本文整理汇总了C#中Axiom.Core.SceneNode.RemoveAndDestroyAllChildren方法的典型用法代码示例。如果您正苦于以下问题:C# SceneNode.RemoveAndDestroyAllChildren方法的具体用法?C# SceneNode.RemoveAndDestroyAllChildren怎么用?C# SceneNode.RemoveAndDestroyAllChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Axiom.Core.SceneNode
的用法示例。
在下文中一共展示了SceneNode.RemoveAndDestroyAllChildren方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RemoveAndDestroyChild
/// <summary>
/// This method removes and destroys the child and all of its children.
/// </summary>
/// <param name="sceneNode">The node to remove and destroy</param>
/// <remarks>
/// Unlike removeChild, which removes a single named child from this
/// node but does not destroy it, this method destroys the child
/// and all of it's children.
/// <para>
/// Use this if you wish to recursively destroy a node as well as
/// detaching it from it's parent. Note that any objects attached to
/// the nodes will be detached but will not themselves be destroyed.
/// </para>
/// </remarks>
public virtual void RemoveAndDestroyChild( SceneNode sceneNode )
{
sceneNode.RemoveAndDestroyAllChildren();
this.RemoveChild( sceneNode );
sceneNode.Creator.DestroySceneNode( sceneNode );
}