本文整理汇总了C#中BehaviourMachine.FloatVar类的典型用法代码示例。如果您正苦于以下问题:C# FloatVar类的具体用法?C# FloatVar怎么用?C# FloatVar使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FloatVar类属于BehaviourMachine命名空间,在下文中一共展示了FloatVar类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Reset
public override void Reset () {
variable = new ConcreteColorVar();
newR = new ConcreteFloatVar();
newG = new ConcreteFloatVar();
newB = new ConcreteFloatVar();
newA = new ConcreteFloatVar();
}
示例2: Reset
public override void Reset () {
variable = new ConcreteColorVar();
storeR = new ConcreteFloatVar();
storeG = new ConcreteFloatVar();
storeB = new ConcreteFloatVar();
storeA = new ConcreteFloatVar();
}
示例3: Reset
public override void Reset () {
explosionPoint = new ConcreteVector3Var();
explosionPosition = new ConcreteGameObjectVar(this.self);
explosionForce = new ConcreteFloatVar();
explosionRadius = new ConcreteFloatVar();
layers = -1;
}
示例4: Reset
public override void Reset () {
base.Reset();
a = new ConcreteFloatVar();
b = new ConcreteFloatVar();
tolerance = new ConcreteFloatVar();
}
示例5: Reset
public override void Reset () {
base.Reset();
a = new ConcreteVector3Var();
aComponent = Vector3Component.x;
b = new ConcreteFloatVar();
}
示例6: Reset
public override void Reset () {
position = new ConcreteVector3Var();
x = new ConcreteFloatVar();
y = new ConcreteFloatVar();
z = new ConcreteFloatVar();
worldPosition = new ConcreteVector3Var();
}
示例7: Reset
public override void Reset () {
gameObject = new ConcreteGameObjectVar(this.self);
newVelocity = new ConcreteVector3Var();
x = new ConcreteFloatVar();
y = new ConcreteFloatVar();
z = new ConcreteFloatVar();
}
示例8: Reset
public override void Reset () {
variable = new ConcreteVector3Var();
x = new ConcreteFloatVar();
y = new ConcreteFloatVar();
z = new ConcreteFloatVar();
perSecond = false;
}
示例9: Reset
public override void Reset () {
color = Color.black;
time = 2f;
storeCurrentTime = new ConcreteFloatVar();
onFinish = new ConcreteFsmEvent();
guiReady = false;
}
示例10: Reset
public override void Reset () {
fog = new ConcreteBoolVar();
fogColor = new ConcreteColorVar();
fogDensity = new ConcreteFloatVar();
linearFogStart = new ConcreteFloatVar();
linearFogEnd = new ConcreteFloatVar();
}
示例11: Reset
public override void Reset () {
base.Reset();
gameObject1 = new ConcreteGameObjectVar(this.self);
gameObject2 = new ConcreteGameObjectVar(this.self);
distance = new ConcreteFloatVar();
}
示例12: Reset
public override void Reset () {
gameObject = new ConcreteGameObjectVar(this.self);
newScale = new ConcreteVector3Var();
newX = new ConcreteFloatVar();
newY = new ConcreteFloatVar();
newZ = new ConcreteFloatVar();
}
示例13: Reset
public override void Reset () {
multiplier = 1f;
storeAcceleration = new ConcreteVector3Var();
storeX = new ConcreteFloatVar();
storeY = new ConcreteFloatVar();
storeZ = new ConcreteFloatVar();
}
示例14: Reset
public override void Reset () {
gameObject = new ConcreteGameObjectVar(this.self);
aroundObject = new ConcreteGameObjectVar(this.self);
aroundPoint = new ConcreteVector3Var();
axis = new ConcreteVector3Var();
angle = new ConcreteFloatVar();
perSecond = true;
}
示例15: Reset
public override void Reset () {
gameObject = new ConcreteGameObjectVar(this.self);
newPosition = new ConcreteVector3Var();
newX = new ConcreteFloatVar();
newY = new ConcreteFloatVar();
newZ = new ConcreteFloatVar();
relativeTo = Space.World;
}