本文整理汇总了C#中AcademyPopcorn.CollisionData类的典型用法代码示例。如果您正苦于以下问题:C# CollisionData类的具体用法?C# CollisionData怎么用?C# CollisionData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CollisionData类属于AcademyPopcorn命名空间,在下文中一共展示了CollisionData类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
if (collisionData.hitObjectsCollisionGroupStrings.Contains("gift"))
{
hasCollectedGift = true;
}
}
示例2: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
if (collisionData.hitObjectsCollisionGroupStrings.Contains(UnpassableBlock.CollisionGroupString)|| collisionData.hitObjectsCollisionGroupStrings.Contains(Racket.CollisionGroupString))
{
base.RespondToCollision(collisionData);
}
}
示例3: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
if (collisionData.hitObjectsCollisionGroupStrings.Contains(UnstoppableBall.CollisionGroupString))
{
this.IsDestroyed = true;
}
}
示例4: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
if (collisionData.hitObjectsCollisionGroupStrings.Contains("indestructibleBlock") || collisionData.hitObjectsCollisionGroupStrings.Contains("racket"))
{
base.RespondToCollision(collisionData);
}
}
示例5: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
if (collisionData.hitObjectsCollisionGroupStrings[collisionData.hitObjectsCollisionGroupStrings.Count - 1] == "gift")
{
this.isShootingRacket = true;
}
}
示例6: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
if (collisionData.HitObjectsCollisionGroupStrings[0] == "indestructibleBlock" ||
collisionData.HitObjectsCollisionGroupStrings[0] == "racket")
{
base.RespondToCollision(collisionData);
}
}
示例7: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
foreach (var c in collisionData.hitObjectsCollisionGroupStrings)
{
if ((c==UnpassableBlock.CollisionGroupString) || (c==Racket.CollisionGroupString))
base.RespondToCollision(collisionData);
}
}
示例8: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
if (collisionData.hitObjectsCollisionGroupStrings[0] == IndestructibleBlock.CollisionGroupString ||
collisionData.hitObjectsCollisionGroupStrings[0] == Racket.CollisionGroupString)
{
base.RespondToCollision(collisionData);
}
}
示例9: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
List<string> collisionObjects = collisionData.hitObjectsCollisionGroupStrings;
if (collisionObjects.Contains(IndestructibleBlock.CollisionGroupString) ||
collisionObjects.Contains(Racket.CollisionGroupString))
{
base.RespondToCollision(collisionData);
}
}
示例10: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
// the following code gives possibility an Unpassable Block to be destroyed by Explosion Block's Explosion Object!
foreach (string colisionObj in collisionData.hitObjectsCollisionGroupStrings)
{
if (colisionObj == ExplodingObject.CollisionGroupString)
base.RespondToCollision(collisionData);
}
}
示例11: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
//This ball should change direction only if it hits indestructible wall or user's racket
if (collisionData.hitObjectsCollisionGroupStrings.Contains(UnpassableBlock.CollisionGroupString) ||
collisionData.hitObjectsCollisionGroupStrings.Contains(Racket.CollisionGroupString))
{
base.RespondToCollision(collisionData);
}
}
示例12: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
base.RespondToCollision(collisionData);
if (collisionData.hitObjectsCollisionGroupStrings.First() == "gift")
{
shooting = true;
}
}
示例13: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
foreach (string collosionObject in collisionData.hitObjectsCollisionGroupStrings)
{
if (collosionObject == "racket")
{
this.IsDestroyed = true;
}
}
}
示例14: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
foreach (var collisionObjectString in collisionData.hitObjectsCollisionGroupStrings)
{
if (collisionObjectString == "unstoppable ball")
{
this.IsDestroyed = true;
}
}
}
示例15: RespondToCollision
public override void RespondToCollision(CollisionData collisionData)
{
foreach (string item in collisionData.hitObjectsCollisionGroupStrings)
{
if (item.Equals("indestructibleBlock") || (item.Equals("unpassableBlock") || item.Equals("racket")))
{
base.RespondToCollision(collisionData);
}
}
}