = (GameActionFightDispellableEffectMessage)message;
     using (BigEndianReader reader = new BigEndianReader(packetDatas))
     {
         msg.Deserialize(reader);
     }
     if (msg.effect is FightTemporaryBoostStateEffect)
     {
         FightTemporaryBoostStateEffect effect = (FightTemporaryBoostStateEffect)msg.effect;
         if (effect.targetId == account.Fight.Fighter.Id)
         {
             if (account.Fight.DurationByEffect.ContainsKey(effect.stateId))
                 account.Fight.DurationByEffect.Remove(effect.stateId);
             account.Fight.DurationByEffect.Add(effect.stateId, effect.turnDuration);
         }
     }
     else if (msg.effect is FightTemporaryBoostEffect)
     {
         FightTemporaryBoostEffect effect = (FightTemporaryBoostEffect)msg.effect;
         if (msg.actionId == 168)
             ((BFighter)account.Fight.Fighter).ActionPoints = account.Fight.Fighter.ActionPoints - effect.delta;
         else if (msg.actionId == 169)
             ((BFighter)account.Fight.Fighter).MovementPoints = account.Fight.Fighter.MovementPoints - effect.delta;
     }
 }
开发者ID:DjTrilogic,项目名称:BlueSheep,代码行数:26,代码来源:FightHandler.cs

示例5: NpcDialogQuestionMessageTreatment

        public static void NpcDialogQuestionMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
        {
            NpcDialogQuestionMessage msg = (NpcDialogQuestionMessage)message;

            using (BigEndianReader reader = new BigEndianReader(packetDatas))
            {
                msg.Deserialize(reader);
            }
            account.Npc.QuestionId = msg.messageId;
            int mess = (int)GameData.GetDataObject(D2oFileEnum.NpcMessages, account.Npc.QuestionId).Fields["messageId"];
            account.Log(new BotTextInformation("Dialogue : " + BlueSheep.Common.Data.I18N.GetText(mess)), 0);
            if (account.Npc.QuestionId == 318 && (int)msg.visibleReplies[0] == 259)
            {
                //Bank
                account.Npc.SendReply(259);
                return;
            }
            else if (account.Npc.QuestionId == 318)
            {
                account.Log(new ErrorTextInformation("Vous n'êtes pas level 10, vous ne pouvez pas utiliser la banque. Fermeture du dialogue."), 0);
                account.Npc.CloseDialog();
            }
            if (msg.visibleReplies.Length == 0)
                account.Npc.CloseDialog();
            account.Npc.Replies.Clear();
            account.Npc.Replies = msg.visibleReplies.Select<short, BlueSheep.Core.Npc.NpcReply>((id) => new BlueSheep.Core.Npc.NpcReply(account.MapData.Npcs.Find(n => n.contextualId == account.Npc.Id).npcId, id)).ToList();
            if (account.Path != null)
            {
                account.Path.SearchReplies(BlueSheep.Common.Data.I18N.GetText(mess));
            }
        }
开发者ID:Sadikk,项目名称:BlueSheep,代码行数:31,代码来源:NpcHandler.cs

示例6: ChatServerMessageTreatment

        public static void ChatServerMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
        {
            ChatServerMessage msg = (ChatServerMessage)message;

            using (BigEndianReader reader = new BigEndianReader(packetDatas))
            {
                msg.Deserialize(reader);
            }
            switch ((int)msg.channel)
            {
                case 0:
                    account.Log(new GeneralTextInformation(msg.senderName + ": " + msg.content),1);
                    break;
                case 1:
                    //account.Log(new DofAlertTextInformation("Bienvenue sur DOFUS, dans le Monde des Douze !" + System.Environment.NewLine + "Il est interdit de transmettre votre identifiant ou votre mot de passe."));
                    break;
                case 2:
                    account.Log(new GuildTextInformation(msg.senderName + ": " + msg.content),1);
                    break;
                case 3:
                    account.Log(new AllianceTextInformation(msg.senderName + ": " + msg.content),1);
                    break;
                case 5:
                    account.Log(new CommerceTextInformation(msg.senderName + ": " + msg.content),1);
                    break;
                case 6:
                    account.Log(new RecrutementTextInformation(msg.senderName + ": " + msg.content),1);
                    break;
                case 9:
                    account.Log(new PrivateTextInformation("de " + msg.senderName + " : " + msg.content),1);
                    break;
            }
        }
开发者ID:DjTrilogic,项目名称:BlueSheep,代码行数:33,代码来源:ContextHandler.cs

示例7: CharacterExperienceGainMessageTreatment

        public static void CharacterExperienceGainMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
        {
            CharacterExperienceGainMessage msg = (CharacterExperienceGainMessage)message;
            using (BigEndianReader reader = new BigEndianReader(packetDatas))
            {
                msg.Deserialize(reader);
            }
            account.Log(new ActionTextInformation("Experience gagnée : + " + msg.experienceCharacter + " points d'expérience"), 4);
            account.CharacterStats.experience += msg.experienceCharacter;
            double i = account.CharacterStats.experience - account.CharacterStats.experienceLevelFloor;
            double j = account.CharacterStats.experienceNextLevelFloor - account.CharacterStats.experienceLevelFloor;
            try
            {
                int xppercent = (int)((i / j) * 100);
            }
            catch (Exception ex)
            {

            }
            account.ModifBar(1, (int)account.CharacterStats.experienceNextLevelFloor - (int)account.CharacterStats.experienceLevelFloor, (int)account.CharacterStats.experience - (int)account.CharacterStats.experienceLevelFloor, "Experience");
            if (account.Fight != null)
            {
                account.FightData.xpWon[DateTime.Today] += (int)msg.experienceCharacter;
            }
        }
开发者ID:Sadikk,项目名称:BlueSheep,代码行数:25,代码来源:CharacterHandler.cs

示例8: AuthenticationTicketAcceptedMessageTreatment

 public static void AuthenticationTicketAcceptedMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     if (!account.IsMITM)
     {
         CharactersListRequestMessage charactersListRequestMessage = new CharactersListRequestMessage();
         account.SocketManager.Send(charactersListRequestMessage);
     }
 }
开发者ID:Sadikk,项目名称:BlueSheep,代码行数:8,代码来源:ConnectionHandler.cs

示例9: GameActionFightDispellableEffectMessageTreatment

 public static void GameActionFightDispellableEffectMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     GameActionFightDispellableEffectMessage msg = (GameActionFightDispellableEffectMessage)message;
     using (BigEndianReader reader = new BigEndianReader(packetDatas))
     {
         msg.Deserialize(reader);
     }
     account.FightData.SetEffect(msg.effect, msg.actionId);
 }
开发者ID:Sadikk,项目名称:BlueSheep,代码行数:9,代码来源:FightHandler.cs

示例10: GameActionFightLifePointsLostMessageTreatment

 public static void GameActionFightLifePointsLostMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     GameActionFightLifePointsLostMessage msg = (GameActionFightLifePointsLostMessage)message;
     using (BigEndianReader reader = new BigEndianReader(packetDatas))
     {
         msg.Deserialize(reader);
     }
     account.FightData.UpdateFighterLifePoints(msg.targetId, -msg.loss);
 }
开发者ID:Sadikk,项目名称:BlueSheep,代码行数:9,代码来源:FightHandler.cs

示例11: InventoryContentAndPresetMessageTreatment

 public static void InventoryContentAndPresetMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     InventoryContentAndPresetMessage msg = (InventoryContentAndPresetMessage)message;
     using (BigEndianReader reader = new BigEndianReader(packetDatas))
     {
         msg.Deserialize(reader);
     }
     foreach (ObjectItem item in msg.objects)
     {
         Core.Inventory.Item i = new Core.Inventory.Item(item.Effects.ToList(), item.ObjectGID, item.Position, item.Quantity, item.ObjectUID, account);
         account.Inventory.Items.Add(i);
     }
     account.ActualizeInventory();
     account.petsList = new List<Pet>();
     foreach (Core.Inventory.Item item in account.Inventory.Items)
     {
         DataClass itemData = GameData.GetDataObject(D2oFileEnum.Items, item.GID);
         if ((int)itemData.Fields["typeId"] == 18)
         {
             Pet pet = new Pet(item, itemData, account);
             account.petsList.Add(pet);
             pet.SetFood();
         }
     }
     account.Log(new BotTextInformation("Vos " +
     account.petsList.Count + " familiers vous font un gros bisou de la part de BlueSheep."), 5);
     if (!account.IsMITM)
     {
         FriendsGetListMessage friendGetListMessage = new FriendsGetListMessage();
         account.SocketManager.Send(friendGetListMessage);
         IgnoredGetListMessage ignoredGetListMessage = new IgnoredGetListMessage();
         account.SocketManager.Send(ignoredGetListMessage);
         SpouseGetInformationsMessage spouseGetInformationsMessage = new SpouseGetInformationsMessage();
         account.SocketManager.Send(spouseGetInformationsMessage);
         Random random = new Random();
         const string hexChars = "0123456789ABCDEF";
         string key = string.Empty;
         for (int index = 0; index < 20; index++)
         {
             int randomValue = random.Next(100);
             if (randomValue <= 40)
                 key += (char)(random.Next(26) + 65);
             else if (randomValue <= 80)
                 key += (char)(random.Next(26) + 97);
             else
                 key += (char)(random.Next(10) + 48);
         }
         int pos = key.Sum(t => t % 16);
         key += hexChars[pos % 16];
         ClientKeyMessage clientKeyMessage = new ClientKeyMessage(key);
         account.SocketManager.Send(clientKeyMessage);
         GameContextCreateRequestMessage gameContextCreateRequestMessage = new GameContextCreateRequestMessage();
         account.SocketManager.Send(gameContextCreateRequestMessage);
         ChannelEnablingMessage channelEnablingMessage = new ChannelEnablingMessage((sbyte)7, false);
         account.SocketManager.Send(channelEnablingMessage);
     }
 }
开发者ID:Sadikk,项目名称:BlueSheep,代码行数:57,代码来源:InventoryHandler.cs

示例12: GameActionFightPointsVariationMessageTreatment

 public static void GameActionFightPointsVariationMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     GameActionFightPointsVariationMessage msg = (GameActionFightPointsVariationMessage)message;
     using (BigEndianReader reader = new BigEndianReader(packetDatas))
     {
         msg.Deserialize(reader);
     }
     account.FightData.SetPointsVariation(msg.targetId, msg.actionId, msg.delta);
 }
开发者ID:Sadikk,项目名称:BlueSheep,代码行数:9,代码来源:FightHandler.cs

示例13: GameActionFightDeathMessageTreatment

 public static void GameActionFightDeathMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     GameActionFightDeathMessage msg = (GameActionFightDeathMessage)message;
     using (BigEndianReader reader = new BigEndianReader(packetDatas))
     {
         msg.Deserialize(reader);
     }
     account.FightData.SetFighterDeath(msg.targetId);
 }
开发者ID:Sadikk,项目名称:BlueSheep,代码行数:9,代码来源:FightHandler.cs

示例14: HelloGameMessageTreatment

 public static void HelloGameMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     if (!account.IsMITM)
     {
         AuthenticationTicketMessage authenticationTicketMessage = new AuthenticationTicketMessage(GameConstants.Lang,
         account.Ticket);
         account.SocketManager.Send(authenticationTicketMessage);
     }
 }
开发者ID:Sadikk,项目名称:BlueSheep,代码行数:9,代码来源:ConnectionHandler.cs

示例15: CharacterSelectedForceMessageTreatment

 public static void CharacterSelectedForceMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
 {
     CharacterSelectedForceMessage msg = (CharacterSelectedForceMessage)message;
     using (BigEndianReader reader = new BigEndianReader(packetDatas))
     {
         msg.Deserialize(reader);
     }
         CharacterSelectedForceReadyMessage nmsg = new CharacterSelectedForceReadyMessage();
         account.SocketManager.Send(nmsg);
 }
开发者ID:Sadikk,项目名称:BlueSheep,代码行数:10,代码来源:CharacterHandler.cs


注:本文中的BlueSheep.Engine.Types.Message类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。