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C# ProjectParams.GetCookedDataPlatformForServerTarget方法代码示例

本文整理汇总了C#中AutomationTool.ProjectParams.GetCookedDataPlatformForServerTarget方法的典型用法代码示例。如果您正苦于以下问题:C# ProjectParams.GetCookedDataPlatformForServerTarget方法的具体用法?C# ProjectParams.GetCookedDataPlatformForServerTarget怎么用?C# ProjectParams.GetCookedDataPlatformForServerTarget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AutomationTool.ProjectParams的用法示例。


在下文中一共展示了ProjectParams.GetCookedDataPlatformForServerTarget方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateDeploymentContext

	//@todo move this
	public static List<DeploymentContext> CreateDeploymentContext(ProjectParams Params, bool InDedicatedServer, bool DoCleanStage = false)
	{
		ParamList<string> ListToProcess = InDedicatedServer && (Params.Cook || Params.CookOnTheFly) ? Params.ServerCookedTargets : Params.ClientCookedTargets;
		var ConfigsToProcess = InDedicatedServer && (Params.Cook || Params.CookOnTheFly) ? Params.ServerConfigsToBuild : Params.ClientConfigsToBuild;
		var CreateWebSocketsServer = Params.ServerTargetPlatforms.Count() > 0 && Params.ClientTargetPlatforms.Contains(UnrealTargetPlatform.HTML5);

		List<UnrealTargetPlatform> PlatformsToStage = Params.ClientTargetPlatforms;
		if (InDedicatedServer && (Params.Cook || Params.CookOnTheFly))
		{
			PlatformsToStage = Params.ServerTargetPlatforms;
        }

        bool prefixArchiveDir = false;
        if (PlatformsToStage.Contains(UnrealTargetPlatform.Win32) && PlatformsToStage.Contains(UnrealTargetPlatform.Win64))
        {
            prefixArchiveDir = true;
        }

		List<DeploymentContext> DeploymentContexts = new List<DeploymentContext>();
		foreach (var StagePlatform in PlatformsToStage)
		{
			// Get the platform to get cooked data from, may differ from the stage platform
			UnrealTargetPlatform CookedDataPlatform = Params.GetCookedDataPlatformForClientTarget(StagePlatform);

			if (InDedicatedServer && (Params.Cook || Params.CookOnTheFly))
			{
				CookedDataPlatform = Params.GetCookedDataPlatformForServerTarget(StagePlatform);
			}

			List<string> ExecutablesToStage = new List<string>();

			string PlatformName = StagePlatform.ToString();
			string StageArchitecture = !String.IsNullOrEmpty(Params.SpecifiedArchitecture) ? Params.SpecifiedArchitecture : "";
			foreach (var Target in ListToProcess)
			{
				foreach (var Config in ConfigsToProcess)
				{
					string Exe = Target;
					if (Config != UnrealTargetConfiguration.Development)
					{
						Exe = Target + "-" + PlatformName + "-" + Config.ToString() + StageArchitecture;
					}
					ExecutablesToStage.Add(Exe);
				}
            }

			string StageDirectory = ((ShouldCreatePak(Params) || (Params.Stage)) || !String.IsNullOrEmpty(Params.StageDirectoryParam)) ? Params.BaseStageDirectory : "";
            string ArchiveDirectory = (Params.Archive || !String.IsNullOrEmpty(Params.ArchiveDirectoryParam)) ? Params.BaseArchiveDirectory : "";
            if (prefixArchiveDir && (StagePlatform == UnrealTargetPlatform.Win32 || StagePlatform == UnrealTargetPlatform.Win64))
            {
                if (Params.Stage)
                {
                    StageDirectory = CombinePaths(Params.BaseStageDirectory, StagePlatform.ToString());
                }
                if (Params.Archive)
                {
                    ArchiveDirectory = CombinePaths(Params.BaseArchiveDirectory, StagePlatform.ToString());
                }
            }

			string EngineDir = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine");

			List<TargetReceipt> TargetsToStage = new List<TargetReceipt>();
			foreach(string Target in ListToProcess)
			{
				foreach(UnrealTargetConfiguration Config in ConfigsToProcess)
				{
					string ReceiptBaseDir = Params.IsCodeBasedProject? Path.GetDirectoryName(Params.RawProjectPath) : EngineDir;

					Platform PlatformInstance = Platform.Platforms[StagePlatform];
					UnrealTargetPlatform[] SubPlatformsToStage = PlatformInstance.GetStagePlatforms();

					// if we are attempting to gathering multiple platforms, the files aren't required
					bool bRequireStagedFilesToExist = SubPlatformsToStage.Length == 1 && PlatformsToStage.Count == 1;

					foreach (UnrealTargetPlatform ReceiptPlatform in SubPlatformsToStage)
					{
                        string Architecture = Params.SpecifiedArchitecture;
                        if (string.IsNullOrEmpty(Architecture))
                        {
                            Architecture = "";
                            var BuildPlatform = UEBuildPlatform.GetBuildPlatform(ReceiptPlatform, true);
                            if (BuildPlatform != null)
                            {
                                Architecture = BuildPlatform.GetActiveArchitecture();
                            }
                        }
						string ReceiptFileName = TargetReceipt.GetDefaultPath(ReceiptBaseDir, Target, ReceiptPlatform, Config, Architecture);
						if(!File.Exists(ReceiptFileName))
						{
							if (bRequireStagedFilesToExist)
							{
								// if we aren't collecting multiple platforms, then it is expected to exist
                                throw new AutomationException(ErrorCodes.Error_MissingExecutable, "Stage Failed. Missing receipt '{0}'. Check that this target has been built.", Path.GetFileName(ReceiptFileName));
							}
							else
							{
								// if it's multiple platforms, then allow missing receipts
								continue;
//.........这里部分代码省略.........
开发者ID:frobro98,项目名称:UnrealSource,代码行数:101,代码来源:CopyBuildToStagingDirectory.Automation.cs

示例2: Cook

    public static void Cook(ProjectParams Params)
    {
        if ((!Params.Cook && !(Params.CookOnTheFly && !Params.SkipServer)) || Params.SkipCook)
        {
            return;
        }
        Params.ValidateAndLog();

        Log("********** COOK COMMAND STARTED **********");

        string UE4EditorExe = HostPlatform.Current.GetUE4ExePath(Params.UE4Exe);
        if (!FileExists(UE4EditorExe))
        {
            throw new AutomationException("Missing " + UE4EditorExe + " executable. Needs to be built first.");
        }

        if (Params.CookOnTheFly && !Params.SkipServer)
        {
            if (Params.ClientTargetPlatforms.Count > 0)
            {
                var LogFolderOutsideOfSandbox = GetLogFolderOutsideOfSandbox();
                if (!GlobalCommandLine.Installed)
                {
                    // In the installed runs, this is the same folder as CmdEnv.LogFolder so delete only in not-installed
                    DeleteDirectory(LogFolderOutsideOfSandbox);
                    CreateDirectory(LogFolderOutsideOfSandbox);
                }
                var ServerLogFile = CombinePaths(LogFolderOutsideOfSandbox, "Server.log");
                Platform ClientPlatformInst = Params.ClientTargetPlatformInstances[0];
                string TargetCook = ClientPlatformInst.GetCookPlatform(false, Params.HasDedicatedServerAndClient, Params.CookFlavor);
                ServerProcess = RunCookOnTheFlyServer(Params.RawProjectPath, Params.NoClient ? "" : ServerLogFile, TargetCook, Params.RunCommandline);

                if (ServerProcess != null)
                {
                    Log("Waiting a few seconds for the server to start...");
                    Thread.Sleep(5000);
                }
            }
            else
            {
                throw new AutomationException("Failed to run, client target platform not specified");
            }
        }
        else
        {
            var PlatformsToCook = new HashSet<string>();

            if (!Params.NoClient)
            {
                foreach (var ClientPlatform in Params.ClientTargetPlatforms)
                {
                    // Use the data platform, sometimes we will copy another platform's data
                    var DataPlatform = Params.GetCookedDataPlatformForClientTarget(ClientPlatform);
                    PlatformsToCook.Add(Params.GetTargetPlatformInstance(DataPlatform).GetCookPlatform(false, Params.HasDedicatedServerAndClient, Params.CookFlavor));
                }
            }
            if (Params.DedicatedServer)
            {
                foreach (var ServerPlatform in Params.ServerTargetPlatforms)
                {
                    // Use the data platform, sometimes we will copy another platform's data
                    var DataPlatform = Params.GetCookedDataPlatformForServerTarget(ServerPlatform);
                    PlatformsToCook.Add(Params.GetTargetPlatformInstance(DataPlatform).GetCookPlatform(true, false, Params.CookFlavor));
                }
            }

            if (Params.Clean.HasValue && Params.Clean.Value && !Params.IterativeCooking)
            {
                Log("Cleaning cooked data.");
                CleanupCookedData(PlatformsToCook.ToList(), Params);
            }

            // cook the set of maps, or the run map, or nothing
            string[] Maps = null;
            if (Params.HasMapsToCook)
            {
                Maps = Params.MapsToCook.ToArray();
            }

            string[] Dirs = null;
            if (Params.HasDirectoriesToCook)
            {
                Dirs = Params.DirectoriesToCook.ToArray();
            }

            string[] Cultures = null;
            if (Params.HasCulturesToCook)
            {
                Cultures = Params.CulturesToCook.ToArray();
            }

            try
            {
                var CommandletParams = "-buildmachine -Unversioned -fileopenlog";
                if (Params.UseDebugParamForEditorExe)
                {
                    CommandletParams += " -debug";
                }
                if (Params.Manifests)
                {
//.........这里部分代码省略.........
开发者ID:Art1stical,项目名称:AHRUnrealEngine,代码行数:101,代码来源:CookCommand.Automation.cs

示例3: CreateDeploymentContext

    //@todo move this
    public static List<DeploymentContext> CreateDeploymentContext(ProjectParams Params, bool InDedicatedServer, bool DoCleanStage = false)
    {
        ParamList<string> ListToProcess = InDedicatedServer && (Params.Cook || Params.CookOnTheFly) ? Params.ServerCookedTargets : Params.ClientCookedTargets;
        var ConfigsToProcess = InDedicatedServer && (Params.Cook || Params.CookOnTheFly) ? Params.ServerConfigsToBuild : Params.ClientConfigsToBuild;

        List<UnrealTargetPlatform> PlatformsToStage = Params.ClientTargetPlatforms;
        if (InDedicatedServer && (Params.Cook || Params.CookOnTheFly))
        {
            PlatformsToStage = Params.ServerTargetPlatforms;
        }

        bool prefixArchiveDir = false;
        if (PlatformsToStage.Contains(UnrealTargetPlatform.Win32) && PlatformsToStage.Contains(UnrealTargetPlatform.Win64))
        {
            prefixArchiveDir = true;
        }

        List<DeploymentContext> DeploymentContexts = new List<DeploymentContext>();
        foreach (var StagePlatform in PlatformsToStage)
        {
            // Get the platform to get cooked data from, may differ from the stage platform
            UnrealTargetPlatform CookedDataPlatform = Params.GetCookedDataPlatformForClientTarget(StagePlatform);

            if (InDedicatedServer && (Params.Cook || Params.CookOnTheFly))
            {
                CookedDataPlatform = Params.GetCookedDataPlatformForServerTarget(StagePlatform);
            }

            List<string> ExecutablesToStage = new List<string>();

            string PlatformName = StagePlatform.ToString();
            foreach (var Target in ListToProcess)
            {
                foreach (var Config in ConfigsToProcess)
                {
                    string Exe = Target;
                    if (Config != UnrealTargetConfiguration.Development)
                    {
                        Exe = Target + "-" + PlatformName + "-" + Config.ToString();
                    }
                    ExecutablesToStage.Add(Exe);
                }
            }

            string StageDirectory = (Params.Stage || !String.IsNullOrEmpty(Params.StageDirectoryParam)) ? Params.BaseStageDirectory : "";
            string ArchiveDirectory = (Params.Archive || !String.IsNullOrEmpty(Params.ArchiveDirectoryParam)) ? Params.BaseArchiveDirectory : "";
            if (prefixArchiveDir && (StagePlatform == UnrealTargetPlatform.Win32 || StagePlatform == UnrealTargetPlatform.Win64))
            {
                if (Params.Stage)
                {
                    StageDirectory = CombinePaths(Params.BaseStageDirectory, StagePlatform.ToString());
                }
                if (Params.Archive)
                {
                    ArchiveDirectory = CombinePaths(Params.BaseArchiveDirectory, StagePlatform.ToString());
                }
            }

            //@todo should pull StageExecutables from somewhere else if not cooked
            var SC = new DeploymentContext(Params.RawProjectPath, CmdEnv.LocalRoot,
                StageDirectory,
                ArchiveDirectory,
                Params.CookFlavor,
                Params.GetTargetPlatformInstance(CookedDataPlatform),
                Params.GetTargetPlatformInstance(StagePlatform),
                ConfigsToProcess,
                ExecutablesToStage,
                InDedicatedServer,
                Params.Cook || Params.CookOnTheFly,
                Params.CrashReporter && (StagePlatform != UnrealTargetPlatform.Linux || !Params.Rocket),
                Params.Stage,
                Params.CookOnTheFly,
                Params.Archive,
                Params.IsProgramTarget,
                Params.HasDedicatedServerAndClient
                );
            LogDeploymentContext(SC);

            // If we're a derived platform make sure we're at the end, otherwise make sure we're at the front

            if (CookedDataPlatform != StagePlatform)
            {
                DeploymentContexts.Add(SC);
            }
            else
            {
                DeploymentContexts.Insert(0, SC);
            }
        }

        return DeploymentContexts;
    }
开发者ID:Art1stical,项目名称:AHRUnrealEngine,代码行数:93,代码来源:CopyBuildToStagingDirectory.Automation.cs

示例4: Cook

	public static void Cook(ProjectParams Params)
	{
		if ((!Params.Cook && !(Params.CookOnTheFly && !Params.SkipServer)) || Params.SkipCook)
		{
			return;
		}
		Params.ValidateAndLog();

		LogConsole("********** COOK COMMAND STARTED **********");

		string UE4EditorExe = HostPlatform.Current.GetUE4ExePath(Params.UE4Exe);
		if (!FileExists(UE4EditorExe))
		{
			throw new AutomationException("Missing " + UE4EditorExe + " executable. Needs to be built first.");
		}

		if (Params.CookOnTheFly && !Params.SkipServer)
		{
            if (Params.HasDLCName)
            {
                throw new AutomationException("Cook on the fly doesn't support cooking dlc");
            }
			if (Params.ClientTargetPlatforms.Count > 0)
			{
				var LogFolderOutsideOfSandbox = GetLogFolderOutsideOfSandbox();
				if (!GlobalCommandLine.Installed)
				{
					// In the installed runs, this is the same folder as CmdEnv.LogFolder so delete only in not-installed
					DeleteDirectory(LogFolderOutsideOfSandbox);
					CreateDirectory(LogFolderOutsideOfSandbox);
				}

				String COTFCommandLine = Params.RunCommandline;
				if (Params.IterativeCooking)
				{
					COTFCommandLine += " -iterate";
				}

				var ServerLogFile = CombinePaths(LogFolderOutsideOfSandbox, "Server.log");
				Platform ClientPlatformInst = Params.ClientTargetPlatformInstances[0];
				string TargetCook = ClientPlatformInst.GetCookPlatform(false, Params.HasDedicatedServerAndClient, Params.CookFlavor);
				ServerProcess = RunCookOnTheFlyServer(Params.RawProjectPath, Params.NoClient ? "" : ServerLogFile, TargetCook, COTFCommandLine);

				if (ServerProcess != null)
				{
					LogConsole("Waiting a few seconds for the server to start...");
					Thread.Sleep(5000);
				}
			}
			else
			{
				throw new AutomationException("Failed to run, client target platform not specified");
			}
		}
		else
		{
			var PlatformsToCook = new HashSet<string>();

			if (!Params.NoClient)
			{
				foreach (var ClientPlatform in Params.ClientTargetPlatforms)
				{
					// Use the data platform, sometimes we will copy another platform's data
					var DataPlatform = Params.GetCookedDataPlatformForClientTarget(ClientPlatform);
					PlatformsToCook.Add(Params.GetTargetPlatformInstance(DataPlatform).GetCookPlatform(false, Params.HasDedicatedServerAndClient, Params.CookFlavor));
				}
			}
			if (Params.DedicatedServer)
			{
				foreach (var ServerPlatform in Params.ServerTargetPlatforms)
				{
					// Use the data platform, sometimes we will copy another platform's data
					var DataPlatform = Params.GetCookedDataPlatformForServerTarget(ServerPlatform);
					PlatformsToCook.Add(Params.GetTargetPlatformInstance(DataPlatform).GetCookPlatform(true, false, Params.CookFlavor));
				}
			}

			if (Params.Clean.HasValue && Params.Clean.Value && !Params.IterativeCooking)
			{
				LogConsole("Cleaning cooked data.");
				CleanupCookedData(PlatformsToCook.ToList(), Params);
			}

			// cook the set of maps, or the run map, or nothing
			string[] Maps = null;
			if (Params.HasMapsToCook)
			{
				Maps = Params.MapsToCook.ToArray();
                foreach (var M in Maps)
                {
					LogConsole("HasMapsToCook " + M.ToString());
                }
                foreach (var M in Params.MapsToCook)
                {
					LogConsole("Params.HasMapsToCook " + M.ToString());
                }
			}

			string[] Dirs = null;
			if (Params.HasDirectoriesToCook)
//.........这里部分代码省略.........
开发者ID:frobro98,项目名称:UnrealSource,代码行数:101,代码来源:CookCommand.Automation.cs


注:本文中的AutomationTool.ProjectParams.GetCookedDataPlatformForServerTarget方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。