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C# WorldClient.Send方法代码示例

本文整理汇总了C#中Aura.World.Network.WorldClient.Send方法的典型用法代码示例。如果您正苦于以下问题:C# WorldClient.Send方法的具体用法?C# WorldClient.Send怎么用?C# WorldClient.Send使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Aura.World.Network.WorldClient的用法示例。


在下文中一共展示了WorldClient.Send方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: NPCTalkPartnerStartResponse

        public static void NPCTalkPartnerStartResponse(WorldClient client, bool success, ulong id, string partnerName)
        {
            var packet = new MabiPacket(Op.NPCTalkPartnerR, client.Character.Id);
            packet.PutByte(success);
            if (success)
            {
                packet.PutLong(id);
                packet.PutString(client.Character.Name + "'s " + partnerName);
                packet.PutString(client.Character.Name + "'s " + partnerName);
                client.Send(packet);
            }

            client.Send(packet);
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:14,代码来源:Send.NPC.cs

示例2: AgeIncrease

        /// <summary>
        /// Sends Age Increase Packet
        /// </summary>
        /// <param name="client"></param>
        /// <param name="creature"></param>
        /// <param name="age"></param>
        public static void AgeIncrease(WorldClient client, MabiPC player, ushort age)
        {
            var p = new MabiPacket(Op.AgeIncrease, player.Id);
            p.PutShort(age);

            client.Send(p);
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:13,代码来源:Send.Character.cs

示例3: NPCTalkKeywordResponse

        public static void NPCTalkKeywordResponse(WorldClient client, bool success, string keyword)
        {
            var packet = new MabiPacket(Op.NPCTalkKeywordR, client.Character.Id);
            packet.PutByte(success);
            if (success)
                packet.PutString(keyword);

            client.Send(packet);
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:9,代码来源:Send.NPC.cs

示例4: ConfirmMailRecipentResponse

        public static void ConfirmMailRecipentResponse(WorldClient client, bool success, ulong recipientId)
        {
            var packet = new MabiPacket(Op.ConfirmMailRecipentR, client.Character.Id);
            packet.PutByte(success);
            if (success)
                packet.PutLong(recipientId);

            client.Send(packet);
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:9,代码来源:Send.Mail.cs

示例5: NPCTalkStartResponse

        public static void NPCTalkStartResponse(WorldClient client, bool success, ulong npcId)
        {
            var packet = new MabiPacket(Op.NPCTalkStartR, client.Character.Id);
            packet.PutByte(success);
            if (success)
                packet.PutLong(npcId);

            client.Send(packet);
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:9,代码来源:Send.NPC.cs

示例6: GetMailsResponse

        public static void GetMailsResponse(WorldClient client, IEnumerable<MabiMail> mails)
        {
            var p = new MabiPacket(Op.GetMailsR, client.Character.Id);
            foreach (var mail in mails)
                p.Add(mail);
            p.PutLong(0);

            client.Send(p);
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:9,代码来源:Send.Mail.cs

示例7: RecallMailResponse

        public static void RecallMailResponse(WorldClient client, bool success, ulong mailId)
        {
            var packet = new MabiPacket(Op.RecallMailR, client.Character.Id);
            packet.PutByte(success);
            if (success)
            {
                packet.PutByte(success);
                packet.PutLong(mailId);
            }

            client.Send(packet);
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:12,代码来源:Send.Mail.cs

示例8: OpenMailbox

 protected void OpenMailbox(WorldClient client)
 {
     client.Send(new MabiPacket(Op.OpenMail, client.Character.Id).PutLong(this.NPC.Id));
 }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:4,代码来源:NPCScript.cs

示例9: Command_set_inventory

        private CommandResult Command_set_inventory(WorldClient client, MabiCreature creature, string[] args, string msg)
        {
            if (args.Length < 2)
                return CommandResult.WrongParameter;

            if (args[1] != "/c")
            {
                Send.ServerMessage(client, creature, Localization.Get("gm.si_param"), args[1]); // Unknown paramter '{0}'.
                return CommandResult.Fail;
            }

            byte pocket = 2;
            if (args.Length >= 3)
            {
                var match = Regex.Match(args[2], "/p:(?<id>[0-9]+)");
                if (!match.Success)
                {
                    Send.ServerMessage(client, creature, Localization.Get("gm.si_param_pocket"), args[2]); // Unknown paramter '{0}', please specify a pocket.
                    return CommandResult.Fail;
                }
                if (!byte.TryParse(match.Groups["id"].Value, out pocket) || pocket > (byte)Pocket.Max - 1)
                {
                    Send.ServerMessage(client, creature, Localization.Get("gm.si_pocket")); // Invalid pocket.
                    return CommandResult.Fail;
                }
            }

            var toRemove = new List<MabiItem>();
            foreach (var item in creature.Items)
            {
                if (item.Info.Pocket == pocket)
                    toRemove.Add(item);
            }
            foreach (var item in toRemove)
            {
                creature.Items.Remove(item);
                client.Send(PacketCreator.ItemRemove(creature, item));
            }

            Send.ServerMessage(client, creature, Localization.Get("gm.si_cleared"), ((Pocket)pocket), toRemove.Count); // Cleared pocket '{0}'. (Deleted items: {1})

            return CommandResult.Okay;
        }
开发者ID:pjm0616,项目名称:aura,代码行数:43,代码来源:CommandHandler.cs

示例10: ViewEquipmentResponse

        /// <summary>
        /// Sends view equipment to client. Response is negative if items is null.
        /// </summary>
        /// <param name="client"></param>
        /// <param name="targetId"></param>
        /// <param name="items"></param>
        public static void ViewEquipmentResponse(WorldClient client, ulong targetId, IEnumerable<MabiItem> items)
        {
            var packet = new MabiPacket(Op.ViewEquipmentR, client.Character.Id);
            if (items != null)
            {
                packet.PutByte(true);
                packet.PutLong(targetId);
                packet.PutInt((ushort)items.Count());
                foreach (var item in items)
                    packet.AddItemInfo(item, ItemPacketType.Private);
            }
            else
            {
                packet.PutByte(false);
            }

            client.Send(packet);
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:24,代码来源:Send.Character.cs

示例11: ItemShopInfo

        /// <summary>
        /// Enables item shop button.
        /// </summary>
        /// <param name="client"></param>
        public static void ItemShopInfo(WorldClient client)
        {
            var packet = new MabiPacket(Op.ItemShopInfo, client.Character.Id);
            packet.PutByte(0);

            client.Send();
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:11,代码来源:Send.Character.cs

示例12: NewKeyword

        public static void NewKeyword(WorldClient client, ushort keywordId)
        {
            var pp = new MabiPacket(Op.NewKeyword, client.Character.Id);
            pp.PutShort(keywordId);

            client.Send(pp);
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:7,代码来源:Send.Character.cs

示例13: GMCPInvisibilityResponse

        public static void GMCPInvisibilityResponse(WorldClient client, bool success)
        {
            var packet = new MabiPacket(Op.GMCPInvisibilityR, client.Character.Id);
            packet.PutByte(success);

            client.Send(packet);
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:7,代码来源:Send.Character.cs

示例14: GMCPOpen

 /// <summary>
 /// Opens GM Control Panel.
 /// </summary>
 /// <param name="client"></param>
 public static void GMCPOpen(WorldClient client)
 {
     var packet = new MabiPacket(Op.GMCPOpen, client.Character.Id);
     client.Send(packet);
 }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:9,代码来源:Send.Character.cs

示例15: CutsceneStart

        public static void CutsceneStart(WorldClient client, MabiCutscene cutscene)
        {
            var p = new MabiPacket(Op.CutsceneStart, Id.World);
            p.PutLongs(client.Character.Id, cutscene.Leader.Id);
            p.PutString(cutscene.Name);
            p.PutSInt(cutscene.Actors.Count);
            foreach (var a in cutscene.Actors)
            {
                p.PutString(a.Item1);
                p.PutShort((ushort)a.Item2.Length);
                p.PutBin(a.Item2);
            }
            p.PutInt(1);
            p.PutLong(client.Character.Id);

            client.Send(p);
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:17,代码来源:Send.Character.cs


注:本文中的Aura.World.Network.WorldClient.Send方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。