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C# AcademyPopcorn.CollisionData类代码示例

本文整理汇总了C#中AcademyPopcorn.CollisionData的典型用法代码示例。如果您正苦于以下问题:C# CollisionData类的具体用法?C# CollisionData怎么用?C# CollisionData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


CollisionData类属于AcademyPopcorn命名空间,在下文中一共展示了CollisionData类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.hitObjectsCollisionGroupStrings.Contains("gift"))
     {
         hasCollectedGift = true;
     }
 }
开发者ID:Rokata,项目名称:TelerikAcademy,代码行数:7,代码来源:ShootingRacket.cs

示例2: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.hitObjectsCollisionGroupStrings.Contains(UnpassableBlock.CollisionGroupString)|| collisionData.hitObjectsCollisionGroupStrings.Contains(Racket.CollisionGroupString))
     {
         base.RespondToCollision(collisionData);
     }
 }
开发者ID:nader-dab,项目名称:CSharp-Homeworks,代码行数:7,代码来源:UnstoppableBall.cs

示例3: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.hitObjectsCollisionGroupStrings.Contains(UnstoppableBall.CollisionGroupString))
     {
         this.IsDestroyed = true;
     }
 }
开发者ID:NikolayGenov,项目名称:TelerikAcademy,代码行数:7,代码来源:IndestructibleBlock.cs

示例4: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.hitObjectsCollisionGroupStrings.Contains("indestructibleBlock") || collisionData.hitObjectsCollisionGroupStrings.Contains("racket"))
     {
         base.RespondToCollision(collisionData);
     }
 }
开发者ID:Rokata,项目名称:TelerikAcademy,代码行数:7,代码来源:UnstoppableBall.cs

示例5: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.hitObjectsCollisionGroupStrings[collisionData.hitObjectsCollisionGroupStrings.Count - 1] == "gift")
     {
         this.isShootingRacket = true;
     }
 }
开发者ID:vasilkrvasilev,项目名称:ObjectOrientedProgramming,代码行数:7,代码来源:ShootingRacket.cs

示例6: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.HitObjectsCollisionGroupStrings[0] == "indestructibleBlock" ||
         collisionData.HitObjectsCollisionGroupStrings[0] == "racket")
     {
         base.RespondToCollision(collisionData);
     }
 }
开发者ID:klimentt,项目名称:Telerik-Academy,代码行数:8,代码来源:UnstoppableBall.cs

示例7: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     foreach (var c in collisionData.hitObjectsCollisionGroupStrings)
     {
         if ((c==UnpassableBlock.CollisionGroupString) || (c==Racket.CollisionGroupString))
             base.RespondToCollision(collisionData);
     }
 }
开发者ID:PetarPenev,项目名称:Telerik,代码行数:8,代码来源:UnstopableBall.cs

示例8: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.hitObjectsCollisionGroupStrings[0] == IndestructibleBlock.CollisionGroupString ||
         collisionData.hitObjectsCollisionGroupStrings[0] == Racket.CollisionGroupString)
     {
         base.RespondToCollision(collisionData);
     }
 }
开发者ID:razsilev,项目名称:TelerikAcademy_Homework,代码行数:8,代码来源:UnstoppableBal.cs

示例9: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     List<string> collisionObjects = collisionData.hitObjectsCollisionGroupStrings;
     if (collisionObjects.Contains(IndestructibleBlock.CollisionGroupString) ||
         collisionObjects.Contains(Racket.CollisionGroupString))
     {
         base.RespondToCollision(collisionData);
     }
 }
开发者ID:smihaylovit,项目名称:TelerikAcademy,代码行数:9,代码来源:UnstoppableBall.cs

示例10: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     // the following code gives possibility an Unpassable Block to be destroyed by Explosion Block's Explosion Object!
     foreach (string colisionObj in collisionData.hitObjectsCollisionGroupStrings)
     {
         if (colisionObj == ExplodingObject.CollisionGroupString)
                  base.RespondToCollision(collisionData);
     }
 }
开发者ID:psotirov,项目名称:TelerikAcademyProjects,代码行数:9,代码来源:UnpassableBlock.cs

示例11: RespondToCollision

     public override void RespondToCollision(CollisionData collisionData)
     {
         //This ball should change direction only if it hits indestructible wall or user's racket
         if (collisionData.hitObjectsCollisionGroupStrings.Contains(UnpassableBlock.CollisionGroupString) ||
 collisionData.hitObjectsCollisionGroupStrings.Contains(Racket.CollisionGroupString))
         {
             base.RespondToCollision(collisionData);
         }
     }
开发者ID:aleks-todorov,项目名称:HomeWorks,代码行数:9,代码来源:UnstoppableBall.cs

示例12: RespondToCollision

        public override void RespondToCollision(CollisionData collisionData)
        {
            base.RespondToCollision(collisionData);

            if (collisionData.hitObjectsCollisionGroupStrings.First() == "gift")
            {
                shooting = true;
            }
        }
开发者ID:BlueForeverI,项目名称:OOPHomework,代码行数:9,代码来源:ShootingRacket.cs

示例13: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     foreach (string collosionObject in collisionData.hitObjectsCollisionGroupStrings) 
     {
         if (collosionObject == "racket") 
         {
             this.IsDestroyed = true;
         } 
     }
 }
开发者ID:NikolayKostadinov,项目名称:Homeworks,代码行数:10,代码来源:Gift.cs

示例14: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     foreach (var collisionObjectString in collisionData.hitObjectsCollisionGroupStrings)
     {
         if (collisionObjectString == "unstoppable ball")
         {
             this.IsDestroyed = true;
         }
     }
 }
开发者ID:kalinalazarova1,项目名称:TelerikAcademy,代码行数:10,代码来源:IndestructibleBlock.cs

示例15: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     foreach (string item in collisionData.hitObjectsCollisionGroupStrings)
     {
         if (item.Equals("indestructibleBlock") || (item.Equals("unpassableBlock") || item.Equals("racket")))
         {
             base.RespondToCollision(collisionData);
         }
     }
 }
开发者ID:shristoff,项目名称:TelerikAcademy,代码行数:10,代码来源:UnstoppableBall.cs


注:本文中的AcademyPopcorn.CollisionData类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。