本文整理汇总了C#中BlamLib.TagInterface.Flags类的典型用法代码示例。如果您正苦于以下问题:C# Flags类的具体用法?C# Flags怎么用?C# Flags使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Flags类属于BlamLib.TagInterface命名空间,在下文中一共展示了Flags类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: contrail_group
public contrail_group() : base(19)
{
Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
Add(ScaleFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
Add(PointGenerationRate = new TI.Real());
Add(PointVelocity = new TI.RealBounds());
Add(PointVelocityConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle));
Add(InheritedVelocityFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
Add(RenderType = new TI.Enum());
Add(new TI.Pad(2));
Add(TextureRepeatsU = new TI.Real());
Add(TextureRepeatsV = new TI.Real());
Add(TextureAnimationU = new TI.Real());
Add(TextureAnimationV = new TI.Real());
Add(AnimationRate = new TI.Real());
Add(Bitmap = new TI.TagReference(this, TagGroups.bitm));
Add(FirstSequenceIndex = new TI.ShortInteger());
Add(SequenceCount = new TI.ShortInteger());
Add(new TI.Pad(64));
// Map is 'Secondary Map'
Add(ShaderMap = new TI.Struct<shader_map_struct>(this));
Add(PointStates = new TI.Block<contrail_point_states_block>(this, 16));
}
示例2: sound_group
public sound_group() : base(26)
{
Add(Flags = new TI.Flags());
Add(Class = new TI.Enum());
Add(SampleRate = new TI.Enum());
Add(Distance = new TI.RealBounds());
Add(SkipFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
Add(RandomPitchBounds = new TI.RealBounds());
Add(InnerConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle));
Add(OuterConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle));
Add(OuterConeGain = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
Add(GainModifier = new TI.Real());
Add(MaxBendPerSecond = new TI.Real());
Add(new TI.Pad(12));
Add(SkipFractionModifier1 = new TI.Real());
Add(GainModifier1 = new TI.Real());
Add(PitchModifier1 = new TI.Real());
Add(new TI.Pad(12));
Add(SkipFractionModifier2 = new TI.Real());
Add(GainModifier2 = new TI.Real());
Add(PitchModifier2 = new TI.Real());
Add(new TI.Pad(12));
Add(Encoding = new TI.Enum());
Add(Compression = new TI.Enum());
Add(PromotionSound = new TI.TagReference(this, TagGroups.snd_));
Add(PromotionCount = new TI.ShortInteger());
Add(new TI.Pad(2 + 20));
Add(PitchRanges = new TI.Block<sound_pitch_range_block>(this, 8));
}
示例3: bitmap_data_block
//public TI.ShortInteger LowDetailMipmapCount;
#endregion
#region Ctor
public bitmap_data_block() : base(14)
{
Add(Signature = new TI.Tag());
Add(Width = new TI.ShortInteger());
Add(Height = new TI.ShortInteger());
Add(Depth = new TI.ByteInteger());
Add(MoreFlags = new TI.Flags(BlamLib.TagInterface.FieldType.ByteFlags));
Add(Type = new TI.Enum());
Add(Format = new TI.Enum());
Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
Add(RegistrationPoint = new TI.Point2D());
Add(MipmapCount = new TI.ByteInteger());
Add(new TI.Skip(1 + //LowDetailMipmapCount?
1 + // (just interleaved?) resource index
1)); //
//Add(LowDetailMipmapCount = new TI.ShortInteger());
Add(PixelsOffset = new TI.LongInteger());
Add(new TI.Skip(4 + // pixels size
4 + 4));
Add(new TI.LongInteger());
Add(new TI.Skip(4));
}
示例4: damage_effect_struct
public damage_effect_struct() : base(4)
{
Add(Radius = new TI.RealBounds());
Add(CutoffScale = new TI.Real(TI.FieldType.RealFraction));
Add(Flags = new TI.Flags()); // not exposed for continuous_damage_effect
Add(new TI.Pad(20));
}
示例5: bitmap_group
public bitmap_group() : base(21)
{
Add(Type = new TI.Enum());
Add(Format = new TI.Enum());
Add(Usage = new TI.Enum());
Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
Add(DetailFadeFactor = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
Add(SharpenAmount = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
Add(BumpHeight = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
Add(SpriteBudgetSize = new TI.Enum());
Add(SpriteBudgetCount = new TI.ShortInteger());
Add(ColorPlateWidth = new TI.ShortInteger());
Add(ColorPlateHeight = new TI.ShortInteger());
Add(CompressedColorPlateData = new TI.Data(this));
Add(ProcessedPixelData = new TI.Data(this, BlamLib.TagInterface.DataType.Bitmap));
Add(BlurFilterSize = new TI.Real());
Add(AlphaBias = new TI.Real());
Add(MipmapCount = new TI.ShortInteger());
Add(SpriteUsage = new TI.Enum());
Add(SpriteSpacing = new TI.ShortInteger());
Add(new TI.Pad(2));
Add(Sequences = new TI.Block<bitmap_group_sequence_block>(this, 256));
Add(Bitmaps = new TI.Block<bitmap_data_block>(this, 2048));
}
示例6: cache_file_sound_group
public cache_file_sound_group() : base(17)
{
// 0x0
Add(Flags = new TI.Flags(TI.FieldType.WordFlags));
Add(SoundClass = new TI.Enum(TI.FieldType.ByteEnum));
Add(SampleRate = new TI.Enum(TI.FieldType.ByteEnum));
// 0x4
Add(Encoding = new TI.Enum(TI.FieldType.ByteEnum));
Add(CodecIndex = new TI.ByteInteger());
Add(PlaybackIndex = new TI.ShortInteger());
// 0x8
Add(Unknown08 = new TI.ShortInteger()); // TODO: UNKNOWN FIELD, index to something, but doesn't seem to be in the sound gestalt
Add(Unknown0A = new TI.ShortInteger()); // TODO: UNKNOWN FIELD, maybe an index to the first block in the sound gestalt? or not a index...
// 0xC
Add(FirstPitchRangeIndex = new TI.ShortInteger());
Add(PitchRangeIndex = new TI.ByteInteger());
Add(ScaleIndex = new TI.ByteInteger());
// 0x10
Add(PromotionIndex = new TI.ByteInteger());
Add(CustomPlaybackIndex = new TI.ByteInteger());
Add(ExtraInfoIndex = new TI.ShortInteger());
// 0x14
Add(Unknown14 = new TI.LongInteger()); // TODO: UNKNOWN FIELD
// 0x18
Add(ResourceIndex = new TI.LongInteger());
// 0x1C
Add(MaximumPlayTime = new TI.LongInteger());
}
示例7: surfaces_block
public surfaces_block() : base(5)
{
Add(Plane = new TI.LongInteger());
Add(FirstEdge = new TI.LongInteger());
Add(Flags = new TI.Flags(TI.FieldType.ByteFlags));
Add(BreakableSurface = new TI.ByteInteger());
Add(Material = new TI.ShortInteger());
}
示例8: sandbox_text_value_pair_reference_block
public sandbox_text_value_pair_reference_block()
{
Add(Flags = new TI.Flags(TI.FieldType.ByteFlags));
Add(Type = new TI.Enum(TI.FieldType.ByteEnum));
Add(TI.Pad.Word);
Add(Integer = new TI.LongInteger());
Add(StringId = new TI.StringId());
Add(Name = new TI.StringId());
Add(Description = new TI.StringId());
}
示例9: global_shader_parameter_block
public global_shader_parameter_block() : base(7)
{
/*0x00*/Add(Name = new TI.StringId());
/*0x04*/Add(Type = new TI.Enum());
/*0x06*/Add(RuntimeFlags = new TI.Flags(TI.FieldType.WordFlags)); // was Pad
/*0x08*/Add(Bitmap = new TI.TagReference(this, TagGroups.bitm));
/*0x18*/Add(ConstValue = new TI.Real());
/*0x1C*/Add(ConstColor = new TI.RealColor());
/*0x28*/Add(AnimationProperties = new TI.Block<shader_animation_property_block>(this, 14));
}
示例10: contrail_point_states_block
public contrail_point_states_block() : base(8)
{
Add(Duration = new TI.RealBounds());
Add(TransitionDuration = new TI.RealBounds());
Add(Physics = new TI.TagReference(this, TagGroups.phys));
Add(new TI.Pad(32));
Add(Width = new TI.Real());
Add(ColorLowerBound = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor));
Add(ColorUpperBound = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor));
Add(ScaleFlags = new TI.Flags());
}
示例11: model_region_permutation_block
public model_region_permutation_block() : base(10)
{
Add(Name = new TI.String());
Add(Flags = new TI.Flags());
Add(new TI.Pad(28)); // TODO: first 16-bits is the variant id
Add(SuperLow = new TI.BlockIndex());
Add(Low = new TI.BlockIndex());
Add(Medium = new TI.BlockIndex());
Add(High = new TI.BlockIndex());
Add(SuperHigh = new TI.BlockIndex());
Add(new TI.Pad(2));
Add(Markers = new TI.Block<model_region_permutation_marker_block>(this, 64));
}
示例12: bitmap_data_block
public bitmap_data_block() : base(14)
{
Add(Signature = new TI.Tag());
Add(Width = new TI.ShortInteger());
Add(Height = new TI.ShortInteger());
Add(Depth = new TI.ShortInteger());
Add(Type = new TI.Enum());
Add(Format = new TI.Enum());
Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
Add(RegistrationPoint = new TI.Point2D());
Add(MipmapCount = new TI.ShortInteger());
Add(new TI.Pad(2));
Add(PixelsOffset = new TI.LongInteger());
Add(new TI.Skip(12));
Add(HardwareFormat = new TI.LongInteger());
Add(BaseAddress = new TI.LongInteger());
}
示例13: damage_data_struct
public damage_data_struct() : base(14)
{
Add(SideEffect = new TI.Enum());
Add(Category = new TI.Enum());
Add(Flags = new TI.Flags());
Add(AOECoreRadius = new TI.Real()); // not exposed for continuous_damage_effect
Add(DamageLowerBound = new TI.Real());
Add(DamageUpperBound = new TI.RealBounds());
Add(VehiclePassThroughPenalty = new TI.Real());
Add(ActiveCamoDamage = new TI.Real()); // not exposed for continuous_damage_effect
Add(Stun = new TI.Real());
Add(MaxStun = new TI.Real());
Add(StunTime = new TI.Real());
Add(TI.Pad.DWord);
Add(InstantaneousAcceleration = new TI.Real());
Add(new TI.Pad(4 + 4)); // useless padding
}
示例14: sound_playback_parameters_struct
public sound_playback_parameters_struct() : base(14)
{
Add(MinDist = new TI.Real());
Add(MaxDist = new TI.Real());
Add(SkipFraction = new TI.Real(TI.FieldType.RealFraction));
Add(MaxBendPerSec = new TI.Real());
Add(GainBase = new TI.Real());
Add(GainVariance = new TI.Real());
Add(RandomPitchBounds = new TI.ShortIntegerBounds());
Add(InnerConeAngle = new TI.Real(TI.FieldType.Angle));
Add(OuterConeAngle = new TI.Real(TI.FieldType.Angle));
Add(OuterConeGain = new TI.Real());
Add(Flags = new TI.Flags());
Add(Azimuth = new TI.Real(TI.FieldType.Angle));
Add(PositionalGain = new TI.Real());
Add(FirstPersonGain = new TI.Real());
}
示例15: global_hud_element_struct
public global_hud_element_struct() : base(13)
{
Add(AnchorOffset = new TI.Point2D());
Add(WidthScale = new TI.Real());
Add(HeightScale = new TI.Real());
Add(ScalingFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
Add(new TI.Pad(2 + 20));
Add(DefaultColor = new TI.Color());
Add(FlashingColor = new TI.Color());
Add(FlashPeriod = new TI.Real());
Add(FlashDelay = new TI.Real());
Add(NumberOfFlashes = new TI.ShortInteger());
Add(FlashFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
Add(FlashLength = new TI.Real());
Add(DisabledColor = new TI.Color());
// i think the 4 byte padding that follows this should be here...
}