本文整理汇总了C#中Android.Views.MotionEvent.GetAxisValue方法的典型用法代码示例。如果您正苦于以下问题:C# MotionEvent.GetAxisValue方法的具体用法?C# MotionEvent.GetAxisValue怎么用?C# MotionEvent.GetAxisValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Android.Views.MotionEvent
的用法示例。
在下文中一共展示了MotionEvent.GetAxisValue方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnGenericMotionEvent
public override bool OnGenericMotionEvent (MotionEvent e)
{
AmazonFireGameController.SetDPad(e.GetAxisValue(Axis.HatX));
AmazonFireGameController.SetLeftAnalogStick (e.GetAxisValue (Axis.X));
return true;
}
示例2: OnGenericMotionEvent
public override bool OnGenericMotionEvent (MotionEvent e)
{
if (e.Source != InputSourceType.Touchscreen)
{
AmazonFireGameController.SetDPad (e.GetAxisValue (Axis.HatX));
AmazonFireGameController.SetLeftAnalogStick (e.GetAxisValue (Axis.X));
return true;
}
else
{
return false;
}
}
示例3: DebugMotionEvent
public static void DebugMotionEvent(MotionEvent motionEvent)
{
foreach (Axis axis in Enum.GetValues(typeof (Axis)))
{
Log.Info(TAG, string.Format("({0}) {1} = {2}", (int)axis, axis, motionEvent.GetAxisValue(axis)));
}
}
示例4: DebugOuyaMotionEvent
public static void DebugOuyaMotionEvent(MotionEvent motionEvent)
{
Log.Info(TAG, "OuyaController.AXIS_LS_X value=" + motionEvent.GetAxisValue((Axis)OuyaController.AXIS_LS_X));
Log.Info(TAG, "OuyaController.AXIS_LS_Y value=" + motionEvent.GetAxisValue((Axis)OuyaController.AXIS_LS_Y));
Log.Info(TAG, "OuyaController.AXIS_RS_X value=" + motionEvent.GetAxisValue((Axis)OuyaController.AXIS_RS_X));
Log.Info(TAG, "OuyaController.AXIS_RS_Y value=" + motionEvent.GetAxisValue((Axis)OuyaController.AXIS_RS_Y));
Log.Info(TAG, "OuyaController.AXIS_L2 value=" + motionEvent.GetAxisValue((Axis)OuyaController.AXIS_L2));
Log.Info(TAG, "OuyaController.AXIS_R2 value=" + motionEvent.GetAxisValue((Axis)OuyaController.AXIS_R2));
}
示例5: OnGenericMotionEvent
internal static bool OnGenericMotionEvent(MotionEvent e)
{
var gamePad = GetGamePad(e.Device);
if (gamePad == null)
return false;
if (e.Action != MotionEventActions.Move)
return false;
gamePad._leftStick = new Vector2(e.GetAxisValue(Axis.X), -e.GetAxisValue(Axis.Y));
gamePad._rightStick = new Vector2(e.GetAxisValue(Axis.Z), -e.GetAxisValue(Axis.Rz));
gamePad._leftTrigger = e.GetAxisValue(Axis.Ltrigger);
gamePad._rightTrigger = e.GetAxisValue(Axis.Rtrigger);
return true;
}
示例6: GetCenteredAxis
//Get the centered position for the joystick axis
private float GetCenteredAxis(MotionEvent e, InputDevice device, Axis axis)
{
InputDevice.MotionRange range = device.GetMotionRange (axis, e.Source);
if (range != null) {
float flat = range.Flat;
float value = e.GetAxisValue (axis);
if (System.Math.Abs (value) > flat)
return value;
}
return 0;
}
示例7: OnTouchOrHoverEvent
bool OnTouchOrHoverEvent (MotionEvent e, bool isTouch)
{
MotionEventButtonState buttonState = e.ButtonState;
MotionEventButtonState pressedButtons = buttonState & ~mOldButtonState;
mOldButtonState = buttonState;
if ((pressedButtons & MotionEventButtonState.Secondary) != 0) {
// Advance color when the right mouse button or first stylus button
// is pressed.
AdvanceColor ();
}
PaintMode mode;
if ((buttonState & MotionEventButtonState.Tertiary) != 0) {
// Splat paint when the middle mouse button or second stylus button is pressed.
mode = PaintMode.Splat;
} else if (isTouch || (buttonState & MotionEventButtonState.Primary) != 0) {
// Draw paint when touching or if the primary button is pressed.
mode = PaintMode.Draw;
} else {
// Otherwise, do not paint anything.
return false;
}
MotionEventActions action = e.ActionMasked;
if (action == MotionEventActions.Down || action == MotionEventActions.Move
|| action == MotionEventActions.HoverMove) {
int N = e.HistorySize;
int P = e.PointerCount;
for (int i = 0; i < N; i++) {
for (int j = 0; j < P; j++) {
Paint (GetPaintModeForTool (e.GetToolType (j), mode),
e.GetHistoricalX (j, i),
e.GetHistoricalY(j, i),
e.GetHistoricalPressure (j, i),
e.GetHistoricalTouchMajor (j, i),
e.GetHistoricalTouchMinor (j, i),
e.GetHistoricalOrientation (j, i),
e.GetHistoricalAxisValue (Axis.Distance, j, i),
e.GetHistoricalAxisValue (Axis.Tilt, j, i));
}
}
for (int j = 0; j < P; j++) {
Paint (GetPaintModeForTool (e.GetToolType (j), mode),
e.GetX (j),
e.GetY (j),
e.GetPressure (j),
e.GetTouchMajor (j),
e.GetTouchMinor (j),
e.GetOrientation (j),
e.GetAxisValue (Axis.Distance, j),
e.GetAxisValue (Axis.Tilt, j));
}
mCurX = e.GetX ();
mCurY = e.GetY ();
}
return true;
}