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C# TagInterface.Real类代码示例

本文整理汇总了C#中BlamLib.TagInterface.Real的典型用法代码示例。如果您正苦于以下问题:C# Real类的具体用法?C# Real怎么用?C# Real使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Real类属于BlamLib.TagInterface命名空间,在下文中一共展示了Real类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: contrail_group

		public contrail_group() : base(19)
		{
			Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
			Add(ScaleFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));

			Add(PointGenerationRate = new TI.Real());
			Add(PointVelocity = new TI.RealBounds());
			Add(PointVelocityConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle));
			Add(InheritedVelocityFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
			Add(RenderType = new TI.Enum());
			Add(new TI.Pad(2));
			Add(TextureRepeatsU = new TI.Real());
			Add(TextureRepeatsV = new TI.Real());
			Add(TextureAnimationU = new TI.Real());
			Add(TextureAnimationV = new TI.Real());
			Add(AnimationRate = new TI.Real());
			Add(Bitmap = new TI.TagReference(this, TagGroups.bitm));
			Add(FirstSequenceIndex = new TI.ShortInteger());
			Add(SequenceCount = new TI.ShortInteger());
			Add(new TI.Pad(64));

			// Map is 'Secondary Map'
			Add(ShaderMap = new TI.Struct<shader_map_struct>(this));
			Add(PointStates = new TI.Block<contrail_point_states_block>(this, 16));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:25,代码来源:ObjectWidgets.cs

示例2: damage_effect_struct

		public damage_effect_struct() : base(4)
		{
			Add(Radius = new TI.RealBounds());
			Add(CutoffScale = new TI.Real(TI.FieldType.RealFraction));
			Add(Flags = new TI.Flags()); // not exposed for continuous_damage_effect
			Add(new TI.Pad(20));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:7,代码来源:Effects.cs

示例3: bitmap_group

		public bitmap_group() : base(21)
		{
			Add(Type = new TI.Enum());
			Add(Format = new TI.Enum());
			Add(Usage = new TI.Enum());
			Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));

			Add(DetailFadeFactor = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
			Add(SharpenAmount = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
			Add(BumpHeight = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));

			Add(SpriteBudgetSize = new TI.Enum());
			Add(SpriteBudgetCount = new TI.ShortInteger());

			Add(ColorPlateWidth = new TI.ShortInteger());
			Add(ColorPlateHeight = new TI.ShortInteger());
			Add(CompressedColorPlateData = new TI.Data(this));
			Add(ProcessedPixelData = new TI.Data(this, BlamLib.TagInterface.DataType.Bitmap));

			Add(BlurFilterSize = new TI.Real());
			Add(AlphaBias = new TI.Real());
			Add(MipmapCount = new TI.ShortInteger());

			Add(SpriteUsage = new TI.Enum());
			Add(SpriteSpacing = new TI.ShortInteger());
			Add(new TI.Pad(2));

			Add(Sequences = new TI.Block<bitmap_group_sequence_block>(this, 256));
			Add(Bitmaps = new TI.Block<bitmap_data_block>(this, 2048));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:30,代码来源:Resources.cs

示例4: sound_group

		public sound_group() : base(26)
		{
			Add(Flags = new TI.Flags());
			Add(Class = new TI.Enum());
			Add(SampleRate = new TI.Enum());
			Add(Distance = new TI.RealBounds());
			Add(SkipFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
			Add(RandomPitchBounds = new TI.RealBounds());
			Add(InnerConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle));
			Add(OuterConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle));
			Add(OuterConeGain = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
			Add(GainModifier = new TI.Real());
			Add(MaxBendPerSecond = new TI.Real());
			Add(new TI.Pad(12));
			Add(SkipFractionModifier1 = new TI.Real());
			Add(GainModifier1 = new TI.Real());
			Add(PitchModifier1 = new TI.Real());
			Add(new TI.Pad(12));
			Add(SkipFractionModifier2 = new TI.Real());
			Add(GainModifier2 = new TI.Real());
			Add(PitchModifier2 = new TI.Real());
			Add(new TI.Pad(12));
			Add(Encoding = new TI.Enum());
			Add(Compression = new TI.Enum());
			Add(PromotionSound = new TI.TagReference(this, TagGroups.snd_));
			Add(PromotionCount = new TI.ShortInteger());
			Add(new TI.Pad(2 + 20));
			Add(PitchRanges = new TI.Block<sound_pitch_range_block>(this, 8));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:29,代码来源:Sound.cs

示例5: shader_animation_function_struct

		public shader_animation_function_struct() : base(5)
		{
			Add(Source = new TI.Enum());
			Add(Function = new TI.Enum());
			Add(Period = new TI.Real());
			Add(Phase = new TI.Real());
			Add(Scale = new TI.Real());
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:8,代码来源:Shaders.cs

示例6: breakable_surface_group

		public breakable_surface_group() : base(5)
		{
			Add(MaximumVitality = new TI.Real());
			Add(Effect = new TI.TagReference(this, TagGroups.effe));
			Add(Sound = new TI.TagReference(this, TagGroups.snd_));
			Add(ParticleEffects = new TI.Block<particle_system_definition_block_new>(this, 32));
			Add(ParticleDensity = new TI.Real());
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:8,代码来源:Bsp.cs

示例7: shader_animation_property_block

			public shader_animation_property_block() : base(6)
			{
				Add(Type = new TI.Enum());
				Add(TI.Pad.Word);
				Add(InputName = new TI.StringId());
				Add(RangeName = new TI.StringId());
				Add(TimePeriod = new TI.Real());
				Add(Function = new TI.Struct<mapping_function>(this));
			}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:9,代码来源:Shaders.cs

示例8: sound_pitch_range_block

			public sound_pitch_range_block() : base(6)
			{
				Add(Name = new TI.String());
				Add(NaturalPitch = new TI.Real());
				Add(BendBounds = new TI.RealBounds());
				Add(ActualPermutationCount = new TI.ShortInteger());
				Add(new TI.Pad(2 + 12));
				Add(Permutations = new TI.Block<sound_permutations_block>(this, 256));
			}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:9,代码来源:Sound.cs

示例9: shader_color_function_struct

		public shader_color_function_struct() : base(7)
		{
			Add(OnColor = new TI.RealColor());
			Add(OffColor = new TI.RealColor());
			Add(AnimationFunction = new TI.Enum());
			Add(TI.Pad.Word);
			Add(AnimationPeriod = new TI.Real());
			Add(AnimationPhase = new TI.Real());
			Add(new TI.Pad(24));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:10,代码来源:Shaders.cs

示例10: bitmap_group_sprite_block

				public bitmap_group_sprite_block()
				{
					Add(BitmapIndex = new TI.BlockIndex());
					Add(new TI.Pad(2 + 4));
					Add(Left = new TI.Real());
					Add(Right = new TI.Real());
					Add(Top = new TI.Real());
					Add(Bottom = new TI.Real());
					Add(RegistrationPoint = new TI.RealPoint2D());
				}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:10,代码来源:Resources.cs

示例11: global_shader_parameter_block

		public global_shader_parameter_block() : base(7)
		{
			/*0x00*/Add(Name = new TI.StringId());
			/*0x04*/Add(Type = new TI.Enum());
			/*0x06*/Add(RuntimeFlags = new TI.Flags(TI.FieldType.WordFlags)); // was Pad
			/*0x08*/Add(Bitmap = new TI.TagReference(this, TagGroups.bitm));
			/*0x18*/Add(ConstValue = new TI.Real());
			/*0x1C*/Add(ConstColor = new TI.RealColor());
			/*0x28*/Add(AnimationProperties = new TI.Block<shader_animation_property_block>(this, 14));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:10,代码来源:Shaders.cs

示例12: bitmap_group_sprite_block

				public bitmap_group_sprite_block() : base(7)
				{
					Add(BitmapIndex = new TI.ShortInteger());
					Add(new TI.Pad(2 + 4));
					Add(Left = new TI.Real());
					Add(Right = new TI.Real());
					Add(Top = new TI.Real());
					Add(Bottom = new TI.Real());
					Add(RegistrationPoint = new TI.RealPoint2D());
				}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:10,代码来源:Resources.cs

示例13: contrail_point_states_block

			public contrail_point_states_block() : base(8)
			{
				Add(Duration = new TI.RealBounds());
				Add(TransitionDuration = new TI.RealBounds());
				Add(Physics = new TI.TagReference(this, TagGroups.phys));
				Add(new TI.Pad(32));
				Add(Width = new TI.Real());
				Add(ColorLowerBound = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor));
				Add(ColorUpperBound = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor));
				Add(ScaleFlags = new TI.Flags());
			}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:11,代码来源:ObjectWidgets.cs

示例14: sound_permutations_block

				public sound_permutations_block() : base(9)
				{
					Add(Name = new TI.String());
					Add(SkipFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
					Add(Gain = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
					Add(Compression = new TI.Enum());
					Add(NextPermutationIndex = new TI.ShortInteger());
					Add(new TI.Pad(20));
					Add(Samples = new TI.Data(this, BlamLib.TagInterface.DataType.Sound));
					Add(Mouth = new TI.Data(this));
					Add(SubtitleData = new TI.Data(this));
				}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:12,代码来源:Sound.cs

示例15: antenna_group

		public antenna_group() : base(9)
		{
			Add(AttachmentMarkerName = new TI.String());
			Add(Bitmaps = new TI.TagReference(this, TagGroups.bitm));
			Add(Physics = new TI.TagReference(this, TagGroups.phys));
			Add(new TI.Pad(80));
			Add(SpringStrenthCoefficent = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
			Add(FalloffPixels = new TI.Real());
			Add(CutoffPixels = new TI.Real());
			Add(new TI.Pad(40));
			Add(Vertices = new TI.Block<antenna_vertex_block>(this, 20));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:12,代码来源:ObjectWidgets.cs


注:本文中的BlamLib.TagInterface.Real类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。