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C# StructureValueCollection.SetInteger方法代码示例

本文整理汇总了C#中Blamite.Flexibility.StructureValueCollection.SetInteger方法的典型用法代码示例。如果您正苦于以下问题:C# StructureValueCollection.SetInteger方法的具体用法?C# StructureValueCollection.SetInteger怎么用?C# StructureValueCollection.SetInteger使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Blamite.Flexibility.StructureValueCollection的用法示例。


在下文中一共展示了StructureValueCollection.SetInteger方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Serialize

 /// <summary>
 ///     Serializes this instance.
 /// </summary>
 /// <returns>A collection of structure values.</returns>
 public StructureValueCollection Serialize()
 {
     var result = new StructureValueCollection();
     result.SetInteger("virtual address", VirtualAddress);
     result.SetInteger("size", Size);
     return result;
 }
开发者ID:ChadSki,项目名称:Assembly,代码行数:11,代码来源:ThirdGenInteropSection.cs

示例2: Serialize

 /// <summary>
 ///     Serializes this instance.
 /// </summary>
 /// <returns>The serialized structure values.</returns>
 public StructureValueCollection Serialize()
 {
     var values = new StructureValueCollection();
     values.SetInteger("range start index", (uint) StartIndex);
     values.SetInteger("range size", (uint) Size);
     return values;
 }
开发者ID:ChadSki,项目名称:Assembly,代码行数:11,代码来源:ThirdGenMultilingualStringList.cs

示例3: Serialize

 public StructureValueCollection Serialize(IList<ITagClass> classList)
 {
     var result = new StructureValueCollection();
     result.SetInteger("memory address", (MetaLocation != null) ? MetaLocation.AsPointer() : 0);
     result.SetInteger("class index", (Class != null) ? (uint) classList.IndexOf(Class) : 0xFFFFFFFF);
     result.SetInteger("datum index salt", Index.Salt);
     return result;
 }
开发者ID:ChadSki,项目名称:Assembly,代码行数:8,代码来源:ThirdGenTag.cs

示例4: SaveResourceInfoBuffer

        private void SaveResourceInfoBuffer(byte[] buffer, StructureValueCollection values, IStream stream)
        {
            // Free the old info buffer
            var oldSize = (int) values.GetInteger("resource info buffer size");
            uint oldAddress = values.GetInteger("resource info buffer address");
            if (oldAddress >= 0 && oldSize > 0)
                _allocator.Free(oldAddress, oldSize);

            // Write a new one
            uint newAddress = 0;
            if (buffer.Length > 0)
            {
                newAddress = _allocator.Allocate(buffer.Length, 0x10, stream);
                stream.SeekTo(_metaArea.PointerToOffset(newAddress));
                stream.WriteBlock(buffer);
            }

            // Update values
            values.SetInteger("resource info buffer size", (uint) buffer.Length);
            values.SetInteger("resource info buffer address", newAddress);
        }
开发者ID:Cloms,项目名称:Assembly,代码行数:21,代码来源:ThirdGenResourceGestalt.cs

示例5: SaveResourceFixups

        private void SaveResourceFixups(IList<ResourceFixup> fixups, StructureValueCollection values, IStream stream,
			ReflexiveCache<ResourceFixup> cache)
        {
            var oldCount = (int) values.GetIntegerOrDefault("number of resource fixups", 0);
            uint oldAddress = values.GetIntegerOrDefault("resource fixup table address", 0);
            StructureLayout layout = _buildInfo.Layouts.GetLayout("resource fixup entry");

            uint newAddress;
            if (!cache.TryGetAddress(fixups, out newAddress))
            {
                // Write a new reflexive
                IEnumerable<StructureValueCollection> entries = fixups.Select(f => SerializeResourceFixup(f));
                newAddress = ReflexiveWriter.WriteReflexive(entries, oldCount, oldAddress, fixups.Count, layout, _metaArea,
                    _allocator, stream);
                cache.Add(newAddress, fixups);
            }
            else if (oldAddress != 0 && oldCount > 0)
            {
                // Reflexive was cached - just free it
                _allocator.Free(oldAddress, oldCount*layout.Size);
            }

            values.SetInteger("number of resource fixups", (uint) fixups.Count);
            values.SetInteger("resource fixup table address", newAddress);
        }
开发者ID:Cloms,项目名称:Assembly,代码行数:25,代码来源:ThirdGenResourceGestalt.cs

示例6: VisitTagRef

        public void VisitTagRef(TagRefData field)
        {
            SeekToOffset(field.Offset);

            if (field.WithClass)
            {
                var values = new StructureValueCollection();
                if (field.Value != null)
                {
                    values.SetInteger("class magic", (uint)field.Value.RawTag.Class.Magic);
                    values.SetInteger("datum index", field.Value.RawTag.Index.Value);
                }
                else
                {
                    values.SetInteger("class magic", 0xFFFFFFFF);
                    values.SetInteger("datum index", 0xFFFFFFFF);
                }
                StructureWriter.WriteStructure(values, _tagRefLayout, _writer);
            }
            else
            {
                _writer.WriteUInt32(field.Value == null ? 0xFFFFFFFF : field.Value.RawTag.Index.Value);
            }
        }
开发者ID:Chrisco93,项目名称:Assembly,代码行数:24,代码来源:MetaWriter.cs

示例7: Serialize

        /// <summary>
        /// Serializes the header's values, storing them into a StructureValueCollection.
        /// </summary>
        /// <param name="localeArea">The locale area of the cache file. Can be null.</param>
        /// <param name="localePointerMask">The value to add to locale pointers to translate them to file offsets.</param>
        /// <returns>The resulting StructureValueCollection.</returns>
        public StructureValueCollection Serialize(FileSegmentGroup localeArea)
        {
            StructureValueCollection values = new StructureValueCollection();

            values.SetInteger("file size", (uint)FileSize);
            values.SetInteger("type", (uint)Type);
            values.SetString("internal name", InternalName);
            values.SetString("scenario name", ScenarioName);
            values.SetInteger("xdk version", (uint)XDKVersion);

            AdjustPartitions();
            values.SetArray("partitions", SerializePartitions());

            if (_originalRawTableOffset != 0)
            {
                if (RawTable != null)
                    values.SetInteger("raw table offset", (uint)RawTable.Offset);

                if (localeArea != null)
                {
                    // I really don't know what these next two values are supposed to mean...anyone got anything?
                    values.SetInteger("eof index offset", localeArea.OffsetToPointer((int)FileSize)); // Reach, H4
                    values.SetInteger("eof index offset plus string data size", localeArea.OffsetToPointer((int)(FileSize + StringArea.Size))); // H3
                }
            }
            else
            {
                values.SetInteger("meta offset", (uint)MetaArea.Offset);
            }

            if (RawTable != null)
                values.SetInteger("raw table size", (uint)RawTable.Size);

            if (MetaArea != null)
            {
                values.SetInteger("virtual base address", MetaArea.BasePointer);
                values.SetInteger("index header address", IndexHeaderLocation.AsPointer());
                values.SetInteger("virtual size", (uint)MetaArea.Size);
            }

            if (StringBlockLocation != null)
                values.SetInteger("string block offset", (uint)StringBlockLocation.AsPointer());

            values.SetInteger("string table count", (uint)StringIDCount);
            if (StringIDData != null)
            {
                values.SetInteger("string table size", (uint)StringIDData.Size);
                values.SetInteger("string table offset", StringIDDataLocation.AsPointer());
            }

            if (StringIDIndexTableLocation != null)
                values.SetInteger("string index table offset", StringIDIndexTableLocation.AsPointer());

            if (StringArea != null)
            {
                values.SetInteger("string data size", (uint)StringArea.Size);
                values.SetInteger("string offset magic", StringArea.BasePointer);
            }

            values.SetInteger("file table count", (uint)FileNameCount);
            if (FileNameData != null)
            {
                values.SetInteger("file table offset", FileNameDataLocation.AsPointer());
                values.SetInteger("file table size", (uint)FileNameData.Size);
            }

            if (FileNameIndexTableLocation != null)
                values.SetInteger("file index table offset", FileNameIndexTableLocation.AsPointer());

            if (localeArea != null)
            {
                values.SetInteger("locale data index offset", localeArea.BasePointer);
                values.SetInteger("locale data size", (uint)localeArea.Size);
                values.SetInteger("locale offset magic", (uint)-localeArea.PointerMask);
            }

            if (UnknownTableLocation != null)
            {
                values.SetInteger("unknown table count", (uint)UnknownCount);
                values.SetInteger("unknown table offset", UnknownTableLocation.AsPointer());
            }
            return values;
        }
开发者ID:iBotPeaches,项目名称:Assembly,代码行数:89,代码来源:ThirdGenHeader.cs

示例8: Serialize

        public StructureValueCollection Serialize()
        {
            var result = new StructureValueCollection();
            result.SetInteger("string count", (uint) StringCount);
            result.SetInteger("locale table size", LocaleData != null ? (uint) LocaleData.Size : 0);

            if (LocaleIndexTableLocation != null)
                result.SetInteger("locale index table offset", LocaleIndexTableLocation.AsPointer());
            if (LocaleDataLocation != null)
                result.SetInteger("locale data index offset", LocaleDataLocation.AsPointer());

            if (IndexTableHash != null)
                result.SetRaw("index table hash", IndexTableHash);
            if (StringDataHash != null)
                result.SetRaw("string data hash", StringDataHash);

            return result;
        }
开发者ID:ChadSki,项目名称:Assembly,代码行数:18,代码来源:ThirdGenLanguage.cs

示例9: Serialize

        /// <summary>
        ///     Serializes the header's values, storing them into a StructureValueCollection.
        /// </summary>
        /// <param name="localeArea">The locale area of the cache file. Can be null.</param>
        /// <param name="localePointerMask">The value to add to locale pointers to translate them to file offsets.</param>
        /// <returns>The resulting StructureValueCollection.</returns>
        public StructureValueCollection Serialize(FileSegmentGroup localeArea)
        {
            var values = new StructureValueCollection();

            values.SetInteger("file size", FileSize);
            values.SetInteger("type", (uint) Type);
            values.SetString("internal name", InternalName);
            values.SetString("scenario name", ScenarioName);
            values.SetInteger("xdk version", (uint) XDKVersion);

            AdjustPartitions();
            values.SetArray("partitions", SerializePartitions());

            RebuildInteropData(localeArea);

            values.SetArray("offset masks", SectionOffsetMasks.Select(m =>
            {
                var result = new StructureValueCollection();
                result.SetInteger("mask", m);
                return result;
            }).ToArray());

            values.SetArray("sections", Sections.Select(s => s.Serialize()).ToArray());
            values.SetInteger("tag buffer offset", Sections[(int) ThirdGenInteropSectionType.Tag].VirtualAddress);

            if (MetaArea != null)
            {
                values.SetInteger("virtual base address", MetaArea.BasePointer);
                values.SetInteger("index header address", IndexHeaderLocation.AsPointer());
                values.SetInteger("virtual size", (uint) MetaArea.Size);
            }

            if (StringBlockLocation != null)
                values.SetInteger("string block offset", StringBlockLocation.AsPointer());

            values.SetInteger("string table count", (uint) StringIDCount);
            if (StringIDData != null)
            {
                values.SetInteger("string table size", (uint) StringIDData.Size);
                values.SetInteger("string table offset", StringIDDataLocation.AsPointer());
            }

            if (StringIDIndexTableLocation != null)
                values.SetInteger("string index table offset", StringIDIndexTableLocation.AsPointer());

            if (StringArea != null)
                values.SetInteger("string data size", (uint) StringArea.Size);

            values.SetInteger("file table count", (uint) FileNameCount);
            if (FileNameData != null)
            {
                values.SetInteger("file table offset", FileNameDataLocation.AsPointer());
                values.SetInteger("file table size", (uint) FileNameData.Size);
            }

            if (FileNameIndexTableLocation != null)
                values.SetInteger("file index table offset", FileNameIndexTableLocation.AsPointer());

            if (localeArea != null)
            {
                values.SetInteger("locale data index offset", localeArea.BasePointer);
                values.SetInteger("locale data size", (uint) localeArea.Size);
            }

            if (UnknownTableLocation != null)
            {
                values.SetInteger("unknown table count", (uint) UnknownCount);
                values.SetInteger("unknown table offset", UnknownTableLocation.AsPointer());
            }
            return values;
        }
开发者ID:ChadSki,项目名称:Assembly,代码行数:77,代码来源:ThirdGenHeader.cs

示例10: SerializeResourceFixup

 private StructureValueCollection SerializeResourceFixup(ResourceFixup fixup)
 {
     var result = new StructureValueCollection();
     result.SetInteger("offset", (uint) fixup.Offset);
     result.SetInteger("address", fixup.Address);
     return result;
 }
开发者ID:Cloms,项目名称:Assembly,代码行数:7,代码来源:ThirdGenResourceGestalt.cs

示例11: SerializePointer

 private StructureValueCollection SerializePointer(ResourcePointer pointer)
 {
     var result = new StructureValueCollection();
     result.SetInteger("primary page index", (pointer.PrimaryPage != null) ? (uint) pointer.PrimaryPage.Index : 0xFFFFFFFF);
     result.SetInteger("primary offset", (uint) pointer.PrimaryOffset);
     result.SetInteger("primary unknown", (uint) pointer.PrimaryUnknown);
     result.SetInteger("secondary page index",
         (pointer.SecondaryPage != null) ? (uint) pointer.SecondaryPage.Index : 0xFFFFFFFF);
     result.SetInteger("secondary offset", (uint) pointer.SecondaryOffset);
     result.SetInteger("secondary unknown", (uint) pointer.SecondaryUnknown);
     return result;
 }
开发者ID:ChadSki,项目名称:Assembly,代码行数:12,代码来源:ThirdGenResourceLayoutTable.cs

示例12: SerializePage

 private StructureValueCollection SerializePage(ResourcePage page, ThirdGenCacheFileReference[] externalFiles)
 {
     var result = new StructureValueCollection();
     result.SetInteger("salt", page.Salt);
     result.SetInteger("flags", page.Flags);
     result.SetInteger("compression codec index",
         (page.CompressionMethod != ResourcePageCompression.None) ? 0 : 0xFFFFFFFF);
     result.SetInteger("shared cache file index",
         (page.FilePath != null) ? (uint) FindExternalFile(externalFiles, page.FilePath) : 0xFFFFFFFF);
     result.SetInteger("unknown 1", (uint) page.Unknown1);
     result.SetInteger("compressed block offset", (uint) page.Offset);
     result.SetInteger("compressed block size", (uint) page.CompressedSize);
     result.SetInteger("uncompressed block size", (uint) page.UncompressedSize);
     result.SetInteger("checksum", page.Checksum);
     result.SetRaw("hash 1", page.Hash1);
     result.SetRaw("hash 2", page.Hash2);
     result.SetRaw("hash 3", page.Hash3);
     result.SetInteger("unknown 2", (uint) page.Unknown2);
     result.SetInteger("unknown 3", (uint) page.Unknown3);
     return result;
 }
开发者ID:ChadSki,项目名称:Assembly,代码行数:21,代码来源:ThirdGenResourceLayoutTable.cs

示例13: SaveTags

        private void SaveTags(StructureValueCollection headerValues, IStream stream)
        {
            var oldCount = (int) headerValues.GetInteger("number of tags");
            uint oldAddress = headerValues.GetInteger("tag table address");
            StructureLayout layout = _buildInfo.Layouts.GetLayout("tag entry");
            IEnumerable<StructureValueCollection> entries = _tags.Select(t => ((ThirdGenTag) t).Serialize(Classes));
            // hax, _tags is a list of ITag objects so we have to upcast
            uint newAddress = ReflexiveWriter.WriteReflexive(entries, oldCount, oldAddress, _tags.Count, layout, _metaArea,
                _allocator, stream);

            headerValues.SetInteger("number of tags", (uint) _tags.Count);
            headerValues.SetInteger("tag table address", newAddress);
        }
开发者ID:ChadSki,项目名称:Assembly,代码行数:13,代码来源:ThirdGenTagTable.cs

示例14: ImportShader

        /// <summary>
        /// Deserializes a serialized shader and injects it into the cache file.
        /// </summary>
        /// <param name="serializedShader">The serialized shader data to inject.</param>
        /// <param name="stream">The stream to manipulate. It should be positioned where the shader pointer should be written.</param>
        /// <returns>
        ///   <c>true</c> if the shader was successfully deserialized and injected.
        /// </returns>
        public bool ImportShader(byte[] serializedShader, IStream stream)
        {
            if (serializedShader == null || serializedShader.Length == 0)
            {
                // Null shader
                stream.WriteUInt32(0);
                return true;
            }

            var pointerOffset = stream.Position;
            using (var reader = new EndianReader(new MemoryStream(serializedShader), Endian.BigEndian))
            {
                // Check the magic
                if (reader.ReadInt32() != SerializationMagic)
                    return false;

                // Read the shader type and determine which info layout to use
                var type = (ShaderType)reader.ReadByte();
                StructureLayout infoLayout = null;
                if (type == ShaderType.Pixel)
                    infoLayout = _pixelShaderInfoLayout;
                else if (type == ShaderType.Vertex)
                    infoLayout = _vertexShaderInfoLayout;
                if (infoLayout == null)
                    return false;

                // Read and verify the layout size
                var infoLayoutSize = reader.ReadInt32();
                if (infoLayoutSize != infoLayout.Size)
                    return false;

                // Read the raw debug info and data
                var debugInfoSize = reader.ReadUInt32();
                var debugInfo = reader.ReadBlock((int)debugInfoSize);
                var dataSize = reader.ReadUInt32();
                var data = reader.ReadBlock((int)dataSize);

                // Allocate space for the shader data and write it in
                var dataAddr = _cacheFile.Allocator.Allocate((int)dataSize, 0x10, stream); // 16-byte aligned
                var dataOffset = _cacheFile.MetaArea.PointerToOffset(dataAddr);
                stream.SeekTo(dataOffset);
                stream.WriteBlock(data);

                // Allocate and zero space for the info structures
                var infoSize = infoLayoutSize + (int)debugInfoSize;
                var infoAddr = _cacheFile.Allocator.Allocate(infoSize, stream);
                var infoOffset = _cacheFile.MetaArea.PointerToOffset(infoAddr);
                stream.SeekTo(infoOffset);
                StreamUtil.Fill(stream, 0, infoSize);

                // Write the basic info structure
                stream.SeekTo(infoOffset);
                var infoValues = new StructureValueCollection();
                infoValues.SetInteger("shader data address", dataAddr);
                StructureWriter.WriteStructure(infoValues, infoLayout, stream);

                // Write the debug info structure
                stream.WriteBlock(debugInfo);

                // Finally, write the shader pointer
                stream.SeekTo(pointerOffset);
                stream.WriteUInt32(infoAddr);
            }
            return true;
        }
开发者ID:ChadSki,项目名称:Assembly,代码行数:73,代码来源:ThirdGenShaderStreamer.cs

示例15: SerializeDefinitionFixup

 private StructureValueCollection SerializeDefinitionFixup(ResourceDefinitionFixup fixup)
 {
     var result = new StructureValueCollection();
     result.SetInteger("offset", (uint) fixup.Offset);
     result.SetInteger("type index", (uint) fixup.Type);
     return result;
 }
开发者ID:Cloms,项目名称:Assembly,代码行数:7,代码来源:ThirdGenResourceGestalt.cs


注:本文中的Blamite.Flexibility.StructureValueCollection.SetInteger方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。