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C# Paint.SetAntiAlias方法代码示例

本文整理汇总了C#中Android.Graphics.Paint.SetAntiAlias方法的典型用法代码示例。如果您正苦于以下问题:C# Paint.SetAntiAlias方法的具体用法?C# Paint.SetAntiAlias怎么用?C# Paint.SetAntiAlias使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Android.Graphics.Paint的用法示例。


在下文中一共展示了Paint.SetAntiAlias方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LunarThread

			public LunarThread(LunarView view, ISurfaceHolder surfaceHolder, Context context, Handler handler)
			{
				// get handles to some important objects
			    this.view = view;
			    mSurfaceHolder = surfaceHolder;
				mHandler = handler;
				view.mContext = context;

				Resources res = context.Resources;
				// cache handles to our key sprites & other drawables
				mLanderImage = context.Resources.GetDrawable(R.Drawables.lander_plain);
				mFiringImage = context.Resources.GetDrawable(R.Drawables.lander_firing);
				mCrashedImage = context.GetResources().GetDrawable(R.Drawables.lander_crashed);

				// load background image as a Bitmap instead of a Drawable b/c
				// we don't need to transform it and it's faster to draw this way
				mBackgroundImage = BitmapFactory.DecodeResource(res, R.Drawables.earthrise);

				// Use the regular lander image as the model size for all sprites
				mLanderWidth = mLanderImage.IntrinsicWidth;
				mLanderHeight = mLanderImage.IntrinsicHeight;

				// Initialize paints for speedometer
				mLinePaint = new Paint();
				mLinePaint.SetAntiAlias(true);
				mLinePaint.SetARGB(255, 0, 255, 0);

				mLinePaintBad = new Paint();
				mLinePaintBad.SetAntiAlias(true);
				mLinePaintBad.SetARGB(255, 120, 180, 0);

				mScratchRect = new RectF(0, 0, 0, 0);

				mWinsInARow = 0;
				mDifficulty = DIFFICULTY_MEDIUM;

				// initial show-up of lander (not yet playing)
				mX = mLanderWidth;
				mY = mLanderHeight * 2;
				mFuel = PHYS_FUEL_INIT;
				mDX = 0;
				mDY = 0;
				mHeading = 0;
				mEngineFiring = true;
			}
开发者ID:MahendrenGanesan,项目名称:samples,代码行数:45,代码来源:LunarView.cs

示例2: GameScreen

        public GameScreen(IGame game)
            : base(game)
        {
            // Initialize game objects here

            bg1 = new Background(0, 0);
            bg2 = new Background(2160, 0);
            robot = new Robot();
            hb = new Heliboy(340, 360);
            hb2 = new Heliboy(700, 360);

            character = Assets.character;
            character2 = Assets.character2;
            character3 = Assets.character3;

            heliboy = Assets.heliboy;
            heliboy2 = Assets.heliboy2;
            heliboy3 = Assets.heliboy3;
            heliboy4 = Assets.heliboy4;
            heliboy5 = Assets.heliboy5;

            anim = new Animation();
            anim.addFrame(character, 1250);
            anim.addFrame(character2, 50);
            anim.addFrame(character3, 50);
            anim.addFrame(character2, 50);

            hanim = new Animation();
            hanim.addFrame(heliboy, 100);
            hanim.addFrame(heliboy2, 100);
            hanim.addFrame(heliboy3, 100);
            hanim.addFrame(heliboy4, 100);
            hanim.addFrame(heliboy5, 100);
            hanim.addFrame(heliboy4, 100);
            hanim.addFrame(heliboy3, 100);
            hanim.addFrame(heliboy2, 100);

            currentSprite = anim.getImage();

            loadMap();

            // Defining a paint object
            paint1 = new Paint();
            paint1.SetTextSize(30);
            paint1.SetTextAlign(Paint.Align.CENTER);
            paint1.SetAntiAlias(true);
            paint1.SetColor(Color.WHITE);

            paint2 = new Paint();
            paint2.SetTextSize(100);
            paint2.SetTextAlign(Paint.Align.CENTER);
            paint2.SetAntiAlias(true);
            paint2.SetColor(Color.WHITE);

        }
开发者ID:MahendrenGanesan,项目名称:samples,代码行数:55,代码来源:GameScreen.cs


注:本文中的Android.Graphics.Paint.SetAntiAlias方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。