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C# Quaternion.ToAngleAxis方法代码示例

本文整理汇总了C#中Axiom.Math.Quaternion.ToAngleAxis方法的典型用法代码示例。如果您正苦于以下问题:C# Quaternion.ToAngleAxis方法的具体用法?C# Quaternion.ToAngleAxis怎么用?C# Quaternion.ToAngleAxis使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Axiom.Math.Quaternion的用法示例。


在下文中一共展示了Quaternion.ToAngleAxis方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DumpContents

		/// <summary>
		///
		/// </summary>
		/// <param name="fileName"></param>
		public void DumpContents( string fileName )
		{
			var fs = File.Open( fileName, FileMode.Create );
			var writer = new StreamWriter( fs );
			writer.AutoFlush = true;

			writer.WriteLine( "-= Debug output of skeleton  {0} =-", Name );
			writer.WriteLine( "" );
			writer.WriteLine( "== Bones ==" );
			writer.WriteLine( "Number of bones: {0}", this.boneList.Count );

			var q = new Quaternion();
			Real angle = 0;
			var axis = new Vector3();

			// write each bone out
			foreach ( var bone in this.boneList.Values )
			{
				writer.WriteLine( "-- Bone {0} --", bone.Handle );
				writer.Write( "Position: {0}", bone.Position );
				q = bone.Orientation;
				writer.Write( "Rotation: {0}", q );
				q.ToAngleAxis( ref angle, ref axis );
				writer.Write( " = {0} radians around axis {1}", angle, axis );
				writer.WriteLine( "" );
				writer.WriteLine( "" );
			}

			writer.WriteLine( "== Animations ==" );
			writer.WriteLine( "Number of animations: {0}", this.animationList.Count );

			// animations
			foreach ( var anim in this.animationList.Values )
			{
				writer.WriteLine( "-- Animation '{0}' (length {1}) --", anim.Name, anim.Length );
				writer.WriteLine( "Number of tracks: {0}", anim.NodeTracks.Count );

				// tracks
				foreach ( var track in anim.NodeTracks.Values )
				{
					writer.WriteLine( "  -- AnimationTrack {0} --", track.Handle );
					writer.WriteLine( "  Affects bone: {0}", ( (Bone)track.TargetNode ).Handle );
					writer.WriteLine( "  Number of keyframes: {0}", track.KeyFrames.Count );

					// key frames
					var kf = 0;
					for ( ushort i = 0; i < track.KeyFrames.Count; i++ )
					{
						var keyFrame = track.GetNodeKeyFrame( i );
						writer.WriteLine( "    -- KeyFrame {0} --", kf++ );
						writer.Write( "    Time index: {0}", keyFrame.Time );
						writer.WriteLine( "    Translation: {0}", keyFrame.Translate );
						q = keyFrame.Rotation;
						writer.Write( "    Rotation: {0}", q );
						q.ToAngleAxis( ref angle, ref axis );
						writer.WriteLine( " = {0} radians around axis {1}", angle, axis );
					}
				}
			}

			writer.Close();
			fs.Close();
		}
开发者ID:ryan-bunker,项目名称:axiom3d,代码行数:67,代码来源:Skeleton.cs


注:本文中的Axiom.Math.Quaternion.ToAngleAxis方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。