当前位置: 首页>>代码示例>>C#>>正文


C# vtkRenderWindowInteractor.SetPicker方法代码示例

本文整理汇总了C#中vtkRenderWindowInteractor.SetPicker方法的典型用法代码示例。如果您正苦于以下问题:C# vtkRenderWindowInteractor.SetPicker方法的具体用法?C# vtkRenderWindowInteractor.SetPicker怎么用?C# vtkRenderWindowInteractor.SetPicker使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在vtkRenderWindowInteractor的用法示例。


在下文中一共展示了vtkRenderWindowInteractor.SetPicker方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

        static void Main(string[] args)
        {
            // create a sphere source, mapper, and actor
            vtkSphereSource sphere = new vtkSphereSource();
            vtkPolyDataMapper sphereMapper = new vtkPolyDataMapper();
            sphereMapper.SetInputConnection(sphere.GetOutputPort());
            vtkPolyDataMapper.GlobalImmediateModeRenderingOn();
            vtkLODActor sphereActor = new vtkLODActor();
            sphereActor.SetMapper(sphereMapper);

            // create the spikes by glyphing the sphere with a cone.  Create the
            // mapper and actor for the glyphs.
            vtkConeSource cone = new vtkConeSource();
            vtkGlyph3D glyph = new vtkGlyph3D();
            glyph.SetInputConnection(sphere.GetOutputPort());
            glyph.SetSource(cone.GetOutput());
            glyph.SetVectorModeToUseNormal();
            glyph.SetScaleModeToScaleByVector();
            glyph.SetScaleFactor(0.25);
            vtkPolyDataMapper spikeMapper = new vtkPolyDataMapper();
            spikeMapper.SetInputConnection(glyph.GetOutputPort());
            vtkLODActor spikeActor = new vtkLODActor();
            spikeActor.SetMapper(spikeMapper);

            // Create a text mapper and actor to display the results of picking.
            vtkTextMapper textMapper = new vtkTextMapper();
            vtkTextProperty tprop = textMapper.GetTextProperty();
            tprop.SetFontFamilyToArial();
            tprop.SetFontSize(10);
            tprop.BoldOn();
            tprop.ShadowOn();
            tprop.SetColor(1, 0, 0);
            vtkActor2D textActor = new vtkActor2D();
            textActor.VisibilityOff();
            textActor.SetMapper(textMapper);

            // Create a cell picker.
            vtkCellPicker picker = new vtkCellPicker();

            PickData pd = new PickData();
            pd.textActor = textActor;
            pd.textMapper = textMapper;
            vtkDotNetCallback cb = new vtkDotNetCallback(pd.annotatePickCallback);
            // Now at the end of the pick event call the above function.
            picker.AddObserver((uint) EventIds.EndPickEvent, cb);

            // Create the Renderer, RenderWindow, etc. and set the Picker.
            vtkRenderer ren = new vtkRenderer();
            vtkRenderWindow renWin = new vtkRenderWindow();
            renWin.AddRenderer(ren);
            vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
            iren.SetRenderWindow(renWin);
            iren.SetPicker(picker);

            // Add the actors to the renderer, set the background and size
            ren.AddActor2D(textActor);
            ren.AddActor(sphereActor);
            ren.AddActor(spikeActor);
            ren.SetBackground(1, 1, 1);
            renWin.SetSize(300, 300);

            // Get the camera and zoom in closer to the image.
            ren.ResetCamera();
            vtkCamera cam1 = ren.GetActiveCamera();
            cam1.Zoom(1.4);

            iren.Initialize();
            // Initially pick the cell at this location.
            picker.Pick(85, 126, 0, ren);
            renWin.Render();

            iren.Start();

            vtkWin32OpenGLRenderWindow win32win =
                vtkWin32OpenGLRenderWindow.SafeDownCast(renWin);
            if (null != win32win) win32win.Clean();
        }
开发者ID:unidevop,项目名称:sjtu-project-pipe,代码行数:77,代码来源:annotatePick.cs


注:本文中的vtkRenderWindowInteractor.SetPicker方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。